










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Edge Tweaks 1.3.0Allows traps to trigger on forced movement (knockbacks, rush, etc.) Plenum Tooltip: Enhanced tooltips v 2.6a for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Arcane Blade |
| Level / Exp | 13 / 64% |
| Size | big |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 13 on the 27th Dusk 122nd year of Ascendancy at 15:39 / 1 |
Primary Stats
| Strength | 54 (base 37) |
| Dexterity | 12 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 40 (base 28) |
| Willpower | 10 (base 10) |
| Cunning | 20 (base 13) |
Resources
| Life | -75/485 |
| Mana | 24/92 |
| Stamina | 4/96 |
| Healing Factor | 1.4045901639344 |
| Regeneration | 7.3740983606557 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 43 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Arcane | +9% |
| Cold | +3% |
| All | 0% |
| Darkness | +6% |
| Temporal | +4% |
| Physical | +10% |
| Fire | +13% |
| Lightning | +3% |
Offense: Damage Penetration
| Physical | +5% |
| Cold | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 42.551211628464 (74.117647058824%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 29 |
| Physical Save | 27 |
| Spell Save | 21 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 32%( 70%) |
| All | 0%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 10%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Bleed Resistance | 10% |
| Confusion Resistance | 10% |
| Stun Resistance | 40% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 321 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Arcane Combat |
| talent | Shock Hands |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Isylle the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +2.0% Armour: +3 Fatigue: +2% Changes stats: +2 Str Changes resistances: +6% lightning / +5% temporal / +3% acid Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +41.00 Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blazestone the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +15 (+5 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Con Changes resistances penetration: +5% physical Only die when reaching: -60.00 life Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of clear mind 'Ivyssra' [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Cut immunity: +10% Confusion immunity: +10% Maximum life: +60.00 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. * Gain a 14% chance to evade weapon attacks for 2 turns. * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +10% physical / +20% fire Changes damage: +6% blight / +10% physical / +3% cold / +10% fire Stun/Freeze immunity: +20% Life regen: +2.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Lisetha the SootvortexInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal / +3% nature Maximum life: +20.00 Healing mod.: +15% A belt that goes around your waist. |
| In main hand | balanced steel battleaxe of massacre (132% power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 133% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +9 (+6 eff.) Disarm immunity: +35% Massive two-handed battleaxes. |
| On hands | hardened leather gloves 'Blazequench' (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 3 acid / 5 temporal / 5 darkness / 5 fire / 3 cold / 6 lightning Damage (Ranged): 6 temporal Changes stats: +2 Mag / +2 Wil Changes resistances: +6% acid / +5% temporal / +7% darkness / +9% light Changes damage: +6% darkness / +4% temporal Light radius: +1 When used to modify unarmed attacks: Power: 114% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Moonlight Ray (20% chance level 3). On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) * 7% chance to reduce damage dealt by 9% Damage (Melee): +9 ice / +7 acid / +9 fire / +4 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Isiba (6 def, 14 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +6 (+4 eff.) Fatigue: +22% Changes stats: +2 Cun Changes resistances: +17% cold Critical mult.: +10.00% Mental save: +11 (+6 eff.) Life regen: +2.00 Vim when firing critical spell: +1.00 Maximum life: +20.00 Healing mod.: +11% A suit of armour made of metal plates. |
| Cloak | Hazebiter the linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +5% arcane / +15% cold Changes resistances penetration: +5% nature / +5% cold Changes damage: +9% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% light / +11% darkness Blindness immunity: +20% Amulets can have magical properties. |
Inventory
enhanced steel battleaxe (126% power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 127% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +6 Con Massive two-handed battleaxes. |
rough leather belt 'Willowsin'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +4 Changes stats: +4 Str / +1 Dex / +2 Con Changes damage: +3% nature Physical save: +3 (+1 eff.) Mental save: +6 (+3 eff.) Mindpower: +4 (+4 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Charblow (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Dex / +2 Cun / +2 Con Changes damage: +12% fire Reduces incoming crit damage: 5.00% Light radius: +3 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Glitterterror (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 4 cold Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +5% light / +25% cold Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +5 (+5 eff.) Light radius: +3 A pair of boots made of leather. |
Uligas the pair of rough leather boots (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce all saves and defense by 10 Changes stats: +3 Str / +3 Wil / +3 Cun / +2 Con Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +13 (+7 eff.) A pair of boots made of leather. |
Deepsdash (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 darkness Changes stats: +3 Str / +2 Dex / +4 Con Changes resistances: +10% mind Changes resistances penetration: +5% darkness Changes damage: +10% mind A pointy cloth hat, very wizardly... |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Radhindil (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Str / +2 Cun Changes resistances penetration: +10% mind Physical save: +9 (+4 eff.) Knockback immunity: +10% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Vaienderi the Ogre Arcane Blade level 10
9th Flare 122nd year of Ascendancy at 23:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Vaienderi the Ogre Arcane Blade level 10
9th Flare 122nd year of Ascendancy at 23:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Vaienderi the Ogre Arcane Blade level 9
7th Mirth 122nd year of Ascendancy at 11:36 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Vaienderi the Ogre Arcane Blade level 10
8th Dusk 122nd year of Ascendancy at 14:54 see stats
Log
Vaienderi hits Norgos, the Guardian for (22 flat reduction), 38 physical, (2 flat reduction), 0 lightning, (2 flat reduction), 0 temporal, (2 flat reduction), 0 darkness, (2 flat reduction), 0 lightning, (6 flat reduction), 0 fire, (1 flat reduction), 0 acid, (1 flat reduction), 0 cold (38 total damage).
Melee retaliation hits Norgos, the Guardian for (2 flat reduction), 0 cold (0 total damage).
Norgos, the Guardian hits Vaienderi for 44 physical damage.
Vaienderi is free from the grapple.
Talent Rune: Shatter Afflictions is ready to use.
Talent Inner Power is ready to use.
Rune: Shielding is still on cooldown for 10 turns.
Vaienderi casts Rune: Shatter Afflictions.
Vaienderi is not stunned anymore.
A shield forms around Vaienderi.
Vaienderi casts Arcane Strike.
Vaienderi hits Norgos, the Guardian for (22 flat reduction), 78 arcane, (5 flat reduction), 0 lightning, (5 flat reduction), 0 temporal, (5 flat reduction), 0 darkness, (3 flat reduction), 0 lightning, (11 flat reduction), 0 fire, (3 flat reduction), 0 acid, (2 flat reduction), 0 cold, (22 flat reduction), 77 arcane, (5 flat reduction), 0 lightning, (5 flat reduction), 0 temporal, (5 flat reduction), 0 darkness, (3 flat reduction), 0 lightning, (11 flat reduction), 0 fire, (3 flat reduction), 0 acid, (2 flat reduction), 0 cold (155 total damage).
Melee retaliation hits Norgos, the Guardian for (3 flat reduction), 0 cold (0 total damage).
Norgos, the Guardian hits Vaienderi for (50 absorbed), 0 physical (0 total damage).
Norgos, the Guardian throws two quick punches.
Your shield crumbles under the damage!
The shield around Vaienderi crumbles.
Melee retaliation hits Norgos, the Guardian for (3 flat reduction), 0 cold, (3 flat reduction), 0 cold (0 total damage).
Norgos, the Guardian hits Vaienderi for (40 absorbed), 11 physical, 47 physical (58 total damage).
Talent Vitality is ready to use.
Melee retaliation hits Norgos, the Guardian for (3 flat reduction), 0 cold (0 total damage).
Norgos, the Guardian hits Vaienderi for 48 physical damage.
Vaienderi the level 13 ogre arcane blade was bled to death by Norgos, the Guardian and was feasted upon by wolves on level 3 of Norgos Lair.
Vaienderi deactivates Arcane Feed.
Vaienderi deactivates Fiery Hands.
Vaienderi deactivates Arcane Combat.
Vaienderi deactivates Shock Hands.


















































































