










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Store Restocker 1.5.5Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 25 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 25 on the 67th Regrowth 123rd year of Ascendancy at 16:55 / 1 |
Primary Stats
| Strength | 33 (base 22) |
| Dexterity | 71 (base 55) |
| Constitution | 28 (base 22) |
| Magic | 12 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 34 (base 28) |
Resources
| Life | 725/725 |
| Stamina | 184/184 |
| Equilibrium | 0 |
| Healing Factor | 1.1363636363636 |
| Regeneration | 0.2840909090909 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 30.639798336955 |
| See Invisible | 30.639798336955 |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 53 |
| Crit Chance | 29% |
| APR | 40 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 8% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +11% |
| Temporal | +5% |
| Nature | +13% |
| Physical | +30% |
| Acid | +27% |
| All | +2% |
Offense: Damage Penetration
| Physical | +51% |
Defense: Base
| Armour (hardiness) | 23 (57.811550151976%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 30 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Nature | + 28%( 70%) |
| Physical | + 30%( 70%) |
| Fire | + 20%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 22% |
| Bleed Resistance | 100% |
| Teleport Resistance | 15% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 572 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 60 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Yuh. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Voraminne the fire drake hatchling. Escort: lost warrior (level 2 of Scintillating Caves) | failed |
You failed to protect the lost warrior from death by Lisowe the multi-hued crystal. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of faeros ash. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed honey tree root. * You've found the needed sandworm tooth. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 37% (based on Cunning). Uses 50 power out of 1/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | sentry's quiver of dragonbone arrows of crippling (43/46, 64.5-90.3 power, 29 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 64.5 - 90.3 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +29 Crit +15.0% Capacity 46 Rld cld 1 On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
| Light source | Xanoriarin2.0 T1 lite [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% ----- def ----- Armour +4 Max.HP +70.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | starseer's elven-silk wizard hat of corrosion (+19%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Nature While equipped: dps ---------- Dmg.mod +13% acid +3% temporal +9% light +15% physical +9% darkness ----- def ----- Defense +3 (+1 eff.) Resists +19% acid A pointy cloth hat, very wizardly... |
| Tool | Camonaridan [power 2] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Crit.mult +15.00% Res.pen +25% physical Apr +2 ---------- misc Max.hate +4.00 Talents +2 Rushing Claws Cooldown Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Giluhad the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +2 Mag dps ---------- Melee+ 9 bleed Ranged+ 5 bleed Dmg.mod +11% nature Acc +8 (+3 eff.) Apr +9 On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ----- def ----- Defense +7 (+2 eff.) Fatigue -2% Resists +22% nature ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Light +1 Infravis +1 Disengage: Puts all charms on 10 cooldown Level 2.4 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | ravager's drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +13% physical Res.pen +5% physical ----- def ----- Mind.save +8 (+4 eff.) Max.HP +59.00 A belt that goes around your waist. |
| In main hand | Gunolin4.0 T4 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 143% Range +9 Proj.spd +200% Ranged+ +17 acid On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +5 Dex +1 Wil dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +12% acid Res.pen +21% physical ---------- misc Vim/s.crit +1.00 Longbows are used to shoot arrows at your foes. |
| On hands | Runonarirath (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Phys.save +42 (+14 eff.) Spell.save +16 (+8 eff.) Mind.save +3 (+2 eff.) Poison- +20% Disarm- +22% Pinning- +10% Stun/Frz- +20% Teleport- +15% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | volcanic drakeskin leather armour of alacrity (5 def, 17 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +8% Resists +14% fire +25% physical A suit of armour made of leather. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | savior's stralite amulet of strength (+5)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Phys.save +14 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +12 (+5 eff.) Amulets can have magical properties. |
Inventory
heat beam rune (121 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 121.38 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Beigadur the Blastmoon (46.5-74.4 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Power 46.5 - 74.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 40% chance to daze at end of turn While equipped: Stats +3 Dex dps ---------- Res.pen +17% physical Acc +19 (+7 eff.) Apr +19 ----- def ----- Crit.dmg- 15.00% ---------- misc Light +2 See.Invis +15 Telepathy Humanoid/Orc Massive two-handed swords. |
stralite waraxe of vileness (31.5-44.1 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Arcane Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 blight On Hit: * 13% chance to disease One-handed war axes. |
Emelyba the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Str +3 Wil +7 Con dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) ----- def ----- Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +41.00 ---------- misc Size +2 A belt that goes around your waist. |
cashmere cloak 'Eremuyayon' (2 def, 14 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +14 Defense +2 (+0 eff.) Resists +9% acid Max.HP +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blackstar (2 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical Melee Ret 4 lightning 16 darkness ----- def ----- Defense +2 (+0 eff.) Resists +6% lightning +11% physical +15% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eluyarin the Blastbraid (3 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 8 temporal ----- def ----- Defense +3 (+1 eff.) Resists +31% lightning +15% temporal +11% darkness +10% blight +11% fire +10% cold +10% light Phys.save +17 (+6 eff.) Spell.save +36 (+15 eff.) Mind.save +17 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of power (2 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +13 (+7 eff.) Dmg.mod +5% all ----- def ----- Defense +2 (+0 eff.) Resists +15% mind +16% darkness Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +26 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +14% arcane ----- def ----- Defense +3 (+1 eff.) ---------- misc Max.mana +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Ce'Narawyn' (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Dex +1 Cun +2 Con dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Armour +7 Fatigue +1% Phys.save +17 (+6 eff.) Mind.save +10 (+4 eff.) A pair of boots made of leather. |
Emelyriarin (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Dex +6 Mag +5 Cun +5 Con ----- def ----- Armour +3 Fatigue +3% Resists -25% light HP.reg +2.20 ---------- misc Stam/ret +0.70 Equi/ret +1.10 A cap made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
1073 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Splendourobeisance the iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +12% light Res.pen +5% light Melee Ret 12 blight ----- def ----- Resists +9% light Max.HP +21.00 ---------- misc Max.stam +16.00 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Chamindur the pouch of stralite shots (23/23, 44-52.8 power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 44.0 - 52.8 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Acc +20 Apr +5 Crit +5.5% Capacity 23 Ranged+ +28 blight +8 arcane On Hit.r1 +28 mind On Crit.r2 +24 mind Shots are used with slings to pummel your foes to death. |
slimey pouch of stralite shots (21/21, 43.5-52.2 power, 5 apr)3.0 T4 shot ammo [Ego] Disrupt Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 21 On Hit: * Slows global speed by 10% Shots are used with slings to pummel your foes to death. |
Halifast the Glimmerripper [power 62] (20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +20% light Melee Ret 12 light ----- def ----- Resists +9% light ---------- misc Light +3 Infravis +3 See.Invis +12 Harden the skin for 7 turns increasing armour by 62 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to regenerate 11 equilibrium. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Yuh the Skeleton Archer level 18
19th Haze 122nd year of Ascendancy at 14:58 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yuh the Skeleton Archer level 13
20th Dusk 122nd year of Ascendancy at 06:46 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Yuh the Skeleton Archer level 22
74th Haze 122nd year of Ascendancy at 00:10 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Yuh the Skeleton Archer level 19
20th Haze 122nd year of Ascendancy at 22:18 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yuh the Skeleton Archer level 10
5th Flare 122nd year of Ascendancy at 17:49 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Yuh the Skeleton Archer level 20
51st Haze 122nd year of Ascendancy at 03:08 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Yuh the Skeleton Archer level 17
66th Dusk 122nd year of Ascendancy at 12:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Yuh the Skeleton Archer level 22
72nd Haze 122nd year of Ascendancy at 15:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Yuh the Skeleton Archer level 7
1st Summertide 122nd year of Ascendancy at 13:59 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Yuh the Skeleton Archer level 23
23rd Regrowth 123rd year of Ascendancy at 15:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yuh the Skeleton Archer level 16
41st Dusk 122nd year of Ascendancy at 14:19 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Yuh the Skeleton Archer level 25
67th Regrowth 123rd year of Ascendancy at 16:55 see stats
Log
Emelodheta the elven mage's armour is punctured!
Yuh's Shoot hits Emelodheta the elven mage for 187 physical, 22 acid, 7 fire, 1 physical (217 total damage).
Piercing Ammunition hits Emelodheta the elven mage for 23 physical damage.
Yuh is dazed!
Yuh is not dazed anymore.
Burning from Elven blood mage hits Yuh for (33 absorbed), 0 fire (0 total damage).
Rotting Disease from Elven blood mage hits Yuh for (62 absorbed), 0 blight (0 total damage).
Yuh speeds up.
Emelodheta the elven mage casts Bone Spear.
Emelodheta the elven mage's spell attains critical power!
Your shield crumbles under the damage!
The shield around Yuh crumbles.
Maim from Yuh hits Emelodheta the elven mage for 17 physical damage.
Bleeding from Yuh hits Emelodheta the elven mage for 3 physical damage.
Emelodheta the elven mage hits Yuh for (21 absorbed), 165 physical (165 total damage).
Saving game...
Elven blood mage's Drain hits Yuh for 225 blight damage.
Yuh the level 25 skeleton archer was fouled to death by an elven blood mage on level 2 of Dark crypt.
Elven blood mage's Drain killed Yuh!
Your Ring of the Dead is consumed and disappears! You come back to life!
Yuh slows down.
Yuh deactivates Aim.
Yuh is free from the hex.
Yuh stops burning.
Yuh deactivates Piercing Ammunition.
Yuh is no longer cursed.
The illusion covering Yuh disappears.
Yuh is free from the rotting disease.
Personal New Achievement: Unstoppable (Insane (Roguelike) difficulty)!























































































