










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Yeek | 
| Class | Solipsist | 
| Level / Exp | 27 / 71% | 
| Size | small | 
| Lifes / Deaths | Killed by Betabrewe the hornet swarm at level 24 on the 38th Dusk 122nd year of Ascendancy at 10:49/ 2 Killed by Bethothra the elven guard at level 27 on the 45th Dusk 122nd year of Ascendancy at 11:03 | 
Primary Stats
| Strength | 18 (base 10) | 
| Dexterity | 12 (base 10) | 
| Constitution | 28 (base 10) | 
| Magic | 21 (base 10) | 
| Willpower | 104 (base 58) | 
| Cunning | 83 (base 52) | 
Resources
| Life | -13/357 | 
| Psi | 185/574 | 
| Healing Factor | 1.2556298990388 | 
| Regeneration | 8.8521907882238 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +115% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 6 | 
| See Stealth | 68.072219918429 | 
| See Invisible | 66.072219918429 | 
Offense: Mainhand
| Damage | 43 | 
| Accuracy | 52 | 
| Crit Chance | 27% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 43 | 
| Accuracy | 52 | 
| Crit Chance | 27% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 11.5 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 77 | 
| Crit Chance | 33% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +27% | 
| Light | +12% | 
| Cold | +5% | 
| Nature | +5% | 
| Physical | +6% | 
| Mind | +21% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 4 (30%) | 
| Defense | 8 | 
| Ranged Defense | 8 | 
| Fatigue | 1 | 
| Physical Save | 55.965 | 
| Spell Save | 57.01 | 
| Mental Save | 58 | 
Defense: Resistances
| Physical | + 14%( 70%) | 
| Lightning | + 45%( 70%) | 
| Nature | + 18%( 70%) | 
| Cold | + 15%( 70%) | 
| Blight | + 12%( 70%) | 
| Arcane | + 13%( 70%) | 
| Mind | + 23%( 70%) | 
| All | + 9%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 21% | 
| Silence Resistance | 50% | 
| Confusion Resistance | 85% | 
| Stun Resistance | 21% | 
| Pinning Resistance | 43% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 20% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 2.5Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 2.5Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. | 
Class Talents
| Psionic / Psychic Assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Solipsism | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| Psionic / Dream Smith | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Distortion | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Slumber | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Nightmare | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Psionic / Thought-Forms | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Feedback | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Mentalism | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Psionic / Dreaming | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lone alchemist (level 2 of Ruins of Kor'Pul) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest.Escort: lost sun paladin (level 4 of Old Forest) As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest.Escort: lost warrior (level 3 of Old Forest) As a reward you improved Constitution by +5. | done | 
| You have been tasked to remove at least one of the threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You must find a way to Maj'Eyal through the tunnel to the north of the island.Light at the end of the tunnel | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  dreamer's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +1 Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. | 
| Quiver |  quiver of elm arrows 'Aryriwe' (21/21, 17-24 power, 5 apr) 3.0 T1 arrow ammo [Rare] Nature Power 17.0 - 23.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 21 Proj.spd +200% Ranged+ +12 acid +4 mind On Hit.r1 +8 mind On Hit: * 10% chance to slow global speed by 71% * 10 arcane resource burn * 20% chance to reduce armor by 16% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Arrows are used with bows to pierce your foes to death. | 
| Light source |  Harerion the Glintbrand 2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Mag +5 Wil +2 Cun +2 Con dps ---------- Dmg.mod +12% light Melee Ret 6 light ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +9 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  rough leather cap 'Betamina' (5 def, 3 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Melee Ret 4 acid ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +1% Resists +3% blight Pinning- +20% A cap made of leather. | 
| On hands |  Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. | 
| Tool |  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 5.9 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
| On fingers |  psionicist's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +23% Knockbk- +20% Rings make your fingers look great! | 
| On fingers |  copper agate ring 0.1 T1 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +1 Dex +1 Mag +4 Wil +1 Cun +6 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+1 eff.) S.pwr/crit +6 On Hit (Melee): * 10% chance to reduce all saves and defense by 42 ----- def ----- Resists +3% mind Spell.save +12 (+0 eff.) Mind.save +6 (+2 eff.) Max.HP +45.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! | 
| Around neck |  steel amulet 'Xanobremina' 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun +3 Dex dps ---------- Melee Ret 2 blight ----- def ----- Resists +12% lightning +6% physical Stun/Frz- +21% ---------- misc Stam/turn +0.30 Vim/s.crit +1.00 Infravis +2 Amulets make your neck look great! | 
| In main hand |  creative living mindstar of clarity (16-18 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +5.00% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +31.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Around waist |  noble's hardened leather belt 1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Cun +4 Wil dps ---------- Against +28% Summoned ----- def ----- D.Red.from +27% Summoned A belt that goes around your waist. | 
| In off hand |  manaburning living mindstar of life (16-18 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon [Ego] Nature/Disrupt Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 13 arcane resource burn While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +4% arcane Max.HP +32.00 HP.reg +0.80 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  cashmere cloak 'Grinentir' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Mag +4 Cun +10 Con dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Defense +2 (+2 eff.) Max.HP +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  woollen robe 'Gloomquick' (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +27% lightning +6% physical +21% mind +5% cold On Hit (Melee): * 10% chance to reduce damage dealt by 33% ----- def ----- Resists +28% lightning +7% cold +12% mind +9% all ---------- misc Max.hate +2.00 Max.psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  movement infusion of the warrior (speed 529%; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion (heal 411; 16 cd) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Mirror Image Rune (dur 6; cd 24) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  The Far-Hand 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (112). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. | 
|  Moon (10-13 power, 0 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. | 
|  Sulfurknight the stralite dagger (28-37 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +16 fire While equipped: Stats +3 Str +5 Wil +4 Cun +5 Con dps ---------- Dmg.mod +12% cold Res.pen +25% nature ---------- misc Infravis +3 Sharp, short and deadly. | 
|  Terorim the dwarven-steel dagger (18-23 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Phasing +20% Melee+ +17 mind On Hit: * 25% chance to reduce all saves and defense by 42 While equipped: Stats +4 Cun +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% blight ----- def ----- Resists +15% temporal ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Sharp, short and deadly. | 
|  stralite dagger 'Growthkin' (27-35 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 27.0 - 35.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +15 nature On Crit.r2 +4 nature +8 cold While equipped: dps ---------- Dmg.mod +6% blight Res.pen +25% cold ----- def ----- Resists +20% nature +12% blight Sharp, short and deadly. | 
|  Eclipserupture (56-83 power, 3 apr) 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Arcane Power 55.5 - 83.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +35 cold On Hit.r1 +8 temporal On Crit.r2 +8 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 42 While equipped: dps ---------- Dmg.mod +15% temporal Melee Ret 10 temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ----- def ----- Resists +6% mind +6% darkness Massive two-handed mauls. | 
|  Umbrareign the dwarven-steel greatsword (40-63 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Arcane Power 39.5 - 63.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +27 cold On Crit.r2 +16 darkness On Hit: * 20% chance to reduce damage dealt by 33% While equipped: Stats +2 Wil +2 Con dps ---------- Dmg.mod +15% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. | 
|  enhanced stralite greatsword of erosion (50-80 power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 50.0 - 80.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 nature While equipped: Stats +7 Str +13 Dex +10 Mag +9 Wil +10 Cun +10 Con Massive two-handed swords. | 
|  balanced stralite mace of disruption (35-49 power, 5 apr) 3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Disrupt/Master Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Acc +9 (+9 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +28% Blunt and deadly. | 
|  Bloomsoul (8-9 power, 13 apr, nature damage) 3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 59 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. | 
|  Eye of Summer (8-9 power, 18 apr, fire damage) 3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. | 
|  Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 3.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 161.99 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
|  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  hardened leather belt 1.0 T3 belt armor [Normal] A belt that goes around your waist. | 
|  rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  cashmere cloak of protection (2 def, 0 armour) 2.0 T3 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +2 (+2 eff.) Spell.save +9 (+0 eff.) Mind.save +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  miner's pair of dwarven-steel boots of tirelessness (0 def, 7 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +3% ---------- misc Stam/turn +0.30 Max.stam +10.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+0 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. | 
|  miner's dwarven-steel helm of dexterity (+5) (0 def, 7 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +5 Dex ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Undeathmaim the stralite mail armour (4 def, 8 armour) 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Master While equipped: dps ---------- Mind.crit +3% Dmg.mod +9% mind ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +27% lightning +15% nature Mind.save +12 (+4 eff.) ---------- misc Max.hate +6.00 Max.psi +40.00 A suit of armour made of mail. | 
|  impenetrable stralite mail armour of temporal resistance (4 def, 22 armour) 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Arcane/Master While equipped: ----- def ----- Armour +22 Defense +4 (+4 eff.) Fatigue +12% Resists +16% temporal A suit of armour made of mail. | 
|  Ebonydash the dwarven-steel shield (0 def, 6 armour, 78.5 block) 7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con dps ---------- Phys.crit +2.0% Dmg.mod +15% darkness Res.pen +10% physical On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Armour +6 Fatigue +8% Resists +24% fire Die.at -60.00 life ---------- misc Talents +1 Block Handheld deflection devices. | 
|  Hornet Stingers (20/20, 18-25 power, 10 apr) 3.0 T2 arrow ammo Reqs Dex 18 [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. | 
|  4 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  291 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(153 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  2 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  4 ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Dawnlady the stralite torque of psionic shield [power 129]  (25 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% lightning +15% light Melee Ret 10 light ----- def ----- Resists +12% acid +9% light ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 129 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. | 
|  Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+0 eff.) Psionic Pull: Level 4.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 118 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. | 
|  amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  12 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Koursk the Yeek Solipsist level 24
38th Dusk 122nd year of Ascendancy at 09:22 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Koursk the Yeek Solipsist level 10
9th Mirth 122nd year of Ascendancy at 02:00 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Koursk the Yeek Solipsist level 20
21st Dusk 122nd year of Ascendancy at 01:24 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Koursk the Yeek Solipsist level 22
36th Dusk 122nd year of Ascendancy at 01:21 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Koursk the Yeek Solipsist level 9
8th Mirth 122nd year of Ascendancy at 06:06 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Koursk the Yeek Solipsist level 17
3rd Dusk 122nd year of Ascendancy at 20:34 see stats
 The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Koursk the Yeek Solipsist level 23
37th Dusk 122nd year of Ascendancy at 11:53 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Koursk the Yeek Solipsist level 26
43rd Dusk 122nd year of Ascendancy at 12:46 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Koursk the Yeek Solipsist level 17
8th Flare 122nd year of Ascendancy at 20:35 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Koursk the Yeek Solipsist level 24
38th Dusk 122nd year of Ascendancy at 10:49 see stats
Log
Bethothra the elven guard casts Flame.
Koursk is on fire!
Bethothra the elven guard performs a melee critical strike against Koursk!
Koursk's mind surges with critical power!
Koursk's mind surges with critical power!
Bethothra the elven guard casts Flame.
Koursk shrugs off Bethothra the elven guard's 'Acid Splash'!
Koursk mentally dismisses some damage!
Koursk converts some damage to Psi!
Bethothra the elven guard hits Koursk for 60 to psi, 74 arcane, (5 dismissed), 1 to psi, 1 lightning, 9 to psi, 11 fire, 44 to psi, 54 fire, 118 to psi, 146 arcane, (5 dismissed), 1 to psi, 1 lightning, (17 dismissed), 3 to psi, 4 fire, 44 to psi, 54 fire (627 total damage).
Melee retaliation hits Bethothra the elven guard for 4 acid, 8 light, 2 blight, 4 acid, 8 light, 2 blight (30 total damage).
Koursk is dazed!
Bethothra the elven guard wanders around!
Bethothra the elven guard succumbs to the nightmare!
Waking Nightmare from Koursk hits Bethothra the elven guard for 14 darkness damage.
Bethothra the elven guard's Inner Demon casts Arcane Strike.
Bethothra the elven guard's Inner Demon performs a melee critical strike against Bethothra the elven guard!
Bethothra the elven guard shrugs off Bethothra the elven guard's Inner Demon's 'Acid Splash'!
Bethothra the elven guard's Inner Demon casts Flame.
Bethothra the elven guard's Inner Demon's spell attains critical power!
Bethothra the elven guard is on fire!
Bethothra the elven guard's Inner Demon hits Bethothra the elven guard for 162 arcane, 15 fire, 8 lightning, 122 arcane, 15 fire, 8 lightning, 116 fire (445 total damage).
Koursk is not dazed anymore.
Koursk speeds up.
Talent Nightmare is ready to use.
Talent Synaptic Static is ready to use.
Koursk converts some damage to Psi!
Burning from Bethothra the elven guard hits Koursk for 29 to psi, 36 fire (66 total damage).
Koursk receives 9 healing (12 psi heal).
Koursk the level 27 yeek solipsist was scorched to death by Bethothra the elven guard on level 2 of Dark crypt.

















































