










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Store Restocker 1.5.5Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 15 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 15 on the 24th Dusk 122nd year of Ascendancy at 14:45 / 1 |
Primary Stats
| Strength | 25 (base 16) |
| Dexterity | 50 (base 41) |
| Constitution | 28 (base 25) |
| Magic | 15 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 29 (base 12) |
Resources
| Life | -60/487 |
| Stamina | 74/125 |
| Healing Factor | 1.5463636363636 |
| Regeneration | 4.7164090909091 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +123.01803302227% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 26.003878189685 |
| See Invisible | 26.003878189685 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 61 |
| Crit Chance | 24% |
| APR | 19 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Blight | +11% |
| Physical | +8% |
| Mind | +12% |
| Fire | +13% |
Offense: Damage Penetration
| Light | +5% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 26.335093952971 (48.103448275862%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 13 |
| Mental Save | 39 |
Defense: Resistances
| Acid | -9%( 70%) |
| Nature | + 26%( 70%) |
| Temporal | -16%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | -14%( 70%) |
| Cold | + 4%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 46% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 444 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Munitions | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Incendiary Ammunition |
| talent | Precise Strikes |
| talent | Chant of Fortitude |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 8 and doing 54.30 blight damage per turn. Decrepitude Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Increases global action speed by 23%. Speed |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 41.30 blight damage per turn. Rotting Disease |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Wretchnoon the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Con +5 Mag dps ---------- Melee Ret 8 nature ----- def ----- Armour +1 Fatigue +1% Resists +12% nature HP.reg +1.90 Heal.mod +11% A pair of boots made of leather. |
| Quiver | sentry's quiver of elven-wood arrows of warping (46/53, 164% power, 19 apr)3.0 T4 arrow ammo [Ego++] Arcane Power 164% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +19 Crit +2.5% Capacity 53 Rld cld 3 Ranged+ +21 physical +11 temporal On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Gorebutcher'2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Res.pen +10% physical Melee Ret 4 physical ----- def ----- Resists +6% nature Max.HP +40.00 ---------- misc Stam/turn +0.20 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Corruptiontyphoon (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) Heal/summ +10 ---------- misc Telepathy Demon/Minor Demon/Major A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | steel ring 'Zubikira'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Melee+ 22 light Ranged+ 27 light Dmg.mod +3% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Fatigue -4% Resists +3% temporal Mind.save +7 (+2 eff.) Confus- +25% ---------- misc Max.enc +24 Rings can have magical properties. |
| On fingers | psionicist's copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +13 (+4 eff.) Confus- +21% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Surefire4.0 T1 longbow 2H weapon [Unique] Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) Steady Shot: Level 2.6 Pwr.cost 8 out of 8/8. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 158% damage with a 25% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | sand rough leather gloves of strength (+3) (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 5 physical Dmg.mod +3% physical ----- def ----- Armour +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Geretira the Blazewild (2 def, 16 armour)14.0 T2 heavy armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Res.pen +5% light On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +16 Defense +2 (+1 eff.) Fatigue +4% Resists +9% acid +5% arcane Phys.save +12 (+6 eff.) Mind.save +12 (+4 eff.) A suit of armour made of mail. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | wanderer's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +10 Cun +7 Con dps ---------- Crit.mult +18.00% Spell.pwr +8 (+4 eff.) Mov.spd +10% Dmg.mod +11% blight +13% fire ----- def ----- Fatigue -8% HP.reg +0.90 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Inventory
Corpsewilter (103% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Nature Power 104% Range: 1.5x Uses 120% Str Dmg Mind Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 temporal +10 nature +32 mind While equipped: dps ---------- Res.pen +10% nature ----- def ----- Resists +6% nature Massive two-handed battleaxes. |
Glarerock (118% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 119% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 temporal +4 light +7 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +10% light Massive two-handed battleaxes. |
ash vilestaff of might (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+3 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering woollen robe of time (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% arcane +12% temporal ----- def ----- Resists +12% temporal ---------- misc Max.mana +23.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
iron plate armour of clarity (3 def, 7 armour)17.0 T1 massive armor Reqs Heavy Armour Training 3 [Ego] Psionic While equipped: ----- def ----- Armour +7 Defense +3 (+2 eff.) Fatigue +20% Resists +5% mind Mind.save +11 (+4 eff.) A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By GOGOGO the Skeleton Archer level 12
5th Dusk 122nd year of Ascendancy at 15:05 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By GOGOGO the Skeleton Archer level 10
2nd Flare 122nd year of Ascendancy at 19:35 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By GOGOGO the Skeleton Archer level 8
3rd Summertide 122nd year of Ascendancy at 05:04 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By GOGOGO the Skeleton Archer level 8
1st Summertide 122nd year of Ascendancy at 00:02 see stats
Log
Incendiary Ammunition hits Armoured skeleton warrior for 11 fire damage.
Incendiary Ammunition hits Ghast for 13 fire damage.
Incendiary Ammunition hits Ghoulking for 13 fire damage.
Incendiary Ammunition hits Skeleton warrior for 13 fire damage.
GOGOGO's Fragmentation Shot hits Skeleton master archer for 52 physical, 9 physical, 5 temporal, 11 light (76 total damage).
GOGOGO's Fragmentation Shot hits Skeleton warrior for 57 physical, 9 physical, 4 temporal, 11 light (80 total damage).
GOGOGO's Fragmentation Shot hits Armoured skeleton warrior for 60 physical, 9 physical, 5 temporal, 10 light (83 total damage).
GOGOGO's Fragmentation Shot hits Ghast for 108 physical, 9 physical, 5 temporal, 11 light (133 total damage).
GOGOGO's Fragmentation Shot hits Ghoulking for 69 physical, 9 physical, 5 temporal, 11 light (93 total damage).
GOGOGO's Fragmentation Shot hits Skeleton warrior for 62 physical, 9 physical, 5 temporal, 11 light (87 total damage).
Dredgling hits Ghast for 43 temporal, 43 physical (87 total damage).
Dredgling hits GOGOGO for 42 temporal, 43 physical (86 total damage).
Ghast performs a diseased attack against GOGOGO.
GOGOGO is afflicted by a rotting disease!
GOGOGO hits Ghoulking for 2 physical, 3 nature (5 total damage).
GOGOGO hits Ghast for 2 physical, 3 nature (5 total damage).
Ghoulking hits GOGOGO for 15 physical damage.
Ghast hits GOGOGO for 14 physical damage.
Skeleton master archer's Shoot hits GOGOGO for 62 physical damage.
Ghoulking hits GOGOGO for 22 physical damage.
GOGOGO hits Ghoulking for 2 physical, 3 nature (5 total damage).
GOGOGO rushes out!
GOGOGO shoots!
GOGOGO's Shoot hits Ghast for 50 physical damage.
Incendiary Ammunition hits Dredgling for 12 fire damage.
Incendiary Ammunition hits Ghoulking for 14 fire damage.
Incendiary Ammunition hits Skeleton warrior for 14 fire damage.
GOGOGO stops burning.
Saving game...








































































