Hope the level 2 Shalore Alchemist by TinyReaver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAlchemist
Level / Exp2 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic23 (base 21)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life111/111
Mana97/97
Healing Factor1.1245901639344
Regeneration0.2811475409836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+20%
Acid+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save17
Spell Save12
Mental Save8

Defense: Resistances

Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
2/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Hope casts Throw Bomb.
Hope hits Wolf for 60 acid damage.
Hope killed Wolf!

Resting starts...

Talent Throw Bomb is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


You pickup 0.65 gold pieces.

Hope picks up (a.):
mighty elm longbow.
Hope picks up (b.):
blooming mossy mindstar (2-2.2 power, 12 apr, nature damage).
Hope picks up (a.):
acidic iron greatsword (17-27.2 power, 1 apr).
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Hope picks up (d.):
mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
Hope picks up (g.):
stabilizing rough leather cap (0 def, 1 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


Hope wears (replacing
brass lantern): Summertide Phial.

Hope wears:
stabilizing rough leather cap (0 def, 1 armour).

You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 1.15 gold from the transmogrification of
blooming mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 0.99 gold from the transmogrification of
acidic iron greatsword (17-27.2 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Hope deactivates Acid Infusion.