










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 17 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Zubyrin the rattlesnake at level 17 on the 30th Haze 122nd year of Ascendancy at 12:22 / 1 |
Primary Stats
| Strength | 56 (base 44) |
| Dexterity | 13 (base 10) |
| Constitution | 24 (base 17) |
| Magic | 28 (base 28) |
| Willpower | 22 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | -14/514 |
| Stamina | 188/188 |
| Vim | 143/181 |
| Healing Factor | 1.4172674059367 |
| Regeneration | 10.275188693041 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 2 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 36 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Light | +14% |
| Lightning | +18% |
| Nature | +8% |
| Physical | +8% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 23.317011280365 (72.903125182002%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 17 |
| Physical Save | 36 |
| Spell Save | 28 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 18%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 8%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 9%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 17% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 134 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by multi-hued crystal. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | insulating pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Hurifast' (1 def, 2 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Str dps ---------- Dmg.mod +11% light Res.pen +20% physical Melee Ret 4 temporal ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% light ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
| Tool | Ashcrypt [power 110] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +1 Dex +1 Wil +5 Con dps ---------- Melee Ret 2 fire Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Mardyrach0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Defense +5 (+5 eff.) Resists +15% acid Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Max.HP +20.00 HP.reg +4.00 Confus- +20% Rings make your fingers look great! |
| Around waist | Rootweeper the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% physical Melee Ret 2 nature ----- def ----- Armour +2 Resists +5% lightning +6% temporal Phys.save +12 (+5 eff.) ---------- misc Max.stam +10.00 A belt that goes around your waist. |
| In main hand | hateful steel greatsword of massacre (32-52 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master/Psionic Power 32.5 - 52.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 darkness Against +7% Living Massive two-handed swords. |
| On hands | radiant dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 light Dmg.mod +3% light Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Gilyrohell the Cracklespire (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +9% lightning +21% acid Res.pen +10% lightning ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +9% acid +6% mind +6% arcane Spell.save +10 (+5 eff.) Mind.save +26 (+10 eff.) A suit of armour made of mail. |
| Cloak | Olirab the Lightningnight (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Apr +1 Melee Ret 2 lightning ----- def ----- Defense +1 (+1 eff.) Resists +9% cold +3% fire +5% arcane +6% nature Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Galejeer0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +9% lightning +6% fire Melee Ret 4 lightning ----- def ----- Resists +6% fire Blind- +17% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets make your neck look great! |
Inventory
warrior's copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
iron dagger 'Rhahir' (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +16 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Mind.pwr +15 (+8 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 14 ---------- misc Hate/m.crit +5.00 Sharp, short and deadly. |
ash magestaff (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel waraxe 'Chillmarrow' (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 cold Against +10% Unnatural On Hit: * 10% chance to reduce all saves and defense by 14 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 14 One-handed war axes. |
steel waraxe 'Cleansenull' (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +6% Living On Crit.r2 +8 acid While equipped: dps ---------- Dmg.mod +12% nature Res.pen +25% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Resists +3% nature One-handed war axes. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt of the vagrant1.0 T1 belt armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +5 (+3 eff.) A belt that goes around your waist. |
Brodohell (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +6 Dex +2 Mag +3 Cun dps ---------- Dmg.mod +11% physical ----- def ----- Resists +6% blight +11% physical +6% light +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather. |
cleansing steel plate armour of resilience (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +11% nature +11% blight Max.HP +22.00 A suit of armour made of metal plates. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Harozor (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Defense +5 (+5 eff.) Fatigue -4% Resists +6% fire HP.reg +2.00 Confus- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 78% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By fsdhgfghj the Cornac Doombringer level 16
61st Dusk 122nd year of Ascendancy at 03:49 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By fsdhgfghj the Cornac Doombringer level 6
76th Pyre 122nd year of Ascendancy at 16:44 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By fsdhgfghj the Cornac Doombringer level 10
10th Flare 122nd year of Ascendancy at 19:27 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By fsdhgfghj the Cornac Doombringer level 11
5th Dusk 122nd year of Ascendancy at 12:28 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By fsdhgfghj the Cornac Doombringer level 9
5th Mirth 122nd year of Ascendancy at 17:00 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By fsdhgfghj the Cornac Doombringer level 16
56th Dusk 122nd year of Ascendancy at 07:39 see stats
Log
Zubyrin the rattlesnake activates Total Thuggery.
Ran for 5 turns (stop reason: hostile spotted to the east (Zubyrin the rattlesnake)).
Bee swarm hits fsdhgfghj for (1 abyssal shield), 1 physical (1 total damage).
Melee retaliation hits Bee swarm for 7 lightning, 4 temporal, 6 blight, 9 fire, 2 nature (30 total damage).
Zubyrin the rattlesnake uses Greater Weapon Focus.
Zubyrin the rattlesnake uses Heartseeker.
Zubyrin the rattlesnake performs a melee critical strike against fsdhgfghj!
Fsdhgfghj is crippled.
Greater Weapon Focus from Zubyrin the rattlesnake performs a melee critical strike against fsdhgfghj!
Fsdhgfghj shrugs off Zubyrin the rattlesnake's 'Cripple'!
Zubyrin the rattlesnake performs a melee critical strike against fsdhgfghj!
Greater Weapon Focus from Zubyrin the rattlesnake performs a melee critical strike against fsdhgfghj!
Melee retaliation hits Zubyrin the rattlesnake for 7 lightning, 4 temporal, 6 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 6 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 5 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 5 blight, 9 fire, 2 nature (118 total damage).
Greater Weapon Focus from Zubyrin the rattlesnake hits fsdhgfghj for (8 abyssal shield), 109 physical, (8 abyssal shield), 89 physical (199 total damage).
Zubyrin the rattlesnake hits fsdhgfghj for (8 abyssal shield), 112 physical, (8 abyssal shield), 66 physical (179 total damage).
Bee swarm hits fsdhgfghj for (1 abyssal shield), 1 physical (1 total damage).
Melee retaliation hits Bee swarm for 7 lightning, 4 temporal, 6 blight, 9 fire, 2 nature (30 total damage).
fsdhgfghj hits Bee swarm for 170 physical damage.
fsdhgfghj killed Bee swarm!
Zubyrin the rattlesnake uses Flurry.
Zubyrin the rattlesnake performs a melee critical strike against fsdhgfghj!
Zubyrin the rattlesnake is recovering from the damage!
Zubyrin the rattlesnake performs a melee critical strike against fsdhgfghj!
Fsdhgfghj shrugs off Zubyrin the rattlesnake's 'Cripple'!
Melee retaliation hits Zubyrin the rattlesnake for 7 lightning, 4 temporal, 6 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 6 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 5 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 5 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 5 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 5 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 5 blight, 9 fire, 2 nature, 7 lightning, 4 temporal, 5 blight, 9 fire, 2 nature (235 total damage).
Greater Weapon Focus from Zubyrin the rattlesnake hits fsdhgfghj for (8 abyssal shield), 25 physical, (8 abyssal shield), 16 physical (42 total damage).
Zubyrin the rattlesnake hits fsdhgfghj for (8 abyssal shield), 31 physical, (8 abyssal shield), 38 physical, (8 abyssal shield), 52 physical, (8 abyssal shield), 15 physical, (8 abyssal shield), 35 physical (174 total damage).
fsdhgfghj the level 17 cornac doombringer was eviscerated to death by Zubyrin the rattlesnake on level 1 of Old Forest.


















































































