Crea the level 7 Higher Reaver by cracktopus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassReaver
Level / Exp7 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 26)
Dexterity12 (base 11)
Constitution15 (base 13)
Magic26 (base 20)
Willpower18 (base 10)
Cunning14 (base 10)

Resources

Life227/227
Vim178/178
Healing Factor1.1960311219418
Regeneration0.29900778048544

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy30
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage26
Accuracy30
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+5%
Cold+23%
All0%

Defense: Base

Armour (hardiness)13.317011280365 (72.903125182002%)
Defense22
Ranged Defense22
Fatigue0
Physical Save21
Spell Save15
Mental Save11

Defense: Resistances

Nature+ 30%( 70%)
Blight+ 20%( 70%)
Fire+ 5%( 70%)
Cold+ 70%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
2/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
2/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You pickup 0.60 gold pieces.
You pickup 0.90 gold pieces.

You pickup 2.80 gold pieces.

Crea picks up (n.):
ametrine.
Crea picks up (h.):
agate.
Crea picks up (o.):
citrine.
Crea picks up (h.):
agate.
Crea picks up (p.):
zircon.
Crea picks up (n.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 27 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 8-10 power, 23 block).
You gain 1.18 gold from the transmogrification of
cleansing iron plate armour of fire resistance (0 def, 7 armour).
You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.31 gold from the transmogrification of
iron greatmaul of erosion (18-26 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron battleaxe (15-22 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.