Sendid the level 2 Cornac Anorithil by timewizard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAnorithil
Level / Exp2 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life107/107
Positive9/33
Negative9/33
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save17
Spell Save20
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
3/5
0/5
0/5
0/5
Celestial / Twilight1.30
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Sendid picks up (u.):
ametrine.
Sendid picks up (b.):
Blood of Life.
Lore found:
Blood of Life
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 17.5 block).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.15 gold from the transmogrification of
flaming coral trident (11.5-18.4 power, 6 apr).
You gain 1.24 gold from the transmogrification of
coral trident of projection (12-19.2 power, 6 apr).
You gain 2.41 gold from the transmogrification of
coral trident of paradox (15-24 power, 6 apr).
You gain 1.77 gold from the transmogrification of
coral trident of daylight (14-22.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-20.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14.5-23.2 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (11-17.6 power, 6 apr).
You gain 3.02 gold from the transmogrification of
balanced coral trident (14.5-23.2 power, 6 apr).
You gain 2.37 gold from the transmogrification of
acidic coral trident of erosion (13.5-21.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.92 gold from the transmogrification of
arcing iron longsword (12.5-17.5 power, 2 apr).
You gain 0.99 gold from the transmogrification of
arcing iron battleaxe (12.5-18.75 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Sendid deactivates Chant of Fortitude.

Sendid deactivates Hymn of Shadows.