Chaani the level 3 Whitehoof Archmage by Selin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp3 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic22 (base 18)
Willpower10 (base 13)
Cunning12 (base 11)

Resources

Life121/121
Mana114/114
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save11
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 11st Retaking of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


You collect a new ingredient:
lump of iron (1).
You gain 0.63 gold from the melting of
grounding pair of iron boots (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (104% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
acidic iron waraxe (101% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (102% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.04 gold from the melting of
iron steamgun of lightning.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.97 gold from the melting of
nature's vined mindstar of balance (85% power, 18 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (109% power, 2 apr).
There is a way to the previous level here (press '' or right click to use).