
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Cleaner Item Descriptions 1.7.0Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 55 / 50% |
| Size | small |
| Lifes / Deaths | Killed by Lisulrama the shadowblade at level 50 on the 74th Dusk 122nd year of Ascendancy at 20:44 / 1 |
Primary Stats
| Strength | 43 (base 32) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 88 (base 65) |
| Willpower | 88 (base 60) |
| Cunning | 80 (base 60) |
Resources
| Life | 510/510 |
| Mana | 920/920 |
| Soul | 15/15 |
| Healing Factor | 1.3283363011315 |
| Regeneration | 8.3021018820719 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +113.80763020822% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 6 |
| See Stealth | 58.292576378924 |
| See Invisible | 58.292576378924 |
| ESP Range | 20 |
| ESP Kinds | undead, horror |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 25 |
| Crit Chance | 22% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 91 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +7% |
| Darkness | +50% |
| Light | +4% |
| Temporal | +11% |
| Blight | +21% |
| Arcane | +44% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +49% |
| Light | +20% |
| Blight | +25% |
| Cold | +49% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 2 |
| Physical Save | 30 |
| Spell Save | 51 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 32%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 19%( 45%) |
| Temporal | + 32%( 70%) |
| Physical | + 48%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 10% |
| Confusion Resistance | 100% |
| Fear Resistance | 0% |
| Stun Resistance | 0% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 5 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 413 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master necromancer | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Spikes of Decrepitude |
| talent | Eternal Night |
| talent | Suffer For Me |
| talent | Aura of Undeath |
| talent | Grim Shadow |
| talent | Reaping |
| talent | Hiemal Shield |
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: Random Artifact: Blackbane | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Velydhemina the dreaming horror'. Infinite Dungeon Challenge (Level 16): Dream HunterYou completed the challenge and received: Random Artifact: Stormschism (105% power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 18): Rush Hour (56)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 21): Mirror MatchYou completed the challenge and received: Random Artifact: Delurim (134% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: Random Artifact: Aeriba (94% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror MatchYou completed the challenge and received: Random Artifact: Magmaquarry (0 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 29): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (95)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 33): Rush Hour (278)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 581 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (581)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 143 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 38): Rush Hour (143)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: Random Artifact: Unlightstriker | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Arcseam (88% power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 44): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Nerodata the dreaming horror'. Infinite Dungeon Challenge (Level 46): Dream Hunter | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 47): Near SightedYou completed the challenge and received: Random Artifact: Glitterhue (136% power, 6 apr, physical element) | done |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (215)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 232 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 14 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | dwarven lantern 'Ce'Nodata'0.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: Stats +3 Cun +5 Mag offense ------ Spellpower +13 (+2 eff.) Damage +12% darkness defense ------ Armor +8 Resistance +11% light Affinity +5% darkness Mind save +6 (+2 eff.) Healmod +10% other ------- Psi when Hit +0.12 Light +11 Infravision +3 Moonlight Ray: Puts all charms on 5 turn cooldown Effective talent level: 5.5 Power cost 5 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 412.69 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Scaldgrind the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +14 Str +4 Wil +8 Con offense ------ Physical Power +10 (+3 eff.) Damage +6% fire Ignore resists +10% cold Accuracy +15 (+8 eff.) defense ------ Armor +5 Fatigue +5% Resistance +14% blight +12% darkness Physical save +13 (+7 eff.) Spell save +13 (+5 eff.) Mind save +35 (+9 eff.) other ------- Light +2 Battle Cry: Puts all charms on 16 turn cooldown Effective talent level: 3.5 Power cost 16 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | voratun torque of clear mind 'Chillmaim' [power 4] (14 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +3 Wil offense ------ Spell Crit +8% Mindpower +15 (+4 eff.) Ignore resists +25% blight defense ------ Resistance +9% cold Mind save +9 (+2 eff.) other ------- Max mana +80.00 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Hedor the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: defense ------ Defense +30 (+10 eff.) Resistance +12% nature +6% fire Poison Resist +20% Silence Resist +62% Confus Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.34 Rings make your fingers look great! |
| On fingers | Unlightsage the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +10 (+3 eff.) Spellpower +8 (+1 eff.) Mindpower +8 (+3 eff.) Damage +21% darkness Ignore resists +10% darkness +20% light When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Resistance +12% mind other ------- Light +3 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Kutar'1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +20 (+4 eff.) Spellpower/crit +10 defense ------ Fatigue -4% Spell save +6 (+2 eff.) other ------- Encumbrance +26 Vim-on-crit +2.00 A belt that goes around your waist. |
| In main hand | Penitence (111% power, 4 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Nature Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +27 (+5 eff.) defense ------ Resistance +30% blight +30% physical Affinity +20% physical Spell save +15 (+5 eff.) other ------- Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 6 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
| On hands | rough leather gloves 'Bethorin' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 6 light Damage +4% light defense ------ Armor +1 Resistance +6% light +5% arcane Unlife -40.00 life Life +100.00 Life Regen +4.00 Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 90% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 20% Searing Light level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Cyrildabeth (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag +7 Wil offense ------ Spell Crit +19% Spellpower +35 (+7 eff.) Damage +21% blight +11% temporal +19% arcane defense ------ Resistance +21% blight +9% temporal +15% all Cut Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.31 Max mana +142.00 Max vim +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Manyraldil (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Mag +8 Wil +5 Cun offense ------ Spell Crit +8% Accuracy +8 (+4 eff.) Ignore Armor +7 defense ------ Defense +3 (+1 eff.) Resistance +12% acid +6% nature +6% mind Physical save +9 (+5 eff.) Life Regen +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 33 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
movement infusion of the duelist (speed 439%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 568; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 568 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 332; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Antimagic Wyrm Bile Extract =:c=0.4 Encumbrance potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
acid wave rune of the sneak (damage 276; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 276.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 286; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 286.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 65; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 515; dur 6; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 515 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 361; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bethemivea the Dayoracle0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun offense ------ Damage +3% blight When Hit 2 light defense ------ Resistance +3% blight other ------- Light +1 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 20 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (191). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+2 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
clarifying gold amulet of mastery (0.20 Spell / Master of bones)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +14% mind Confus Resist +28% other ------- Masteries +0.20 Spell/Master of bones Amulets make your neck look great! |
grounding copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% lightning Stun Resist +20% Amulets make your neck look great! |
insulating copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +11% fire +11% cold Amulets make your neck look great! |
insulating voratun amulet of strength (+5)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +5 Str defense ------ Resistance +24% fire +10% cold Amulets make your neck look great! |
serendipitous stralite amulet of perfection (0.32 Spell / Grave,0.32 Spell / Glacial waste)0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +11 Lck offense ------ Accuracy +10 (+5 eff.) defense ------ Defense +15 (+5 eff.) Resist unseen 16% other ------- Masteries +0.32 Spell/Grave +0.32 Spell/Glacial waste Amulets make your neck look great! |
warrior's voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +11% physical Blind Resist +25% other ------- Stamina/turn +1.10 Infravision +10 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Airbraid the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +15% lightning defense ------ Fatigue -7% Resistance +9% acid +9% cold +6% lightning Spell save +18 (+6 eff.) other ------- Encumbrance +34 Rings make your fingers look great! |
Aluyarak0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Cun +8 Dex offense ------ On-Hit 25 physical On-Ranged-Hit 35 physical Damage +19% lightning Accuracy +12 (+6 eff.) When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 34 defense ------ Resistance +38% lightning +9% fire +6% temporal other ------- Hate-on-crit +4.00 Max hate +14.00 Max psi +30.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 3.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Amydas the Chargewilter0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +4 Con offense ------ Damage +14% fire Accuracy +27 (+14 eff.) Ignore Armor +30 When Hit 2 lightning defense ------ Defense +30 (+10 eff.) Resistance +5% arcane +28% fire Spell save +9 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 171% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Barkbiter0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun +5 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Resistance +6% acid Crit Resistance 15.00% Mind save +7 (+2 eff.) Confus Resist +27% other ------- Light +3 See Invisibility +9 Rings make your fingers look great! |
Barolegorn the Lightrace0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Wil offense ------ Damage +12% acid defense ------ Resistance +24% acid Crit Resistance 5.00% other ------- Light +3 See Invisibility +6 Rings make your fingers look great! |
Blackbane0.1 Encumbrance T1 ring jewelry [Rare] Arcane/Master While equipped: Stats +4 Wil +5 Mag offense ------ Spellpower +6 (+1 eff.) Damage +9% darkness +6% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Fatigue -5% other ------- Encumbrance +20 Rings make your fingers look great! |
Brenodar the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +10 Mag +4 Cun +2 Con offense ------ On-Hit 28 light On-Ranged-Hit 34 light Damage +18% darkness +17% light defense ------ Resistance +26% acid +36% darkness +39% fire +34% cold +14% lightning Disease Resist +10% Rings make your fingers look great! |
Corruptionpain0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +5% acid When Hit 8 acid defense ------ Resistance +20% nature +12% acid Physical save +12 (+6 eff.) Spell save +15 (+5 eff.) Mind save +13 (+3 eff.) Rings make your fingers look great! |
Emelurakira0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Power +20 (+6 eff.) Ignore resists +25% blight Ignore Armor +4 defense ------ Armor +8 Resistance +18% blight Physical save +12 (+6 eff.) Life Regen +6.00 Stun Resist +40% Rings make your fingers look great! |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 161.71 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 18 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Polugassra the Torchrend0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex offense ------ Damage +3% fire Accuracy +5 (+3 eff.) defense ------ Resistance +15% acid +6% temporal Unlife -60.00 life Poison Resist +20% Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+1 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+3 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Startickler the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +7 Mag offense ------ Damage +23% light +3% temporal Ignore resists +5% light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +12 (+4 eff.) Resistance +52% light Spell save +14 (+5 eff.) Rings make your fingers look great! |
Unroruirig the Hellwrest0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +9 (+3 eff.) Damage +9% light Ignore resists +10% acid +15% fire On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +30% fire other ------- Light +3 Rings make your fingers look great! |
Xanoreriath0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +4 Mag +14 Cun +2 Con offense ------ On-Hit 11 physical On-Ranged-Hit 13 physical Accuracy +8 (+4 eff.) On-Hit (Melee): * 14% chance to reduce all saves and defense by 34 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 34 defense ------ Resistance +16% acid +11% fire +21% cold +5% arcane +16% lightning other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 5.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
gladiator's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +5 Con offense ------ Physical Power +10 (+3 eff.) defense ------ Life +58.00 Life Regen +12.00 Healmod +18% Rings make your fingers look great! |
pixie's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag offense ------ Spellpower +10 (+2 eff.) Rings make your fingers look great! |
rogue's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Life +62.00 Life Regen +13.00 Healmod +13% Rings make your fingers look great! |
steel ring 'Chamedin'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +1 Cun +2 Wil defense ------ Life Regen +2.00 Silence Resist +20% Stun Resist +23% other ------- Max hate +2.00 Rings make your fingers look great! |
steel ring 'Dagidugorn'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Con offense ------ Damage +10% mind +9% acid Ignore resists +5% mind defense ------ Resistance +8% blight +3% acid +5% nature +10% mind Spell save +11 (+4 eff.) Poison Resist +11% Disease Resist +10% other ------- Max stamina +17.00 Rings make your fingers look great! |
stralite ring 'Lisywen'0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +6 Con +9 Wil offense ------ Physical Crit +3.0% Physical Power +30 (+10 eff.) defense ------ Defense +25 (+9 eff.) Crit Resistance 15.00% Spell save +15 (+5 eff.) Mind save +18 (+5 eff.) Rings make your fingers look great! |
stralite ring 'Rheruigorn'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Con offense ------ Physical Power +10 (+3 eff.) Damage +34% nature +9% acid Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +68% nature Rings make your fingers look great! |
voratun ring 'Dourzeal'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +7 Dex +8 Con offense ------ Damage +24% darkness Ignore resists +25% darkness +15% lightning defense ------ Armor +20 other ------- Light +3 Rings make your fingers look great! |
voratun ring 'Runedas'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +10 (+3 eff.) Damage +12% blight +15% darkness +30% arcane Ignore resists +5% arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% blight +30% darkness Rings make your fingers look great! |
truestriking voratun battleaxe of paradox (169% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +17 temporal While equipped: offense ------ Ignore resists +17% physical Accuracy +21 (+11 eff.) Ignore Armor +16 defense ------ Resistance +24% temporal Massive two-handed battleaxes. |
Mandible of Ungolmor (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 35% Str, 35% Dex, 30% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
enhanced dwarven-steel dagger of projection (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego++] Nature/Psionic Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Str +3 Dex +5 Mag +5 Wil +5 Cun +6 Con Sharp, short and deadly. |
caustic voratun greatsword (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +38 acid +41 nature While equipped: offense ------ Ignore resists +19% acid +14% nature Ignore Armor +7 Massive two-handed swords. |
keeper's dragonbone longbow of true flight4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +15.0% Damage +20% physical +20% temporal Ignore resists +11% physical +21% temporal Accuracy +11 (+6 eff.) other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Morrigor (161% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 162% Range: 1.0x-1.4x Uses 60% Mag, 60% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 63.36 arcane and 66.16 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+5 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
arcing voratun longsword of massacre (168% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Weapon Damage 168% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 139 damage Sharp, long, and deadly. |
elemental voratun longsword of massacre (162% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 163% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 139 fire damage (1/turn) While equipped: offense ------ Damage +19% fire Ignore resists +16% fire Sharp, long, and deadly. |
inquisitor's voratun longsword of ruin (154% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Disrupt/Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 98 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +12.0% Critical power +27.00% Ignore Armor +11 Sharp, long, and deadly. |
warbringer's voratun mace of massacre (165% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 165% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +11 (+3 eff.) Ignore resists +12% physical defense ------ Disarm Resist +28% Blunt and deadly. |
Bethudhelaith the Phoenixwoe (104% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +16 blight While equipped: offense ------ Spell Crit +7% Mind Crit +4% Spellpower +25 (+5 eff.) Mindpower +8 (+3 eff.) Spellpower/crit +10 Damage +15% darkness Ignore resists +17% darkness defense ------ Resistance +15% darkness +21% fire Spell save +6 (+2 eff.) Blind Resist +22% other ------- Mana-on-crit +2.08 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eilinerin (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +31 (+8 eff.) Spellpower/crit +10 Ignore resists +15% blight defense ------ Life +17.00 Life Regen +0.70 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Max mana +80.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gorytir the Starmistress (97% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 light On-Hit, radius 1 +20 light On Hit: * 20 arcane resource burn * 20% chance to reduce all saves and defense by 34 While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +2 Con offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 7 lightning Damage +9% lightning Ignore resists +8% lightning defense ------ Resistance +4% lightning other ------- Light +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+5 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 2.5 Power cost 33 out of 60/60. Range 4 Cooldown: 34 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 79 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Crystal Shard (113% power, 4 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 113% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% blight While equipped: offense ------ Spell Crit +4% Spellpower +14 (+3 eff.) Damage +18% arcane +18% blight defense ------ Resistance +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 25 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Crystal Shard (113% power, 4 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 113% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% blight While equipped: offense ------ Spell Crit +4% Spellpower +14 (+3 eff.) Damage +18% arcane +18% blight defense ------ Resistance +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 25 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Glitterhue (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Wil +6 Mag offense ------ Spell Crit +11% Spellpower +38 (+7 eff.) Damage +6% lightning +30% physical +6% light Ignore resists +10% lightning When Hit 2 lightning defense ------ Resistance +3% lightning other ------- Vim-on-crit +4.00 Max mana +110.00 Max vim +26.00 Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gloruta the Glitterstinger (136% power, 6 apr, light element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Crit +9.0% Spell Crit +8% Physical Power +9 (+3 eff.) Spellpower +27 (+5 eff.) Damage +30% light Ignore resists +10% light Accuracy +9 (+5 eff.) defense ------ Defense +12 (+4 eff.) Resistance +3% lightning +3% fire +9% darkness Spell save +6 (+2 eff.) Life Regen +0.50 Healmod +21% other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 3.5 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 212.54 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Salarana (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +25 (+5 eff.) Damage +15% acid +30% darkness +15% arcane Ignore resists +25% blight +25% acid defense ------ Resistance +9% acid +5% arcane +15% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Bones (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 150% Mag Damage Darkness Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +35 (+7 eff.) Damage +20% acid +20% cold +20% darkness +20% blight other ------- Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Tempestclamor the dragonbone starstaff (144% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 145% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Cun +5 Wil offense ------ Spell Crit +5% Mind Crit +4% Spellpower +19 (+4 eff.) Damage +6% lightning +12% temporal +36% darkness Ignore resists +20% lightning When Hit 8 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone starstaff (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +21 (+4 eff.) Damage +30% darkness other ------- Vim-on-crit +5.00 Max vim +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of greater warding (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Damage +30% physical defense ------ Armor +10 Defense +10 (+4 eff.) other ------- Wards +3 physical Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of channeling (135% power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 135% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +25 (+5 eff.) Damage +29% lightning other ------- Mana/turn +0.31 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 17 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (191% power, 20 apr)3.0 Encumbrance T4 trident 2H weapon [Unique] Nature Weapon Damage 191% Range: 1.0x-1.4x Uses 140% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 100% On-hit +20 nature +15 cold On Hit: 40% Water Bolt level 3 While equipped: offense ------ Damage +20% cold Accuracy +10 (+5 eff.) defense ------ Resistance +25% cold Spell save +18 (+6 eff.) other ------- See Invisibility +2 On Spell Hit: 20% Water Bolt level 3 Freeze: Effective talent level: 4.5 Power cost 33 out of 150/150. Range 10 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 357.56. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orichalcum trident (166% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 167% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-hit +31 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Dairygund the Lightningrip (138% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Disrupt/Master Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +4 physical On-crit, radius 2 +8 lightning On Critical: * Deals 98 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Ignore resists +13% all Accuracy +19 (+10 eff.) Ignore Armor +12 defense ------ Resistance +3% physical Unlife -80.00 life One-handed war axes. |
plaguebringer's voratun waraxe of crippling (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Arcane/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +16 blight On Hit: 20% Epidemic level 5 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 37 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% defense ------ Disease Resist +14% One-handed war axes. |
voratun waraxe 'Eridumas' (160% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 blight On-crit, radius 2 +40 lightning +45 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex +1 Wil +4 Cun offense ------ Physical Crit +9.0% Move Speed +47% Ignore resists +25% lightning +17% cold other ------- Infravision +1 See Invisibility +9 One-handed war axes. |
Berachak the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +7 Lck offense ------ Damage +3% temporal When Hit 6 acid 2 temporal On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +6% acid +3% temporal Stealth +7 other ------- Disarm Traps +10 Infravision +3 A belt that goes around your waist. |
Dairulin1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +2 Wil +2 Con offense ------ Damage +18% temporal defense ------ Life +33.00 other ------- Infravision +2 A belt that goes around your waist. |
Korublek the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +4 Con offense ------ Physical Power +15 (+5 eff.) Spellpower/crit +6 Ignore resists +20% blight defense ------ Armor +24 Defense +12 (+4 eff.) Physical save +32 (+14 eff.) other ------- Max vim +30.00 Size +1 Create a temporary shield that absorbs 299 damage Puts all charms on 17 turn cooldown A belt that goes around your waist. |
Yvadatta1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +9 Str +3 Wil offense ------ Mindpower +4 (+2 eff.) Ignore Armor +1 defense ------ Armor +2 Physical save +7 (+4 eff.) A belt that goes around your waist. |
hardened leather belt 'Betybrewyn' =wtr=1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +26% blight +12% mind Spell save +6 (+2 eff.) Teleport Resist +20% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Madas' (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Ignore resists +5% mind defense ------ Defense +16 (+6 eff.) Resistance +5% arcane Unlife -20.00 life Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gylevea the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +14% Spellpower +26 (+5 eff.) Mindpower +15 (+4 eff.) Damage +26% light +13% darkness defense ------ Resistance +22% light +11% all Mind save +6 (+2 eff.) other ------- Mana/turn +0.21 Max mana +40.00 Max psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+3 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
psion's cashmere robe of lightning (+19%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +5% mind +13% lightning Ignore resists +12% mind defense ------ Resistance +19% lightning +11% all other ------- Psi/turn +0.72 Max psi +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +4% Spellpower +16 (+3 eff.) Spellpower/crit +3 defense ------ Resistance +13% all Spell save +25 (+9 eff.) Silence Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boltweeper (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Str +1 Con offense ------ Damage +3% mind +9% physical Ignore resists +5% lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 34 defense ------ Armor +1 Resistance +3% lightning other ------- Stamina/turn +0.30 Max stamina +13.00 A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 60% (based on Cunning). Uses 28 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Polaminne (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +4 Wil offense ------ Spell Crit +8% Ignore Shields +30% defense ------ Armor +5 Resistance +7% fire +8% cold Spell save +18 (+6 eff.) other ------- Mana/turn +0.16 Mana-on-crit +2.00 A pair of boots made of leather. |
Xanugathra the pair of hardened leather boots (0 def, 13 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Str +2 Dex +2 Con offense ------ When Hit 4 physical defense ------ Armor +13 Resistance +8% fire +15% mind +8% cold A pair of boots made of leather. |
Betima the Boltnaught (0 def, 3 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag offense ------ Physical Crit +16.0% Spell Crit +12% Mind Crit +16% Critical power +8.00% Mindpower +7 (+2 eff.) Spellpower/crit +6 On-Hit 14 darkness 16 light 30 mind Damage +5% light Ignore resists +10% lightning When Hit 2 blight On-Hit (Melee): * 16% chance to reduce all saves and defense by 34 defense ------ Armor +3 Fatigue +5% Resistance +14% light Mind save -11 (-4 eff.) other ------- Max mana +80.00 Max vim +20.00 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +20.0% Attack Speed 83% On Hit: 10% Reproach level 5 On Hit: 20% Searing Light level 5 On Crit: 20% Cripple level 5 Ruined Earth: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance T5 hands armor Reqs - Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag offense ------ Damage +15% all Ignore resists +10% all defense ------ Armor +15 other ------- Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 10% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 83% On Hit: 20% Obliterating Smash level 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 4.5 Power cost 14 out of 25/25. Range 3 Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Wil +4 Con defense ------ Armor +3 Disarm Resist +34% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Ego+] Disrupt While equipped: offense ------ When Hit: * 25 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +13 (+5 eff.) Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: * 22 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil offense ------ Damage +35% fire defense ------ Defense +13 (+5 eff.) Fatigue +4% Resistance +35% fire Meteor Rain: Effective talent level: 3.5 Power cost 14 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 128.69 fire and 121.41 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+2 eff.) Mindpower +15 (+4 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-4 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+1 eff.) Mindpower +8 (+3 eff.) defense ------ Defense +1 (+1 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 2.5 Power cost 9 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Uridur the hardened leather cap (30 def, 19 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str offense ------ Damage +6% physical defense ------ Armor +19 Defense +30 (+10 eff.) Fatigue +3% Physical save +10 (+5 eff.) A cap made of leather. |
Zylin (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +5 Mag offense ------ Spellpower/crit +8 Damage +21% blight Ignore Shields +30% On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 defense ------ Defense +3 (+1 eff.) Resistance +9% fire +10% cold other ------- Mana/turn +0.12 Max mana +100.00 Max vim +20.00 A pointy cloth hat, very wizardly... |
clarifying elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil +7 Cun offense ------ Spellpower +5 (+1 eff.) defense ------ Defense +3 (+1 eff.) Mind save +12 (+3 eff.) A pointy cloth hat, very wizardly... |
cleansing voratun helm of might (0 def, 5 armour)3.0 Encumbrance T5 head armor Reqs - Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +11% nature +13% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Dayvile' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +4 Cun offense ------ Spellpower +15 (+3 eff.) Ignore Shields +30% Ignore Armor +5 When Hit 2 mind defense ------ Armor +3 Fatigue +3% other ------- Max vim +10.00 Light +1 A cap made of leather. |
rough leather cap 'Magmanigh' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str offense ------ Ignore resists +10% fire defense ------ Armor +1 Fatigue +1% Resistance +6% temporal Spell save +3 (+1 eff.) A cap made of leather. |
Duvegrim the Lightstake (5 def, 26 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Rare] Arcane While equipped: Stats +6 Dex offense ------ Ignore resists +25% fire When Hit 10 light 8 physical defense ------ Armor +26 Defense +5 (+2 eff.) Fatigue +12% Resistance +6% arcane Physical save +6 (+3 eff.) Spell save +20 (+7 eff.) other ------- Light +3 A suit of armour made of mail. |
Saluth the Glacierrace (4 def, 15 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training [Random Unique] Arcane/Master While equipped: offense ------ On-Hit 18 acid 18 fire Damage +21% blight +3% cold When Hit 14 acid 12 fire defense ------ Armor +15 Defense +4 (+2 eff.) Fatigue +3% Resistance +23% acid +50% fire +15% cold +3% blight Physical save +11 (+6 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of command (16 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego++] Master/Psionic While equipped: Stats +4 Str +6 Cun +5 Con defense ------ Armor +17 Defense +16 (+6 eff.) Fatigue +12% Mind save +17 (+4 eff.) Life +69.00 A suit of armour made of mail. |
hardened voratun mail armour (5 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Master While equipped: defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +12% Resistance +8% acid +12% physical +9% fire +9% lightning +10% cold A suit of armour made of mail. |
impenetrable voratun mail armour of spell shielding (5 def, 28 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego] Arcane/Master While equipped: defense ------ Armor +28 Defense +5 (+2 eff.) Fatigue +12% Resistance +8% arcane Spell save +22 (+8 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of fire resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego] Nature/Master While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +23% fire Life Regen +4.20 other ------- Stamina/turn +1.50 A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Master While equipped: Stats +7 Str defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% darkness +12% physical other ------- Light +2 Track: Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
duelist's drakeskin leather armour of the void (26 def, 15 armour)9.0 Encumbrance T5 light armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Dex offense ------ On-Hit 7 darkness On-Ranged-Hit 8 darkness defense ------ Armor +15 Defense +26 (+9 eff.) Fatigue +8% Resistance +27% darkness +15% temporal Out-of-Phase Defense +24 Out-of-Phase Resistance +10% Out-of-Phase Resilience +20% Blink to a nearby random location (rad 9) Puts all charms on 14 turn cooldown A suit of armour made of leather. |
reinforced leather armour 'Satyrstalker' (18 def, 13 armour)9.0 Encumbrance T4 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +5 Str +7 Dex +6 Mag +6 Wil +9 Cun offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +8 (+2 eff.) Damage +9% temporal When Hit 4 nature defense ------ Armor +13 Defense +18 (+6 eff.) Fatigue +8% Resistance +3% nature Mind save +17 (+4 eff.) Life +41.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of leather. |
Lisoba (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Rare] Master While equipped: Stats +7 Dex +3 Cun +11 Con defense ------ Armor +16 Fatigue +22% Resistance +20% acid other ------- Light +3 See Invisibility +12 A suit of armour made of metal plates. |
fearforged voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Arcane While equipped: Stats +6 Con defense ------ Armor +16 Fatigue +31% Resistance +14% fire -16% light +10% darkness Physical save +8 (+4 eff.) Spell save +7 (+3 eff.) Mind save +6 (+2 eff.) A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+4 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Lunar Shield (0 def, 20 armour, 156% power, 250 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Unique] Arcane When used to Attack: Weapon Damage 156% Range: 1.0x-1.4x Uses 100% Str Damage Darkness Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +10.0% Block +250 While equipped: offense ------ Spellpower +20 (+4 eff.) Damage +40% darkness defense ------ Armor +20 Fatigue +2% Resistance +25% darkness other ------- Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray level 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
acidic voratun shield of fire resistance (+27%) (0 def, 10 armour, 175% power, 190 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego] Nature/Master When used to Attack: Weapon Damage 176% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +190 On Hit: * 25% chance to reduce armor by 48% While equipped: offense ------ On-Hit 8 acid When Hit 8 acid defense ------ Armor +10 Fatigue +8% Resistance +27% fire other ------- Talents +1 Block Handheld deflection devices. |
flaming voratun shield of the stars (0 def, 10 armour, 179% power, 208 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Arcane/Nature When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +208 On-hit +16 light +12 darkness On-Hit, radius 1 +15 fire While equipped: Stats +6 Cun +6 Mag offense ------ On-Hit 7 fire Damage +15% light +10% darkness When Hit 11 fire defense ------ Armor +10 Fatigue +8% Resistance +18% light +15% darkness other ------- Talents +1 Block Handheld deflection devices. |
Chamistir the Earthvalor (20/20, 168% power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Rare] Nature Weapon Damage 168% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 Projectile Speed +200% On-ranged-hit +20 arcane +20 nature On-Hit, radius 1 +20 arcane +20 temporal On-crit, radius 2 +20 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Arrows are used with bows to pierce your foes to death. |
Wretchravager (22/22, 168% power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Rare] Arcane Weapon Damage 168% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 22 On-ranged-hit +20 blight +20 nature +20 arcane On-Hit, radius 1 +20 nature On-crit, radius 2 +20 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 139 damage Arrows are used with bows to pierce your foes to death. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
835 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
17 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
15 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Elara (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str +8 Dex +2 Con offense ------ Physical Crit +3.0% Mind Crit +8% Critical power +17.00% Physical Power +7 (+2 eff.) Damage +9% physical Ignore Armor +6 other ------- Stamina/turn +3.00 Hate-on-crit +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Emelynn (dig speed 5 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Wil offense ------ Mind Crit +2% Critical power +5.00% Ignore resists +15% mind Ignore Armor +13 defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +9% temporal +6% physical Life +38.00 other ------- Max stamina +23.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 44 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
13 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 396.98 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Zubilema0.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +8 (+1 eff.) Damage +12% acid +9% temporal +12% blight When Hit 4 blight On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +15% temporal other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+3 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 6.5 Power cost 9 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 11 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 Encumbrance T3 skull tool [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +10 (+2 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 39 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Freezemire [power 325] (9 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +30% cold On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +9% acid +12% cold Blast the opponent's mind dealing 325 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
extending elven-wood totem of stinging [power 362] (9 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Sting an enemy dealing 362 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
soothing yew totem of healing [power 284] (9 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 9 turn cooldown 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+5 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 97 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 20 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 208.68 temporal and 282.70 darkness damage (based on Magic). Uses 11 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By ID the Yeek Necromancer level 3
76th Pyre 122nd year of Ascendancy at 23:05 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By ID the Yeek Necromancer level 44
59th Dusk 122nd year of Ascendancy at 17:51 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By ID the Yeek Necromancer level 35
37th Dusk 122nd year of Ascendancy at 20:44 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By ID the Yeek Necromancer level 50
76th Dusk 122nd year of Ascendancy at 18:51 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By ID the Yeek Necromancer level 24
12nd Dusk 122nd year of Ascendancy at 13:32 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By ID the Yeek Necromancer level 27
18th Dusk 122nd year of Ascendancy at 12:30 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By ID the Yeek Necromancer level 14
3rd Summertide 122nd year of Ascendancy at 23:31 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By ID the Yeek Necromancer level 25
15th Dusk 122nd year of Ascendancy at 06:07 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By ID the Yeek Necromancer level 37
40th Dusk 122nd year of Ascendancy at 10:35 see stats
Infinite x40 (Insane (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By ID the Yeek Necromancer level 46
65th Dusk 122nd year of Ascendancy at 17:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ID the Yeek Necromancer level 10
6th Mirth 122nd year of Ascendancy at 18:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ID the Yeek Necromancer level 20
2nd Dusk 122nd year of Ascendancy at 08:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By ID the Yeek Necromancer level 30
23rd Dusk 122nd year of Ascendancy at 23:49 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By ID the Yeek Necromancer level 40
46th Dusk 122nd year of Ascendancy at 06:23 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By ID the Yeek Necromancer level 50
73rd Dusk 122nd year of Ascendancy at 11:53 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By ID the Yeek Necromancer level 21
6th Dusk 122nd year of Ascendancy at 19:40 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By ID the Yeek Necromancer level 29
23rd Dusk 122nd year of Ascendancy at 11:55 see stats
The Old Ones (Insane (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By ID the Yeek Necromancer level 45
62nd Dusk 122nd year of Ascendancy at 10:16 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By ID the Yeek Necromancer level 11
8th Mirth 122nd year of Ascendancy at 17:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By ID the Yeek Necromancer level 24
12nd Dusk 122nd year of Ascendancy at 04:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ID the Yeek Necromancer level 15
4th Flare 122nd year of Ascendancy at 17:16 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By ID the Yeek Necromancer level 50
74th Dusk 122nd year of Ascendancy at 20:44 see stats
Log
Ghoul's spell attains critical power!
Fire drake hatchling is afflicted by a weakness disease!
Ghoul speeds up in the retch.
Ghoul's purging blight area effect hits Fire drake hatchling for 71 blight damage.
Ghoul's purging blight area effect hits Fire drake hatchling for 71 blight damage.
Skeleton master archer receives 86 healing from Ghoul's purging blight area effect.
Ghoul receives 110 healing from Ghoul's purging blight area effect.
Fire drake hatchling hits Ghoul for 47 physical damage.
Weakness Disease from Ghoul hits Fire drake hatchling for 108 blight damage.
Ghoul performs a diseased attack against fire drake hatchling.
Fire drake hatchling is afflicted by a rotting disease!
Melee retaliation hits Ghoul for 3 fire damage.
Ghoul hits Fire drake hatchling for 144 physical damage.
ID's storm dissipates.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Ghoul's purging blight area effect hits Fire drake hatchling for 71 blight damage.
Ghoul's purging blight area effect hits Fire drake hatchling for 86 blight damage.
Armoured skeleton warrior receives 77 healing from Ghoul's purging blight area effect.
Ghoul receives 110 healing from Ghoul's purging blight area effect.
Ghoul performs a melee critical strike against Fire drake hatchling!
Melee retaliation hits Ghoul for 3 fire damage.
Rotting Disease from Ghoul hits Fire drake hatchling for 77 blight damage.
Ghoul hits Fire drake hatchling for 192 physical damage.
Weakness Disease from Ghoul hits Fire drake hatchling for 108 blight damage.
Weakness Disease from Ghoul killed Fire drake hatchling!




















































































































































































