










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Berserker |
| Level / Exp | 28 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nelrarin the ghoul at level 28 on the 8th Iron 123rd year of Ascendancy at 06:41 / 1 |
Primary Stats
| Strength | 134 (base 60) |
| Dexterity | 42 (base 30) |
| Constitution | 35 (base 25) |
| Magic | 12 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 31 (base 21) |
Resources
| Life | -214/867 |
| Mana | 152/272 |
| Stamina | 40/196 |
| Healing Factor | 1.1916660017317 |
| Regeneration | 9.8312445142865 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 10 |
| See Stealth | 26.878701826468 |
| See Invisible | 32.878701826468 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 201 |
| Accuracy | 65 |
| Crit Chance | 21% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| Nature | +6% |
| Cold | +11% |
| Fire | +6% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +27% |
| Blight | +12% |
| Physical | +43% |
| Mind | +17% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 22 (38.594633868923%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 8 |
| Mental Save | 37 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Arcane | + 4%( 70%) |
| Mind | + 10%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 18%( 70%) |
| Physical | + 23%( 70%) |
| Temporal | + 30%( 70%) |
| Darkness | + 37%( 70%) |
| Cold | + 43%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Teleport Resistance | 20% |
| Confusion Resistance | 51% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 20% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 650 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 161 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ulfugas (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Con +3 Wil offense ------ Physical Crit +2.0% Mindpower +4 (+2 eff.) Ignore resists +6% physical Accuracy +20 (+5 eff.) Ignore Armor +5 defense ------ Armor +1 Resistance +6% darkness Mind save +9 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blindside: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | piercing brass lantern of corpselight2.0 Encumbrance T1 lite [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +3% Spellpower +4 (+4 eff.) Ignore resists +7% all Ignore Armor +6 defense ------ Resistance +6% blight +7% darkness other ------- Light +4 Infravision +4 See Invisibility +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 23 blight damage or heals 34 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brandschism the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% mind +6% fire Ignore resists +20% physical Accuracy +10 (+2 eff.) When Hit 6 fire defense ------ Armor +3 Fatigue +5% Physical save +12 (+4 eff.) Unlife -80.00 life Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 428.4 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Radheledan' (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature Ignore resists +5% blight +10% temporal +10% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 * 20% chance to reduce all saves and defense by 16 defense ------ Resistance +12% temporal +11% nature +6% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper citrine ring0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +8 Dex offense ------ Damage +11% cold Accuracy +12 (+3 eff.) defense ------ Armor +2 Resistance +9% lightning +22% cold Life Regen +4.00 Poison Resist +20% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 14 physical On-Ranged-Hit 18 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 16 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 16 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 2.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | Urasus the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex offense ------ Physical Crit +2.0% Mindpower +3 (+2 eff.) Ignore resists +10% physical Accuracy +20 (+5 eff.) defense ------ Physical save +7 (+2 eff.) other ------- Stamina/turn +3.00 Max stamina +10.00 A belt that goes around your waist. |
| In main hand | Drake's Bane (156% power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Glintsteel the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun +2 Dex offense ------ Damage +3% light Ignore resists +10% temporal Accuracy +27 (+6 eff.) When Hit 2 temporal defense ------ Armor +2 Resistance +8% darkness +3% temporal Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Disarm Resist +20% other ------- Light +2 Infravision +2 Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +17 Ignore Armor +3 Critical Rate +13.0% Attack Speed 100% On-hit +4 darkness On Hit: 10% Perfect Control level 3 On Crit: 10% Dominate level 3 Track: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Chargetaint (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: offense ------ Damage +9% mind defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +6% lightning +12% fire +19% cold Life +100.00 Life Regen +4.00 Teleport Resist +20% A suit of armour made of leather. |
| Cloak | cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +12% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +11% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the duelist (die at -442; dur 5; cd 27)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -442 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 885 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 651%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 651% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 637%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 999%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 999% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 698%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 698% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 320; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the warrior (damage 371; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 370.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 121; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 121.21 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 449; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 449 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 573; dur 3; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 573 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eremodurendur0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag +2 Wil offense ------ Physical Power +15 (+4 eff.) Damage +3% temporal defense ------ Armor +2 other ------- Stamina/turn +1.00 Amulets make your neck look great! |
Glowcut0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Lck +6 Cun offense ------ Accuracy +9 (+2 eff.) defense ------ Defense +5 (+2 eff.) Resistance +9% light Resist unseen 11% other ------- Light +1 Amulets make your neck look great! |
steel amulet 'Galebait'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% arcane Ignore resists +25% lightning Ignore Shields +30% When Hit 6 blight 8 temporal defense ------ Resistance +16% lightning Stun Resist +29% Amulets make your neck look great! |
Bethireth0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +6 Str offense ------ Physical Crit +1.0% Ignore resists +5% mind Accuracy +5 (+1 eff.) When Hit 4 physical defense ------ Blind Resist +22% other ------- Infravision +4 See Stealth +6 See Invisibility +7 Rings make your fingers look great! |
Emelanne the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +11 Str +3 Dex +6 Wil defense ------ Mind save +6 (+3 eff.) Confus Resist +25% other ------- See Invisibility +6 Rings make your fingers look great! |
Mayukira0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil +3 Con offense ------ Damage +11% cold Ignore resists +5% acid defense ------ Resistance +6% lightning +22% cold +3% temporal other ------- Infravision +2 Rings make your fingers look great! |
Murkdredge0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +15% darkness Accuracy +10 (+2 eff.) Ignore Armor +10 When Hit 4 light defense ------ Defense +9 (+4 eff.) Resistance +6% acid +12% lightning Crit Resistance 15.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Plaguekiller0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% nature defense ------ Armor +12 Resistance +24% nature +6% lightning Crit Resistance 15.00% Pinning Resist +20% Rings make your fingers look great! |
Rimehue the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex offense ------ Damage +6% light +9% cold Ignore resists +25% acid +25% cold Accuracy +7 (+1 eff.) defense ------ Resistance +6% cold Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+3 eff.) other ------- Light +4 Infravision +4 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +4 Mag offense ------ Spellpower +8 (+6 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
titan's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Mind save +5 (+3 eff.) Confus Resist +23% Rings make your fingers look great! |
titan's copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +10% nature defense ------ Resistance +20% nature Physical save +6 (+2 eff.) Rings make your fingers look great! |
Isibrema the dwarven-steel battleaxe (135% power, 2 apr) =pen=3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 136% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +10 temporal On Hit: 20% Curse of Defenselessness level 3 While equipped: Stats +7 Str offense ------ Ignore resists +12% all Accuracy +13 (+3 eff.) Ignore Armor +10 defense ------ Resistance +12% temporal other ------- Light +2 Massive two-handed battleaxes. |
Skytreason (136% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +8 lightning While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +14 (+9 eff.) Damage +6% lightning +9% mind Ignore resists +20% lightning other ------- EQ when Hit +0.16 Massive two-handed battleaxes. |
steel battleaxe 'Gorewrack' (129% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Nature Weapon Damage 129% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Ignore Shields +20% On-hit +8 blight On-Hit, radius 1 +8 nature +10 fire On Critical: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 While equipped: Stats +9 Con +10 Wil offense ------ Ignore resists +5% blight defense ------ Life +31.00 Massive two-handed battleaxes. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Genocide (152% power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Wil 20 [Unique] Nature/Master Weapon Damage 152% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
enhanced dwarven-steel greatsword of massacre (161% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 161% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con Massive two-handed swords. |
thought-forged voratun greatsword (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Psionic Weapon Damage 176% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +23 mind On Hit: * 17% chance to reduce all saves and defense by 16 While equipped: Stats +2 Cun +2 Wil Massive two-handed swords. |
warbringer's dwarven-steel greatsword of rage (141% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Master Weapon Damage 142% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str +6 Con offense ------ Physical Power +12 (+3 eff.) Damage +7% physical Ignore resists +12% physical Accuracy +19 (+4 eff.) defense ------ Disarm Resist +18% Massive two-handed swords. |
Aerynor the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag +1 Wil +2 Cun defense ------ Fatigue -5% other ------- Encumbrance +20 Vim-on-crit +2.00 Max mana +40.00 A belt that goes around your waist. |
Emagata the Sparkbraze1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +13 (+3 eff.) Damage +3% lightning defense ------ Resistance +9% mind Physical save +6 (+2 eff.) other ------- Max stamina +10.00 A belt that goes around your waist. |
Glowcut the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Wil offense ------ Mindpower +3 (+2 eff.) defense ------ Resistance +6% light Physical save +6 (+2 eff.) Healmod +5% Confus Resist +20% A belt that goes around your waist. |
Icepall the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Mag +3 Con offense ------ Critical power +15.00% Mindpower +6 (+3 eff.) Spellpower/crit +4 Damage +9% arcane Ignore resists +20% blight +15% cold When Hit 4 cold defense ------ Mind save +10 (+4 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Nightreek the hardened leather belt =20st=1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) Ignore resists +25% darkness defense ------ Crit Resistance 15.00% Physical save +7 (+2 eff.) Life +40.00 Stun Resist +20% A belt that goes around your waist. |
Xuramira the Flashlore1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +18% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% fire Life Regen +1.80 Healmod +18% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Gorohor the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Dex +2 Wil offense ------ Critical power +10.00% Ignore resists +10% physical Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Mind save +6 (+3 eff.) Unlife -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Porirewen' (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +4 Wil +6 Cun offense ------ Mind Crit +8% Ignore resists +5% mind defense ------ Defense +9 (+4 eff.) Physical save +9 (+3 eff.) Spell save +6 (+6 eff.) other ------- Max mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Winterfear' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +3 Dex +2 Wil offense ------ Physical Crit +1.0% Critical power +5.00% Damage +9% physical Ignore resists +10% cold +15% physical defense ------ Defense +1 (+0 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+0 eff.) Resistance +10% darkness +11% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glimmerspiker the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil offense ------ When Hit 4 light On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Resistance +6% acid +18% cold +6% nature +9% all other ------- Mana/turn +0.16 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aeruvea the Glareravage (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Mag +9 Wil +9 Cun defense ------ Armor +4 Fatigue +3% Resistance +9% light Crit Resistance 5.00% Physical save +9 (+3 eff.) Spell save +9 (+9 eff.) Mind save +7 (+3 eff.) other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Amiyon (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Damage +12% physical Accuracy +25 (+6 eff.) Ignore Armor +2 defense ------ Armor +3 Resistance +6% lightning Physical save +6 (+2 eff.) Spell save +5 (+5 eff.) Mind save +6 (+3 eff.) A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Icesweep the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +1 Con +6 Lck offense ------ Damage +6% light +3% cold defense ------ Armor +1 Resistance +3% cold Crit Resistance 15.00% Stealth +5 other ------- Infravision +3 A pair of boots made of leather. |
Khelukor (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Spellpower +5 (+4 eff.) defense ------ Armor +1 Resistance +12% blight Physical save +6 (+2 eff.) Spell save +12 (+12 eff.) Mind save +5 (+3 eff.) A pair of boots made of leather. |
grounding pair of iron boots of phasing (0 def, 3 armour) =bl=3.0 Encumbrance T1 feet armor [Ego+] Arcane/Nature While equipped: Stats +2 Mag +2 Wil defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal Blink to a nearby random location (rad 7) Puts all charms on 15 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Corruptionmonster' (0 def, 4 armour) =bl=3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +3 Wil offense ------ Mindpower +5 (+3 eff.) Damage +6% nature Ignore resists +5% nature +6% physical defense ------ Armor +4 Fatigue +3% Resistance +12% blight +12% fire +5% arcane +3% darkness Blindside: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Mayelravea' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +5% mind +5% acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 16 defense ------ Armor +3 Resistance +8% lightning +19% temporal +6% acid Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
Ce'Niwe (20 def, 10 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +4 Cun offense ------ Physical Power +15 (+4 eff.) Mindpower +15 (+8 eff.) On-Hit 7 acid Damage +5% acid Ignore resists +10% mind defense ------ Armor +10 Defense +20 (+7 eff.) Fatigue +3% Resistance +7% acid Unarmed combat: Weapon Damage 116% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +7 acid On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nona the Kindleglean (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +2 Cun +3 Str offense ------ Physical Crit +8.0% Spell Crit +13% Mind Crit +13% Critical power +8.00% Ignore resists +10% blight +25% light defense ------ Armor +2 Resistance +6% blight Unarmed combat: Weapon Damage 124% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +11.0% Attack Speed 100% On Crit: 20% Cripple level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Oozewend (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Dex +4 Wil +3 Cun +3 Con offense ------ Accuracy +21 (+5 eff.) On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +2 Fatigue +3% Resistance +12% darkness +9% nature Disarm Resist +26% other ------- Infravision +2 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +9 Critical Rate +21.0% Attack Speed 83% On-hit +6 darkness On Hit: 10% Disarm level 3 On Crit: 10% Dominate level 3 Track: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Bokodentir' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +15% arcane +15% temporal Accuracy +7 (+1 eff.) When Hit 4 arcane defense ------ Armor +2 Fatigue +3% Resistance +6% temporal Physical save +5 (+1 eff.) Mind save +7 (+3 eff.) Disarm Resist +31% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Aerolar the linen wizard hat (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Str offense ------ Physical Power +5 (+1 eff.) Damage +11% darkness Ignore Armor +1 defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +16% darkness +6% mind Unlife -80.00 life A pointy cloth hat, very wizardly... |
Emura (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +3 Dex +3 Mag +2 Cun +1 Con offense ------ Mindpower +30 (+15 eff.) defense ------ Armor +4 Fatigue +4% Physical save +11 (+3 eff.) Mind save +8 (+4 eff.) Battle Cry: Puts all charms on 17 turn cooldown Effective talent level: 2.6 Power cost 17 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Islessra the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Mag offense ------ Ignore resists +10% mind defense ------ Defense +2 (+1 eff.) Resistance +10% fire +8% cold other ------- Max psi +50.00 Light +2 Infravision +3 A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+12 eff.) Mind save +12 (+5 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Velolaith the cashmere wizard hat (27 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Defense +27 (+10 eff.) Resistance +6% light +3% temporal Unlife -80.00 life other ------- Max psi +20.00 A pointy cloth hat, very wizardly... |
Xanima the Wretchspitter (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +4 Cun +5 Mag offense ------ Damage +9% mind On-Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to reduce armor by 19% defense ------ Defense +2 (+1 eff.) Resistance +6% acid Spell save +7 (+7 eff.) other ------- Hate-on-crit +3.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Adegarin' (1 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +3% fire Spell save +6 (+6 eff.) Life Regen +4.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi/turn +0.12 A pointy cloth hat, very wizardly... |
linen wizard hat 'Isluldalle' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Physical Crit +4.0% Physical Power +25 (+6 eff.) Damage +12% mind +12% fire Accuracy +10 (+2 eff.) defense ------ Defense +1 (+0 eff.) Resistance +6% mind +18% fire A pointy cloth hat, very wizardly... |
Demonfear the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: offense ------ Ignore resists +15% fire Ignore Armor +5 On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +9% darkness +2% physical Unlife -60.00 life Life +31.00 Life Regen +4.60 Healmod +12% A suit of armour made of leather. |
Giluldil the cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +5% arcane +7% mind +6% darkness Crit Resistance 15.00% Mind save +14 (+6 eff.) Life +100.00 other ------- Max stamina +30.00 A suit of armour made of leather. |
Lavarock the drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun offense ------ Mind Crit +3% Critical power +10.00% Mindpower +5 (+3 eff.) Damage +9% fire defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +28% lightning +7% arcane +8% mind Spell save +14 (+13 eff.) Mind save +18 (+7 eff.) A suit of armour made of leather. |
Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 12 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 21.08 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
rough leather armour of the deep (3 def, 4 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% acid +6% cold other ------- Breathe water A suit of armour made of leather. |
Thunderviper (20 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +15% physical Ignore resists +10% lightning +15% physical +10% fire When Hit 4 lightning defense ------ Armor +9 Defense +20 (+7 eff.) Fatigue +22% Resistance +28% fire A suit of armour made of metal plates. |
Gytta (23/23, 122% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Arcane Weapon Damage 122% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 23 On-ranged-hit +20 blight +20 mind On-Hit, radius 1 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 10 * 25% chance for lightning to strike from the target to a second target dealing 19 damage Arrows are used with bows to pierce your foes to death. |
13 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Disease Resist +15% Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
253 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blazestun the brass lantern =10physp=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Dex +1 Con offense ------ Ignore resists +10% physical defense ------ Resistance +3% blight +3% temporal +6% light Mind save +7 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 15 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 57.07 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 57.07 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 12 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 317/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 Encumbrance T3 skull tool [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +10 (+7 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 42 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Satyrlace [power 200] (2/9 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% nature +15% cold When Hit 6 nature defense ------ Resistance +3% nature +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 200 physical damage Puts all charms on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
quick dwarven-steel torque of clear mind [power 2] (2/12 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 12 turn cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of healing 'Frigidshear' [power 194] (2/9 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +9% physical Ignore resists +25% cold Ignore Armor +4 defense ------ Resistance +5% arcane Healmod +10% Poison Resist +20% Cut Resist +20% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging 'Brandquench' [power 116] (2/9 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +9% acid +9% fire When Hit 4 acid On-Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 41% defense ------ Resistance +3% fire Sting an enemy dealing 123 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Durodil' [power 110] (2/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +5% acid Ignore Armor +2 defense ------ Armor +8 Resistance +1% physical Unlife -20.00 life Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 256 Base Damage: 110 Armor: 4 All Resist: 7 Puts all charms on 15 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 248] (2/9 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 263 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By zero fun allowed the Drem Berserker level 10
1st Profit 122nd year of Ascendancy at 04:47 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By zero fun allowed the Drem Berserker level 26
29th Shortage 122nd year of Ascendancy at 14:20 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By zero fun allowed the Drem Berserker level 23
30th Dearth 122nd year of Ascendancy at 00:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By zero fun allowed the Drem Berserker level 10
24th Voratun 122nd year of Ascendancy at 07:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By zero fun allowed the Drem Berserker level 20
9th Wealth 122nd year of Ascendancy at 09:09 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By zero fun allowed the Drem Berserker level 25
14th Loss 122nd year of Ascendancy at 05:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By zero fun allowed the Drem Berserker level 15
33rd Profit 122nd year of Ascendancy at 11:14 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By zero fun allowed the Drem Berserker level 23
29th Dearth 122nd year of Ascendancy at 02:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By zero fun allowed the Drem Berserker level 6
19th Voratun 122nd year of Ascendancy at 13:18 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By zero fun allowed the Drem Berserker level 24
32nd Dearth 122nd year of Ascendancy at 00:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By zero fun allowed the Drem Berserker level 13
14th Profit 122nd year of Ascendancy at 20:10 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By zero fun allowed the Drem Berserker level 25
34th Dearth 122nd year of Ascendancy at 06:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By zero fun allowed the Drem Berserker level 18
45th Profit 122nd year of Ascendancy at 20:52 see stats
Log
You may not change level so soon after a kill (2 game turns left to wait)!
zero fun allowed is unstoppable!
Something hits zero fun allowed for (133 refused), 0 arcane (0 total damage).
Zero fun allowed slows down.
Zero fun allowed casts Rune: Teleportation.
The protective shield of Zero fun allowed disappears.
zero fun allowed is unstoppable!
Rotting Disease from Ce'Nelrarin the ghoul hits zero fun allowed for (80 refused), 0 blight (0 total damage).
Poison from Ce'Nelrarin the ghoul hits zero fun allowed for (71 refused), 0 nature (0 total damage).
Insidious Poison from Ce'Nelrarin the ghoul hits zero fun allowed for (80 refused), 0 nature (0 total damage).
Burning from Aerorin the skeleton magus hits zero fun allowed for (56 refused), 0 fire (0 total damage).
Zero fun allowed casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Zero fun allowed no longer revels in blood quite so much.
Talent Infusion: Regeneration is ready to use.
zero fun allowed is unstoppable!
Rotting Disease from Ce'Nelrarin the ghoul hits zero fun allowed for (80 refused), 0 blight (0 total damage).
Poison from Ce'Nelrarin the ghoul hits zero fun allowed for (71 refused), 0 nature (0 total damage).
Insidious Poison from Ce'Nelrarin the ghoul hits zero fun allowed for (80 refused), 0 nature (0 total damage).
Burning from Aerorin the skeleton magus hits zero fun allowed for (60 refused), 0 fire (0 total damage).
zero fun allowed receives 32 healing from Unstoppable.
Zero fun allowed uses Infusion: Regeneration.
Zero fun allowed starts regenerating health quickly.
Zero fun allowed stops being poisoned.
Rotting Disease from Ce'Nelrarin the ghoul hits zero fun allowed for 35 blight damage.
Insidious Poison from Ce'Nelrarin the ghoul hits zero fun allowed for 35 nature damage.
Burning from Aerorin the skeleton magus hits zero fun allowed for 32 fire damage.
zero fun allowed the level 28 drem berserker was fouled to death by Ce'Nelrarin the ghoul on level 1 of Ruined halfling complex.


















































































































