Adv the level 12 Drem Adventurer by Azeal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassAdventurer
Level / Exp12 / 7%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 14)
Dexterity20 (base 12)
Constitution18 (base 12)
Magic40 (base 34)
Willpower17 (base 12)
Cunning38 (base 24)

Resources

Mana81/81
Vim81/94
Life256/300
Stamina150/150
Hate75/100
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement+35%
Spell0%
Global+100%

Vision

Sight10
Lite11
Infravision6
See Stealth5
See Invisible9

Offense: Barehand

Damage43
Accuracy34
Crit Chance9%
APR3
Speed0.80

Offense: Spell

Spellpower38
Crit Chance9%
Speed1

Offense: Mind

Mindpower31
Crit Chance9%
Speed1

Offense: Damage Bonus

Nature+3%
Cold+45%
Fire+4%
All0%

Offense: Damage Penetration

Mind+5%
Cold+8%

Defense: Base

Armour (hardiness)8 (35.65183292883%)
Defense36
Ranged Defense36
Fatigue0
Physical Save22
Spell Save23
Mental Save21

Defense: Resistances

Acid+ 15%( 70%)
Arcane+ 12%( 70%)
Cold+ 40%( 70%)
All+ 7%( 70%)
Lightning+ 13%( 70%)
Temporal+ 13%( 70%)
Darkness+ 13%( 70%)
Fire+ 12%( 70%)
Nature+ 25%( 70%)

Defense: Immunities

Confusion Resistance11%
Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Pugilism1.00
1/5
0/5
0/5
0/5
Cursed / Rampage1.00
3/5
1/5
0/5
0/5
Demented / Tentacles1.00
3/5
0/5
0/5
0/5
Technique / Grappling1.00
3/5
3/5
0/5
0/5
Corruption / Bone1.00
1/5
1/5
1/5
1/5

Generic Talents

Technique / Unarmed training1.00
4/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
1/5
2/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
failed
done
active
active
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
Light source

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Adv the Drem Adventurer level 8
5th Profit 122nd year of Ascendancy at 14:22
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Adv the Drem Adventurer level 10
12nd Profit 122nd year of Ascendancy at 20:38
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Adv the Drem Adventurer level 7
26th Voratun 122nd year of Ascendancy at 16:26
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Adv the Drem Adventurer level 11
16th Profit 122nd year of Ascendancy at 00:28
see stats

Log


Talent Infusion: Regeneration is ready to use.

Talent Bone Spear is ready to use.

Resting starts...

Rested for 1 turns (stop reason: hostile spotted to the north (Beludagalle the rattlesnake)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (Beludagalle the rattlesnake)).

There is a way to the previous level here (press '' or right click to use).
Talent Rune: Shatter Afflictions is ready to use.

You gain 1.87 gold from the melting of
cleansing cured leather armour of resilience (6 def, 4 armour).
You gain 1.10 gold from the melting of
grounding linen wizard hat of fire (+6%) (1 def, 0 armour).
You gain 7.64 gold from the melting of
Shiverparry the rough leather cap (0 def, 3 armour).
You gain 0.75 gold from the melting of
woollen robe of corrosion (+15%) (0 def, 0 armour).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 3.92 gold from the melting of
vined mindstar of gales (85% power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.23 gold from the melting of
nature's vined mindstar of resolve (85% power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.94 gold from the melting of
nature's mossy mindstar of life (75% power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.45 gold from the melting of
blooming vined mindstar (85% power, 18 apr, mind damage).
You collect a new ingredient:
lump of steel (1).
You gain 13.31 gold from the melting of
Brandvice the steel dagger (101% power, 6 apr).
There is a way to the next level here (press '' or right click to use).
Saving game...

Saving done.