Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 44 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 41 on the 30th Haze 124th year of Ascendancy at 16:41 / 2Killed by Elandar at level 44 on the 69th Haze 124th year of Ascendancy at 09:28 |
Primary Stats
| Strength | 31 (base 14) |
| Dexterity | 92 (base 57) |
| Constitution | 59 (base 54) |
| Magic | 101 (base 60) |
| Willpower | 36 (base 12) |
| Cunning | 29 (base 7) |
Resources
| Life | -205/1358 |
| Paradox | 150 |
| Healing Factor | 0.85 |
| Regeneration | 0.2125 |
Speed
| Mental | -2.0150547896947E-11% |
| Attack | -2.0150547896947E-11% |
| Movement | -39.999999999996% |
| Spell | -2.0150547896947E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 32.537777173535 |
| See Invisible | 32.537777173535 |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 65 |
| Crit Chance | 13% |
| APR | 18 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 11% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 11% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| All | +8% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 31 (45%) |
| Defense | 55 |
| Ranged Defense | 60 |
| Fatigue | 10 |
| Physical Save | 50 |
| Spell Save | 54 |
| Mental Save | 49 |
Defense: Resistances
| All | + 23%( 70%) |
Defense: Immunities
| Disarm Resistance | 15% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 332.78 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 605 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 12) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Stasis | 1.10 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Chant of Fortitude |
| beneficial effect | Improves/gives invisibility (power 32), reducing damage dealt by 50% and preventing healing and life regeneration. Invisibility |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| detrimental effect | The target is on fire, taking 32.74 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| beneficial effect | Tuning Paradox at a rate of -15 per turn. Spacetime Tuning |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+22). Continuum Destabilization |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's defense and saves have been increased by 15. 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by The Fragmented Essence of Harkor'Zun. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Neryrin. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 773. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Stokewend the pair of drakeskin leather boots (5 def, 5 armour) Stokewend the pair of drakeskin leather boots (5 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +4 Wil / +3 Mag Changes resistances: +6% fire Changes resistances penetration: +15% temporal Changes damage: +3% fire Spellpower: +3 (+1 eff.) It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Quiver | Kaloss (11/19, 52-72.8 power, 18 apr) Kaloss (11/19, 52-72.8 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * 20% chance to disease * 40% chance to cause random gloom * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target Damage (Ranged): +20 blight / +18 bleed / +16 arcane Burst (radius 1) on hit: +4 blight / +4 light / +4 arcane Arrows are used with bows to pierce your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 88, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 348.75 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Voratta the Smolderblur (0 def, 5 armour) Voratta the Smolderblur (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 fire Changes stats: +5 Str / +10 Wil / +5 Con Changes resistances: +15% blight / +15% cold / +14% fire Changes resistances penetration: +5% temporal / +15% arcane / +15% fire Changes damage: +3% temporal Allows you to breathe in: water Mental save: +15 (+5 eff.) A cap made of leather. |
| Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 247.23 temporal and 311.55 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | painweaver's stralite ring of frost (+28%) painweaver's stralite ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes resistances: +28% cold Changes damage: +14% cold / +6% all Spellpower: +9 (+2 eff.) Mindpower: +9 (+3 eff.) Rings can have magical properties. |
| On fingers | Urykalthoyon UrykalthoyonInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Wil Changes resistances: +28% lightning / +6% temporal / +6% blight Changes resistances penetration: +10% mind Changes damage: +14% lightning Physical save: +14 (+5 eff.) Spell save: +11 (+3 eff.) Mental save: +9 (+3 eff.) Equilibrium when hit: +0.08 Mindpower: +12 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
| Around waist | Isebrewyn the drakeskin leather belt Isebrewyn the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Dex / +4 Cun / +9 Lck Changes resistances: +12% fire / +6% mind / +8% cold Reduced damage from: +24% Summoned Trap disarming bonus: +21 Stealth bonus: +6 Physical save: +3 (+1 eff.) Poison immunity: +10% Disarm immunity: +15% Confusion immunity: +10% Infravision radius: +5 A belt that goes around your waist. |
| In main hand | Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+4 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+5 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | drakeskin leather gloves 'Korovor' (0 def, 3 armour) drakeskin leather gloves 'Korovor' (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +27 (+6 eff.) Physical power: +4 (+1 eff.) Armour: +3 Changes stats: +6 Dex Changes damage: +9% blight Mana when firing critical spell: +3.00 Vim when firing critical spell: +2.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 32, based on Cunning and Magic) for 10 turns, costing 50 power out of 3/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 582.12 cold damage and condensing the air into freezing vapors that deal 194.04 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion (32 nature damage, 53% healing reduction)insidious poison infusion (32 nature damage, 53% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 32.09 nature damage per turn for 7 turns, and reducing the target's healing received by 53%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. archmage's voratun amulet of murderarchmage's voratun amulet of murder Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Changes stats: +5 Mag Changes damage: +8% acid / +7% fire / +7% lightning / +7% cold Critical mult.: +18.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of purging (68-102 power, 4 apr)warbringer's voratun greatmaul of purging (68-102 power, 4 apr) Requires: - Magic 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +27 nature When wielded/worn: Physical power: +21 (+5 eff.) Changes stats: +7 Con Changes resistances penetration: +17% physical Disarm immunity: +43% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of powerdrakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +19% physical Changes damage: +18% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, cold element)lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, cold element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+4 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +6 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +0.50 Spellpower: +23 (+6 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +22% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.1 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 108.43 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Serpentfist'drakeskin leather belt 'Serpentfist' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 12 nature Changes stats: +5 Wil Reduced damage from: +45% Summoned Spell save: +3 (+1 eff.) Mana each turn: +0.12 Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Lelystir the elven-silk robe (8 def, 4 armour) Lelystir the elven-silk robe (8 def, 4 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes resistances: +22% blight / +9% fire / +17% mind / +32% darkness Physical save: +35 (+11 eff.) Spell save: +20 (+6 eff.) Mental save: +31 (+11 eff.) Life regen: +4.80 Maximum life: +100.00 Healing mod.: +19% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wildtide the hardened leather gloves (0 def, 7 armour) Wildtide the hardened leather gloves (0 def, 7 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * Slows global speed by 40% Damage (Melee): 17 temporal Damage (Ranged): 20 temporal Changes resistances: +3% nature / +19% temporal Changes damage: +15% mind / +9% temporal Mental save: +8 (+3 eff.) Maximum life: +56.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. defender's voratun helm of knowledge (7 def, 13 armour)defender's voratun helm of knowledge (7 def, 13 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +5 Cun / +4 Wil Changes resistances: +5% all Physical save: +12 (+4 eff.) Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. tundral quiver of dragonbone arrows of daylight (23/23, 52.5-73.5 power, 18 apr)tundral quiver of dragonbone arrows of daylight (23/23, 52.5-73.5 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 23 Damage (Ranged): +14 light / +26 cold Burst (radius 2) on crit: +15 cold Damage against: +30% Undead Arrows are used with bows to pierce your foes to death. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Yarosta' (dig speed 20 turns) dwarven-steel pickaxe 'Yarosta' (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Fatigue: -5% Changes stats: +5 Str / +4 Dex Changes resistances: +3% blight / +6% darkness Stun/Freeze immunity: +15% Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 557.22 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 652.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of amnesia (21/21, 53.5-64.2 power, 6 apr)pouch of voratun shots of amnesia (21/21, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
Manudan [power 3] (10 cooldown) Manudan [power 3] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +2 (+0 eff.) Changes resistances: +6% acid Changes damage: +6% acid Reduces incoming crit damage: 10.00% It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Neryrin the Skeleton Temporal Warden level 27
47th Haze 123rd year of Ascendancy at 19:02 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Neryrin the Skeleton Temporal Warden level 40
20th Haze 124th year of Ascendancy at 11:01 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Neryrin the Skeleton Temporal Warden level 23
18th Dusk 123rd year of Ascendancy at 15:15 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Neryrin the Skeleton Temporal Warden level 30
71st Haze 123rd year of Ascendancy at 18:45 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Neryrin the Skeleton Temporal Warden level 37
27th Dusk 124th year of Ascendancy at 21:31 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Neryrin the Skeleton Temporal Warden level 30
69th Haze 123rd year of Ascendancy at 18:24 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Neryrin the Skeleton Temporal Warden level 23
18th Dusk 123rd year of Ascendancy at 05:37 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Neryrin the Skeleton Temporal Warden level 37
32nd Dusk 124th year of Ascendancy at 22:35 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Neryrin the Skeleton Temporal Warden level 12
27th Dusk 122nd year of Ascendancy at 11:38 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Neryrin the Skeleton Temporal Warden level 29
54th Haze 123rd year of Ascendancy at 14:52 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Neryrin the Skeleton Temporal Warden level 23
31st Pyre 123rd year of Ascendancy at 17:30 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Neryrin the Skeleton Temporal Warden level 16
48th Haze 122nd year of Ascendancy at 04:30 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Neryrin the Skeleton Temporal Warden level 15
36th Haze 122nd year of Ascendancy at 13:09 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Neryrin the Skeleton Temporal Warden level 21
57th Regrowth 123rd year of Ascendancy at 01:36 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Neryrin the Skeleton Temporal Warden level 41
29th Haze 124th year of Ascendancy at 15:13 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Neryrin the Skeleton Temporal Warden level 42
44th Haze 124th year of Ascendancy at 08:05 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Neryrin the Skeleton Temporal Warden level 37
47th Dusk 124th year of Ascendancy at 10:18 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Neryrin the Skeleton Temporal Warden level 20
71st Haze 122nd year of Ascendancy at 22:51 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Neryrin the Skeleton Temporal Warden level 17
50th Haze 122nd year of Ascendancy at 07:08 see stats
Level 10 (Roguelike)
Got a character to level 10.By Neryrin the Skeleton Temporal Warden level 10
2nd Dusk 122nd year of Ascendancy at 23:46 see stats
Level 20 (Roguelike)
Got a character to level 20.By Neryrin the Skeleton Temporal Warden level 20
64th Haze 122nd year of Ascendancy at 11:42 see stats
Level 30 (Roguelike)
Got a character to level 30.By Neryrin the Skeleton Temporal Warden level 30
55th Haze 123rd year of Ascendancy at 16:48 see stats
Level 40 (Roguelike)
Got a character to level 40.By Neryrin the Skeleton Temporal Warden level 40
18th Haze 124th year of Ascendancy at 23:10 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Neryrin the Skeleton Temporal Warden level 41
30th Haze 124th year of Ascendancy at 01:06 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Neryrin the Skeleton Temporal Warden level 42
35th Haze 124th year of Ascendancy at 05:14 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Neryrin the Skeleton Temporal Warden level 13
79th Dusk 122nd year of Ascendancy at 09:38 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Neryrin the Skeleton Temporal Warden level 24
27th Haze 123rd year of Ascendancy at 19:15 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Neryrin the Skeleton Temporal Warden level 40
28th Haze 124th year of Ascendancy at 04:52 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Neryrin the Skeleton Temporal Warden level 29
55th Haze 123rd year of Ascendancy at 05:05 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Neryrin the Skeleton Temporal Warden level 7
1st Summertide 122nd year of Ascendancy at 07:53 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Neryrin the Skeleton Temporal Warden level 39
7th Haze 124th year of Ascendancy at 05:04 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Neryrin the Skeleton Temporal Warden level 11
12nd Dusk 122nd year of Ascendancy at 09:24 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Neryrin the Skeleton Temporal Warden level 32
7th Pyre 124th year of Ascendancy at 15:04 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Neryrin the Skeleton Temporal Warden level 19
57th Haze 122nd year of Ascendancy at 23:31 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Neryrin the Skeleton Temporal Warden level 23
18th Dusk 123rd year of Ascendancy at 10:58 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Neryrin the Skeleton Temporal Warden level 15
12nd Haze 122nd year of Ascendancy at 17:29 see stats
Unstoppable (Roguelike)
Returned from the dead.By Neryrin the Skeleton Temporal Warden level 41
30th Haze 124th year of Ascendancy at 16:41 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Neryrin the Skeleton Temporal Warden level 27
42nd Haze 123rd year of Ascendancy at 01:29 see stats
Log
Skeleton archer's Shoot hits Neryrin for (71 to ice), 106 physical, (1 to ice), 1 physical, (5 to ice), 7 fire (115 total damage).
Skeleton archer receives 633 healing from Re-assemble.
Burning Shock from Elandar hits Neryrin for (10 to ice), 15 fire (15 total damage).
Bleeding from Heavy bone giant hits Champion of Urh'Rok for 43 physical damage.
Elandar casts Arcane Reconstruction.
Argoniel is less impervious to physical effects.
Elandar receives 811 healing.
Neryrin casts Warp Mine Away.
Argoniel casts Curse of Vulnerability.
Neryrin shrugs off the effect 'Curse of Vulnerability'!
Champion of Urh'Rok uses Massive Blow.
Champion of Urh'Rok misses Neryrin.
Neryrin's antimagic forces vanishes.
Burning Shock from Elandar hits Neryrin for (10 to ice), 15 fire (15 total damage).
Heavy bone giant briefly catches sight of you!
A bolt of lightning fires from Neryrin's bow, striking Champion of Urh'Rok!
Bleeding from Heavy bone giant hits Champion of Urh'Rok for 43 physical damage.
Neryrin hits Iceblock for 109 lightning damage.
Neryrin casts Rune: Heat Beam.
Neryrin's ability to fight has recovered.
Neryrin retunes the fabric of spacetime.
Argoniel become impervious to physical effects.
Argoniel is on fire!
Something hits Argoniel for (92 to bones), 0 fire (0 total damage).
Something hits Neryrin for (50 to ice), 76 fire (76 total damage).
Neryrin is free from the ice.
Burning Shock from Elandar hits Neryrin for (10 to ice), 15 fire (15 total damage).
Saving game...
