






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Drem |
Class | Berserker |
Level / Exp | 28 / 77% |
Size | medium |
Lifes / Deaths | Killed by Rantha the Worm at level 15 on the 19th Wealth 122nd year of Ascendancy at 20:09 / 56Killed by cold drake at level 15 on the 20th Wealth 122nd year of Ascendancy at 04:03 Killed by cutpurse at level 16 on the 28th Wealth 122nd year of Ascendancy at 20:05 Killed by gigantic gravity worm at level 17 on the 4th Dearth 122nd year of Ascendancy at 07:43 Killed by slaver at level 18 on the 21st Loss 122nd year of Ascendancy at 07:21 Killed by netherworm mass at level 18 on the 3rd Stralite 123rd year of Ascendancy at 10:57 Killed by netherworm mass at level 18 on the 3rd Stralite 123rd year of Ascendancy at 11:43 Killed by Islikira the cutpurse at level 18 on the 3rd Stralite 123rd year of Ascendancy at 12:21 Killed by Islikira the cutpurse at level 18 on the 3rd Stralite 123rd year of Ascendancy at 13:12 Killed by Islikira the cutpurse at level 18 on the 3rd Stralite 123rd year of Ascendancy at 14:34 Killed by netherworm mass at level 18 on the 3rd Stralite 123rd year of Ascendancy at 15:24 Killed by Islikira the cutpurse at level 18 on the 3rd Stralite 123rd year of Ascendancy at 16:48 Killed by Islikira the cutpurse at level 18 on the 3rd Stralite 123rd year of Ascendancy at 17:58 Killed by Islikira the cutpurse at level 18 on the 3rd Stralite 123rd year of Ascendancy at 18:39 Killed by Islikira the cutpurse at level 18 on the 3rd Stralite 123rd year of Ascendancy at 19:27 Killed by Islikira the cutpurse at level 18 on the 3rd Stralite 123rd year of Ascendancy at 21:01 Killed by ravaging entropic rip at level 19 on the 11st Stralite 123rd year of Ascendancy at 20:00 Killed by Salebeth the ghast at level 20 on the 25th Stralite 123rd year of Ascendancy at 08:23 Killed by Kroltar the Scourge at level 21 on the 34th Stralite 123rd year of Ascendancy at 00:45 Killed by Isybeth the scourge drake at level 21 on the 34th Stralite 123rd year of Ascendancy at 01:55 Killed by Kroltar the Scourge at level 21 on the 34th Stralite 123rd year of Ascendancy at 02:22 Killed by Isybeth the scourge drake at level 22 on the 34th Stralite 123rd year of Ascendancy at 05:35 Killed by Grand Corruptor at level 22 on the 40th Stralite 123rd year of Ascendancy at 02:37 Killed by Eilinidhetta the shadowblade at level 22 on the 1st Voratun 123rd year of Ascendancy at 02:12 Killed by multi-hued drake at level 23 on the 3rd Voratun 123rd year of Ascendancy at 19:43 Killed by multi-hued drake at level 23 on the 3rd Voratun 123rd year of Ascendancy at 19:54 Killed by multi-hued drake at level 23 on the 3rd Voratun 123rd year of Ascendancy at 20:25 Killed by armoured skeleton warrior at level 23 on the 4th Voratun 123rd year of Ascendancy at 05:26 Killed by skeleton warrior at level 23 on the 4th Voratun 123rd year of Ascendancy at 12:44 Killed by Greater Mummy Lord at level 23 on the 5th Voratun 123rd year of Ascendancy at 01:46 Killed by Greater Mummy Lord at level 23 on the 5th Voratun 123rd year of Ascendancy at 03:43 Killed by Greater Mummy Lord at level 23 on the 5th Voratun 123rd year of Ascendancy at 06:20 Killed by Greater Mummy Lord at level 23 on the 5th Voratun 123rd year of Ascendancy at 07:26 Killed by skeleton magus at level 24 on the 13rd Voratun 123rd year of Ascendancy at 00:20 Killed by Eluwe the banshee at level 24 on the 13rd Voratun 123rd year of Ascendancy at 00:39 Killed by Eluwe the banshee at level 24 on the 13rd Voratun 123rd year of Ascendancy at 01:12 Killed by skeleton magus at level 24 on the 13rd Voratun 123rd year of Ascendancy at 02:04 Killed by cold drake at level 25 on the 13rd Voratun 123rd year of Ascendancy at 09:36 Killed by skeleton archer at level 25 on the 13rd Voratun 123rd year of Ascendancy at 19:19 Killed by ruin banshee at level 25 on the 14th Voratun 123rd year of Ascendancy at 07:48 Killed by ruin banshee at level 25 on the 14th Voratun 123rd year of Ascendancy at 08:46 Killed by skeleton archer at level 25 on the 14th Voratun 123rd year of Ascendancy at 09:43 Killed by dreadmaster at level 25 on the 14th Voratun 123rd year of Ascendancy at 15:00 Killed by dreadmaster at level 25 on the 14th Voratun 123rd year of Ascendancy at 16:04 Killed by The Master at level 25 on the 14th Voratun 123rd year of Ascendancy at 18:52 Killed by elven blood mage at level 26 on the 17th Voratun 123rd year of Ascendancy at 05:48 Killed by Lisyrin the ogre mauler at level 26 on the 17th Voratun 123rd year of Ascendancy at 08:26 Killed by elven cultist at level 26 on the 17th Voratun 123rd year of Ascendancy at 19:46 Killed by elven cultist at level 26 on the 17th Voratun 123rd year of Ascendancy at 20:03 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 17th Voratun 123rd year of Ascendancy at 21:15 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 17th Voratun 123rd year of Ascendancy at 22:28 Killed by elven cultist at level 27 on the 18th Voratun 123rd year of Ascendancy at 03:59 Killed by elven corruptor at level 27 on the 18th Voratun 123rd year of Ascendancy at 06:56 Killed by elven cultist at level 27 on the 18th Voratun 123rd year of Ascendancy at 07:15 Killed by icy orc wyrmic at level 28 on the 29th Voratun 123rd year of Ascendancy at 12:46 Killed by orc master assassin at level 28 on the 29th Voratun 123rd year of Ascendancy at 14:00 |
Primary Stats
Strength | 63 (base 60) |
Dexterity | 13 (base 11) |
Constitution | 59 (base 55) |
Magic | 12 (base 10) |
Willpower | 10 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 963/963 |
Stamina | 181/181 |
Healing Factor | 1.32096069869 |
Regeneration | 4.8446854165364 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 5 |
See Stealth | 15.703251193202 |
See Invisible | 15.703251193202 |
Offense: Barehand
Damage | 28 |
Accuracy | 38 |
Crit Chance | 22% |
APR | 10 |
Speed | 1.20 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Physical | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 20 |
Mental Save | 16 |
Defense: Resistances
Cold | + 20%( 70%) |
Fire | + 20%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 522% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Dirk. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by giant fire ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Xeromirin the orc assassin. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by shadow. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the worried loremaster from death by master vampire. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 170. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings can have magical properties. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Maximum life: +30.00 A belt that goes around your waist. |
On hands | ![]() Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +2.0% Armour: +6 Damage (Melee): 6 physical Changes damage: +4% physical Physical save: +3 (+1 eff.) Maximum life: +20.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Defense: +1 (+1 eff.) Critical mult.: +11.00% Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +6 (+6 eff.) Changes stats: +7 Lck / +3 Con Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+5 eff.) Stun/Freeze immunity: +21% Life regen: +1.10 Rings can have magical properties. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +6 Fatigue: +4% Changes stats: +3 Str / +4 Wil / +3 Con Changes resistances: +7% blight / +6% darkness Changes resistances penetration: +10% darkness / +15% nature Mental save: +9 (+6 eff.) Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+6 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (50 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 339/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dirk the Drem Berserker level 27
20th Voratun 123rd year of Ascendancy at 11:20 see stats
By Dirk the Drem Berserker level 24
5th Voratun 123rd year of Ascendancy at 20:51 see stats
By Dirk the Drem Berserker level 7
3rd Acquisition 122nd year of Ascendancy at 17:45 see stats
By Dirk the Drem Berserker level 15
19th Wealth 122nd year of Ascendancy at 21:19 see stats
By Dirk the Drem Berserker level 19
12nd Stralite 123rd year of Ascendancy at 01:25 see stats
By Dirk the Drem Berserker level 10
20th Profit 122nd year of Ascendancy at 02:34 see stats
By Dirk the Drem Berserker level 20
24th Stralite 123rd year of Ascendancy at 09:24 see stats
By Dirk the Drem Berserker level 18
1st Loss 122nd year of Ascendancy at 16:58 see stats
By Dirk the Drem Berserker level 19
22nd Stralite 123rd year of Ascendancy at 18:58 see stats
By Dirk the Drem Berserker level 10
20th Profit 122nd year of Ascendancy at 02:36 see stats
By Dirk the Drem Berserker level 10
34th Profit 122nd year of Ascendancy at 12:54 see stats
By Dirk the Drem Berserker level 27
23rd Voratun 123rd year of Ascendancy at 10:52 see stats
By Dirk the Drem Berserker level 16
28th Wealth 122nd year of Ascendancy at 19:24 see stats
By Dirk the Drem Berserker level 25
14th Voratun 123rd year of Ascendancy at 23:53 see stats
Log
Saving game...
Saving done.
Today is the 4th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You transfer Choker of Dread to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Nightsong to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Obliterator (48-72 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Boots of the Hunter (2 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Revenant (8 def, 20 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Dúathedlen Heart to the online item's vault.
Saving done.
Saving game...
Saving done.