










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 10 / 16% |
Size | medium |
Lifes / Deaths | Killed by faeros at level 9 on the 18th Dusk 122nd year of Ascendancy at 03:56 / 30Killed by snow giant at level 9 on the 18th Dusk 122nd year of Ascendancy at 04:43 Killed by fire drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 08:26 Killed by storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 08:54 Killed by storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 09:24 Killed by Siloyavea the storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 09:53 Killed by Siloyavea the storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 10:08 Killed by storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 10:24 Killed by Siloyavea the storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 10:36 Killed by Siloyavea the storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 10:59 Killed by Siloyavea the storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 11:12 Killed by Siloyavea the storm drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 11:39 Killed by fire drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 12:51 Killed by fire drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 13:49 Killed by carrion worm mass at level 9 on the 18th Dusk 122nd year of Ascendancy at 14:48 Killed by snow giant thunderer at level 9 on the 18th Dusk 122nd year of Ascendancy at 15:01 Killed by faeros at level 9 on the 18th Dusk 122nd year of Ascendancy at 15:15 Killed by Emelyravea the bandit at level 9 on the 18th Dusk 122nd year of Ascendancy at 15:55 Killed by fire imp at level 9 on the 18th Dusk 122nd year of Ascendancy at 16:15 Killed by icy orc wyrmic at level 9 on the 18th Dusk 122nd year of Ascendancy at 17:43 Killed by snow giant at level 9 on the 18th Dusk 122nd year of Ascendancy at 18:34 Killed by snow giant boulder thrower at level 9 on the 18th Dusk 122nd year of Ascendancy at 21:40 Killed by faeros at level 9 on the 18th Dusk 122nd year of Ascendancy at 23:47 Killed by fire drake hatchling at level 9 on the 19th Dusk 122nd year of Ascendancy at 03:00 Killed by quasit at level 9 on the 19th Dusk 122nd year of Ascendancy at 03:19 Killed by fire drake at level 9 on the 19th Dusk 122nd year of Ascendancy at 03:40 Killed by fire drake at level 9 on the 19th Dusk 122nd year of Ascendancy at 04:02 Killed by snow giant at level 9 on the 19th Dusk 122nd year of Ascendancy at 04:54 Killed by fire drake hatchling at level 9 on the 19th Dusk 122nd year of Ascendancy at 05:45 Killed by fire drake hatchling at level 9 on the 19th Dusk 122nd year of Ascendancy at 06:59 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 27 (base 18) |
Constitution | 16 (base 16) |
Magic | 31 (base 28) |
Willpower | 15 (base 12) |
Cunning | 17 (base 10) |
Resources
Life | 121/281 |
Paradox | 300 |
Healing Factor | 1.0483870967742 |
Regeneration | 0.68145161290323 |
Speed
Mental | -1.1102230246252E-13% |
Attack | -1.1102230246252E-13% |
Movement | +36.80425806594% |
Spell | -1.1102230246252E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 9 |
Offense: Mainhand
Damage | 26 |
Accuracy | 34 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 34 |
Crit Chance | 6% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Fire | +6% |
Arcane | +4% |
Offense: Damage Penetration
Fire | +20% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 19.522593642275 (63.098591549296%) |
Defense | 22 |
Ranged Defense | 32 |
Fatigue | 15 |
Physical Save | 11 |
Spell Save | 16 |
Mental Save | 11 |
Defense: Resistances
Acid | + 6%( 70%) |
Temporal | + 15%( 70%) |
Blight | + 6%( 70%) |
Physical | + 1%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The target is moving is 36% faster. 3 Celerity |
beneficial effect | The target is in a whistling vortex, granting +15 ranged defense, -15 ranged accuracy and incoming projectiles are 30% slower. Whistling Vortex |
Quests
You failed to protect the lost warrior from death by hornet swarm. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +1% Changes resistances: +1% physical Critical mult.: +6.00% Life regen: +0.40 Infravision radius: +1 A cap made of leather. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Rings can have magical properties. |
Around waist | ![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +6% acid / +6% fire / +6% blight Changes resistances penetration: +20% fire Changes damage: +6% fire A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 nature / +5 temporal When wielded/worn: Armour penetration: +2 Changes stats: +2 Dex Changes resistances penetration: +5% physical Maximum stamina: +20.00 Sharp, long, and deadly. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | ![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Sharp, short and deadly. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +15% temporal A suit of armour made of mail. |
Inventory
![]() Stormfront (20-30 power, 2 apr) Requires: - Magic 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() grounding rough leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
![]() woollen robe of corrosion (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Cun Changes resistances: +16% lightning Changes resistances penetration: +15% nature Changes damage: +3% mind A suit of armour made of metal plates. |
![]() manaburning quiver of ash arrows of accuracy (25/25, 18.5-25.9 power, 7 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.5 - 25.9 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 25 On weapon hit: * 17 arcane resource burn Arrows are used with bows to pierce your foes to death. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sans the Skeleton Temporal Warden level 8
3rd Dusk 122nd year of Ascendancy at 00:32 see stats
By Sans the Skeleton Temporal Warden level 9
19th Dusk 122nd year of Ascendancy at 09:59 see stats
By Sans the Skeleton Temporal Warden level 10
19th Dusk 122nd year of Ascendancy at 09:59 see stats
Log
Wasting from Sans the Paradox Mage hits Sans for 12 temporal damage.
Sans the Paradox Mage's wasting temporal area effect hits Sans for 7 temporal damage.
Wasting from Sans the Paradox Mage hits Sans for 13 temporal damage.
Sans the Paradox Mage's wasting temporal area effect hits Sans for 7 temporal damage.
Wasting from Sans the Paradox Mage hits Sans for 14 temporal damage.
Sans the Paradox Mage's wasting temporal area effect hits Sans for 7 temporal damage.
Wasting from Sans the Paradox Mage hits Sans for 15 temporal damage.
Sans the Paradox Mage's wasting temporal area effect hits Sans for 7 temporal damage.
There is a Temporal Rift here (press '' or right click to use).
Wasting from Sans the Paradox Mage hits Sans for 16 temporal damage.
Sans the Paradox Mage's wasting temporal area effect hits Sans for 7 temporal damage.
Wasting from Sans the Paradox Mage hits Sans for 16 temporal damage.
Sans the Paradox Mage's wasting temporal area effect hits Sans for 7 temporal damage.
There is a Temporal Rift here (press '' or right click to use).
Wasting from Sans the Paradox Mage hits Sans for 16 temporal damage.
Wasting from Sans the Paradox Mage hits Sans for 16 temporal damage.
Wasting from Sans the Paradox Mage hits Sans for 16 temporal damage.
Sans stops wasting away.
Talent Guardian Unity is ready to use.