









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 50 / 366% |
Size | gargantuan |
Lifes / Deaths | Killed by white crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:34 / 134Killed by Spellblaze Crystal at level 2 on the 77th Pyre 122nd year of Ascendancy at 00:38 Killed by Forest Troll Hedge-Wizard at level 5 on the 5th Mirth 122nd year of Ascendancy at 23:58 Killed by Bill the Stone Troll at level 7 on the 10th Mirth 122nd year of Ascendancy at 05:28 Killed by venom drake hatchling at level 8 on the 3rd Flare 122nd year of Ascendancy at 19:30 Killed by Assassin Lord at level 11 on the 51st Dusk 122nd year of Ascendancy at 23:33 Killed by Jockstrap at level 15 on the 12nd Haze 122nd year of Ascendancy at 11:49 Killed by Emebretta the snow giant thunderer at level 17 on the 29th Haze 122nd year of Ascendancy at 14:20 Killed by snow giant boulder thrower at level 17 on the 29th Haze 122nd year of Ascendancy at 20:02 Killed by netherworm mass at level 21 on the 70th Haze 122nd year of Ascendancy at 13:22 Killed by ogre pounder at level 22 on the 6th Decay 122nd year of Ascendancy at 04:35 Killed by ogre rune-spinner at level 23 on the 8th Decay 122nd year of Ascendancy at 13:51 Killed by Isyda the ogre guard at level 24 on the 10th Decay 122nd year of Ascendancy at 23:48 Killed by elven blood mage at level 24 on the 1st Wintertide 123rd year of Ascendancy at 20:07 Killed by elven blood mage at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 11:12 Killed by elven cultist at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 12:13 Killed by elven cultist at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 17:26 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 23:42 Killed by devourer at level 25 on the 3rd Pyre 123rd year of Ascendancy at 07:22 Killed by devourer at level 25 on the 3rd Pyre 123rd year of Ascendancy at 08:04 Killed by Forgery of Haze (Islyma the Guardian) at level 25 on the 3rd Pyre 123rd year of Ascendancy at 13:57 Killed by Kyar the human at level 26 on the 36th Pyre 123rd year of Ascendancy at 02:10 Killed by Porussra the cave bear at level 26 on the 43rd Pyre 123rd year of Ascendancy at 09:08 Killed by Dainan the human at level 26 on the 36th Dusk 123rd year of Ascendancy at 15:43 Killed by dread at level 27 on the 64th Dusk 123rd year of Ascendancy at 00:38 Killed by dread at level 27 on the 64th Dusk 123rd year of Ascendancy at 00:53 Killed by dreadmaster at level 27 on the 64th Dusk 123rd year of Ascendancy at 01:45 Killed by dread at level 27 on the 64th Dusk 123rd year of Ascendancy at 02:37 Killed by dread at level 27 on the 64th Dusk 123rd year of Ascendancy at 03:29 Killed by dread at level 27 on the 64th Dusk 123rd year of Ascendancy at 04:39 Killed by dread at level 27 on the 64th Dusk 123rd year of Ascendancy at 05:21 Killed by skeleton archer at level 27 on the 64th Dusk 123rd year of Ascendancy at 20:00 Killed by skeleton master archer at level 27 on the 64th Dusk 123rd year of Ascendancy at 20:59 Killed by Cyrarenne the dredgling at level 29 on the 76th Dusk 123rd year of Ascendancy at 02:26 Killed by orc soldier at level 30 on the 13rd Haze 123rd year of Ascendancy at 12:24 Killed by orc soldier at level 30 on the 14th Haze 123rd year of Ascendancy at 15:13 Killed by Golbug the Destroyer at level 30 on the 14th Haze 123rd year of Ascendancy at 18:32 Killed by orc soldier at level 30 on the 14th Haze 123rd year of Ascendancy at 19:17 Killed by orc soldier at level 32 on the 37th Haze 123rd year of Ascendancy at 18:15 Killed by orc cryomancer at level 32 on the 37th Haze 123rd year of Ascendancy at 18:50 Killed by orc elite fighter at level 32 on the 37th Haze 123rd year of Ascendancy at 19:52 Killed by orc pyromancer at level 32 on the 37th Haze 123rd year of Ascendancy at 20:17 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 12:13 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 12:23 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 12:34 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 12:49 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 12:58 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 13:17 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 13:33 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 13:45 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 13:56 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 14:08 Killed by multi-hued drake at level 32 on the 38th Haze 123rd year of Ascendancy at 14:18 Killed by multi-hued drake at level 32 on the 38th Haze 123rd year of Ascendancy at 15:05 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 15:14 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Haze 123rd year of Ascendancy at 15:25 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Haze 123rd year of Ascendancy at 15:50 Killed by multi-hued drake at level 33 on the 38th Haze 123rd year of Ascendancy at 17:17 Killed by multi-hued drake at level 33 on the 38th Haze 123rd year of Ascendancy at 18:41 Killed by multi-hued drake at level 33 on the 38th Haze 123rd year of Ascendancy at 19:55 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Haze 123rd year of Ascendancy at 20:32 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Haze 123rd year of Ascendancy at 21:03 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Haze 123rd year of Ascendancy at 21:31 Killed by overpowered greater multi-hued wyrm at level 34 on the 38th Haze 123rd year of Ascendancy at 21:49 Killed by overpowered greater multi-hued wyrm at level 34 on the 38th Haze 123rd year of Ascendancy at 22:01 Killed by overpowered greater multi-hued wyrm at level 34 on the 38th Haze 123rd year of Ascendancy at 22:59 Killed by overpowered greater multi-hued wyrm at level 34 on the 39th Haze 123rd year of Ascendancy at 00:32 Killed by overpowered greater multi-hued wyrm at level 34 on the 39th Haze 123rd year of Ascendancy at 01:56 Killed by overpowered greater multi-hued wyrm at level 34 on the 39th Haze 123rd year of Ascendancy at 03:26 Killed by overpowered greater multi-hued wyrm at level 34 on the 39th Haze 123rd year of Ascendancy at 05:05 Killed by orc necromancer at level 34 on the 71st Haze 123rd year of Ascendancy at 20:08 Killed by orc elite berserker at level 34 on the 71st Haze 123rd year of Ascendancy at 20:18 Killed by icy orc wyrmic at level 34 on the 72nd Haze 123rd year of Ascendancy at 12:06 Killed by gigantic corrosive tunneler at level 34 on the 8th Regrowth 124th year of Ascendancy at 20:41 Killed by Silalle the sandworm destroyer at level 35 on the 9th Regrowth 124th year of Ascendancy at 16:13 Killed by elven corruptor at level 35 on the 45th Regrowth 124th year of Ascendancy at 05:30 Killed by Eilineselevea the greater multi-hued wyrm at level 35 on the 77th Regrowth 124th year of Ascendancy at 13:56 Killed by Glith the orc fighter at level 35 on the 77th Regrowth 124th year of Ascendancy at 18:34 Killed by Xaneba the slimy ooze at level 35 on the 5th Pyre 124th year of Ascendancy at 15:55 Killed by war hound at level 36 on the 6th Pyre 124th year of Ascendancy at 20:44 Killed by Saloyavena the crimson ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 05:25 Killed by Polobeth the slimy ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 06:02 Killed by war hound at level 36 on the 7th Pyre 124th year of Ascendancy at 07:18 Killed by Ce'Nusethra the slimy ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 16:43 Killed by thought-forged warrior at level 36 on the 7th Pyre 124th year of Ascendancy at 18:21 Killed by Islimithra the poison ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 18:52 Killed by Emerin the poison ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 19:42 Killed by Lisovea the slimy ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 20:41 Killed by Layitta the gelatinous cube at level 36 on the 7th Pyre 124th year of Ascendancy at 21:06 Killed by Mayiwyn the crimson ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 21:30 Killed by Islimithra the poison ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 21:46 Killed by Lisovea the slimy ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 22:49 Killed by Mayiwyn the crimson ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 23:24 Killed by Mayiwyn the crimson ooze at level 36 on the 7th Pyre 124th year of Ascendancy at 23:59 Killed by Jockstrap's Inner Demon at level 36 on the 29th Pyre 124th year of Ascendancy at 08:07 Killed by Jockstrap's Inner Demon at level 36 on the 29th Pyre 124th year of Ascendancy at 09:00 Killed by Pale Drake at level 38 on the 74th Pyre 124th year of Ascendancy at 07:58 Killed by The Shade of Telos at level 39 on the 1st Flare 124th year of Ascendancy at 01:38 Killed by Doomed Shade of Jockstrap at level 42 on the 12nd Dusk 124th year of Ascendancy at 02:26 Killed by Salukira the orc master wyrmic at level 42 on the 23rd Dusk 124th year of Ascendancy at 16:44 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 24th Dusk 124th year of Ascendancy at 17:15 Killed by orc blood mage at level 42 on the 27th Dusk 124th year of Ascendancy at 05:42 Killed by orc blood mage at level 42 on the 27th Dusk 124th year of Ascendancy at 05:53 Killed by orc blood mage at level 43 on the 28th Dusk 124th year of Ascendancy at 13:26 Killed by orc blood mage at level 43 on the 28th Dusk 124th year of Ascendancy at 14:08 Killed by Ce'Nigama the orc cryomancer at level 43 on the 38th Dusk 124th year of Ascendancy at 00:08 Killed by orc high cryomancer at level 43 on the 38th Dusk 124th year of Ascendancy at 00:59 Killed by orc cryomancer at level 43 on the 38th Dusk 124th year of Ascendancy at 01:48 Killed by orc berserker at level 44 on the 50th Dusk 124th year of Ascendancy at 23:46 Killed by Grushnak, Battlemaster of the Pride at level 44 on the 51st Dusk 124th year of Ascendancy at 06:53 Killed by Grushnak, Battlemaster of the Pride at level 44 on the 51st Dusk 124th year of Ascendancy at 08:14 Killed by Germos the Crusher at level 44 on the 51st Dusk 124th year of Ascendancy at 16:55 Killed by Emelalevea the orc cryomancer at level 45 on the 55th Dusk 124th year of Ascendancy at 09:06 Killed by Forgery of Haze (Baksor the daelach) at level 45 on the 56th Dusk 124th year of Ascendancy at 19:58 Killed by orc high pyromancer at level 45 on the 57th Dusk 124th year of Ascendancy at 02:26 Killed by Elandar at level 46 on the 57th Dusk 124th year of Ascendancy at 14:52 Killed by Elandar at level 46 on the 57th Dusk 124th year of Ascendancy at 15:26 Killed by Elandar at level 46 on the 57th Dusk 124th year of Ascendancy at 15:34 Killed by Elandar at level 46 on the 57th Dusk 124th year of Ascendancy at 15:42 Killed by Elandar at level 46 on the 57th Dusk 124th year of Ascendancy at 16:12 Killed by Argoniel at level 46 on the 57th Dusk 124th year of Ascendancy at 16:52 Killed by thaurhereg at level 46 on the 57th Dusk 124th year of Ascendancy at 18:13 Killed by champion of Urh'Rok at level 46 on the 57th Dusk 124th year of Ascendancy at 18:22 Killed by thaurhereg at level 46 on the 57th Dusk 124th year of Ascendancy at 19:34 Killed by thaurhereg at level 46 on the 57th Dusk 124th year of Ascendancy at 21:09 Killed by Argoniel at level 46 on the 57th Dusk 124th year of Ascendancy at 22:52 Killed by Argoniel at level 46 on the 58th Dusk 124th year of Ascendancy at 00:19 Killed by ruin banshee at level 46 on the 58th Dusk 124th year of Ascendancy at 02:31 Killed by Elandar at level 49 on the 58th Dusk 124th year of Ascendancy at 04:15 Killed by champion of Urh'Rok at level 49 on the 58th Dusk 124th year of Ascendancy at 04:53 Killed by champion of Urh'Rok at level 50 on the 58th Dusk 124th year of Ascendancy at 07:55 Killed by Elandar at level 50 on the 58th Dusk 124th year of Ascendancy at 08:27 Killed by Elandar at level 50 on the 59th Dusk 124th year of Ascendancy at 00:17 Killed by Jockstrap at level 50 on the 59th Dusk 124th year of Ascendancy at 00:40 |
Primary Stats
Strength | 144 (base 65) |
Dexterity | 87 (base 60) |
Constitution | 84 (base 65) |
Magic | 37 (base 16) |
Willpower | 37 (base 16) |
Cunning | 57 (base 26) |
Resources
Life | 1817/2173 |
Mana | 489/489 |
Stamina | 339/339 |
Healing Factor | 1.4370078740158 |
Regeneration | 53.162210828413 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 8 |
See Stealth | 35.580577165004 |
See Invisible | 35.580577165004 |
Offense: Mainhand
Damage | 278 |
Accuracy | 73 |
Crit Chance | 61% |
APR | 19 |
Speed | 0.90 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +17% |
Temporal | +21% |
Physical | +39% |
Darkness | +25% |
All | +11% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 91.723073231957 (100%) |
Defense | 49 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 74 |
Spell Save | 52 |
Mental Save | 58 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 45%( 70%) |
All | + 22%( 70%) |
Lightning | + 36%( 70%) |
Light | + 33%( 70%) |
Temporal | + 33%( 70%) |
Darkness | + 54%( 70%) |
Fire | + 41%( 70%) |
Mind | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 14% |
Bleed Resistance | 20% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 707 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 340 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 861% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 731 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
beneficial effect | The thrill of combat improves the target's maximum life by 11%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by Jockstrap. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by skeleton archer. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 954. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed pouch of faeros ash. * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -3% Changes resistances: +5% arcane Maximum encumbrance: +33 Physical save: +10 (+3 eff.) Mental save: +30 (+8 eff.) Pinning immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +20% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +8 Mag Changes resistances: +15% light / +6% mind Changes resistances penetration: +15% all Changes damage: +14% darkness Damage affinity(heal): +5% darkness Reduces incoming crit damage: 17.00% Cut immunity: +20% Confusion immunity: +15% Pinning immunity: +5% Spellpower: +13 (+4 eff.) Light radius: +15 Infravision radius: +5 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 148.10 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 24 power out of 50/50) : Effective talent level: 2.4 Power cost: 24 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 27 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Fatigue: -20% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 62.0 - 93.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +38 cold / +16 darkness When wielded/worn: Accuracy: +17 (+5 eff.) Physical crit. chance: +21.0% Physical power: +21 (+4 eff.) Armour: +4 Changes stats: +12 Dex Changes resistances: +9% lightning / +12% darkness Changes damage: +6% lightning Physical save: +6 (+2 eff.) Massive two-handed mauls. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 (+3 eff.) Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 280.41 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+4 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 9 power out of 15/15) : Effective talent level: 3.6 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+5 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 11 power out of 18/18) : Effective talent level: 4.8 Power cost: 11 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 35.16 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 18 power out of 60/60) : Effective talent level: 2.6 Power cost: 18 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() elemental voratun battleaxe of erosion (59-88.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +17 nature / +20 temporal When wielded/worn: Changes resistances penetration: +14% acid / +20% fire / +21% lightning / +20% cold Massive two-handed battleaxes. |
![]() inquisitor's voratun dagger of massacre (49.5-64.35 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn On weapon crit: * burns latent spell energy Sharp, short and deadly. |
![]() Blood-Edge (46-64.4 power, 7 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 12 power out of 20/20) : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() truestriking voratun longsword of massacre (57-79.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 57.0 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +15 Changes resistances penetration: +15% physical Sharp, long, and deadly. |
![]() plaguebringer's voratun mace (43.5-60.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease Damage (Melee): +20 blight When wielded/worn: Disease immunity: +27% Blunt and deadly. |
![]() dragonbone starstaff of wizardry (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes damage: +30% temporal Talent granted: +1 Command Staff Maximum mana: +82.00 Spellpower: +26 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() orichalcum trident (52-83.2 power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() blazebringer's voratun waraxe of massacre (52-72.8 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +4% One-handed war axes. |
![]() insidious voratun waraxe of amnesia (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +56 insidious poison When wielded/worn: One-handed war axes. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes stats: +2 Str / +5 Dex / +4 Wil Changes resistances: +18% cold Light radius: +3 See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() mindwoven elven-silk robe of lightning (+28%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +28% lightning Changes damage: +19% lightning Mental save: +20 (+5 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() insulating pair of voratun boots of uncanny dodging (9 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +4% Changes resistances: +12% fire / +11% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() spellstreaming voratun gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Mana each turn: +0.40 Spellpower: +11 (+3 eff.) Spell crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() mindcaging voratun helm of ire (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +5 Con Changes resistances: +17% mind Physical save: +14 (+4 eff.) Mental save: +35 (+9 eff.) Confusion immunity: +37% It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() fearforged voratun plate armour of command (15 def, 23 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +15 (+5 eff.) Fatigue: +36% Changes stats: +5 Cun / +8 Con Changes resistances: +13% fire / -14% light / +12% darkness Physical save: +8 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +32 (+8 eff.) A suit of armour made of metal plates. |
![]() fearforged voratun plate armour of thunder (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +25 (+4 eff.) Armour: +16 Defense: +9 (+3 eff.) Fatigue: +36% Changes stats: +8 Str / +9 Mag / +6 Wil / +9 Con Changes resistances: +20% lightning / +12% fire / -16% light / +10% darkness Physical save: +9 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +7 (+2 eff.) Spellpower: +21 (+7 eff.) Spell crit. chance: +6% Mindpower: +23 (+7 eff.) Mental crit. chance: +8% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() void-walker's dwarven lantern of corpselight Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% blight / +10% cold / +12% darkness / +6% temporal Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Light radius: +4 Infravision radius: +5 See invisible: +13 Defense after a teleport: +17 Resist all after a teleport: +12% New effects duration reduction after a teleport: +20% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 9 turns, and deals 39 blight damage or heals 52 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Jockstrap the Ogre Berserker level 28
68th Dusk 123rd year of Ascendancy at 04:17 see stats
By Jockstrap the Ogre Berserker level 32
33rd Haze 123rd year of Ascendancy at 08:17 see stats
By Jockstrap the Ogre Berserker level 32
38th Haze 123rd year of Ascendancy at 11:43 see stats
By Jockstrap the Ogre Berserker level 40
5th Flare 124th year of Ascendancy at 06:48 see stats
By Jockstrap the Ogre Berserker level 31
19th Haze 123rd year of Ascendancy at 14:02 see stats
By Jockstrap the Ogre Berserker level 42
12nd Dusk 124th year of Ascendancy at 03:09 see stats
By Jockstrap the Ogre Berserker level 10
19th Dusk 122nd year of Ascendancy at 22:13 see stats
By Jockstrap the Ogre Berserker level 41
1st Dusk 124th year of Ascendancy at 12:36 see stats
By Jockstrap the Ogre Berserker level 30
14th Haze 123rd year of Ascendancy at 20:00 see stats
By Jockstrap the Ogre Berserker level 16
28th Haze 122nd year of Ascendancy at 07:28 see stats
By Jockstrap the Ogre Berserker level 17
28th Haze 122nd year of Ascendancy at 18:11 see stats
By Jockstrap the Ogre Berserker level 35
34th Regrowth 124th year of Ascendancy at 08:43 see stats
By Jockstrap the Ogre Berserker level 35
46th Regrowth 124th year of Ascendancy at 20:42 see stats
By Jockstrap the Ogre Berserker level 44
52nd Dusk 124th year of Ascendancy at 09:50 see stats
By Jockstrap the Ogre Berserker level 41
1st Dusk 124th year of Ascendancy at 06:39 see stats
By Jockstrap the Ogre Berserker level 21
71st Haze 122nd year of Ascendancy at 00:03 see stats
By Jockstrap the Ogre Berserker level 34
39th Haze 123rd year of Ascendancy at 06:16 see stats
By Jockstrap the Ogre Berserker level 10
11st Dusk 122nd year of Ascendancy at 17:01 see stats
By Jockstrap the Ogre Berserker level 20
57th Haze 122nd year of Ascendancy at 06:12 see stats
By Jockstrap the Ogre Berserker level 30
13rd Haze 123rd year of Ascendancy at 01:15 see stats
By Jockstrap the Ogre Berserker level 40
1st Flare 124th year of Ascendancy at 02:44 see stats
By Jockstrap the Ogre Berserker level 50
58th Dusk 124th year of Ascendancy at 05:19 see stats
By Jockstrap the Ogre Berserker level 35
6th Pyre 124th year of Ascendancy at 12:19 see stats
By Jockstrap the Ogre Berserker level 44
51st Dusk 124th year of Ascendancy at 10:15 see stats
By Jockstrap the Ogre Berserker level 12
52nd Dusk 122nd year of Ascendancy at 07:46 see stats
By Jockstrap the Ogre Berserker level 50
59th Dusk 124th year of Ascendancy at 00:40 see stats
By Jockstrap the Ogre Berserker level 42
27th Dusk 124th year of Ascendancy at 05:38 see stats
By Jockstrap the Ogre Berserker level 23
9th Decay 122nd year of Ascendancy at 02:01 see stats
By Jockstrap the Ogre Berserker level 30
15th Haze 123rd year of Ascendancy at 00:48 see stats
By Jockstrap the Ogre Berserker level 36
7th Pyre 124th year of Ascendancy at 19:16 see stats
By Jockstrap the Ogre Berserker level 50
59th Dusk 124th year of Ascendancy at 00:38 see stats
By Jockstrap the Ogre Berserker level 35
77th Regrowth 124th year of Ascendancy at 13:56 see stats
By Jockstrap the Ogre Berserker level 9
6th Dusk 122nd year of Ascendancy at 08:28 see stats
By Jockstrap the Ogre Berserker level 19
48th Haze 122nd year of Ascendancy at 04:31 see stats
By Jockstrap the Ogre Berserker level 35
33rd Regrowth 124th year of Ascendancy at 17:21 see stats
By Jockstrap the Ogre Berserker level 35
19th Regrowth 124th year of Ascendancy at 17:36 see stats
By Jockstrap the Ogre Berserker level 26
4th Pyre 123rd year of Ascendancy at 15:41 see stats
By Jockstrap the Ogre Berserker level 15
7th Haze 122nd year of Ascendancy at 00:14 see stats
By Jockstrap the Ogre Berserker level 27
65th Dusk 123rd year of Ascendancy at 03:46 see stats
Log
Deep Wound from Jockstrap hits Elandar for 41 physical damage.
Bleeding from Jockstrap hits Elandar for 18 physical damage.
Elandar misses Jockstrap.
Talent Infusion: Regeneration is ready to use.
Talent Execution is ready to use.
Jockstrap performs a melee critical strike against Elandar!
Jockstrap hits Elandar for 758 physical, 30 cold, 16 darkness, 38 physical (844 total damage).
Elandar misses Jockstrap.
Bleeding from Jockstrap hits Elandar for 18 physical damage.
Deep Wound from Jockstrap hits Elandar for 41 physical damage.
Jockstrap performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Jockstrap hits Elandar for 858 physical damage.
Jockstrap killed Elandar!
Berserker Rage's rage subsides!
Saving done.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Jockstrap deactivates Berserker Rage.
Jockstrap no longer revels in blood quite so much.
Jockstrap deactivates Daunting Presence.