










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Paradox Mage |
| Level / Exp | 37 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Neritira the dragon turtle at level 37 on the 10th Loss 124th year of Ascendancy at 08:31 / 1 |
Primary Stats
| Strength | 24 (base 11) |
| Dexterity | 25 (base 11) |
| Constitution | 28 (base 17) |
| Magic | 77 (base 60) |
| Willpower | 64 (base 50) |
| Cunning | 53 (base 31) |
Resources
| Life | -40/968 |
| Paradox | 542 |
| Steam | 100/100 |
| Healing Factor | 1.1456298990388 |
| Regeneration | 7.1601868689928 |
Speed
| Mental | +16.477340650459% |
| Attack | +16.477340650459% |
| Movement | +10.000000000004% |
| Spell | +16.477340650459% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 23 |
| Crit Chance | 20% |
| APR | 5 |
| Speed | 0.86 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 56% |
| Speed | 0.85853608471448 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 16% |
| Speed | 0.85853608471448 |
Offense: Damage Bonus
| Temporal | +42% |
| Darkness | +39% |
| Light | +18% |
| All | +9% |
Offense: Damage Penetration
| Temporal | +10% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 18 (74.823135475018%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 41 |
| Mental Save | 37 |
Defense: Resistances
| Blight | + 30%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 50%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 51%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 40%( 70%) |
| Fire | + 42%( 70%) |
| Physical | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Pinning Resistance | 28% |
| Knockback Resistance | 27% |
| Disarm Resistance | 32% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 134% efficiency and cooldown mod of 81%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Flux | 1.49 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 16%. 1 Time Dilation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | stealthy pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +4 Str +5 Dex +3 Con +7 Lck ----- def ----- Armour +3 Stealth +7 Rush: Puts all charms on 22 cooldown Level 4.5 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed dwarven-steel helm of the depths (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str +8 Cun ----- def ----- Armour +4 Fatigue +4% Resists +10% cold Mind.save +12 (+5 eff.) ---------- misc Breathe water Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 76.9 Physical damage. If the attack hits, the target is confused (32% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Blackqueen the dragonbone wand of shielding [power 440] (14/17 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +5% darkness Melee Ret 2 arcane On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +5% arcane +9% darkness Create a shield absorbing up to 440 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's steel ring of sensing0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +26% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
| On fingers | gold ring 'Alelatharand'0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +5 (+3 eff.) ----- def ----- Resists +3% blight +9% temporal +5% arcane Max.HP +23.00 HP.reg +4.00 Disarm- +32% Pinning- +28% Stun/Frz- +22% Knockbk- +27% Rings make your fingers look great! |
| Around waist | reinforced hardened leather belt of magery 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +7 Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Proj.slow +20% A belt that goes around your waist. |
| In main hand | blighted elven-wood starstaff of might (129% power, 5 apr, temporal element) 5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * shock your foe dealing 23 damage and draining some of their resources While equipped: dps ---------- Spell.crit +20% Spell.pwr +16 (+4 eff.) Dmg.mod +25% temporal ---------- misc Vim/s.crit +2.00 Max.vim +14.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | stargazer's elven-silk robe of power (0 def, 4 armour) 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +23 (+6 eff.) Dmg.mod +5% darkness +9% light +9% all ----- def ----- Armour +4 Hardiness +20% Fatigue +2% Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Betheseda' (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +6% Mind.pwr +15 (+5 eff.) Dmg.mod +17% darkness Res.pen +5% darkness ----- def ----- Defense +2 (+0 eff.) Resists +20% fire +16% darkness +20% light Stealth +9 ---------- misc Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet of mastery (0.19 Chronomancy / Flux)0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Masteries +0.19 Chronomancy/Flux Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; acid, physical, arcane, nature, mind, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (86% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 5 arcane, 3 nature, 5 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 7; phase 17; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (86% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 104; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 48; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 351; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 351 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 242; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Nimbusslicer0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str +2 Mag +1 Cun +8 Con dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Crit.dmg- 15.00% Phys.save +15 (+7 eff.) Spell.save +14 (+5 eff.) Mind.save +16 (+6 eff.) Amulets make your neck look great! |
Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+4 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Liseba the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag +12 Wil +2 Con ----- def ----- Resists +15% temporal Mind.save +8 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Zerintir0.1 T3 ring jewelry [Rare] Master While equipped: Stats +10 Str +5 Dex ----- def ----- Armour +14 Resists +3% physical Spell.save +9 (+3 eff.) Disarm- +20% Rings make your fingers look great! |
Blastwasp (114% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 acid On Hit.r1 +12 lightning On Crit.r2 +20 acid On Crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+4 eff.) Dmg.mod +18% acid Res.pen +10% lightning +10% nature On Hit (Melee): * 20% chance to reduce armor by 38% Sharp, long, and deadly. |
Blazestar (113% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 113% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +14 lightning +19 cold While equipped: dps ---------- Mov.spd +27% Dmg.mod +30% lightning +18% light Res.pen +36% lightning +13% cold +20% nature ----- def ----- Resists +9% light +9% lightning Sharp, long, and deadly. |
Salitira (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +14.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Resists +9% nature +3% temporal Crit.dmg- 15.00% Spell.save +9 (+3 eff.) Mind.save +6 (+3 eff.) Disease- +20% Confus- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short yew starstaff of the prodigy (120% power, 4 apr, physical element)5.0 T3 staff 1H weapon [Ego+] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Mag +11 Wil +9 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) S.pwr/crit +7 Dmg.mod +20% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced steel steamsaw (108% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego+] Nature/Steamtech Power 108% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +21 Uses 1.0 Steam While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +5 Cun +5 Con ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw of enduring (110% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego+] Nature/Steamtech Power 110% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +20 Uses 1.0 Steam While equipped: Stats +7 Con +6 Wil ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Max.HP +16.00 ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dreamer's cashmere robe of corrosion (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +15% acid ----- def ----- Resists +22% acid +13% darkness +11% mind +11% all Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +22 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
brawler's dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Str +4 Dex +7 Cun dps ---------- Acc +9 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness Phys.save +7 (+3 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 3.5 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Amunarikor the Flashmonster (30 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +30 (+10 eff.) Fatigue +4% Resists +15% lightning +1% physical +15% light +14% darkness Mind.save +9 (+4 eff.) Poison- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sunfurnace the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +0 Cun +6 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +24% light ----- def ----- Armour +3 Fatigue +3% Resists +18% acid Crit.dmg- 15.00% Mind.save +0 (+0 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A hat made of leather. Very stylish. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
69 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
42 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
39 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glarepython the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% light Res.pen +20% mind +25% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
40 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
48 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful frost salve [power 15] powerful frost salve [power 15]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (15% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 208] powerful healing salve [power 208]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 208 Puts Talent Medical Injector on 13 cooldown Medical salve. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
42 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Insane (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 12
30th Retaking 124th year of Ascendancy at 04:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 33
32nd Pain 124th year of Ascendancy at 03:04 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 33
31st Pain 124th year of Ascendancy at 19:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 10
18th Retaking 124th year of Ascendancy at 02:02 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 20
13rd Revenge 124th year of Ascendancy at 03:57 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 30
2nd Pain 124th year of Ascendancy at 15:30 see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty)
Freed the remnants of the Prides from the Internment Camp.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 36
38th Pain 124th year of Ascendancy at 01:31 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 34
36th Pain 124th year of Ascendancy at 09:25 see stats
This will make a big Omelette! (Insane (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 25
30th Revenge 124th year of Ascendancy at 11:19 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 34
32nd Pain 124th year of Ascendancy at 17:17 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By The Yeti That Is Not Yeti the Kruk Yeti Paradox Mage level 17
9th Revenge 124th year of Ascendancy at 10:40 see stats
Log
The Yeti That Is Not Yeti converts damage to paradox!
Neritira the dragon turtle hits The Yeti That Is Not Yeti for (41 dissipated), (29 converted), 68 physical, (3 dissipated), (2 converted), 5 lightning, (2 dissipated), (2 converted), 4 cold (76 total damage).
Melee retaliation hits Neritira the dragon turtle for (1 flat reduction), 0 arcane (0 total damage).
Emyba the whitehoof invoker uses Noggin Knocker.
The Yeti That Is Not Yeti converts damage to paradox!
Whitehoof hailstorm hits The Yeti That Is Not Yeti for (0 dissipated), (0 converted), 1 physical (1 total damage).
Melee retaliation hits Whitehoof hailstorm for (1 flat reduction), 0 arcane (0 total damage).
The Yeti That Is Not Yeti resists the stunning shot!
The Yeti That Is Not Yeti resists the stunning shot!
Emyba the whitehoof invoker's Noggin Knocker performs a ranged critical strike against The Yeti That Is Not Yeti!
The Yeti That Is Not Yeti resists the stunning shot!
Vorawe the whitehoof ghoul uses Sunder Armour.
Vorawe the whitehoof ghoul misses The Yeti That Is Not Yeti.
The Yeti That Is Not Yeti converts damage to paradox!
Emyba the whitehoof invoker's Noggin Knocker hits The Yeti That Is Not Yeti for (21 dissipated), (15 converted), 35 physical, (3 dissipated), (2 converted), 4 blight (39 total damage).
Emyba the whitehoof invoker's Noggin Knocker hits The Yeti That Is Not Yeti for (21 dissipated), (14 converted), 34 physical, (3 dissipated), (2 converted), 4 blight (38 total damage).
Emyba the whitehoof invoker's Noggin Knocker hits The Yeti That Is Not Yeti for (28 dissipated), (20 converted), 46 physical, (3 dissipated), (2 converted), 4 blight, (9 dissipated), (6 converted), 15 lightning, (6 dissipated), (4 converted), 9 cold (75 total damage).
You are unable to move!
The Yeti That Is Not Yeti hits Arynne the giant eel for 3 temporal, 2 darkness (5 total damage).
The Yeti That Is Not Yeti converts damage to paradox!
Arynne the giant eel hits The Yeti That Is Not Yeti for (37 dissipated), (26 converted), 60 physical (60 total damage).
Melee retaliation hits Arynne the giant eel for 1 arcane damage.
The Yeti That Is Not Yeti is no longer being stalked by Arynne the giant eel.
The Yeti That Is Not Yeti converts damage to paradox!
Neritira the dragon turtle hits The Yeti That Is Not Yeti for (41 dissipated), (29 converted), 68 physical (68 total damage).
Melee retaliation hits Neritira the dragon turtle for (1 flat reduction), 0 arcane (0 total damage).
Vorawe the whitehoof ghoul's sanctity area effect hits Adibrenor the electric eel for (19 flat reduction), 23 light (23 total damage).
Vorawe the whitehoof ghoul's sanctity area effect hits Neritira the dragon turtle for (25 flat reduction), 13 light (13 total damage).
The Yeti That Is Not Yeti the level 37 kruk yeti paradox mage was mauled to death by Neritira the dragon turtle on level 3 of Krimbul Territory.












































































































