
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 40 / 69% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 60 (base 60) |
| Dexterity | 10 (base 10) |
| Constitution | 58 (base 58) |
| Magic | 51 (base 40) |
| Willpower | 14 (base 10) |
| Cunning | 22 (base 11) |
Resources
| Life | 1234/1234 |
| Stamina | 227/227 |
| Vim | 190/250 |
| Healing Factor | 1.4657894736842 |
| Regeneration | 6.9882201734271 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 40 |
| Crit Chance | 23% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Light | +6% |
| Cold | +8% |
| Fire | +10% |
| Acid | +7% |
Offense: Damage Penetration
| Fire | +10% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 42.825643520745 (73.452380952381%) |
| Defense | 20 |
| Ranged Defense | 21 |
| Fatigue | 21 |
| Physical Save | 41 |
| Spell Save | 47 |
| Mental Save | 29 |
Defense: Resistances
| Darkness | + 29%( 70%) |
| Light | + 20%( 70%) |
| Cold | + 36%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 20%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Class Talents
| Corruption / Torture | 1.64 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Corruption / Fearfire | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.54 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Corruption / Demonic strength | 1.50 |
| 4/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Horrifying Blows |
| talent | Abyssal Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm of precognition (8 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +5 Defense: +8 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 14% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of kinetic psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | pixie's voratun ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to blind Damage (Melee): 47 light Effects on ranged hit: * 25% chance to blind Damage (Ranged): 47 light Changes stats: +5 Cun / +6 Mag Spellpower: +13 (+4 eff.) Rings can have magical properties. |
| On fingers | voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +1.10 Maximum life: +68.00 Healing mod.: +15% Rings can have magical properties. |
| Around waist | insulating rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Maximum life: +30.00 A belt that goes around your waist. |
| In main hand | Splendourmoon (64.5-103.2 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +23 cold Burst (radius 1) on hit: +23 fire When wielded/worn: Changes stats: +3 Wil Critical mult.: +10.00% Mental save: +20 (+10 eff.) Maximum hate: +2.00 Massive two-handed swords. |
| On hands | steady iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Physical save: +5 (+1 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +21% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Prismransom the stralite mail armour (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 light Changes stats: +1 Wil Changes resistances: +6% physical / +16% darkness / +17% blight / +19% cold / +6% light Changes resistances penetration: +5% light / +10% fire Changes damage: +6% light / +3% fire Physical save: +11 (+3 eff.) Light radius: +2 A suit of armour made of mail. |
| Cloak | enveloping linen cloak of battle (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +6 (+3 eff.) Fatigue: -2% Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage's stralite amulet of perfection (0.34 Corruption / Torture,0.34 Corruption / Heart of Fire)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +7% acid / +7% fire / +8% cold / +7% lightning Talent masteries: +0.34 Corruption / Torture +0.34 Corruption / Heart of Fire Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Inventory
Newly picked upacid wave rune (263 acid damage; disarm 5 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 263.22 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 22 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +5 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
caustic stralite battleaxe (44-66 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 24% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +16% acid Life regen: +2.00 Massive two-handed battleaxes. |
searing iron plate armour of delving (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage (Melee): 11 acid / 10 fire Damage when hit (Melee): 9 acid / 10 fire Changes stats: +5 Str Changes resistances: +13% acid / +5% physical / +12% darkness / +14% fire Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Miia the Cornac Doombringer level 18
75th Pyre 122nd year of Ascendancy at 23:58 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Miia the Cornac Doombringer level 33
78th Pyre 122nd year of Ascendancy at 19:45 see stats
Level 10 (Roguelike)
Got a character to level 10.By Miia the Cornac Doombringer level 10
75th Pyre 122nd year of Ascendancy at 03:23 see stats
Level 20 (Roguelike)
Got a character to level 20.By Miia the Cornac Doombringer level 20
76th Pyre 122nd year of Ascendancy at 08:05 see stats
Level 30 (Roguelike)
Got a character to level 30.By Miia the Cornac Doombringer level 30
77th Pyre 122nd year of Ascendancy at 23:18 see stats
Level 40 (Roguelike)
Got a character to level 40.By Miia the Cornac Doombringer level 40
1st Mirth 122nd year of Ascendancy at 01:21 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Miia the Cornac Doombringer level 40
1st Mirth 122nd year of Ascendancy at 01:59 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Miia the Cornac Doombringer level 39
79th Pyre 122nd year of Ascendancy at 22:30 see stats
Log
Miia hits Rej Arkatis for 111 physical, 23 cold, 35 light, 24 fire, 17 fire (210 total damage).
Rej Arkatis regains the will to fight.
Miia receives 5 healing from Devouring flames from Miia.
Burning from Miia hits Rej Arkatis for 16 fire damage.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Miia's weapon surges with fire!
Miia's weapon glows with critical power!
Miia hits Rej Arkatis for 149 physical, 23 cold (172 total damage).
Miia killed Rej Arkatis!
Talent Draining Assault is ready to use.
Talent Burning Sacrifice is ready to use.
Talent Mass Hysteria is ready to use.
Miia's weapon stops glowing.
Miia's is no longer blazing.
Talent Voracious Blade is ready to use.
Talent Destroyer is ready to use.
Talent Obliterating Smash is ready to use.
Talent Hope Wanes is ready to use.
Miia deactivates Abyssal Shield.
Miia deactivates Horrifying Blows.







































































