Dark the level 7 Orc Anorithil by Dragtanker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassAnorithil
Level / Exp7 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution11 (base 10)
Magic29 (base 30)
Willpower11 (base 10)
Cunning23 (base 20)

Resources

Life234/234
Positive46/48
Negative15/48
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement+23.385477744267%
Spell+3.6961338797528%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage12
Accuracy6
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance10%
Speed0.9643561072003

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+20%
Cold+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense13
Ranged Defense13
Fatigue1
Physical Save8
Spell Save14
Mental Save21

Defense: Resistances

Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
3/5
1/5
0/5
0/5
Celestial / Star fury1.30
5/5
1/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
3/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active

Equipment

Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Bathe in Light is ready to use.
Dark casts Bathe in Light.

A shield forms around Dark.

Dark receives 14 healing from Dark's healing light area effect.
Dark receives 14 healing from Dark's healing light area effect.
Dark receives 14 healing from Dark's healing light area effect.
The shield around Dark crumbles.

There is a ladder to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You gain 0.10 gold from the melting of
quiver of elm arrows (19/19, 12-16.8 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.57 gold from the melting of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (15.5-24.8 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron dagger of massacre (15-19.5 power, 5 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel battleaxe (21.5-32.25 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron battleaxe (14-21 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Headlamp.
You gain 2.00 gold from the melting of
steam generator implant of the warrior (steam 5).
There is a ladder to the previous level here (press '' or right click to use).
Dark deactivates Chant of Fortitude.

Dark deactivates Hymn of Shadows.