Yurno the level 8 Yeek Summoner by Dragtanker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 42%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic12 (base 10)
Willpower37 (base 28)
Cunning30 (base 21)

Resources

Life173/173
Equilibrium0
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Mainhand

Damage7
Accuracy25
Crit Chance13%
APR15
Speed1.00

Offense: Offhand

Damage6
Accuracy25
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower31
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense12
Ranged Defense15
Fatigue0
Physical Save5
Spell Save17
Mental Save27

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Race / Yeek1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
Light source
On head
On hands
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
You are yanked out of this place!

Ran for 38 turns (stop reason: dialog is displayed).


Yurno wears:
pair of rough leather boots of uncanny dodging (2 def, 1 armour).

You gain 2.45 gold from the transmogrification of
manaburning quiver of elm arrows (12/12, 12.5-17.5 power, 5 apr).
You gain 1.57 gold from the transmogrification of
spiked iron plate armour of lightning resistance (3 def, 7 armour).
You gain 2.73 gold from the transmogrification of
potent elm vilestaff of warding (13-15.6 power, 2 apr, fire element).
You gain 1.45 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, acid element).
You gain 1.06 gold from the transmogrification of
arcing iron greatsword (17.5-28 power, 1 apr).
You gain 2.33 gold from the transmogrification of
warrior's copper amulet of cunning (+2).
You gain 0.46 gold from the transmogrification of
insulating copper amulet.
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Tunnel to Maj'Eyal here (press '' or right click to use).

You don't see how to get there...

You don't see how to get there...

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.