












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Show Second Weapon Set 1.7.0Modifies the equipment/inventory dialog to optionally include equipment frames for the second weapon set, controlled by game option "UI | Show second weapon set in equipment dialog". Equipment can be wielded directly to the second weapon set by dragging it from the inventory list. Also optionally lists wielded equipment in the second weapon set in the "Equipment" section of the character's online character sheet, controlled by game option "Online | Show second weapon set in character sheet". Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 50 / 407% |
| Size | small |
| Lifes / Deaths | Killed by dreaming horror at level 27 on the 30th Haze 122nd year of Ascendancy at 22:50 / 1 |
Primary Stats
| Strength | 10 (base 9) |
| Dexterity | 48 (base 32) |
| Constitution | 63 (base 60) |
| Magic | 93 (base 66) |
| Willpower | 47 (base 16) |
| Cunning | 80 (base 64) |
Resources
| Life | 628/894 |
| Mana | 523/523 |
| Soul | 13/14 |
| Healing Factor | 1.244619213451 |
| Regeneration | 0.31115480336275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 58.292576378924 |
| See Invisible | 58.292576378924 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 48 |
| Crit Chance | 25% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +63% |
| Acid | +32% |
| Nature | +22% |
| Temporal | +24% |
| Blight | +32% |
| Cold | +78% |
| Fire | +24% |
| All | +12% |
Offense: Damage Penetration
| Cold | +76% |
| Darkness | +56% |
| Mind | +18% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 118.29246588907 (100%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 60 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 60%( 70%) |
| All | + 35%( 70%) |
| Lightning | + 47%( 70%) |
| Physical | + 53%( 70%) |
| Temporal | + 59%( 70%) |
| Darkness | + 56%( 70%) |
| Mind | + 42%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Pinning Resistance | 49% |
| Bleed Resistance | 20% |
| Confusion Resistance | 100% |
| Stun Resistance | 30% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 639% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 368 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Master of bones | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master necromancer | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Necrosis | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Reaping |
| talent | Eternal Night |
| talent | Utterly Destroyed |
| talent | Grim Shadow |
| talent | Chant of Fortress |
| talent | Erupting Shadows |
| talent | Defensive Posture |
| talent | Aura of Undeath |
| talent | Hiemal Shield |
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
| detrimental effect | The target had breathed in noxious sleep-induced fumes and is losing 110 life per turn. Death in a Dream |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Cyrenn the wolf. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Myrkul. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1458. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed snow giant kidney. * You've found the needed faerlhing fang. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of faeros ash. * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | alchemist's lamp 'Hellsblast'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +12% fire Ignore resists +8% all Ignore Armor +11 defense ------ Armor +8 Resistance +6% mind +12% temporal Unlife -60.00 life Cut Resist +20% other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Emelitta the Demonvile (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Dex offense ------ Spell Crit +4% Critical power +10.00% Spellpower +30 (+7 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 23% defense ------ Armor +3 Fatigue +3% other ------- Max vim +30.00 A cap made of leather. |
| Tool | Aerema [power 245] (11 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +8 Dex offense ------ Accuracy +15 (+5 eff.) Ignore Armor +6 defense ------ Resistance +5% arcane Crit Resistance 15.00% Mind save +15 (+4 eff.) Pinning Resist +20% Fire a magical bolt dealing 436 cold damage Puts all charms on 11 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Xanalravena0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Mag +6 Wil +3 Con offense ------ Spellpower +8 (+2 eff.) Spellpower/crit +8 Damage +12% temporal Accuracy +12 (+4 eff.) defense ------ Spell save +14 (+3 eff.) other ------- Max mana +60.00 Max stamina +15.00 Rings make your fingers look great! |
| On fingers | Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around waist | Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 332, based on Magic) for 10 turns. Uses 15 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Staff of Bones (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 150% Mag Damage Cold Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +20% Spellpower +5 (+1 eff.) Damage +20% acid +20% cold +20% darkness +20% blight other ------- Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
| On hands | Ruthless Grip (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Effective talent level: 4.5 Power cost 15 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 22.96 mind and 33.44 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 23% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 22. Terrified: Deals 5.04 mind and 7.34 darkness damage per turn and increases cooldowns by 36%. Haunted: Causes the target to suffer 8.91 mind and 12.98 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+5 eff.) Mind save +15 (+4 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | Lightransom (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Critical power +18.00% Accuracy +11 (+4 eff.) Ignore Armor +8 When Hit 8 light defense ------ Defense +2 (+1 eff.) Resistance +9% lightning +15% mind +12% nature Spell save +6 (+1 eff.) Stealth +8 Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Blizzardjustice'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +12 (+4 eff.) Ignore resists +10% mind +20% cold defense ------ Resistance +6% acid +26% temporal +9% cold +13% physical Mind save +12 (+3 eff.) Confus Resist +21% Pinning Resist +28% Knockbk Resist +36% other ------- Stamina/turn +0.90 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, fire, cold, acid)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 3 fire, 5 cold, 5 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the psychic (range 5; phase 17; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 14%; move 31%; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 14% all resistance, you move 31% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 27; resist 32%; move 44%; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 44% faster, and you are invisible (power 27). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save -7 (-1 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 26 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (175). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Torekan the Voidflash =15 pierce=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +3% darkness +6% cold Ignore resists +15% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 44 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 37 out of 80/80. Range melee/personal Cooldown: 37 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Exiler =10% phys=0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 159.38 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Frostwinnow the voratun ring =20 con=0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Cun +20 Con offense ------ Mind Crit +3% Physical Power +10 (+5 eff.) Damage +3% arcane When Hit 2 mind defense ------ Resistance +6% cold Physical save +20 (+7 eff.) Life +38.00 Disarm Resist +38% Pinning Resist +38% Knockbk Resist +40% other ------- Max psi +20.00 Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 25.38 cold and 15.96 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 44 power out of 60/60 This azure ring seems to be always moist to the touch. |
gold ring 'Galereeve' =resists=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +7 (+1 eff.) Damage +12% lightning When Hit 4 lightning defense ------ Fatigue -6% Resistance +19% acid +17% fire +21% lightning +10% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Encumbrance +23 Rings make your fingers look great! |
mule's gold ring of the mountain (+15%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +15% physical defense ------ Fatigue -7% Resistance +15% physical other ------- Encumbrance +29 Rings make your fingers look great! |
truestriking voratun battleaxe (169% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 169% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +21 (+7 eff.) Ignore Armor +14 Massive two-handed battleaxes. |
voratun battleaxe of amnesia (169% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 169% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Glitterslicer the stralite greatsword (160% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Weapon Damage 160% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Str +4 Dex +3 Con offense ------ Physical Crit +19.0% Physical Power +19 (+9 eff.) Damage +9% light defense ------ Resistance +12% blight +15% cold +15% light Massive two-handed swords. |
truestriking stralite greatsword of vileness (159% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 159% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +14 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 33 While equipped: offense ------ Ignore resists +14% physical Accuracy +19 (+6 eff.) Ignore Armor +13 Massive two-handed swords. |
mighty elven-wood longbow of cold4.0 Encumbrance T4 longbow 2H weapon [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +15 cold While equipped: Stats +8 Str offense ------ Physical Power +15 (+7 eff.) Damage +20% cold Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 44 [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 113 temporal damage and slows enemies in radius 6 of the target by 123% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 5.5 Power cost 8 out of 10/10. Range 9 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 102% damage. Then teleport next to a second random enemy, attacking for 102% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Spellblade (161% power, 0 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 28 [Unique] Arcane Weapon Damage 161% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +8 Mag offense ------ Spell Crit +9% Spellpower +25 (+6 eff.) Damage +30% lightning +30% fire +30% arcane other ------- Light +1 On Spell Hit: 12% Lightning level 5 On Spell Hit: 12% Flame level 5 On Spell Hit: 12% Manathrust level 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
dwarven-steel longsword of projection (127% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego+] Psionic Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
stormbringer's hardened leather sling4.0 Encumbrance T3 sling 1H weapon [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-crit, radius 2 +15 lightning +15 cold While equipped: offense ------ Move Speed +32% Ignore resists +16% lightning +13% cold Slings are used to hurl stones or metal shots at your foes. |
Glorerin the Sparkvein (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +20 lightning +14 fire +20 mind On Hit: * 20% chance to reduce armor by 43% While equipped: offense ------ Damage +27% acid Ignore resists +25% acid defense ------ Mind save +15 (+4 eff.) other ------- Max psi +40.00 One-handed war axes. |
dwarven-steel waraxe 'Windbringer' (140% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Weapon Damage 140% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +12 mind While equipped: Stats +5 Cun +6 Wil offense ------ Critical power +20.20% Damage +6% nature defense ------ Resistance +6% fire other ------- Psi when Hit +0.12 Max hate +6.00 One-handed war axes. |
Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+5 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =20 phys=2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+5 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+3 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 2.5 Power cost 37 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Shiverdeath the pair of rough leather boots (0 def, 1 armour) =15 pierce=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% cold Ignore resists +15% cold defense ------ Armor +1 Fatigue -4% Resistance +12% cold Physical save +5 (+2 eff.) other ------- Encumbrance +21 A pair of boots made of leather. |
Winterrupture (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +3 Cun +6 Con offense ------ Spellpower +11 (+2 eff.) Mindpower +8 (+3 eff.) Ignore resists +9% physical defense ------ Armor +5 Fatigue +4% Resistance +18% acid +9% cold Mind save +12 (+3 eff.) other ------- Spell cooldown 10% Blindside: Puts all charms on 19 turn cooldown Effective talent level: 2.5 Power cost 19 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel helm 'Torchmark' (10 def, 4 armour) =10 str 10 dex=3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +10 Str +10 Dex +3 Cun offense ------ Damage +6% physical Ignore Armor +7 defense ------ Armor +4 Defense +10 (+3 eff.) Fatigue +4% Resistance +1% physical +12% fire Physical save +3 (+1 eff.) other ------- Max stamina +10.00 Skullcracker: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 26.7 Physical damage. If the attack hits, the target is confused (38% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Xereta' (0 def, 4 armour) =waterbreathing=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Dex offense ------ Damage +3% temporal Ignore Armor +6 defense ------ Armor +4 Fatigue +4% Resistance +6% lightning +13% temporal +8% cold Mind save +9 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable voratun mail armour of Eyal (5 def, 21 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: defense ------ Armor +21 Defense +5 (+2 eff.) Fatigue +12% Life +65.00 Life Regen +7.00 Healmod +15% A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +3 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +24% blight +19% darkness other ------- Light +2 A suit of armour made of mail. |
rejuvenating voratun mail armour of command (16 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Psionic While equipped: Stats +5 Cun defense ------ Armor +17 Defense +16 (+4 eff.) Fatigue +12% Mind save +18 (+5 eff.) Life Regen +6.60 other ------- Stamina/turn +0.60 A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 15 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: defense ------ Armor +15 Defense +5 (+2 eff.) Fatigue +5% Physical save +15 (+5 eff.) A suit of armour made of mail. |
Gleamwing (0 def, 8 armour, 146 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +30% acid Ignore resists +25% lightning +25% acid defense ------ Armor +8 Fatigue +8% Resistance +12% light +25% cold other ------- Talents +1 Block Handheld deflection devices. |
Hathotir the stralite shield (0 def, 8 armour, 135.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Wil defense ------ Armor +8 Fatigue +8% Resistance +6% acid +18% fire +9% cold +18% physical Windwall +51 Mind save +9 (+3 eff.) Slow Projectiles +34% Life +80.00 Healmod +20% Poison Resist +20% other ------- Infravision +3 Talents +1 Block Handheld deflection devices. |
Obsidianoracle (0 def, 8 armour, 140 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +3 Dex offense ------ Ignore resists +15% darkness +15% arcane When Hit 10 cold defense ------ Armor +8 Fatigue +8% Resistance +18% blight +17% nature +15% darkness Crit Resistance 15.00% other ------- Talents +1 Block Handheld deflection devices. |
corrosive stralite shield of mind resistance (+17%) (0 def, 8 armour, 148 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con offense ------ When Hit: * 17% chance to reduce armor by 43% defense ------ Armor +8 Fatigue +8% Resistance +17% acid +16% mind other ------- Talents +1 Block Handheld deflection devices. |
windwalling voratun shield (0 def, 10 armour, 196 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil defense ------ Armor +10 Fatigue +8% Resistance +18% physical Windwall +90 Slow Projectiles +30% other ------- Talents +1 Block Handheld deflection devices. |
Unlightraider of the Blightspawn (dig speed 8 turns) =dig, 25 pierce=3.0 Encumbrance T1 digger tool [Random Unique] Master/Psionic While equipped: Stats -3 Cun +4 Str offense ------ Damage +6% mind +7% fire Ignore resists +20% nature +25% cold On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +6% darkness +6% fire Mind save +6 (+2 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Magmarot1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +6.0% Mind Crit +7% Critical power +14.00% Physical Power +9 (+4 eff.) Mindpower +8 (+3 eff.) Damage +9% blight Ignore resists +25% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 defense ------ Mind save +11 (+3 eff.) other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed -16% Combat Speed +12% Spell Speed +12% Mind Speed +12% Damage +10% all +15% temporal defense ------ Resistance -12% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 697.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Earabar (22/22, 166% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Nature/Disrupt Weapon Damage 166% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 22 On-ranged-hit +18 nature On-Hit, radius 1 +20 mind On Hit: * 55% chance to slow global speed by 55% * 20% chance to reduce all saves and defense by 28 Shots are used with slings to pummel your foes to death. |
Poxstreaker the pouch of dwarven-steel shots (19/19, 139% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 On-ranged-hit +26 blight +20 mind On-Hit, radius 1 +20 darkness On-crit, radius 2 +20 nature On Hit: 20% Epidemic level 3 On Hit: * 20% chance to reduce all saves and defense by 28 * 34% chance to reduce strength, dexterity, and constitution by 33 Shots are used with slings to pummel your foes to death. |
extending dwarven-steel torque of psionic shield [power 79] (19 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 19 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Myrkul the Yeek Necromancer level 34
44th Haze 122nd year of Ascendancy at 08:32 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Myrkul the Yeek Necromancer level 37
3rd Decay 122nd year of Ascendancy at 05:52 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Myrkul the Yeek Necromancer level 33
41st Haze 122nd year of Ascendancy at 20:19 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Myrkul the Yeek Necromancer level 40
13rd Regrowth 123rd year of Ascendancy at 02:26 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Myrkul the Yeek Necromancer level 46
31st Regrowth 123rd year of Ascendancy at 14:32 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Myrkul the Yeek Necromancer level 44
26th Regrowth 123rd year of Ascendancy at 18:01 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Myrkul the Yeek Necromancer level 14
9th Dusk 122nd year of Ascendancy at 10:57 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Myrkul the Yeek Necromancer level 43
22nd Regrowth 123rd year of Ascendancy at 09:40 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Myrkul the Yeek Necromancer level 35
54th Haze 122nd year of Ascendancy at 06:15 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Myrkul the Yeek Necromancer level 50
40th Pyre 123rd year of Ascendancy at 12:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Myrkul the Yeek Necromancer level 26
29th Haze 122nd year of Ascendancy at 11:53 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Myrkul the Yeek Necromancer level 50
42nd Pyre 123rd year of Ascendancy at 10:58 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Myrkul the Yeek Necromancer level 50
75th Regrowth 123rd year of Ascendancy at 05:45 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Myrkul the Yeek Necromancer level 36
56th Haze 122nd year of Ascendancy at 10:35 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Myrkul the Yeek Necromancer level 40
5th Regrowth 123rd year of Ascendancy at 14:39 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Myrkul the Yeek Necromancer level 10
9th Mirth 122nd year of Ascendancy at 14:51 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Myrkul the Yeek Necromancer level 20
75th Dusk 122nd year of Ascendancy at 01:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Myrkul the Yeek Necromancer level 30
35th Haze 122nd year of Ascendancy at 15:14 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Myrkul the Yeek Necromancer level 40
2nd Regrowth 123rd year of Ascendancy at 21:54 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Myrkul the Yeek Necromancer level 50
74th Regrowth 123rd year of Ascendancy at 11:22 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Myrkul the Yeek Necromancer level 19
64th Dusk 122nd year of Ascendancy at 14:32 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Myrkul the Yeek Necromancer level 36
64th Haze 122nd year of Ascendancy at 22:00 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Myrkul the Yeek Necromancer level 17
61st Dusk 122nd year of Ascendancy at 21:08 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Myrkul the Yeek Necromancer level 43
23rd Regrowth 123rd year of Ascendancy at 00:37 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Myrkul the Yeek Necromancer level 9
9th Mirth 122nd year of Ascendancy at 14:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Myrkul the Yeek Necromancer level 13
2nd Summertide 122nd year of Ascendancy at 18:05 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Myrkul the Yeek Necromancer level 37
3rd Decay 122nd year of Ascendancy at 05:52 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Myrkul the Yeek Necromancer level 50
41st Pyre 123rd year of Ascendancy at 02:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Myrkul the Yeek Necromancer level 36
59th Haze 122nd year of Ascendancy at 06:18 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Myrkul the Yeek Necromancer level 34
53rd Haze 122nd year of Ascendancy at 03:28 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Myrkul the Yeek Necromancer level 50
23rd Pyre 123rd year of Ascendancy at 16:45 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Myrkul the Yeek Necromancer level 24
19th Haze 122nd year of Ascendancy at 01:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Myrkul the Yeek Necromancer level 18
62nd Dusk 122nd year of Ascendancy at 16:39 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Myrkul the Yeek Necromancer level 27
30th Haze 122nd year of Ascendancy at 22:50 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Myrkul the Yeek Necromancer level 33
41st Haze 122nd year of Ascendancy at 06:21 see stats
Log
Frail mouse tries to evade attacks.
frail mouse evades Tiger.
Frail mouse dashes quickly!
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Frail mouse is no longer evading attacks.
Emytira the panther briefly catches sight of you!
Emytira the panther dashes quickly!
Panther briefly catches sight of you!
Talent Nimble Movements is ready to use.
Emytira the panther summons a Ritch Flamespitter!
Emytira the panther deactivates Stealth.
frail mouse performs a melee critical strike against Emytira the panther!
Frail mouse deactivates Stealth.
frail mouse hits Emytira the panther for 4 physical damage.
Emytira the panther summons a War Hound!
Ritch flamespitter spits flames!
Character control switched to Myrkul.
Ritch flamespitter hits Frail mouse for 8 fire damage.
There is a way to the previous level here (press '' or right click to use).
Ritch flamespitter killed Frail mouse!
Hiemal Shield hits Myrkul for (73 absorbed) damage.
Death in a Dream hits Myrkul for 38 dream damage.








































































































































