











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Show Second Weapon Set 1.7.0Modifies the equipment/inventory dialog to optionally include equipment frames for the second weapon set, controlled by game option "UI | Show second weapon set in equipment dialog". Equipment can be wielded directly to the second weapon set by dragging it from the inventory list. Also optionally lists wielded equipment in the second weapon set in the "Equipment" section of the character's online character sheet, controlled by game option "Online | Show second weapon set in character sheet". Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 32 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Islubreda the corrupted protoplasmic controller at level 32 on the 37th Regrowth 123rd year of Ascendancy at 16:57 / 1 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 86 (base 60) |
| Constitution | 12 (base 10) |
| Magic | 72 (base 60) |
| Willpower | 30 (base 16) |
| Cunning | 15 (base 10) |
Resources
| Life | -267/901 |
| Mana | 272/437 |
| Paradox | 363 |
| Healing Factor | 1.3691526171258 |
| Regeneration | 0.34228815428145 |
Speed
| Mental | +15.358255965727% |
| Attack | +15.358255965727% |
| Movement | +3.9523939676656E-12% |
| Spell | +15.358255965727% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 20.954296399016 |
| See Invisible | 20.954296399016 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 60 |
| Crit Chance | 24% |
| APR | 24 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 60 |
| Crit Chance | 29% |
| APR | 39 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 22% |
| Speed | 0.86686470043124 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 31% |
| Speed | 0.86686470043124 |
Offense: Damage Bonus
| Acid | +15% |
| Lightning | +12% |
| Nature | +17% |
| Cold | +13% |
| Blight | +17% |
| Physical | +12% |
| Fire | +14% |
| All | +5% |
Offense: Damage Penetration
| Acid | +40% |
| Lightning | +34% |
| Physical | +45% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 17 (38.594633868923%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 42 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 61%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 54%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 31%( 70%) |
| Physical | + 33%( 70%) |
| Temporal | + 27%( 70%) |
| Lightning | + 34%( 70%) |
| Mind | + 35%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Silence Resistance | 51% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 526 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 221.26 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 15%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 50. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed xorn fragment. * You've found the needed pouch of luminous horror dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Xerolaith' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Critical power +15.00% Ignore resists +20% physical On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +1 Resistance +6% nature Spell save +12 (+4 eff.) other ------- Stamina/turn +0.50 Max stamina +14.00 A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Iceimmortal' (5 def, 10 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +4 Str defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +4% Resistance +6% blight +10% cold +7% fire +4% all Physical save +7 (+4 eff.) Life +80.00 Stun Resist +10% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 60.1 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic hardened leather gloves of war-making (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +10% Mind Crit +13% Critical power +6.00% defense ------ Armor +6 Mind save +7 (+3 eff.) Life +49.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Offalcrack the stralite torque of mindblast [power 295] (20/15 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +12% nature Ignore resists +5% mind When Hit 2 mind defense ------ Resistance +6% mind Blast the opponent's mind dealing 309 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 39% for 2 turns. 100% to gain a 24% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Aeruneg'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Physical Power +6 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +7 (+3 eff.) Damage +5% all Ignore Armor +6 defense ------ Resistance +5% arcane Healmod +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +30.00 Rings make your fingers look great! |
| On fingers | Zubagadhenn0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +10.00% Physical Power +30 (+10 eff.) When Hit 8 physical defense ------ Resistance +15% lightning +6% blight Life +40.00 Silence Resist +31% other ------- Mana/turn +0.19 Rings make your fingers look great! |
| Around neck | gold amulet 'Isluratta'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +14.00% Accuracy +7 (+2 eff.) Ignore Armor +13 defense ------ Resistance +6% blight +3% physical Spell save +3 (+1 eff.) Life +60.00 Silence Resist +20% Amulets make your neck look great! |
| In main hand | elemental stralite longsword of torment (34-47 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Arcane/Psionic Weapon Damage 34.0 - 47.6 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 79 lightning damage (1/turn) While equipped: offense ------ Damage +7% lightning Ignore resists +9% lightning Sharp, long, and deadly. |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Shantiz the Stormblade (15-19 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 0% Mag, 100% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Flashcrypt the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +8 Wil +4 Cun offense ------ Mind Crit +6% On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +6% temporal +6% fire Spell save +8 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Sulfurream (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Damage +10% acid +7% physical +12% blight +9% fire +8% cold Ignore resists +15% acid On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Resistance +11% acid +11% physical +11% darkness +12% fire +12% blight +11% cold +10% mind +9% all Physical save +11 (+6 eff.) Spell save +10 (+4 eff.) Mind save +20 (+7 eff.) other ------- Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 191; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 504; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 504 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 35%; physical; dur 4; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 33%; mental; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune of the duelist (power 29; resist 33%; move 48%; dur 5; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 48% faster, and you are invisible (power 29). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Coalsteel0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Cun +7 Con offense ------ Critical power +10.00% Damage +9% darkness When Hit 10 mind defense ------ Life +26.00 Disarm Resist +27% Pinning Resist +26% Knockbk Resist +26% other ------- Max psi +20.00 Rings make your fingers look great! |
Gluna0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Critical power +15.00% Damage +13% lightning +6% mind When Hit 6 temporal defense ------ Defense +10 (+3 eff.) Resistance +26% lightning Crit Resistance 15.00% Silence Resist +20% other ------- Max hate +4.00 Rings make your fingers look great! |
Sootborn the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +13 (+6 eff.) Damage +6% darkness Ignore resists +20% darkness Accuracy +13 (+3 eff.) Ignore Armor +15 On-Hit (Melee): * 10% chance to reduce damage dealt by 16% defense ------ Defense +13 (+4 eff.) Resistance +9% light Spell save +6 (+2 eff.) Mind save +12 (+5 eff.) Confus Resist +50% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
manaburning voratun battleaxe of dampening (58-87 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Disrupt Weapon Damage 58.0 - 87.0 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 31 arcane resource burn While equipped: defense ------ Resistance +19% acid +14% lightning +14% cold +17% fire +13% all Spell save +16 (+6 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of massacre (70-105 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 70.0 - 105.0 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +33 (+8 eff.) Massive two-handed battleaxes. |
voratun battleaxe 'Giligahor' (63-95 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Master/Psionic Weapon Damage 63.5 - 95.2 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% Ignore Shields +10% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Str offense ------ Damage +10% physical Ignore resists +15% physical Accuracy +16 (+4 eff.) defense ------ Resistance +6% acid +2% physical Massive two-handed battleaxes. |
warbringer's voratun battleaxe (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 56.5 - 84.8 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Physical Power +17 (+6 eff.) Ignore resists +9% physical defense ------ Disarm Resist +48% Massive two-handed battleaxes. |
Glaciersun (38-50 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 38.5 - 50.1 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +12 fire +24 cold On-crit, radius 2 +8 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage While equipped: offense ------ Damage +15% cold +3% fire defense ------ Resistance +6% cold Sharp, short and deadly. |
elemental iron dagger of crippling (9-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 9.5 - 12.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * Create an explosion dealing 79 acid damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Damage +5% acid Ignore resists +6% acid Sharp, short and deadly. |
Champion's Will (67-107 power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 67.0 - 107.2 Physical Uses 114% Mag, 20% Con Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 48 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Dairadir the voratun greatsword (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 62.0 - 99.2 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +23 blight +28 light Damage Against +41% Undead On-Hit, radius 1 +12 arcane On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce armor by 33% * 9% chance to reduce strength, dexterity, and constitution by 24 While equipped: offense ------ Damage +12% arcane Ignore resists +17% physical Accuracy +24 (+6 eff.) Ignore Armor +17 When Hit 8 acid defense ------ Disease Resist +39% Massive two-handed swords. |
enhanced elm longbow of enduring =14 con=4.0 Encumbrance T1 longbow 2H weapon [Ego++] Nature Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +8 Str +6 Dex +6 Mag +15 Wil +8 Cun +14 Con defense ------ Life +20.00 Longbows are used to shoot arrows at your foes. |
voratun longsword of enduring (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Nature Weapon Damage 44.5 - 62.3 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +12 Con +7 Wil defense ------ Life +36.00 Sharp, long, and deadly. |
epiphanous thorny mindstar (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +7% Mindpower +8 (+4 eff.) Damage +11% mind other ------- Psi-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious thorny mindstar (9-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 9.5 - 10.5 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +3% nature Ignore resists +3% nature defense ------ Resistance +4% nature other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of gales (17-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +12% lightning +5% cold +14% physical defense ------ Defense +8 (+2 eff.) Pinning Resist +24% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Ego+] Nature Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +33 acid +30 nature While equipped: offense ------ Ignore resists +22% acid +16% nature Ignore Armor +5 Slings are used to hurl stones or metal shots at your foes. |
dragonbone vilestaff of the prodigy (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Mag +18 Wil +13 Cun offense ------ Spell Crit +5% Spellpower +15 (+5 eff.) Spellpower/crit +9 Damage +30% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +5% Critical power +30.00% Spellpower +32 (+11 eff.) On-Hit 26 fire Damage +30% lightning other ------- Max mana +65.00 See Invisibility +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Mag +4 Wil offense ------ Spell Crit +5% Critical power +39.00% Spellpower +25 (+8 eff.) On-Hit 27 fire Damage +30% darkness other ------- Max mana +110.00 See Invisibility +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of power (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +25 (+8 eff.) Damage +30% blight other ------- Mana/turn +0.25 Max mana +73.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hathorin the voratun waraxe (38-53 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 38.5 - 53.9 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +8 blight On Critical: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 While equipped: offense ------ Damage +12% arcane +15% mind defense ------ Resistance +12% darkness Physical save +15 (+8 eff.) Healmod +20% other ------- EQ when Hit +0.12 Max mana +40.00 One-handed war axes. |
blazebringer's voratun waraxe of rage (41-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +75 fire While equipped: Stats +7 Str offense ------ Global Speed +6% Damage +13% physical Ignore resists +14% fire Accuracy +17 (+4 eff.) One-handed war axes. |
stralite waraxe of evisceration (32-45 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Critical: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +9 (+3 eff.) One-handed war axes. |
noble's drakeskin leather belt1.0 Encumbrance T5 belt armor [Ego+] Master While equipped: Stats +5 Cun +6 Wil offense ------ Against +41% Summoned defense ------ Resist Against +30% Summoned A belt that goes around your waist. |
reinforced drakeskin leather belt1.0 Encumbrance T5 belt armor [Ego+] Master While equipped: defense ------ Armor +9 Defense +9 (+3 eff.) Physical save +15 (+8 eff.) A belt that goes around your waist. |
murderer's elven-silk cloak of conjuring (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +5 Dex offense ------ Spell Crit +5% Critical power +27.00% Spellpower +6 (+2 eff.) Damage +10% arcane Ignore resists +8% arcane Accuracy +6 (+2 eff.) Ignore Armor +4 defense ------ Defense +3 (+1 eff.) other ------- Max mana +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
timebroken silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +4% Spellpower +6 (+2 eff.) Damage +15% arcane +9% temporal defense ------ Resistance +13% all other ------- Max mana +38.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Psionic While equipped: Stats +2 Cun offense ------ Critical power +13.00% defense ------ Resistance +11% all other ------- Hate-on-crit +2.00 Psi-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galeremas the pair of drakeskin leather boots (14 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con offense ------ Damage +15% temporal Ignore resists +25% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +14 (+4 eff.) other ------- Hate-on-crit +3.00 Infravision +3 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
traveler's pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+2 eff.) Ignore resists +7% physical defense ------ Armor +5 Fatigue -6% Physical save +10 (+5 eff.) other ------- Encumbrance +24 A pair of boots made of leather. |
Adothra the dwarven-steel gauntlets (5 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +4 Str +2 Mag +4 Wil +3 Con offense ------ Physical Crit +3.0% On-Hit 5 acid 6 fire 5 cold 6 lightning Ignore resists +10% mind defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +3% Unlife -60.00 life other ------- Max stamina +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 79.70 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Betothra (20 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str offense ------ Physical Power +10 (+4 eff.) Damage +15% physical Ignore resists +20% physical defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +4% Physical save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +10% nature Spell save +5 (+2 eff.) Life +92.00 Healmod +18% A cap made of leather. |
rough leather cap of the depths (0 def, 1 armour) =waterbreathing=2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +8% cold other ------- Breathe water A cap made of leather. |
enlightening voratun mail armour of spell shielding (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +3 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +7% arcane Spell save +12 (+4 eff.) Mind save +25 (+9 eff.) A suit of armour made of mail. |
fortifying iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Life +39.00 A suit of armour made of mail. |
rejuvenating steel mail armour of delving (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Nature/Master While equipped: Stats +6 Str defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +12% darkness +9% physical Life Regen +2.70 other ------- Stamina/turn +0.90 Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
stralite mail armour 'Montir' (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Rare] Master While equipped: Stats +9 Str offense ------ Ignore resists +25% mind When Hit 10 mind 10 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +13% physical +18% darkness +15% mind other ------- Max stamina +30.00 Light +5 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Quenchdream the reinforced leather armour (25 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Rare] Master While equipped: offense ------ Physical Crit +9.0% Ignore Armor +16 defense ------ Armor +7 Defense +25 (+7 eff.) Fatigue +8% Resistance +9% blight +30% cold Healmod +20% Poison Resist +20% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +1.30 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 56 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
volcanic drakeskin leather armour of acid resistance (20 def, 20 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: offense ------ On-Hit 8 fire On-Ranged-Hit 9 fire defense ------ Armor +20 Defense +20 (+5 eff.) Fatigue +8% Resistance +23% acid +20% fire +29% physical A suit of armour made of leather. |
Camarak the Scorpionbrand (0 def, 8 armour, 132.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Ignore resists +25% acid When Hit 8 mind On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Armor +8 Fatigue +8% Resistance +18% acid +27% cold +12% nature other ------- Talents +1 Block Handheld deflection devices. |
voratun shield 'Unlightsin' (0 def, 10 armour, 200.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +3 Dex offense ------ On-Hit 10 fire Damage +9% cold Ignore resists +25% acid +15% cold When Hit 21 fire defense ------ Armor +10 Fatigue +8% Resistance +24% acid other ------- Talents +1 Block Handheld deflection devices. |
chilling quiver of dragonbone arrows of torment (20/20, 52-72 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Arcane/Psionic Weapon Damage 52.0 - 72.8 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 On-ranged-hit +26 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
74 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
dwarven-steel pickaxe 'Malagar' (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str offense ------ Spell Crit +4% Spellpower/crit +4 Ignore resists +5% arcane Ignore Armor +8 When Hit 2 blight defense ------ Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Life +46.00 other ------- Mana/turn +0.16 Infravision +1 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Swamporder1.0 Encumbrance T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: offense ------ Mind Crit +7% Mindpower +9 (+4 eff.) defense ------ Resistance +6% darkness +3% temporal +3% nature +3% all Spell save +26 (+9 eff.) Mind save +9 (+4 eff.) other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
evasive iron torque of clear mind [power 1] (20/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating steel torque of psionic shield [power 53] (20/25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Coalwild [power 206] (20/15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +3 Str offense ------ Physical Crit +2.0% Damage +9% nature When Hit 10 darkness defense ------ Unlife -80.00 life other ------- Stamina/turn +3.00 Wards +4 lightning +4 temporal +4 arcane +4 mind Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (230 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of conjuration 'Halozilatir' [power 210] (20/15 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +15 (+5 eff.) Spellpower/crit +4 Ignore Shields +10% Fire a magical bolt dealing 239 fire damage Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Max Walker the Shalore Temporal Warden level 31
17th Regrowth 123rd year of Ascendancy at 20:10 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Max Walker the Shalore Temporal Warden level 20
42nd Dusk 122nd year of Ascendancy at 22:09 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Max Walker the Shalore Temporal Warden level 29
23rd Haze 122nd year of Ascendancy at 03:40 see stats
Impossible Death (Insane (Roguelike) difficulty)
Got killed by your future self.By Max Walker the Shalore Temporal Warden level 26
10th Haze 122nd year of Ascendancy at 09:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Max Walker the Shalore Temporal Warden level 10
5th Flare 122nd year of Ascendancy at 00:22 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Max Walker the Shalore Temporal Warden level 20
36th Dusk 122nd year of Ascendancy at 16:20 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Max Walker the Shalore Temporal Warden level 30
8th Regrowth 123rd year of Ascendancy at 13:52 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By Max Walker the Shalore Temporal Warden level 26
10th Haze 122nd year of Ascendancy at 09:41 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Max Walker the Shalore Temporal Warden level 29
29th Haze 122nd year of Ascendancy at 12:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Max Walker the Shalore Temporal Warden level 9
5th Mirth 122nd year of Ascendancy at 12:29 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Max Walker the Shalore Temporal Warden level 31
17th Regrowth 123rd year of Ascendancy at 20:10 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By Max Walker the Shalore Temporal Warden level 21
43rd Dusk 122nd year of Ascendancy at 00:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Max Walker the Shalore Temporal Warden level 11
8th Flare 122nd year of Ascendancy at 05:09 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Max Walker the Shalore Temporal Warden level 22
45th Dusk 122nd year of Ascendancy at 11:51 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Max Walker the Shalore Temporal Warden level 15
11st Dusk 122nd year of Ascendancy at 12:13 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Max Walker the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 09:01 see stats
Log
Max Walker is free from the weakness disease.
Max Walker has recovered!
Talent Singularity Arrow is ready to use.
Talent Blink Blade is ready to use.
Talent Dig is ready to use.
Talent Arrow Stitching is ready to use.
Your summoned Max Walker's temporal clone disappears.
Weakness Disease from Giant digestive sack (opened) hits Max Walker's temporal clone for (2 shared) damage.
Weakness Disease from Giant digestive sack (opened) hits Max Walker for 6 blight damage.
Weakness Disease from Giant digestive sack (opened) killed Max Walker's temporal clone!
Max Walker's temporal clone's Singularity Arrow hits Islubreda the corrupted protoplasmic controller for (16 to psi shield), 25 physical, 9 cold, 39 lightning (74 total damage).
Islubreda the corrupted protoplasmic controller is drawn in by the singularity!
Max Walker's temporal clone hits Islubreda the corrupted protoplasmic controller for (18 to psi shield), 27 physical (28 total damage).
Max Walker performs a melee critical strike against Islubreda the corrupted protoplasmic controller!
Islubreda the corrupted protoplasmic controller shrugs off the effect 'Confused'!
Islubreda the corrupted protoplasmic controller uses Warding Weapon.
Max Walker hits Islubreda the corrupted protoplasmic controller for (8 to psi shield), 12 physical, (1 to psi shield), 2 temporal (15 total damage).
Islubreda the corrupted protoplasmic controller uses Quick as Thought.
Islubreda the corrupted protoplasmic controller speeds up.
Islubreda the corrupted protoplasmic controller's Beyond the Flesh performs a melee critical strike against Max Walker!
Islubreda the corrupted protoplasmic controller uses Slash.
Islubreda the corrupted protoplasmic controller performs a melee critical strike against Max Walker!
Max Walker vanishes from sight.
Max Walker deactivates Secrets of the Eternals.
Your Contingency triggered Rune: Shielding!
Melee retaliation hits Islubreda the corrupted protoplasmic controller for (0 to psi shield), 1 physical, 0 mind, (0 to psi shield), 1 physical, 0 mind (3 total damage).
Islubreda the corrupted protoplasmic controller's Beyond the Flesh hits Max Walker for 245 physical, 39 physical (285 total damage).
Islubreda the corrupted protoplasmic controller hits Max Walker for 792 physical damage.
Max Walker the level 32 shalore temporal warden was disembowelled to death by Islubreda the corrupted protoplasmic controller on level 1 of The Godfeaster.























































































































