GreenDragon the level 6 Cornac Wyrmic by MIYAGUZI

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassWyrmic
Level / Exp6 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity12 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower32 (base 27)
Cunning10 (base 10)

Resources

Life262/262
Equilibrium0
Healing Factor1.1097162075846
Regeneration5.6061212609903

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage25
Accuracy22
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower33
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue8
Physical Save11
Spell Save14
Mental Save14

Defense: Resistances

Acid+ 7%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Physical+ 6%( 70%)
Cold+ 1%( 70%)
Lightning+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Log


GreenDragon wears:
grounding rough leather belt of carrying.

You gain 2.69 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 2.31 gold from the transmogrification of
iron greatmaul of vileness (20-29 power, 1 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.