




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 54/363 |
| Mana | 154/156 |
| Stamina | 142/142 |
| Healing Factor | 1.4526360869644 |
| Regeneration | 0.36315902174111 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 26 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +3% |
| Nature | +20% |
| All | 0% |
Offense: Damage Penetration
| Nature | +20% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 19.90934837382 (87.530927835052%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 20 |
| Physical Save | 25 |
| Spell Save | 13 |
| Mental Save | 9 |
Defense: Resistances
| Physical | + 32%(100%) |
| Lightning | + 13%(100%) |
| Mind | + 24%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target is on fire, taking 26.40 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is near an antimagic bush, granting +20% nature damage, +20% nature resistance penetration and -20 spellpower. Antimagic Bush |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level.Alandil (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +15% mind / +6% physical Changes resistances penetration: +5% acid Physical save: +11 (+5 eff.) A suit of armour made of metal plates. |
| In main hand | Olochak (35-52.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 35.0 - 52.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning When wielded/worn: Changes resistances: +3% lightning / +2% physical Changes damage: +3% arcane Maximum vim: +10.00 Massive two-handed battleaxes. |
Inventory
steel mail armour 'Gubremira' (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 acid Changes resistances: +30% lightning / +19% fire Changes damage: +15% temporal A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+12 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
hardened leather armour of the deep (3 def, 8 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +8% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. |
Achievements
Log
Islunne the bandit's aether beam hits Golem (servant of Shadilay) for 60 arcane damage.
Shadilay resists!
Islunne the bandit's aether beam hits Shadilay for 60 arcane damage.
Islunne the bandit casts Blastwave.
Islunne the bandit's spell attains critical power!
Shadilay is on fire!
Shadilay is knocked back!
Golem (servant of Shadilay) is on fire!
Golem (servant of Shadilay) is knocked back!
Islunne the bandit hits Shadilay for 70 fire damage.
Islunne the bandit hits Golem (servant of Shadilay) for 82 fire damage.
Shadilay is not stunned anymore.
Shadilay slows down.
Talent Dig is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Extract Gems is ready to use.
Talent Throw Bomb is ready to use.
Shadilay is silenced!
Islunne the bandit's aether beam hits Shadilay for 60 arcane damage.
Burning from Islunne the bandit hits Shadilay for 23 fire damage.
Golem (servant of Shadilay) is not stunned anymore.
Burning from Islunne the bandit hits Golem (servant of Shadilay) for 27 fire damage.
Islunne the bandit's aether beam hits Shadilay for 60 arcane damage.
Shadilay resists!
Islunne the bandit's aether beam hits Shadilay for 60 arcane damage.
Character control switched to golem (servant of Shadilay).
Islunne the bandit's aether beam hits Shadilay for 60 arcane damage.
Islunne the bandit's aether beam killed Shadilay!
Golem (servant of Shadilay) stops burning.













