Shorty the level 6 Halfling Summoner by ballisticWizard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSummoner
Level / Exp6 / 98%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 11)
Constitution11 (base 10)
Magic12 (base 10)
Willpower26 (base 26)
Cunning20 (base 17)

Resources

Life-2/166
Equilibrium0
Healing Factor1.1
Regeneration0.935

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+76.923076923077%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage5
Accuracy25
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy25
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense18
Ranged Defense18
Fatigue6
Physical Save2
Spell Save14
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
3/5
0/5
0/5
Cunning / Survival1.00
3/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect

Quests

failed
done
active
done

Equipment

On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Shorty the Halfling Summoner level 6
78th Pyre 122nd year of Ascendancy at 22:47
see stats

Log

You pickup 0.80 gold pieces.
You pickup 0.80 gold pieces.


Resting starts...

Talent Hydra is ready to use.
Your summoned war hound disappears.
Talent Nature's Touch is ready to use.
Talent War Hound is ready to use.
Rested for 44 turns (stop reason: all resources and life at maximum).


Shorty picks up (b.):
phase door rune of the psychic (range 7; power 20; dur 3).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Shorty picks up (f.):
elm starstaff of might (10-12 power, 2 apr, physical element).

Shorty picks up (d.):
iron mace of massacre (17.5-24.5 power, 2 apr).

Something performs a melee critical strike against Shorty!
Ran for 2 turns (stop reason: taken damage).

Shorty is lost in despair!
Shorty hits Something for 9 physical, 9 physical (18 total damage).
Something hits
Shorty for 65 physical, 18 physical, 4 temporal, , 5 mind, 5 nature (98 total damage).

Shorty is confused and fails to use Attack.

Shorty moves reluctantly!
Shorty resists the mind attack!

Saving game...