test the level 1 Cornac Adventurer by Ori_Disciple

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp1 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic14 (base 14)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Mana80/80
Hate60/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+17%

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save8
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Steamtech / Gunslinging1.00
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.00
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.00
2/5
0/5
0/5
0/5
Cursed / Shadows1.00
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.20
1/5
0/5
0/5
0/5
Spell / Golemancy1.00
2/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You extract ametrine from iron dagger (10-13 power, 5 apr)

Test casts Extract Gems.

You extract
zircon from iron dagger (10-13 power, 5 apr)

Test casts Extract Gems.

You extract
agate from iron shield (4 def, 2 armour, 20.5 block)

Test casts Extract Gems.

You extract
zircon from iron shield (4 def, 2 armour, 21.5 block)

Test casts Extract Gems.

You extract
spinel from iron steamsaw (11-16.5 power, 0 apr)

Test casts Extract Gems.

You extract
agate from iron steamsaw (11.5-17.25 power, 0 apr)

Test deactivates Flame Infusion.

Test activates Flame Infusion.

Test deactivates Call Shadows.

Test activates Call Shadows.

Test can not wear (in main hand):
iron steamgun (missing dependency).
Resting starts...

Your summoned shadow disappears.
Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Test deactivates Flame Infusion.

Test deactivates Call Shadows.