Meera the level 12 Cornac Brawler by Atimus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassBrawler
Level / Exp12 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 13)
Dexterity36 (base 34)
Constitution26 (base 10)
Magic10 (base 10)
Willpower19 (base 10)
Cunning38 (base 28)

Resources

Life323/323
Stamina180/180
Healing Factor1.2416586254954
Regeneration6.5187077838511

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2
See Invisible9

Offense: Barehand

Damage54
Accuracy41
Crit Chance19%
APR3
Speed0.80

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower26
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+10%
Darkness+14%
Fire+6%
Cold+10%
All0%

Offense: Damage Penetration

Lightning+20%
Light+5%
Darkness+20%

Defense: Base

Armour (hardiness)10.5 (43.579428603723%)
Defense20
Ranged Defense20
Fatigue11
Physical Save29
Spell Save19
Mental Save28

Defense: Resistances

Blight+ 6%( 70%)
Arcane+ 8%( 70%)
Mind+ 12%( 70%)
All+ 3%( 70%)
Lightning+ 19%( 70%)
Physical+ 9%( 70%)
Temporal+ 9%( 70%)
Darkness+ 8%( 70%)
Cold+ 19%( 70%)
Fire+ 21%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Disarm Resistance21%
Confusion Resistance20%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (4/4)

Runes
Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
4/5
1/5
1/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
1/5
0/5
Technique / Unarmed discipline1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
1/5
0/5

Generic Talents

Technique / Unarmed training1.30
4/5
3/5
1/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

done
active
done
done
done
active
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Meera the Cornac Brawler level 8
3rd Dusk 122nd year of Ascendancy at 14:09
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Meera the Cornac Brawler level 10
24th Dusk 122nd year of Ascendancy at 18:44
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Meera the Cornac Brawler level 12
46th Dusk 122nd year of Ascendancy at 09:31
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Meera the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 23:58
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Meera the Cornac Brawler level 11
29th Dusk 122nd year of Ascendancy at 21:21
see stats

Log

Meera hits Something for 14 lightning damage.

Meera rearms.

Meera aims less carefully.

Meera recovers sight.

Talent Spinning Backhand is ready to use.
Meera HEALS from nature damage!
Poison from Xerymira the copperhead snake hits
Meera for (9 flat reduction), 1 nature, 2 healing (1 total damage) [2 healing].
Something performs a melee critical strike against Meera!
Something hits
Meera for (9 flat reduction), 37 physical (37 total damage).
Meera the level 12 cornac brawler was bludgeoned to death by Ce'Nithra the large white snake on level 2 of Norgos Lair.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Meera!
Saving game...

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Flurry of Fists is ready to use.
Talent Infusion: Healing is ready to use.
Talent Axe Kick is ready to use.
Talent Striking Stance is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Wild is ready to use.
Talent Combination Kick is ready to use.
Talent Perfect Strike is ready to use.
Talent Evasion is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Saving done.