















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Possessor Bonus Class 1.7.4Donators/Buyers bonus! Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Sawbutcher |
| Level / Exp | 34 / 68% |
| Size | huge |
| Lifes / Deaths | Killed by Arybrewyn the netherworm mass at level 11 on the 44th Dusk 122nd year of Ascendancy at 19:45 0 / 8Killed by Ganaspit the quasit at level 29 on the 34th Pyre 123rd year of Ascendancy at 04:07 Killed by Celia at level 29 on the 59th Pyre 123rd year of Ascendancy at 08:27 Killed by vampire lord at level 30 on the 6th Mirth 123rd year of Ascendancy at 10:11 Killed by Emiretha the vampire lord at level 31 on the 6th Mirth 123rd year of Ascendancy at 16:09 Killed by Belphazin the dúathedlen at level 31 on the 7th Mirth 123rd year of Ascendancy at 01:06 Killed by Xerilelaith the corrupted dendritic hemospinner at level 34 on the 5th Flare 123rd year of Ascendancy at 13:06 Killed by Xerilelaith the corrupted dendritic hemospinner at level 34 on the 5th Flare 123rd year of Ascendancy at 13:16 |
Primary Stats
| Strength | 129 (base 60) |
| Dexterity | 33 (base 16) |
| Constitution | 45 (base 26) |
| Magic | 13 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 84 (base 52) |
Resources
| Life | -41/1238 |
| Steam | 83/100 |
| Healing Factor | 1.3811689881047 |
| Regeneration | 33.355231062728 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 20 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 60 |
| Crit Chance | 56% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 60 |
| Crit Chance | 53% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +17% |
| Darkness | +9% |
| Temporal | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| All | 0% |
| Physical | +15% |
| Acid | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 86.317011280365 (92.903125182002%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 8 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 18%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 18%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 55%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 89% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 33% |
| Bleed Resistance | 100% |
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.6 steam per turn. Can be activated for an instant burst of 83 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 69%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 185% efficiency and cooldown mod of 63%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.5 steam per turn. Can be activated for an instant burst of 73 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the injured seer from death by bee swarm. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the injured seer from death by Betinne the skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved mental save by +12. | done |
You failed to protect the lost defiler from death by Belalranne the armoured skeleton warrior. Escort: lost defiler (level 7 of Dreadfell) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Silivena the large brown snake. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 27. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of wight ectoplasm. * You've found the needed naga tongue. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed orc heart. * You've found the needed ice ant stinger. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Belirin the pair of dwarven-steel boots (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +7 Con offense ------ Damage +3% temporal +8% physical When Hit 2 temporal defense ------ Armor +4 Fatigue -2% Resistance +5% arcane +9% temporal Physical save +11 (+3 eff.) Silence Resist +33% Confus Resist +30% Stun Resist +29% other ------- Encumbrance +33 Size +1 Talents +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Chamodentir the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +10% acid Accuracy +25 (+6 eff.) defense ------ Resistance +3% acid Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Sepsishack' (5 def, 7 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +7 Defense +5 (+1 eff.) Fatigue +3% Physical save +25 (+7 eff.) Mind save +8 (+3 eff.) Disarm Resist +20% other ------- Infravision +7 Sight +2 See Stealth +15 See Invisibility +15 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | Chargeknave the dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Damage +9% physical Ignore resists +20% lightning +10% physical Accuracy +10 (+2 eff.) Ignore Armor +2 defense ------ Armor +2 Fatigue +3% Life Regen +3.90 other ------- Stamina/turn +3.60 Psi/turn +0.20 Talents +3 Spring Grapple Unarmed combat: Weapon Damage 19.5 - 27.3 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Second Wind level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Velumima the Festervagrant [power 155] (3/15 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +10% nature On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Resistance +5% arcane Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Gorodukhad'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: defense ------ Armor +12 Resistance +6% acid Unlife -40.00 life Life +88.00 Life Regen +13.00 Healmod +13% Confus Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
| On fingers | Beladhemira the Flashgrinder0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun defense ------ Armor +8 Defense +10 (+3 eff.) Resistance +6% cold +4% physical Life Regen +4.00 Knockbk Resist +20% other ------- Light +3 Rings make your fingers look great! |
| Around neck | Xanevea0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +3 Mag +11 Cun +5 Con offense ------ Critical power +15.00% Move Speed +10% Accuracy +30 (+7 eff.) defense ------ Armor +4 Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +0.80 Amulets make your neck look great! |
| In main hand | truestriking dwarven-steel steamsaw of crippling (20-31 power, 16 apr) 3.0 Encumbrance T3 steamsaw 1H weapon [Ego++] Master/Steamtech Weapon Damage 20.5 - 30.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +19.0% Attack Speed 100% Block +46 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +8.0% Ignore resists +5% physical Accuracy +10 (+2 eff.) Ignore Armor +6 defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Rainworth the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Armor +8 Defense +9 (+3 eff.) Resistance +6% light +3% cold Stealth +6 Pinning Resist +20% Stun Resist +10% A belt that goes around your waist. |
| In off hand | Eclipsevein (30-44 power, 12 apr) 3.0 Encumbrance T4 steamsaw 1H weapon [Random Unique] Nature/Disrupt/Steamtech Weapon Damage 29.5 - 44.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +16.0% Attack Speed 100% Block +72 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 10 lightning Damage +9% darkness When Hit 10 lightning 2 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% Resistance +14% blight +14% arcane +3% darkness +14% nature Mind save +3 (+1 eff.) Life +64.00 other ------- Hate-on-crit +3.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Gloramira the cashmere cloak (17 def, 4 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Cun +2 Dex offense ------ Physical Crit +3.0% defense ------ Armor +4 Defense +17 (+5 eff.) Resistance +30% lightning +1% physical Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 20 armour) 14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +20 Hardiness +20% Defense +10 (+3 eff.) Fatigue +20% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 21.05 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
wild infusion (res 20%; magical; dur 4; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune (threshold 42; blocks 3; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 176 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xanyriakira0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +3 Mag +7 Con offense ------ Damage +12% mind defense ------ Resistance +6% mind other ------- Light +2 Amulets make your neck look great! |
starseer's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +5% Critical power +15.00% Spellpower +12 (+4 eff.) Damage +6% temporal +6% light +10% blight +5% fire +6% physical +7% darkness Amulets make your neck look great! |
steel amulet 'Branodas'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +7 Cun +4 Con offense ------ Spell Crit +3% Physical Power +6 (+2 eff.) Spellpower/crit +2 Move Speed +10% Combat Speed +10% Damage +6% physical defense ------ Fatigue -5% Resistance +10% light +16% darkness Life Regen +2.00 Blind Resist +21% other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Grinudokath0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Wil +1 Con offense ------ Damage +10% fire When Hit 2 mind defense ------ Resistance +20% fire other ------- Max stamina +30.00 Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 7.50 cold and 8.77 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
sneakthief's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+1 eff.) Rings make your fingers look great! |
wizard's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+6 eff.) Blind Resist +20% other ------- Infravision +3 See Stealth +5 See Invisibility +6 Rings make your fingers look great! |
Eksatin's Ultimatum (63-94 power, 25 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 63.0 - 94.5 Physical Uses 130% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Critical: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
stralite battleaxe 'Shademortal' (60-90 power, 9 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Rare] Master Weapon Damage 60.0 - 90.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +12 physical While equipped: Stats +3 Con offense ------ Physical Crit +2.0% Damage +6% mind defense ------ Defense +25 (+8 eff.) Resistance +6% darkness Unlife -80.00 life other ------- Light +2 Massive two-handed battleaxes. |
voratun greatsword 'Flashenvy' (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Nature Weapon Damage 61.0 - 97.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +28 nature On-Hit, radius 1 +12 light While equipped: offense ------ Damage +12% temporal Ignore resists +25% lightning +25% cold When Hit 10 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% lightning other ------- Light +3 Massive two-handed swords. |
Galejustice (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Arcane Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +17 blight +12 nature +20 fire On Hit: 20% Epidemic level 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Armor +14 Resistance +21% lightning Life +40.00 Disease Resist +35% Sharp, long, and deadly. |
enhanced stralite longsword of rage (35-49 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +15 Str +7 Dex +7 Mag +7 Wil +5 Cun +6 Con offense ------ Damage +6% physical Accuracy +5 (+1 eff.) Sharp, long, and deadly. |
quick voratun longsword of evisceration (45-63 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Master Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Dex offense ------ Physical Crit +10.0% Physical Power +9 (+3 eff.) Combat Speed +10% Accuracy +17 (+4 eff.) Sharp, long, and deadly. |
truestriking stralite longsword of crippling (33-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Ignore resists +8% physical Accuracy +9 (+2 eff.) Ignore Armor +9 Sharp, long, and deadly. |
Frozenstriker (38-53 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Psionic Weapon Damage 38.0 - 53.2 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Wil offense ------ Spellpower/crit +6 Damage +15% blight +9% cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Spell save +18 (+15 eff.) Blunt and deadly. |
acidic voratun mace of shearing (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ Ignore resists +14% all Accuracy +14 (+3 eff.) Ignore Armor +11 Blunt and deadly. |
cruel dragonbone starstaff of breaching (30-36 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Critical power +15.00% Spellpower +15 (+6 eff.) Damage +30% light Ignore resists +15% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +24 (+8 eff.) Damage +25% acid other ------- Mana/turn +0.36 Max mana +69.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Titan4.0 Encumbrance T2 steamgun 1H weapon Reqs Shoot [Unique] Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +20 Attack Speed 100% Damage Multiplier 175% Range +3 Projectile Speed +600% Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
voratun steamgun 'Balancespiker'4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Shoot [Rare] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +800% On Hit: * 20% chance to slow global speed by 46% Uses 2.0 Steam While equipped: Stats +3 Dex +6 Con offense ------ Ignore resists +25% lightning Accuracy +30 (+7 eff.) When Hit 8 nature other ------- Reload +3 Masteries +0.20 Wild-gift/Fungus Regenerate 260 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Glosewe the dwarven-steel steamsaw (22-34 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Weapon Damage 22.5 - 33.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +52 On-hit +7 mind On-Hit, radius 1 +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats +1 Cun +3 Wil offense ------ Physical Crit +12.0% Physical Power +7 (+2 eff.) Damage +6% temporal defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw 'Koryrim' (30-44 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Weapon Damage 29.5 - 44.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +69 On-hit +9 nature Uses 1.0 Steam While equipped: Stats +7 Str +4 Dex offense ------ Mind Crit +4% Mindpower +15 (+7 eff.) Combat Speed +10% Damage +9% physical Accuracy +29 (+7 eff.) defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% other ------- Psi when Hit +0.16 Hate-on-crit +2.00 Max hate +2.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mardygorn (42-58 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +5 Dex +6 Cun +5 Con offense ------ Damage +18% blight When Hit 6 blight other ------- Infravision +3 One-handed war axes. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Carrionripper the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +3% nature +3% darkness Ignore resists +15% nature On-Hit (Melee): * 20% chance to reduce armor by 12% defense ------ Defense +8 (+2 eff.) Stealth +6 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) defense ------ Resistance +0% lightning A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cinderblack the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Mag offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Damage +16% light +37% temporal +21% mind +24% physical Ignore resists +12% temporal +25% mind +5% physical defense ------ Resistance +6% fire +24% light +15% all Spell save +30 (+21 eff.) Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +13% acid +14% physical +11% fire +16% cold defense ------ Resistance +12% acid +15% physical +10% fire +14% cold +11% all other ------- Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belussra (0 def, 14 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +7 (+4 eff.) defense ------ Armor +14 Fatigue +3% Resistance +3% blight Crit Resistance 5.00% Life +60.00 Life Regen +4.00 Knockbk Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betywe the Festerwolf (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +3 Cun +1 Con offense ------ Move Speed +25% Ignore resists +5% nature defense ------ Armor +4 Fatigue +3% Silence Resist +23% Confus Resist +32% Stun Resist +34% Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Glaciersaw (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +3 Resistance +9% acid +3% temporal +3% light +3% blight +12% cold +6% lightning Physical save +7 (+2 eff.) Spell save +11 (+11 eff.) Mind save +7 (+2 eff.) A pair of boots made of leather. |
Grinyrab the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +4 Cun +2 Con defense ------ Armor +3 Physical save +15 (+5 eff.) Spell save +25 (+18 eff.) Mind save +8 (+3 eff.) Life +100.00 Life Regen +4.00 Blind Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pair of boots made of leather. |
Nerudakira the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Mag offense ------ Ignore resists +15% physical Accuracy +30 (+7 eff.) defense ------ Armor +3 Fatigue +2% Resistance +7% fire +6% cold other ------- Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Spellhunt Remnants (2 def, 3 armour)1.5 Encumbrance T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +6% Mindpower +6 (+3 eff.) Damage +10% nature Ignore resists +10% nature defense ------ Armor +3 Defense +2 (+0 eff.) Spell save +6 (+6 eff.) Life +40.00 Unarmed combat: Weapon Damage 18.0 - 25.2 Physical Uses 40% Dex, 40% Str, 40% Cun Ignore Armor +8 Critical Rate +6.0% Attack Speed 83% On-hit +12 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Unresta (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con offense ------ On-Hit 10 darkness Damage +6% darkness defense ------ Armor +2 Fatigue +3% Resistance +1% physical +9% darkness +9% light Crit Resistance 5.00% Physical save +16 (+5 eff.) Spell save +5 (+5 eff.) Mind save +5 (+2 eff.) Life Regen +6.00 Disease Resist +10% Disarm Resist +24% other ------- Stamina/turn +0.80 Max stamina +14.00 Unarmed combat: Weapon Damage 17.5 - 24.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +13 physical On Hit: 20% Moonlight Ray level 3 On Hit: 10% Juggernaut level 1 On Hit: 10% Nightmare level 3 On Hit: * 9% chance to reduce damage dealt by 17% Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Islyldakira' (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature While equipped: offense ------ On-Hit 7 acid 10 physical Damage +5% acid +3% physical defense ------ Armor +8 Fatigue +3% Resistance +6% acid Crit Resistance 15.00% Physical save +3 (+1 eff.) Life +40.00 Life Regen +4.50 Blind Resist +10% other ------- Stamina/turn +0.30 Psi/turn +0.16 Unarmed combat: Weapon Damage 19.5 - 27.3 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-Hit, radius 1 +9 physical On-crit, radius 2 +8 acid +5 physical On Hit: 10% Sand Breath level 3 On Hit: 10% Corrosive Breath level 3 On Hit: 10% Second Wind level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Helm (3 def, 12 armour)3.0 Encumbrance T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con defense ------ Armor +12 Defense +3 (+1 eff.) Fatigue +10% Resistance +10% all Blind Resist +50% A Helmet. But with steam power! |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+12 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm 'Eilinera' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +3% mind defense ------ Armor +4 Fatigue +4% Resistance +11% nature +12% acid Spell save +6 (+6 eff.) Life +76.00 Healmod +13% Disease Resist +10% Pinning Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of sanctity (0 def, 9 armour)3.0 Encumbrance T5 head armor [Ego+] Arcane/Master While equipped: defense ------ Armor +9 Fatigue +5% Resistance +10% blight +10% darkness Spell save +13 (+12 eff.) Mind save +8 (+3 eff.) other ------- Infravision +2 Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Anigarach the Snowblast (11 def, 12 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +4 Wil offense ------ Damage +6% cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +12 Defense +11 (+3 eff.) Fatigue +12% Resistance +15% fire Mind save +25 (+8 eff.) A suit of armour made of mail. |
Blazeenvy the dwarven-steel mail armour (23 def, 12 armour)14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: offense ------ Physical Power +20 (+5 eff.) Damage +9% mind Ignore resists +20% fire defense ------ Armor +12 Defense +23 (+7 eff.) Fatigue +6% Physical save +8 (+2 eff.) other ------- Stamina/turn +3.00 A suit of armour made of mail. |
Cobrajustice the voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Master While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +48% lightning +15% fire +3% nature Spell save +6 (+6 eff.) Confus Resist +10% A suit of armour made of mail. |
Shadeward (2 def, 11 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +3 Mag +9 Wil +4 Cun offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +12 (+3 eff.) Spellpower +12 (+4 eff.) Mindpower +15 (+7 eff.) Ignore resists +10% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +11 Defense +2 (+0 eff.) Fatigue +12% Resistance +10% lightning +12% darkness Mind save +14 (+5 eff.) A suit of armour made of mail. |
dwarven-steel mail armour 'Glorolaith' (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil offense ------ On-Hit 24 acid 19 fire When Hit 18 acid 19 fire defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +30% acid +36% fire +7% physical Physical save +13 (+4 eff.) other ------- Light +3 A suit of armour made of mail. |
prismatic voratun mail armour of lightning resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +21% lightning +16% light +15% darkness A suit of armour made of mail. |
Medical Urgency Vest (6 def, 7 armour)9.0 Encumbrance T3 light armor [Unique] Steamtech While equipped: defense ------ Armor +7 Defense +6 (+2 eff.) Fatigue +7% Physical save +15 (+5 eff.) other ------- Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
Rogue Plight (6 def, 7 armour)9.0 Encumbrance T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con defense ------ Armor +7 Defense +6 (+2 eff.) Fatigue +7% Resistance +35% nature Crit Resistance 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+4 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+1 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 13.18 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
duelist's hardened leather armour of command (18 def, 13 armour)9.0 Encumbrance T3 light armor [Ego++] Master/Psionic While equipped: Stats +8 Cun +5 Dex defense ------ Armor +13 Defense +18 (+6 eff.) Fatigue +8% Mind save +13 (+4 eff.) A suit of armour made of leather. |
nimble reinforced leather armour of the deep (15 def, 9 armour)9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: Stats +5 Dex offense ------ Move Speed +20% defense ------ Armor +9 Defense +15 (+5 eff.) Fatigue +8% Resistance +9% acid +5% cold other ------- Breathe water A suit of armour made of leather. |
radiant drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Disrupt While equipped: Stats +3 Wil defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +35% blight +15% nature +21% darkness Resist Against +9% Unnatural other ------- Light +2 A suit of armour made of leather. |
radiant reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: Stats +3 Wil defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +26% blight +13% darkness other ------- Light +1 A suit of armour made of leather. |
Glowwend the voratun shield (0 def, 14 armour, 202.5 block)7.0 Encumbrance T5 shield armor [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Ignore resists +25% mind When Hit 10 light On-Hit (Melee): * 15% chance to reduce all saves and defense by 20 When Hit: * 32% chance to reduce all saves and defense by 20 defense ------ Armor +14 Fatigue +8% Resistance +9% light Knockbk Resist +20% other ------- Light +3 Talents +1 Block Handheld deflection devices. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
281 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 57.16 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful fiery salve [power 17] powerful fiery salve [power 17]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 magical effects and grants a fiery aura (17% fire, light and lightning affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful frost salve [power 17] powerful frost salve [power 17]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 235] powerful healing salve [power 235]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 235 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful water salve [power 17] powerful water salve [power 17]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 mental effects and grants a water aura (17% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glarehue (20/20, 55-66 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Rare] Nature Weapon Damage 55.0 - 66.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 20 Projectile Speed +200% On-ranged-hit +20 light +31 cold On-crit, radius 2 +15 cold While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
dwarven steel grip0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: defense ------ Disarm Resist +80% other ------- Talents +3 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
Furnacenigh [power 265] (3/15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +12 Cun offense ------ Mindpower +30 (+13 eff.) Damage +9% mind +9% fire defense ------ Mind save +15 (+5 eff.) Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 310 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind [power 3] (3/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Unlightbraze the yew totem of healing [power 248] (3/15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +9% darkness Ignore resists +25% darkness When Hit 6 lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 17% Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+13 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 72 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Buscrei the Skeleton Sawbutcher level 34
1st Flare 123rd year of Ascendancy at 10:19 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Buscrei the Skeleton Sawbutcher level 34
2nd Summertide 123rd year of Ascendancy at 05:20 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Buscrei the Skeleton Sawbutcher level 23
36th Regrowth 123rd year of Ascendancy at 11:58 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Buscrei the Skeleton Sawbutcher level 6
4th Mirth 122nd year of Ascendancy at 21:42 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Buscrei the Skeleton Sawbutcher level 25
38th Regrowth 123rd year of Ascendancy at 06:00 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Buscrei the Skeleton Sawbutcher level 22
2nd Wintertide 123rd year of Ascendancy at 20:17 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Buscrei the Skeleton Sawbutcher level 27
18th Pyre 123rd year of Ascendancy at 21:22 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Buscrei the Skeleton Sawbutcher level 23
36th Regrowth 123rd year of Ascendancy at 09:40 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Buscrei the Skeleton Sawbutcher level 28
21st Pyre 123rd year of Ascendancy at 19:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Buscrei the Skeleton Sawbutcher level 10
20th Dusk 122nd year of Ascendancy at 02:06 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Buscrei the Skeleton Sawbutcher level 20
42nd Haze 122nd year of Ascendancy at 20:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Buscrei the Skeleton Sawbutcher level 30
4th Mirth 123rd year of Ascendancy at 17:36 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Buscrei the Skeleton Sawbutcher level 18
14th Haze 122nd year of Ascendancy at 22:14 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Buscrei the Skeleton Sawbutcher level 26
7th Pyre 123rd year of Ascendancy at 18:07 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Buscrei the Skeleton Sawbutcher level 10
20th Dusk 122nd year of Ascendancy at 17:52 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Buscrei the Skeleton Sawbutcher level 15
67th Dusk 122nd year of Ascendancy at 17:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Buscrei the Skeleton Sawbutcher level 10
41st Dusk 122nd year of Ascendancy at 13:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Buscrei the Skeleton Sawbutcher level 29
34th Pyre 123rd year of Ascendancy at 05:06 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Buscrei the Skeleton Sawbutcher level 19
42nd Haze 122nd year of Ascendancy at 07:45 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Buscrei the Skeleton Sawbutcher level 34
5th Flare 123rd year of Ascendancy at 13:07 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Buscrei the Skeleton Sawbutcher level 32
10th Mirth 123rd year of Ascendancy at 17:49 see stats
Log
Your shield crumbles under the damage!
The shield around Buscrei crumbles.
Buscrei's Dig is disrupted by his wounds!
Buscrei resists the stunning strike!
Xerilelaith the corrupted dendritic hemospinner performs a melee critical strike against Buscrei!
Xerilelaith the corrupted dendritic hemospinner shares damage with his oozes!
Corrupted dendritic hemospinner's Eyal's Wrath hits Buscrei for 31 nature damage.
Melee retaliation hits Xerilelaith the corrupted dendritic hemospinner for 4 lightning, 1 temporal, 0 mind, 4 lightning, 1 temporal, 0 mind (11 total damage).
Xerilelaith the corrupted dendritic hemospinner hits Buscrei for (116 absorbed), 307 physical, 15 mind, 183 physical, 5 nature (510 total damage).
Talent Grinding Shield is ready to use.
Talent Continuous Butchery is ready to use.
Buscrei uses To The Arms.
Buscrei misses Xerilelaith the corrupted dendritic hemospinner.
Corrupted dendritic hemospinner's Eyal's Wrath hits Buscrei for 31 nature damage.
Xerilelaith the corrupted dendritic hemospinner uses Harass Prey.
Buscrei has been harassed.
Xerilelaith the corrupted dendritic hemospinner performs a melee critical strike against Buscrei!
Buscrei's Create Tinker is disrupted by his wounds!
Xerilelaith the corrupted dendritic hemospinner performs a melee critical strike against Buscrei!
Buscrei's Bloodstream is disrupted!
Xerilelaith the corrupted dendritic hemospinner performs a melee critical strike against Buscrei!
Buscrei's Implant: Steam Generator is disrupted!
Corrupted dendritic hemospinner uses Eyal's Wrath.
Buscrei is no longer being stalked by Xerilelaith the corrupted dendritic hemospinner.
Xerilelaith the corrupted dendritic hemospinner's bladed cloak lashes out, cutting Buscrei!
Xerilelaith the corrupted dendritic hemospinner shares damage with his oozes!
Melee retaliation hits Xerilelaith the corrupted dendritic hemospinner for 2 lightning, 0 temporal, 0 mind, 2 lightning, 0 temporal, 0 mind, 2 lightning, 0 temporal, 0 mind, 2 lightning, 0 temporal, 0 mind (8 total damage).
Xerilelaith the corrupted dendritic hemospinner hits Buscrei for 69 physical, 5 nature, 138 physical, 15 mind, 30 physical, 5 nature, 117 physical, 15 mind, 132 physical (527 total damage).
Buscrei the level 34 skeleton sawbutcher was bludgeoned to death by Xerilelaith the corrupted dendritic hemospinner on level 1 of The Godfeaster.











































































































































