











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Possessor Bonus Class 1.7.4Donators/Buyers bonus! Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Light |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 24 / 56% |
| Size | big |
| Lifes / Deaths | Killed by Glorelle the pale faeros at level 12 on the 5th Mirth 122nd year of Ascendancy at 19:43 3 / 3Killed by dreaming horror at level 22 on the 3rd Dusk 122nd year of Ascendancy at 17:21 Killed by Craston's Inner Demon at level 24 on the 17th Dusk 122nd year of Ascendancy at 09:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 66 (base 54) |
| Dexterity | 26 (base 12) |
| Constitution | 19 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 61 (base 51) |
| Cunning | 21 (base 10) |
Resources
| Life | 720/720 |
| Stamina | 306/306 |
| Equilibrium | 0 |
| Healing Factor | 1.1991723257555 |
| Regeneration | 3.8973100587054 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 21.970039208598 |
| See Invisible | 21.970039208598 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 64 |
| Crit Chance | 20% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Nature | +24% |
| Lightning | +6% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 48.292304923968 (87.807182003187%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 2 |
| Physical Save | 47 |
| Spell Save | 31 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 33%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 13%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Confusion Resistance | 22% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 471% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining the Wild-gift/Antimagic tree, locked, as well as some general improvements. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining improvements to the Technique/Conditioning tree. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. But something has torn the Light apart. It must be whole again. You must be whole again! | active |
Equipment
| On feet | Burath the pair of dwarven-steel boots (5 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +3 Dex +3 Con defense ------ Armor +4 Defense +5 (+2 eff.) Fatigue +3% Resistance +9% acid Unlife -80.00 life Life Regen +3.00 Healmod +12% other ------- Stamina/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | The Little Light The Little Light0.0 Encumbrance unknown lite [Unique] Unknown While equipped: defense ------ Resistance +15% light other ------- Light +4 An orb of light. It has embedded itself in your body, causing wisps of luminous energy to stream off of your skin. |
| On head | Sparkshine (7 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +11 Dex +5 Cun offense ------ Accuracy +9 (+2 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +7 (+2 eff.) Fatigue +4% Resistance +6% lightning +9% temporal +20% darkness Spell save +6 (+3 eff.) other ------- Infravision +4 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 335.8 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Nightimmortal (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Power +10 (+3 eff.) On-Hit 7 nature Damage +4% nature Ignore resists +20% physical defense ------ Armor +4 Resistance +6% nature +3% darkness other ------- Stamina/turn +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring 'Berumaran'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Mind save +5 (+2 eff.) Confus Resist +22% other ------- Max stamina +10.00 Rings make your fingers look great! |
| On fingers | Shimmerbile0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% cold When Hit 4 lightning defense ------ Defense +15 (+5 eff.) Resistance +20% cold Physical save +15 (+5 eff.) Life +40.00 Blind Resist +10% Rings make your fingers look great! |
| Around neck | Feathersteel Amulet (sludge-imbued)0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% Damage +10% nature +10% acid defense ------ Defense +15 (+5 eff.) Fatigue -20% Resistance +20% nature +20% acid Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Nature's Vengeance (40-56 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Unique] Nature/Disrupt Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +9.0% Attack Speed 100% On-hit +10 silence +18 nature While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Resistance +4% all Rush: Effective talent level: 3.9 Power cost 13 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
| Around waist | hardened leather belt 'Emelokira'1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +12 (+3 eff.) defense ------ Defense +5 (+2 eff.) Resistance +2% physical +3% darkness +3% light +7% fire +6% nature +10% cold Physical save +5 (+1 eff.) Blind Resist +10% other ------- Size +1 A belt that goes around your waist. |
| In off hand | Emelinne the Shimmersin (sludge-imbued) (0 def, 8 armour, 47-56 power, 148.5 block)7.0 Encumbrance T4 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 47.0 - 56.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +148 On-hit +16 lightning +8 fire On-crit, radius 2 +22 light +31 fire While equipped: offense ------ Damage +6% lightning +10% nature +10% acid On shield block: * Deals 15 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn) When Hit 6 fire defense ------ Armor +8 Fatigue +8% Resistance +20% acid +18% physical +9% light +10% fire +20% nature other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Vorysevea (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Mind Crit +4% Critical power +20.00% Ignore resists +15% arcane Accuracy +37 (+9 eff.) Ignore Armor +9 defense ------ Defense +2 (+1 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening stralite mail armour of implacability (4 def, 15 armour)14.0 Encumbrance T4 heavy armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +15 Defense +4 (+1 eff.) Fatigue +7% Physical save +7 (+2 eff.) Mind save +13 (+5 eff.) A suit of armour made of mail. |
Inventory
gold amulet 'Undeathwalker'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Wil offense ------ Physical Power +5 (+2 eff.) Accuracy +5 (+1 eff.) defense ------ Defense +5 (+2 eff.) Resistance +9% nature +3% lightning Amulets make your neck look great! |
Nightsong (living)0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+5 eff.) Life Regen +8.00 Healmod +22% other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 43 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Erimnir the stralite waraxe (molten) (34-47 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +12 darkness +54 fire burn Damage Against +6% Living While equipped: Stats +7 Str offense ------ Damage +8% physical Accuracy +17 (+4 eff.) defense ------ Defense +8 (+3 eff.) Resistance +3% darkness +9% cold +23% fire +6% nature +5% arcane Disarm Resist +38% One-handed war axes. |
Mighty Girdle (living)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Life Regen +8.00 Healmod +22% Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Zendil the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun +3 Con offense ------ Mindpower +5 (+2 eff.) Accuracy +24 (+6 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -6% Resistance +12% lightning +3% blight Life +55.00 other ------- Max stamina +19.00 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Ivywe' (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Dex +3 Mag +1 Wil offense ------ Spell Crit +4% Spellpower/crit +6 defense ------ Defense +7 (+2 eff.) Physical save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (dulled) (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison On-Hit (Melee): * 12% chance to reduce damage dealt by 20% defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +20% light +30% nature +11% all Physical save +10 (+3 eff.) Spell save +33 (+14 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
pair of dwarven-steel boots 'Artharab' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +5 Dex offense ------ Spellpower +5 (+2 eff.) Accuracy +5 (+1 eff.) When Hit 2 arcane defense ------ Armor +4 Fatigue +3% Resistance +5% arcane Unlife -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Frozenwyrd' (25 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +1 Str offense ------ Damage +3% physical Ignore resists +5% cold Accuracy +5 (+1 eff.) When Hit 2 physical defense ------ Armor +2 Defense +25 (+8 eff.) Fatigue +3% Life Regen +3.00 other ------- Stamina/turn +1.00 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of the nighthunter (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +2 Cun offense ------ Accuracy +9 (+2 eff.) When Hit: * 18 arcane resource burn defense ------ Armor +3 Fatigue +5% Resistance +8% darkness Spell save +12 (+6 eff.) other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Olohek the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Critical power +10.00% Ignore Armor +6 defense ------ Armor +3 Fatigue +3% Resistance +15% acid Spell save +6 (+3 eff.) Life Regen +4.00 Disarm Resist +10% other ------- Hate-on-crit +2.00 A cap made of leather. |
Xeromiwen (living) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Master/Psionic While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +28% acid +21% cold +6% mind Mind save +10 (+4 eff.) Life Regen +8.00 Healmod +22% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of mail. |
enlightening stralite mail armour of command (11 def, 13 armour)14.0 Encumbrance T4 heavy armor [Ego++] Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +13 Defense +11 (+4 eff.) Fatigue +12% Mind save +30 (+10 eff.) A suit of armour made of mail. |
Isyriatira the Rainbreaker (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Master While equipped: Stats +2 Mag +4 Wil +2 Cun offense ------ When Hit 2 cold defense ------ Armor +9 Fatigue +22% Resistance +6% physical Crit Resistance 5.00% Physical save +14 (+4 eff.) A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+3 eff.) Ranged Defense +8 (+3 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
249 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xanevea (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Cun +3 Str offense ------ Mind Crit +2% defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Anisus the Coalbender [power 270] (13 cooldown)2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% light +9% darkness When Hit 10 darkness Fire a magical bolt dealing 270 fire damage Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Craston the Cornac Bulwark level 23
6th Dusk 122nd year of Ascendancy at 16:04 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Craston the Cornac Bulwark level 10
79th Pyre 122nd year of Ascendancy at 20:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Craston the Cornac Bulwark level 20
6th Flare 122nd year of Ascendancy at 07:29 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Craston the Cornac Bulwark level 18
5th Flare 122nd year of Ascendancy at 17:33 see stats
Log
Talent Dig is ready to use.
Talent Shield Slam is ready to use.
Talent Block is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Antimagic Shield is ready to use.
Talent Antimagic Zone is ready to use.
Talent Shield Wall is ready to use.
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Saving done.
There is a Old ruins, blackened by a fire long gone here (press '' or right click to use).
You feel very confident walking into this place.
You are sent back to the material plane!
Saving game...
Saving done.
You gain 2.12 gold from the transmogrification of impenetrable dwarven-steel plate armour of cold resistance (0 def, 19 armour).
You gain 21.13 gold from the transmogrification of steel mail armour 'Radhathel' (2 def, 6 armour).
You gain 1.51 gold from the transmogrification of stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour).
You gain 18.97 gold from the transmogrification of Poloda the Blasthunter (0 def, 4 armour).
You gain 4.42 gold from the transmogrification of traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 3.30 gold from the transmogrification of pair of dwarven-steel boots of rushing (0 def, 4 armour).
You gain 1.76 gold from the transmogrification of chilling dwarven-steel mace of massacre (36-50 power, 4 apr).
You gain 6.78 gold from the transmogrification of mighty yew longbow of piercing.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.





















































































