Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Dwarven Adventurer 1.4.5This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 53 (base 32) |
Dexterity | 23 (base 12) |
Constitution | 55 (base 48) |
Magic | 70 (base 60) |
Willpower | 34 (base 10) |
Cunning | 32 (base 10) |
Resources
Life | 1287/1287 |
Hate | 100/100 |
Vim | 251/251 |
Healing Factor | 1.17 |
Regeneration | 9.828 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +41.31788189224% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 10 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | undead/blood |
Offense: Mainhand
Damage | 54 |
Accuracy | 68 |
Crit Chance | 13% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 68 |
Crit Chance | 14% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | -20% |
Blight | +4% |
Physical | -45% |
All | -60% |
Light | -49% |
Temporal | -54% |
Arcane | -57% |
Fire | -35% |
Nature | -35% |
Offense: Damage Penetration
Blight | +5% |
Acid | +10% |
Nature | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 71 (87.462686567164%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 27 |
Physical Save | 48 |
Spell Save | 43 |
Mental Save | 27 |
Defense: Resistances
Cold | + 68%(100%) |
Acid | +100%(100%) |
Light | + 57%(100%) |
Darkness | + 58%(100%) |
Blight | +100%(100%) |
Arcane | + 41%(100%) |
Fire | + 18%(100%) |
All | + 38%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Disarm Resistance | 0% |
Confusion Resistance | 25% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 97 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | voratun pickaxe of wreckage (dig speed 19 turns) voratun pickaxe of wreckage (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +9 Changes stats: +9 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Demongrinder of the Blightspawn Demongrinder of the BlightspawnPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind * 30% chance to inflict 15% damage reduction Damage (Melee): 23 light Effects on ranged hit: * 21% chance to blind Damage (Ranged): 29 light Effects when hit in melee: * 23% chance to disease * 29% chance to inflict 15% damage reduction Damage when hit (Melee): 4 temporal Changes stats: +3 Con Changes resistances: +22% light Changes damage: +11% light / +6% temporal Spell save: +11 (+4 eff.) Maximum stamina: +16.00 Rings can have magical properties. |
On fingers | Ravenriver of the Blightspawn Ravenriver of the BlightspawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +13 Physical power: +6 (+2 eff.) Defense: +11 (+5 eff.) Effects when hit in melee: * 38% chance to disease * 35% chance to inflict 15% damage reduction Changes stats: +4 Dex Changes resistances: +5% arcane / +3% blight Physical save: +30 (+10 eff.) Life regen: +0.80 Maximum life: +88.00 Healing mod.: +16% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Bregodas BregodasCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +12 Damage when hit (Melee): 12 acid Changes stats: +6 Str / +7 Dex / +6 Wil / +15 Cun Changes resistances penetration: +10% acid Changes damage: +3% arcane / +15% acid Mindpower: +13 (+6 eff.) Rings can have magical properties. |
On fingers | warrior's voratun ring of life warrior's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str Life regen: +1.20 Maximum life: +71.00 Healing mod.: +21% Rings can have magical properties. |
Around waist | drakeskin leather belt 'Blindquench' drakeskin leather belt 'Blindquench' |
Main armor | Zubevea (7 def, 33 armour) Zubevea (7 def, 33 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +33 Defense: +7 (+3 eff.) Fatigue: +27% Damage when hit (Melee): 12 blight / 68 physical / 10 light Changes stats: +5 Wil Changes resistances: +23% blight / +26% darkness Changes resistances penetration: +5% blight Changes damage: +9% blight Disease immunity: +20% Confusion immunity: +25% Life regen: +5.40 Stamina each turn: +2.10 Light radius: +1 A suit of armour made of metal plates. |
In off hand | Dazzletickler the voratun waraxe (39-54.6 power, 6 apr) Dazzletickler the voratun waraxe (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom * 42% chance to blind * injects a simple virus dealing 78 blight damage on hit and lowering the victims highest stat Damage (Melee): +25 mind / +16 fire / +16 nature When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +7 Cun / +7 Wil Changes resistances: +9% light / +18% fire Changes resistances penetration: +20% nature One-handed war axes. |
In main hand | Blood-Edge (46-64.4 power, 7 apr) Blood-Edge (46-64.4 power, 7 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood * injects a simple virus dealing 78 blight damage on hit and lowering the victims highest stat Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Inventory
Earthmistress the gold ring Earthmistress the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Ranged Defense: +9 (+4 eff.) Changes stats: +5 Str Changes resistances: +9% lightning / +3% nature / +18% acid Spell save: +6 (+2 eff.) Blindness immunity: +10% Silence immunity: +10% Disarm immunity: +10% Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +6 Con Changes resistances: +13% nature / +13% blight Changes resistances penetration: +10% mind / +5% temporal Changes damage: +3% temporal / +9% mind / +12% fire Spell save: +13 (+4 eff.) Poison immunity: +24% Disease immunity: +26% Stun/Freeze immunity: +50% Life regen: +4.60 Maximum stamina: +24.00 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
pixie's gold ring of blinding strikes pixie's gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage (Melee): 28 light Effects on ranged hit: * 18% chance to blind Damage (Ranged): 23 light Changes stats: +2 Cun / +3 Mag Spellpower: +7 (+2 eff.) Rings can have magical properties. |
voratun ring 'Aerolaith' voratun ring 'Aerolaith'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun Changes resistances: +38% fire Changes resistances penetration: +15% blight / +15% mind Changes damage: +19% fire Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.12 Maximum hate: +8.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cyradhesera the dwarven-steel longsword (22-30.8 power, 4 apr) Cyradhesera the dwarven-steel longsword (22-30.8 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Defense: +9 (+4 eff.) Ranged Defense: +9 (+4 eff.) Changes resistances: +6% blight Changes resistances penetration: +25% blight Disease immunity: +25% Silence immunity: +15% Confusion immunity: +15% Stun/Freeze immunity: +25% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. |
Erelundur (44-61.6 power, 6 apr) Erelundur (44-61.6 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 acid / +14 temporal / +18 nature When wielded/worn: Changes resistances: +5% arcane / +12% fire Reduces incoming crit damage: 15.00% Spell save: +12 (+4 eff.) Poison immunity: +25% Sharp, long, and deadly. |
Hellswell (22-30.8 power, 4 apr) Hellswell (22-30.8 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +8 acid / +10 temporal / +8 fire / +13 nature Burst (radius 2) on crit: +20 fire When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +12% acid Changes damage: +9% acid / +6% fire Sharp, long, and deadly. |
Brodyharadin the elven-wood magestaff (25-30 power, 5 apr, arcane element) Brodyharadin the elven-wood magestaff (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +12 mind When wielded/worn: Changes resistances: +9% acid Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +18 (+6 eff.) Stun/Freeze immunity: +25% Only die when reaching: -40.00 life Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of blasting (30-36 power, 6 apr, fire element) magewarrior's short dragonbone magestaff of blasting (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +8.0% Physical power: +10 (+4 eff.) Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +32 (+7 eff.) Spell crit. chance: +15% It can be used to unleash an elemental blastwave, dealing 18.03 to 21.64 fire damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element) magewarrior's short elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +6.0% Physical power: +9 (+3 eff.) Changes resistances penetration: +12% blight Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +9.00% Spellpower: +19 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood vilestaff of greater warding (25-30 power, 5 apr, acid element) magewarrior's short elven-wood vilestaff of greater warding (25-30 power, 5 apr, acid element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +9.0% Physical power: +13 (+5 eff.) Armour: +10 Defense: +7 (+3 eff.) Maximum wards: +3 acid Changes damage: +25% acid Talents granted: +3 Ward +1 Command Staff Critical mult.: +10.00% Spellpower: +20 (+5 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
short yew vilestaff (20-24 power, 4 apr, blight element) short yew vilestaff (20-24 power, 4 apr, blight element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Gloomorder of the Blightspawn (12-16.8 power, 2 apr) Gloomorder of the Blightspawn (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 1). Damage Shield penetration (this weapon only): +40% Damage (Melee): +8 light Burst (radius 1) on hit: +8 fire Damage against: +10% Undead When wielded/worn: Armour penetration: +7 Physical crit. chance: +7.0% Changes resistances penetration: +15% blight / +10% temporal Critical mult.: +11.00% Spell save: +20 (+7 eff.) Mana each turn: +0.16 Talent on hit(spell): Netherblast (20% chance level 1). One-handed war axes. |
Movon the Dourreek (21-29.4 power, 4 apr) Movon the Dourreek (21-29.4 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * injects a simple virus dealing 59 blight damage on hit and lowering the victims highest stat On weapon crit: * cripple the target Damage (Melee): +11 nature / +6 temporal Burst (radius 1) on hit: +8 darkness When wielded/worn: Physical crit. chance: +8.0% Changes resistances penetration: +10% temporal / +7% mind / +8% darkness Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% One-handed war axes. |
Zubewen (29.5-41.3 power, 5 apr) Zubewen (29.5-41.3 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +48 insidious poison Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +4 arcane When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes resistances: +12% temporal Changes damage: +3% arcane Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% One-handed war axes. |
Silath SilathCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str Changes resistances penetration: +15% temporal Changes damage: +12% physical Stealth bonus: +7 Only die when reaching: -80.00 life A belt that goes around your waist. |
Nightsteel of the Blightspawn (5 def, 16 armour) Nightsteel of the Blightspawn (5 def, 16 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +8 Str / +16 Mag / -16 Cun Changes resistances: +10% acid / +14% physical / +18% darkness / +13% cold / +27% lightning Changes resistances penetration: +15% acid Allows you to breathe in: water Reduces incoming crit damage: 5.00% Physical save: +9 (+3 eff.) Blindness immunity: +15% Stun/Freeze immunity: +20% Only die when reaching: -40.00 life Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Obsidianpride of the Blightspawn (7 def, 21 armour) Obsidianpride of the Blightspawn (7 def, 21 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 (+3 eff.) Fatigue: +18% Effects when hit in melee: * 31% chance to disease * 38% chance to inflict 15% damage reduction Changes resistances: +23% cold / +7% physical Changes damage: +6% mind Grants telepathy: Humanoid/Orc Physical save: +23 (+8 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.20 A suit of armour made of metal plates. |
Xanuna the voratun plate armour (9 def, 16 armour) Xanuna the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Effects on melee hit: * 20% chance to disease Changes stats: +6 Cun / +7 Wil Changes resistances: +9% blight / +29% cold / +15% light / +17% darkness Changes resistances penetration: +20% blight Changes damage: +3% blight Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Stokesorrow' (dig speed 32 turns) dwarven-steel pickaxe 'Stokesorrow' (dig speed 32 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 20 fire Changes stats: +2 Str Changes resistances: +6% acid / +18% fire / +13% nature Changes damage: +18% acid / +9% fire / +8% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cut Drem Arm Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Betulaith the dragonbone totem of cure ailments [power 5] (10 cooldown) Betulaith the dragonbone totem of cure ailments [power 5] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes damage: +18% arcane Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +54.00 Spellpower: +21 (+5 eff.) It can be used to remove up to 5 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You cannot do that on the world map.
Today is the 66th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 19:28.
Today is the 67th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Eilen no longer seems to be in sync with his ally.
Today is the 68th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Character control switched to worm that walks (servant of Eilen).
Eilen links closer to his ally!
Saving done.
Worm that walks (servant of Eilen) deactivates Ruin.
Worm that walks (servant of Eilen) deactivates Worm that Walks Link.
Worm that walks (servant of Eilen) deactivates Infestation.
Eilen deactivates Chaos Orbs.
Eilen deactivates Chant of Fortitude.
Eilen deactivates Elemental Harmony.