Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Cornac |
Class | Sawbutcher |
Level / Exp | 50 / 1980% |
Size | medium |
Lifes / Deaths | Killed by Xira the dire wolf at level 4 on the 4th Dusk 122nd year of Ascendancy at 00:39 / 156Killed by Galdarata the deformed war bear at level 7 on the 10th Dusk 122nd year of Ascendancy at 07:18 Killed by Galdarata the deformed war bear at level 7 on the 10th Dusk 122nd year of Ascendancy at 09:29 Killed by Xessra the sick wolf at level 7 on the 10th Dusk 122nd year of Ascendancy at 14:55 Killed by sick giant venus flytrap at level 8 on the 12nd Dusk 122nd year of Ascendancy at 02:49 Killed by Salibrenor the gloomy fox at level 8 on the 12nd Dusk 122nd year of Ascendancy at 04:56 Killed by Salibrenor the gloomy fox at level 8 on the 12nd Dusk 122nd year of Ascendancy at 05:08 Killed by Salibrenor the gloomy fox at level 8 on the 13rd Dusk 122nd year of Ascendancy at 04:19 Killed by Cindeayo the thalore at level 10 on the 24th Dusk 122nd year of Ascendancy at 06:13 Killed by skeleton mage at level 10 on the 27th Dusk 122nd year of Ascendancy at 14:04 Killed by Cyryta the rogue at level 11 on the 29th Dusk 122nd year of Ascendancy at 11:20 Killed by The Possessed at level 11 on the 31st Dusk 122nd year of Ascendancy at 02:22 Killed by The Possessed at level 11 on the 31st Dusk 122nd year of Ascendancy at 04:13 Killed by Gimira the war bear at level 13 on the 43rd Dusk 122nd year of Ascendancy at 03:24 Killed by Porynne the green worm mass at level 13 on the 43rd Dusk 122nd year of Ascendancy at 04:06 Killed by Porynne the green worm mass at level 13 on the 43rd Dusk 122nd year of Ascendancy at 05:49 Killed by Porynne the green worm mass at level 13 on the 43rd Dusk 122nd year of Ascendancy at 07:30 Killed by Gobrena the rattlesnake at level 13 on the 43rd Dusk 122nd year of Ascendancy at 13:51 Killed by ritch flamespitter at level 14 on the 44th Dusk 122nd year of Ascendancy at 00:16 Killed by Xygawen the copperhead snake at level 14 on the 44th Dusk 122nd year of Ascendancy at 01:54 Killed by ritch flamespitter at level 14 on the 44th Dusk 122nd year of Ascendancy at 03:37 Killed by Aeraldamina the spitting spider at level 14 on the 44th Dusk 122nd year of Ascendancy at 13:05 Killed by Vorigawen the multi-hued crystal at level 15 on the 52nd Dusk 122nd year of Ascendancy at 09:04 Killed by Xitha the venom drake hatchling at level 15 on the 53rd Dusk 122nd year of Ascendancy at 08:49 Killed by Spellblaze Crystal at level 15 on the 55th Dusk 122nd year of Ascendancy at 11:41 Killed by Elilrawen the multi-hued crystal at level 15 on the 55th Dusk 122nd year of Ascendancy at 13:27 Killed by ritch flamespitter at level 16 on the 55th Dusk 122nd year of Ascendancy at 20:54 Killed by Bethybrenor the black crystal at level 16 on the 56th Dusk 122nd year of Ascendancy at 11:25 Killed by Gloryriawen the mean looking elven guard at level 16 on the 59th Dusk 122nd year of Ascendancy at 10:19 Killed by Ce'Nurinor the elven guard at level 16 on the 60th Dusk 122nd year of Ascendancy at 06:41 Killed by Ce'Nurinor the elven guard at level 16 on the 60th Dusk 122nd year of Ascendancy at 07:27 Killed by Ce'Nurinor the elven guard at level 16 on the 60th Dusk 122nd year of Ascendancy at 09:41 Killed by Mayidann the rogue at level 18 on the 3rd Haze 122nd year of Ascendancy at 03:01 Killed by Emelawyn the slaver at level 18 on the 4th Haze 122nd year of Ascendancy at 23:44 Killed by enthralled slave at level 18 on the 5th Haze 122nd year of Ascendancy at 20:49 Killed by Xeragamira the slaver at level 18 on the 5th Haze 122nd year of Ascendancy at 23:12 Killed by Xeragamira the slaver at level 18 on the 6th Haze 122nd year of Ascendancy at 01:46 Killed by giant spider at level 18 on the 36th Haze 122nd year of Ascendancy at 08:14 Killed by naga myrmidon at level 18 on the 36th Haze 122nd year of Ascendancy at 10:07 Killed by Emeda the large white snake at level 18 on the 36th Haze 122nd year of Ascendancy at 12:05 Killed by Sileselaith the bandit at level 18 on the 40th Haze 122nd year of Ascendancy at 17:44 Killed by Xeradheda the giant lightning ant at level 18 on the 41st Haze 122nd year of Ascendancy at 04:02 Killed by Adara the bandit lord at level 18 on the 42nd Haze 122nd year of Ascendancy at 05:47 Killed by will o' the wisp at level 18 on the 42nd Haze 122nd year of Ascendancy at 11:45 Killed by beam trap at level 19 on the 45th Haze 122nd year of Ascendancy at 15:33 Killed by skeleton mage at level 19 on the 45th Haze 122nd year of Ascendancy at 17:27 Killed by Polidatira the rogue sapper at level 19 on the 45th Haze 122nd year of Ascendancy at 19:39 Killed by Aeradheta the giant red ant at level 19 on the 45th Haze 122nd year of Ascendancy at 23:52 Killed by Aeradheta the giant red ant at level 19 on the 46th Haze 122nd year of Ascendancy at 00:48 Killed by Emiyaba the thief at level 19 on the 46th Haze 122nd year of Ascendancy at 01:33 Killed by Emiyaba the thief at level 19 on the 46th Haze 122nd year of Ascendancy at 02:38 Killed by Salolema the forest wight at level 19 on the 46th Haze 122nd year of Ascendancy at 09:39 Killed by Xerura the great wolf at level 20 on the 48th Haze 122nd year of Ascendancy at 05:42 Killed by Ce'Nylratha the white wolf at level 20 on the 48th Haze 122nd year of Ascendancy at 07:50 Killed by Beluribeth the green worm mass at level 20 on the 48th Haze 122nd year of Ascendancy at 09:49 Killed by Glorianor the grizzly bear at level 20 on the 48th Haze 122nd year of Ascendancy at 11:45 Killed by Glorianor the grizzly bear at level 20 on the 48th Haze 122nd year of Ascendancy at 14:00 Killed by Arirewyn the lesser vampire at level 20 on the 49th Haze 122nd year of Ascendancy at 18:42 Killed by Arirewyn the lesser vampire at level 20 on the 49th Haze 122nd year of Ascendancy at 20:01 Killed by luminous horror at level 21 on the 50th Haze 122nd year of Ascendancy at 18:53 Killed by Glith the cold drake hatchling at level 21 on the 51st Haze 122nd year of Ascendancy at 15:29 Killed by Yvyrin the cold drake hatchling at level 21 on the 51st Haze 122nd year of Ascendancy at 17:44 Killed by Poresema the cold drake hatchling at level 21 on the 51st Haze 122nd year of Ascendancy at 18:15 Killed by Poresema the cold drake hatchling at level 21 on the 51st Haze 122nd year of Ascendancy at 21:20 Killed by Xanuma the treant at level 21 on the 52nd Haze 122nd year of Ascendancy at 02:56 Killed by Yvuna the rattlesnake at level 21 on the 52nd Haze 122nd year of Ascendancy at 12:01 Killed by Aeratta the midge swarm at level 21 on the 52nd Haze 122nd year of Ascendancy at 13:27 Killed by Mayyselle the large brown snake at level 22 on the 53rd Haze 122nd year of Ascendancy at 16:40 Killed by minotaur at level 22 on the 54th Haze 122nd year of Ascendancy at 09:31 Killed by Glorydata the copperhead snake at level 22 on the 54th Haze 122nd year of Ascendancy at 11:39 Killed by Oryon's Inner Demon at level 22 on the 54th Haze 122nd year of Ascendancy at 14:28 Killed by Ivura the electric eel at level 23 on the 55th Haze 122nd year of Ascendancy at 23:05 Killed by Xanygama the squid at level 23 on the 56th Haze 122nd year of Ascendancy at 09:08 Killed by Xymira the dragon turtle at level 23 on the 56th Haze 122nd year of Ascendancy at 19:54 Killed by Xanassra the squid at level 23 on the 57th Haze 122nd year of Ascendancy at 03:58 Killed by worm that walks at level 23 on the 58th Haze 122nd year of Ascendancy at 11:58 Killed by Belatira the saw horror at level 23 on the 59th Haze 122nd year of Ascendancy at 01:58 Killed by Xeragamira the slaver at level 24 on the 67th Haze 122nd year of Ascendancy at 09:18 Killed by Layuyatta the slaver at level 24 on the 68th Haze 122nd year of Ascendancy at 06:11 Killed by Eilinurille the slaver at level 24 on the 68th Haze 122nd year of Ascendancy at 08:10 Killed by Ivuwyn the slaver at level 24 on the 69th Haze 122nd year of Ascendancy at 01:40 Killed by Ivuwyn the slaver at level 24 on the 69th Haze 122nd year of Ascendancy at 03:48 Killed by Ivuwyn the slaver at level 24 on the 69th Haze 122nd year of Ascendancy at 05:49 Killed by Mayuriba the gigantic sandworm tunneler at level 24 on the 1st Decay 122nd year of Ascendancy at 17:50 Killed by Arodama the gigantic corrosive tunneler at level 25 on the 2nd Decay 122nd year of Ascendancy at 11:50 Killed by Oryon at level 25 on the 2nd Decay 122nd year of Ascendancy at 21:50 Killed by Imdie the shalore at level 26 on the 8th Decay 122nd year of Ascendancy at 00:59 Killed by Imdie the shalore at level 26 on the 8th Decay 122nd year of Ascendancy at 01:39 Killed by Ivavena the thief at level 26 on the 8th Allure 123rd year of Ascendancy at 07:57 Killed by Ivavena the thief at level 26 on the 8th Allure 123rd year of Ascendancy at 08:49 Killed by Polylle the thief at level 26 on the 8th Allure 123rd year of Ascendancy at 13:21 Killed by Polylle the thief at level 26 on the 8th Allure 123rd year of Ascendancy at 14:05 Killed by Mayasena the faeros at level 26 on the 6th Regrowth 123rd year of Ascendancy at 07:48 Killed by Xuvena the snow giant at level 26 on the 6th Regrowth 123rd year of Ascendancy at 09:13 Killed by Gurina the giant venus flytrap at level 27 on the 6th Regrowth 123rd year of Ascendancy at 14:26 Killed by Zubelle the thief at level 28 on the 7th Regrowth 123rd year of Ascendancy at 11:40 Killed by Zubyssra the thief at level 28 on the 7th Regrowth 123rd year of Ascendancy at 12:45 Killed by Zubelle the thief at level 28 on the 7th Regrowth 123rd year of Ascendancy at 13:28 Killed by Sileribeth the rogue at level 28 on the 7th Regrowth 123rd year of Ascendancy at 15:22 Killed by Zubyssra the thief at level 28 on the 7th Regrowth 123rd year of Ascendancy at 16:14 Killed by Zubelle the thief at level 28 on the 7th Regrowth 123rd year of Ascendancy at 17:34 Killed by Xeriyatta the fire drake at level 29 on the 10th Regrowth 123rd year of Ascendancy at 11:40 Killed by snow giant boulder thrower at level 29 on the 10th Regrowth 123rd year of Ascendancy at 13:41 Killed by Salotha the fire drake at level 29 on the 10th Regrowth 123rd year of Ascendancy at 23:32 Killed by Salotha the fire drake at level 30 on the 11st Regrowth 123rd year of Ascendancy at 02:26 Killed by Velavea the ultimate telugoroth at level 30 on the 11st Regrowth 123rd year of Ascendancy at 18:32 Killed by Yvebeth the greater teluvorta at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 02:59 Killed by Glorunor the void horror at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 00:23 Killed by Glorunor the void horror at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 01:26 Killed by Chronolith Clone at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 14:11 Killed by Chronolith Twin at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 15:00 Killed by Chronolith Twin at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 16:10 Killed by Aletta Soultorn at level 35 on the 51st Regrowth 123rd year of Ascendancy at 03:10 Killed by grave wight at level 36 on the 53rd Regrowth 123rd year of Ascendancy at 09:35 Killed by Gann the skeleton warrior at level 36 on the 53rd Regrowth 123rd year of Ascendancy at 18:12 Killed by Emuriavea the armoured skeleton warrior at level 36 on the 53rd Regrowth 123rd year of Ascendancy at 19:29 Killed by Oryon's Inner Demon at level 37 on the 59th Regrowth 123rd year of Ascendancy at 23:57 Killed by Oryon's Inner Demon at level 37 on the 60th Regrowth 123rd year of Ascendancy at 01:30 Killed by Oryon's Inner Demon at level 37 on the 60th Regrowth 123rd year of Ascendancy at 03:50 Killed by Betubeth the patchwork troll at level 38 on the 61st Regrowth 123rd year of Ascendancy at 11:27 Killed by Glyba the stone troll at level 38 on the 61st Regrowth 123rd year of Ascendancy at 23:28 Killed by Glyba the stone troll at level 38 on the 62nd Regrowth 123rd year of Ascendancy at 02:01 Killed by Salenne the forest troll at level 38 on the 62nd Regrowth 123rd year of Ascendancy at 03:21 Killed by Emorin the skeleton master archer at level 39 on the 64th Regrowth 123rd year of Ascendancy at 02:28 Killed by Vorakira the sandworm at level 39 on the 64th Regrowth 123rd year of Ascendancy at 04:16 Killed by Belemivena the spitting spider at level 40 on the 71st Regrowth 123rd year of Ascendancy at 03:48 Killed by overpowered greater multi-hued wyrm at level 42 on the 76th Regrowth 123rd year of Ascendancy at 01:37 Killed by overpowered greater multi-hued wyrm at level 42 on the 76th Regrowth 123rd year of Ascendancy at 14:34 Killed by overpowered greater multi-hued wyrm at level 42 on the 76th Regrowth 123rd year of Ascendancy at 16:37 Killed by orc elite berserker at level 42 on the 80th Regrowth 123rd year of Ascendancy at 01:50 Killed by Betevena the orc warrior at level 42 on the 4th Pyre 123rd year of Ascendancy at 12:14 Killed by Oryon's Inner Demon at level 42 on the 10th Pyre 123rd year of Ascendancy at 12:58 Killed by orc corruptor at level 42 on the 36th Pyre 123rd year of Ascendancy at 13:06 Killed by Doomed Shade of Oryon at level 42 on the 39th Pyre 123rd year of Ascendancy at 04:44 Killed by Doomed Shade of Oryon at level 42 on the 39th Pyre 123rd year of Ascendancy at 06:10 Killed by Doomed Shade of Oryon at level 42 on the 39th Pyre 123rd year of Ascendancy at 08:46 Killed by war hound at level 43 on the 44th Pyre 123rd year of Ascendancy at 19:41 Killed by Lisorith the orc necromancer at level 43 on the 50th Pyre 123rd year of Ascendancy at 02:41 Killed by orc necromancer at level 50 on the 70th Haze 123rd year of Ascendancy at 10:57 Killed by orc pyromancer at level 50 on the 6th Decay 123rd year of Ascendancy at 17:14 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 7th Decay 123rd year of Ascendancy at 04:39 Killed by Phdonuth the uruivellas at level 50 on the 8th Allure 124th year of Ascendancy at 00:26 Killed by war hound at level 50 on the 8th Allure 124th year of Ascendancy at 18:30 Killed by Ce'Noldariama the orc mage-hunter at level 50 on the 10th Allure 124th year of Ascendancy at 08:08 Killed by Layyrata the orc pyromancer at level 50 on the 10th Allure 124th year of Ascendancy at 10:19 Killed by Aerorewyn the runed bone giant at level 50 on the 10th Allure 124th year of Ascendancy at 11:56 Killed by Ivonn the orc pyromancer at level 50 on the 1st Regrowth 124th year of Ascendancy at 04:13 Killed by Elandar at level 50 on the 3rd Regrowth 124th year of Ascendancy at 20:03 Killed by Elandar at level 50 on the 3rd Regrowth 124th year of Ascendancy at 22:16 Killed by Elandar at level 50 on the 4th Regrowth 124th year of Ascendancy at 01:13 Killed by Elandar at level 50 on the 4th Regrowth 124th year of Ascendancy at 02:16 Killed by Elandar at level 50 on the 4th Regrowth 124th year of Ascendancy at 03:57 Killed by Elandar at level 50 on the 4th Regrowth 124th year of Ascendancy at 07:51 Killed by Elandar at level 50 on the 4th Regrowth 124th year of Ascendancy at 08:38 Killed by Elandar at level 50 on the 4th Regrowth 124th year of Ascendancy at 20:43 Killed by Oryon at level 50 on the 4th Regrowth 124th year of Ascendancy at 21:50 |
Primary Stats
Strength | 116 (base 60) |
Dexterity | 97 (base 30) |
Constitution | 64 (base 16) |
Magic | 73 (base 60) |
Willpower | 44 (base 8) |
Cunning | 116.2 (base 62) |
Resources
Life | 892/1570 |
Positive | 171/177 |
Steam | 141/220 |
Healing Factor | 1.6461538461539 |
Regeneration | 10.946923076923 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | demon/major, animal/canine, demon/minor |
Offense: Mainhand
Damage | 177 |
Accuracy | 82 |
Crit Chance | 67% |
APR | 80 |
Speed | 1.00 |
Offense: Offhand
Damage | 89 |
Accuracy | 82 |
Crit Chance | 67% |
APR | 80 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +28% |
Temporal | +18% |
Acid | +18% |
Physical | +42% |
Fire | +44% |
All | +9% |
Offense: Damage Penetration
Acid | +23% |
Blight | +28% |
Arcane | +28% |
Cold | +23% |
All | +13% |
Darkness | +33% |
Temporal | +43% |
Physical | +42% |
Mind | +28% |
Fire | +50% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 123.72307323196 (100%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 27 |
Physical Save | 77 |
Spell Save | 42 |
Mental Save | 79 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 63%( 70%) |
Arcane | + 26%( 70%) |
All | + 22%( 70%) |
Lightning | + 36%( 70%) |
Light | + 25%( 70%) |
Temporal | + 29%( 70%) |
Darkness | + 51%( 70%) |
Physical | + 45%( 70%) |
Fire | + 34%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Disarm Resistance | 54% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 0% |
Pinning Resistance | 50% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 677 life over 5 turns. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.1 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. While Heroism is active, you will only die when reaching -775 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
Celestial / Light | 0.80 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Chant of Fortitude |
talent | Melting Point |
talent | Mow Down |
talent | Overheat Saws |
talent | Grinding Shield |
beneficial effect | Doubles your maximum steam and stops steam regeneration. Tech Overload |
beneficial effect | The target is recovering 29 life each turn. Recovery |
beneficial effect | You have 8 charges. Molten Point |
beneficial effect | Absorbs 98 damage from the next blockable attack. Blocking |
beneficial effect | Increases steamsaw damage multiplier by 92%. Continuous Butchery |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Xuvena the snow giant's temporal clone. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by fire drake. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by Lisowen the armoured skeleton warrior. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of bone giant dust. * You've found the needed bloated horror heart. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+0 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | dwarven lantern 'Glitternight' dwarven lantern 'Glitternight'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Damage when hit (Melee): 23 blight Changes stats: +11 Cun Changes resistances: +6% light / +6% blight Changes resistances penetration: +15% blight / +15% arcane / +13% all Mental save: +12 (+3 eff.) Maximum life: +80.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: -4 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Chugoran (0 def, 3 armour) Chugoran (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Changes stats: +11 Str / +10 Dex / +3 Cun / +3 Con Changes resistances: +3% blight / +6% fire / -8% light / +14% darkness Physical save: +9 (+2 eff.) Life regen: +1.90 Only die when reaching: -80.00 life Light radius: +5 A hat made of leather. Very stylish. |
On hands | Erelinarikath (0 def, 18 armour) Erelinarikath (0 def, 18 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +12 Armour: +18 Armour Hardiness: +12% Changes stats: +5 Dex / +7 Cun / +9 Con Changes resistances: +18% acid / +9% physical Grants telepathy: Demon/Minor Demon/Major Talent granted: +2 Spring Grapple Physical save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +39% When used to modify unarmed attacks: Base power: 32.0 - 44.8 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +19 Armour Penetration: +23 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). Burst (radius 2) on crit: +4 acid It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Urthadudan the gold ring Urthadudan the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% blight / +9% fire / +6% light / +5% arcane Changes resistances penetration: +15% mind Reduces incoming crit damage: 15.00% Mental save: +8 (+2 eff.) Cut immunity: +10% Confusion immunity: +37% Only die when reaching: -80.00 life Rings can have magical properties. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+0 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | Eilinamitira the voratun amulet Eilinamitira the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +9 Str / +20 Dex / +24 Wil / +9 Cun / +9 Con Changes resistances: +3% blight Changes resistances penetration: +15% temporal Mental save: +13 (+3 eff.) Confusion immunity: +25% Life regen: +1.50 Stamina each turn: +1.50 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spellpower: +6 (+2 eff.) Mindpower: +15 (+4 eff.) Movement speed: +10% Damage Shield penetration: +40% Amulets can have magical properties. |
In main hand | dwarven-steel steamsaw 'Urychik' (21.5-32.25 power, 34 apr) dwarven-steel steamsaw 'Urychik' (21.5-32.25 power, 34 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 21.5 - 32.3 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +34 Crit. chance: +23.0% Attack speed: 100% Block value: +43 On weapon hit: * 12% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +10 lightning / +4 temporal Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +8.0% Armour: +4 Defense: +6 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 12 temporal Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | drakeskin leather belt 'Zerunarikalthonik' drakeskin leather belt 'Zerunarikalthonik' Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Changes stats: +7 Str / +7 Dex / +7 Wil / +7 Cun / +12 Con Changes resistances: +9% temporal Physical save: +34 (+7 eff.) Spell save: +23 (+7 eff.) Mental save: +49 (+10 eff.) Teleport immunity: +10% Mindpower: +30 (+8 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
In off hand | Isata the dwarven-steel steamsaw (22-33 power, 34 apr) Isata the dwarven-steel steamsaw (22-33 power, 34 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 22.0 - 33.0 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +34 Crit. chance: +23.0% Attack speed: 100% Block value: +55 On weapon hit: * 17% chance to disease * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion Damage (Melee): +9 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 4 acid Changes resistances: +6% acid Changes resistances penetration: +10% acid / +15% temporal / +10% cold / +8% fire / +12% lightning Changes damage: +9% acid / +9% temporal Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Siluthra (3 def, 0 armour) Siluthra (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +14 Defense: +3 (+0 eff.) Changes stats: +4 Cun / +4 Dex Changes resistances: +28% blight / +18% lightning / +20% nature / +23% darkness Changes resistances penetration: +20% darkness Changes damage: +19% darkness Critical mult.: +30.00% Stealth bonus: +40 Physical save: +6 (+2 eff.) Mental save: +20 (+4 eff.) Disease immunity: +15% Disarm immunity: +15% Stun/Freeze immunity: +30% Life regen: +3.00 Only die when reaching: -20.00 life Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cuirass of the Dark Lord (0 def, 40 armour) Cuirass of the Dark Lord (0 def, 40 armour) Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +40 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Reduces incoming crit damage: 35.00% Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 413.22 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
medical injector implant of the titan (efficiency 216% / cooldown 57%) medical injector implant of the titan (efficiency 216% / cooldown 57%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 216% efficiency and cooldown mod of 57%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level. medical injector implant of the titan (efficiency 224% / cooldown 98%)medical injector implant of the titan (efficiency 224% / cooldown 98%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 224% efficiency and cooldown mod of 98%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 226% / cooldown 62%) medical injector implant of the warrior (efficiency 226% / cooldown 62%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 226% efficiency and cooldown mod of 62%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 17) steam generator implant of the psychic (steam 17)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.4 steam per turn. Can be activated for an instant burst of 87 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 12) steam generator implant of the psychic (steam 12)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.2 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 15) steam generator implant of the titan (steam 15)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.6 steam per turn. Can be activated for an instant burst of 73 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 12) steam generator implant of the wizard (steam 12)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.2 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the wizard (+16 for 12 turns, die at -632) heroism infusion of the wizard (+16 for 12 turns, die at -632)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. While Heroism is active, you will only die when reaching -632 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (687% speed; 4 turns) movement infusion of the warrior (687% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 687% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 782 over 5 turns) regeneration infusion of the sneak (heal 782 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the sneak (heal 909 over 5 turns)regeneration infusion of the sneak (heal 909 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 909 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure mental)wild infusion (resist 30%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. acid wave rune (290 acid damage; disarm 5 turns with power 22)acid wave rune (290 acid damage; disarm 5 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 290.28 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 22 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the sneak (275 cold damage; freeze 3 turns with power 71)biting gale rune of the sneak (275 cold damage; freeze 3 turns with power 71) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 275.16 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 71 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (324 fire damage)heat beam rune (324 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 324.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 8 turns)shielding rune (absorb 462 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. schematic: Fatal Attractorschematic: Fatal Attractor Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Moss Treadschematic: Moss Tread Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Shocking Touchschematic: Shocking Touch Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. 2 schematic: Spring Grapple2 schematic: Spring Grapple Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Toxic Cannister Launcherschematic: Toxic Cannister Launcher Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Furnaceoath the stralite amulet Furnaceoath the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +25% fire Changes damage: +18% light Talent mastery: +0.34 Steamtech / Butchery Poison immunity: +20% Disease immunity: +15% Disarm immunity: +15% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
Layytha the copper amulet Layytha the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +9 (+0 eff.) Ranged Defense: +9 (+9 eff.) Changes stats: +3 Dex Changes resistances: +6% mind / +3% physical Cut immunity: +10% Amulets can have magical properties. |
Nimbuswrecker NimbuswreckerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +2 Con Changes resistances: +9% lightning Changes damage: +9% lightning Light radius: +1 Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+7 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 21% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shinespike the steel amulet Shinespike the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +2 Wil Changes resistances: +9% light Critical mult.: +20.00% Mental save: +36 (+7 eff.) Life regen: +1.80 Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
clarifying steel amulet of healing clarifying steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% mind Cut immunity: +50% Confusion immunity: +22% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 327 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding stralite amulet of mastery (0.34 Steamtech / Engineering) grounding stralite amulet of mastery (0.34 Steamtech / Engineering)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% lightning Talent mastery: +0.34 Steamtech / Engineering Stun/Freeze immunity: +29% Amulets can have magical properties. |
voratun amulet of mastery (0.26 Technique / Combat training) voratun amulet of mastery (0.26 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent mastery: +0.26 Technique / Combat training Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Delykhad DelykhadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +1 Changes resistances: +28% lightning / +3% light / +12% darkness Changes damage: +11% lightning Spell save: +6 (+2 eff.) Rings can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 91.51 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Lightningbreeze the steel ring Lightningbreeze the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +9% blight / +22% fire / +12% darkness / +12% lightning Changes damage: +11% fire Rings can have magical properties. |
Mayonne the Deepstouch Mayonne the DeepstouchInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+0 eff.) Changes stats: +4 Cun Changes resistances: +24% lightning / +3% darkness Changes damage: +12% lightning / +3% mind Grants telepathy: Dragon Critical mult.: +10.00% Mental save: +7 (+2 eff.) Confusion immunity: +21% Rings can have magical properties. |
Polokira the Glinttrial Polokira the GlinttrialCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 20 blight Changes resistances: +9% blight Changes resistances penetration: +25% blight Stun/Freeze immunity: +30% Life regen: +1.80 Light radius: +3 Rings can have magical properties. |
Prismarc PrismarcPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +12% light / +6% lightning Changes resistances penetration: +15% light Changes damage: +12% light / +9% lightning Blindness immunity: +25% Light radius: +3 Infravision radius: +5 See stealth: +13 See invisible: +8 Rings can have magical properties. |
Scorchbone the steel ring Scorchbone the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +10 Damage when hit (Melee): 12 fire Changes stats: +9 Str Critical mult.: +12.00% Life regen: +0.80 Healing mod.: +10% Rings can have magical properties. |
Shinerip the gold ring Shinerip the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +7 Cun / +4 Mag Changes resistances: +3% light Mental save: +3 (+1 eff.) Disarm immunity: +29% Pinning immunity: +34% Knockback immunity: +30% Maximum life: +37.00 Spellpower: +15 (+5 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Rings can have magical properties. |
Zubivena the Obsidianream Zubivena the ObsidianreamInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% darkness / +27% fire Changes resistances penetration: +15% fire Changes damage: +3% darkness / +3% fire Life regen: +0.90 Maximum life: +56.00 Healing mod.: +12% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's voratun ring of blinding strikesmule's voratun ring of blinding strikes Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 32% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 28% chance to blind Damage (Ranged): 50 light Maximum encumbrance: +40 Rings can have magical properties. |
rogue's copper ring of lightning (+20%) rogue's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+0 eff.) Changes stats: +3 Cun Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
savior's copper ring of lightning (+22%) savior's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Rings can have magical properties. |
titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
titan's gold ring of tenacity titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+2 eff.) Disarm immunity: +26% Pinning immunity: +29% Knockback immunity: +31% Maximum life: +25.00 Rings can have magical properties. |
voratun ring 'Galestun' voratun ring 'Galestun'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 20 acid / 8 lightning Changes stats: +7 Mag / +15 Wil / +6 Cun Changes resistances: +12% lightning Changes resistances penetration: +5% acid Changes damage: +6% lightning Disarm immunity: +34% Pinning immunity: +50% Knockback immunity: +40% Maximum life: +36.00 Spellpower: +15 (+5 eff.) Mindpower: +14 (+4 eff.) Rings can have magical properties. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. voratun dagger (36.5-47.45 power, 9 apr)voratun dagger (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
Sawrd (30-48 power, 19 apr) Sawrd (30-48 power, 19 apr)Requires: - Strength 35 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 30.0 - 48.0 Uses stats: 50% Mag, 120% Str Damage type: Physical bleed Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% Multiple attacks: +3 Multiple attacks procs power reduction: -67% When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Cun Talent mastery: +0.20 Technique / Two-handed assault A brutal weapon of countless blades. |
This item will automatically be transmogrified when you leave the level. Xobeth (61.5-98.4 power, 4 apr)Xobeth (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +68% Damage (Melee): +24 temporal / +28 nature / +20 arcane When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances penetration: +15% blight / +30% temporal / +15% arcane Mana when firing critical spell: +4.00 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Massive two-handed swords. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+15 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+7 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
The Black Spike (48-67.2 power, 20 apr) The Black Spike (48-67.2 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +5% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
This item will automatically be transmogrified when you leave the level. arcing voratun mace of daylight (46.5-65.1 power, 6 apr)arcing voratun mace of daylight (46.5-65.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +20 light / +16 lightning Damage against: +30% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. arcing voratun mace of the mystic (44.5-62.3 power, 6 apr)arcing voratun mace of the mystic (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Changes stats: +5 Mag / +7 Wil Spellpower: +15 (+5 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. swiftstrike drakeskin leather sling of true flightswiftstrike drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +14.0% Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)magelord's dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 45 arcane Changes damage: +30% blight Talent granted: +1 Command Staff Mana each turn: +0.34 Maximum mana: +112.00 Spellpower: +43 (+14 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's yew vilestaff of might (20-24 power, 4 apr, blight element)void walker's yew vilestaff of might (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +11% darkness / +11% temporal Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +14% Defense after a teleport: +22 Resist all after a teleport: +15% New effects duration reduction after a teleport: +28% Reduces paradox anomalies(equivalent to willpower): +19 Staves designed for wielders of magic, by the greats of the art. |
Annihilator AnnihilatorRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 67% Dam. multiplier: 100% Firing range: +8 On weapon hit: * 50% chance to reload 1 ammo Travel speed: +600% Attacks use: 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. |
Chalyrab the Furnacebrace (39.5-59.25 power, 25 apr) Chalyrab the Furnacebrace (39.5-59.25 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.3 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +88 On weapon crit: * cripple the target Damage (Melee): +55 insidious poison / +8 blight Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +15.0% Armour: +18 Armour Hardiness: +10% Defense: +10 (+0 eff.) Fatigue: +12% Changes resistances: +20% physical Changes resistances penetration: +30% blight / +25% fire Changes damage: +9% mind Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Gloramira (41.5-62.25 power, 25 apr)Gloramira (41.5-62.25 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.5 - 62.3 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +8.0% Attack speed: 100% Block value: +95 On weapon crit: * cripple the target Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +15.0% Armour: +10 Defense: +10 (+0 eff.) Fatigue: +8% Changes stats: +9 Cun / +6 Mag Talent granted: +3 Block Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Stamina each turn: +1.20 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Layyma the dwarven-steel steamsaw (21-31.5 power, 14 apr) Layyma the dwarven-steel steamsaw (21-31.5 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 21.0 - 31.5 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +46 Damage (Melee): +10 cold Attacks use: 1.0 Steam When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Defense: +6 (+0 eff.) Fatigue: +8% Effects on melee hit: * 7% chance to cause random gloom Effects when hit in melee: * 18% chance to cause random gloom Changes stats: +3 Dex Changes resistances: +23% fire Changes resistances penetration: +15% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Pinwheel (13-19.5 power, 10 apr) Pinwheel (13-19.5 power, 10 apr)Requires: - Strength 18 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 1 Base power: 13.0 - 19.5 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% Block value: +50 On weapon hit: * 15% chance to pin the target Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +7 (+0 eff.) Fatigue: +7% Talent granted: +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
Razorlock (25-37.5 power, 24 apr) Razorlock (25-37.5 power, 24 apr)Requires: - Strength 40 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 25.0 - 37.5 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 Multiple attacks: +2 Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +11 (+0 eff.) Fatigue: +13% Talent granted: +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
This item will automatically be transmogrified when you leave the level. acidic voratun steamsaw (38.5-57.75 power, 25 apr)acidic voratun steamsaw (38.5-57.75 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 38.5 - 57.8 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +107 On weapon crit: * splashes the target with acid Damage (Melee): +20 acid Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+0 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. coruscating voratun steamsaw of radiance (40.5-60.75 power, 25 apr)coruscating voratun steamsaw of radiance (40.5-60.75 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.5 - 60.8 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +110 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+0 eff.) Fatigue: +12% Effects when hit in melee: * 40% chance to blind Damage when hit (Melee): 40 fire Changes stats: +6 Str / +6 Mag / +7 Con Changes resistances: +17% light / +20% fire Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elemental stralite steamsaw of shearing (34-51 power, 19 apr) elemental stralite steamsaw of shearing (34-51 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 34.0 - 51.0 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +68 On weapon hit: * Random elemental explosion Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +10 Armour: +5 Defense: +8 (+0 eff.) Fatigue: +10% Changes resistances penetration: +9% acid / +10% physical / +15% cold / +10% lightning / +11% fire Changes damage: +9% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. flaming voratun steamsaw (41-61.5 power, 25 apr)flaming voratun steamsaw (41-61.5 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.0 - 61.5 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +98 Burst (radius 1) on hit: +20 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+0 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. insidious voratun steamsaw of fire resistance (+28%) (39.5-59.25 power, 25 apr)insidious voratun steamsaw of fire resistance (+28%) (39.5-59.25 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.3 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +100 Damage (Melee): +45 insidious poison Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+0 eff.) Fatigue: +12% Changes resistances: +28% fire Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level. insidious voratun waraxe (40.5-56.7 power, 6 apr)insidious voratun waraxe (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +60 insidious poison One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Brenyndil' (41-57.4 power, 6 apr)voratun waraxe 'Brenyndil' (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Accuracy: +14 (+2 eff.) Damage when hit (Melee): 16 arcane / 20 mind Changes stats: +4 Str / +5 Mag / +5 Wil / +6 Cun Changes resistances: +12% mind / +6% arcane Changes resistances penetration: +25% mind Changes damage: +15% physical Grants telepathy: Dragon Stamina when hit: +2.50 Light radius: +2 One-handed war axes. |
Skeletal Claw (55-60.5 power, 8 apr) Skeletal Claw (55-60.5 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+0 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+2 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 143.24 physical damage, and inflicting bleeding for another 71.62 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+20 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 45 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Ivanor IvanorPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +6 (+0 eff.) Ranged Defense: +6 (+6 eff.) Changes resistances: +20% blight / +6% darkness / +5% arcane Poison immunity: +10% Cut immunity: +15% It can be used to create a temporary shield that absorbs 212 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
Manylathasin the hardened leather belt Manylathasin the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+0 eff.) Ranged Defense: +6 (+6 eff.) Changes resistances: +12% fire / +12% cold Poison immunity: +10% Disarm immunity: +10% Pinning immunity: +10% It can be used to create a temporary shield that absorbs 221 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather belt of valiancereinforced drakeskin leather belt of valiance Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +15 (+0 eff.) Changes stats: +6 Wil Physical save: +25 (+6 eff.) Mental save: +15 (+3 eff.) Maximum life: +92.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Hettivor (3 def, 0 armour)Hettivor (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +9% light / +3% physical Changes resistances penetration: +15% arcane Changes damage: +15% arcane Critical mult.: +30.00% Reduces incoming crit damage: 20.00% Spell save: +9 (+3 eff.) Blindness immunity: +15% Knockback immunity: +40% Maximum mana: +200.00 Spellpower: +10 (+4 eff.) Spell crit. chance: +6% Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Stormnaught' (1 def, 0 armour) linen cloak 'Stormnaught' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +6% lightning Changes resistances penetration: +20% lightning / +20% mind Changes damage: +6% mind Stun/Freeze immunity: +0% Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Black Robe (6 def, 0 armour)Black Robe (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+0 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+10 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+0 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. shimmering elven-silk robe of darkness (+27%) (5 def, 0 armour)shimmering elven-silk robe of darkness (+27%) (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes resistances: +27% darkness Changes damage: +18% darkness / +20% arcane Maximum mana: +105.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed cashmere robe of corrosion (+24%) (8 def, 6 armour)sunsealed cashmere robe of corrosion (+24%) (8 def, 6 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+0 eff.) Changes stats: +8 Mag Changes resistances: +24% acid / +11% light / +11% darkness Changes damage: +14% light / +16% acid Maximum life: +54.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blindparry (0 def, 1 armour) Blindparry (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Damage when hit (Melee): 4 light Maximum encumbrance: +24 Physical save: +9 (+2 eff.) Mental save: +6 (+1 eff.) Blindness immunity: +20% Poison immunity: +5% Teleport immunity: +15% A pair of boots made of leather. |
Chamuthel the Airmaim (0 def, 6 armour) Chamuthel the Airmaim (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% lightning / +6% nature / +9% light Changes damage: +3% lightning Spell save: +6 (+2 eff.) Infravision radius: +1 A pair of boots made of leather. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 69 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Shoes of Moving Quickly (10 def, 12 armour) Shoes of Moving Quickly (10 def, 12 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+0 eff.) Fatigue: +3% Changes stats: +8 Cun / +8 Dex Pinning immunity: +100% Knockback immunity: -100% Steampower: +5 (+1 eff.) You move 3 spaces at once. Accurately? Less so. |
This item will automatically be transmogrified when you leave the level. insulating pair of voratun boots of speed (0 def, 5 armour)insulating pair of voratun boots of speed (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +15% fire / +15% cold Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of uncanny dodging (8 def, 5 armour)pair of voratun boots of uncanny dodging (8 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+0 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fogmarrow (0 def, 1 armour) Fogmarrow (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 6 fire Changes resistances: +3% lightning / +5% fire / +5% arcane Changes damage: +3% darkness / +4% fire When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Fire Breath (10% chance level 1). Burst (radius 2) on crit: +7 fire Metal gloves protecting the hands up to the middle of the lower arm. |
Shadespire (0 def, 1 armour) Shadespire (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 acid Changes stats: +2 Str When used to modify unarmed attacks: Base power: 14.5 - 20.3 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% Damage (Melee): +4 acid Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +4 acid Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Spellhunt Remnants (3 def, 4 armour) Spellhunt Remnants (3 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+0 eff.) Spell save: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Armour Penetration: +12 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Mana Clash (5% chance level 1). When this weapon hits: Destroy Magic (100% chance level 3). On weapon hit: * 20 arcane resource burn Damage (Melee): +15 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Zubysewe the Sulfurblast (0 def, 1 armour) Zubysewe the Sulfurblast (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 7 temporal Damage (Ranged): 7 temporal Changes resistances: +6% temporal Changes resistances penetration: +25% mind Changes damage: +4% temporal When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 7% chance to gain 10% of a turn (3/turn limit) Burst (radius 2) on crit: +8 nature / +8 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of dexterity (+6) (0 def, 3 armour)voratun gauntlets of dexterity (+6) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Armour: +3 Changes stats: +6 Dex When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +15 Defense: +10 (+0 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
This item will automatically be transmogrified when you leave the level. Getiyon the elven-silk wizard hat (3 def, 0 armour)Getiyon the elven-silk wizard hat (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +21 Cun / +17 Wil Changes resistances: +30% lightning Changes damage: +20% lightning Critical mult.: +19.00% Physical save: +9 (+2 eff.) Mental save: +30 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Spellpower on spell critical (stacks up to 3 times): +8 Maximum hate: +6.00 Spell crit. chance: +1% Mindpower: +6 (+2 eff.) Mental crit. chance: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 167 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
Yvemiramira (0 def, 5 armour) Yvemiramira (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 mind Changes stats: +4 Cun Changes resistances: +24% cold Changes resistances penetration: +25% mind Changes damage: +9% arcane Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Isiyathra' (2 def, 0 armour) cashmere wizard hat 'Isiyathra' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) Physical power: +4 (+1 eff.) Defense: +2 (+0 eff.) Changes resistances: +21% darkness Changes resistances penetration: +20% physical Changes damage: +14% darkness / +9% physical Physical save: +30 (+7 eff.) Life regen: +1.20 Only die when reaching: -80.00 life Light radius: +0 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. defender's voratun helm of the depths (8 def, 14 armour)defender's voratun helm of the depths (8 def, 14 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+0 eff.) Fatigue: +5% Changes resistances: +24% cold / +7% all Allows you to breathe in: water Physical save: +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. drakeskin leather hat (0 def, 5 armour)drakeskin leather hat (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat (3 def, 0 armour)elven-silk wizard hat (3 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk wizard hat of lightning (+30%) (3 def, 0 armour)mindwoven elven-silk wizard hat of lightning (+30%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +30% lightning Changes damage: +20% lightning Psi each turn: +0.36 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of the depths (0 def, 5 armour)thaloren drakeskin leather cap of the depths (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Wil Changes resistances: +14% blight / +21% cold Allows you to breathe in: water Mental save: +11 (+2 eff.) A cap made of leather. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+0 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 53.70 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+0 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+0 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 11 Defense and your attacks will gain 34% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of command (24 def, 26 armour)searing voratun plate armour of command (24 def, 26 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +24 (+0 eff.) Fatigue: +26% Damage (Melee): 21 acid / 19 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +6 Cun Changes resistances: +30% acid / +30% fire Mental save: +25 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of delving (9 def, 16 armour)voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+0 eff.) Fatigue: +26% Changes stats: +10 Str Changes resistances: +19% darkness / +14% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of patience (12 def, 14 armour, 317 block)impervious voratun shield of patience (12 def, 14 armour, 317 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +14 Defense: +12 (+0 eff.) Ranged Defense: +12 (+12 eff.) Fatigue: +14% Damage when hit (Melee): 15 temporal Changes stats: +7 Con Changes resistances: +14% temporal Talent granted: +5 Block Physical save: +14 (+3 eff.) Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (342) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Quiver of Domination (17/20, 24-33.6 power, 8 apr) Quiver of Domination (17/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Mag, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
500 alchemist agate 500 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Charbore the dwarven-steel pickaxe (dig speed 24 turns) Charbore the dwarven-steel pickaxe (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +2 Str Changes resistances: +5% arcane / +27% fire Changes resistances penetration: +10% fire Changes damage: +6% arcane / +12% fire Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. miner's voratun pickaxe (dig speed 19 turns)miner's voratun pickaxe (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Shimmerkiller' (dig speed 10 turns) voratun pickaxe 'Shimmerkiller' (dig speed 10 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +3 Str / +4 Mag Changes resistances: +15% lightning / +8% fire / +10% darkness Changes resistances penetration: +20% lightning Changes damage: +9% lightning Maximum mana: +49.00 Spell crit. chance: +8% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 15/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Jetkarma the brass lantern Jetkarma the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +3% nature Changes resistances penetration: +25% darkness Changes damage: +18% nature Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 261.12 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+0 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.4 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 197.26 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+3 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 536.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
powerful healing salve [power 247] powerful healing salve [power 247]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 247, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful second skin powerful second skinPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Poison immunity: +50% Disease immunity: +50% Cut immunity: +50% Life regen: +6.00 Tinkers can be attached to normal items to improve them with steam power! |
steel spike attachment steel spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Armour: +8 Fatigue: +1% Damage when hit (Melee): 20 physical Tinkers can be attached to normal items to improve them with steam power! |
Armodrarim the voratun torque of kinetic psionic shield [power 137] (20 cooldown) Armodrarim the voratun torque of kinetic psionic shield [power 137] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour penetration: +5 Physical power: +6 (+1 eff.) Armour: +6 Talent granted: +7 Telekinetic Blast Stamina each turn: +0.60 Maximum life: +10.00 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 137 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Obsidianidol [power 2] (10 cooldown) Obsidianidol [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour: +6 Changes stats: +7 Dex Changes resistances: +1% physical Maximum wards: +2 physical / +3 mind / +3 darkness Changes resistances penetration: +20% darkness Talent granted: +1 Ward Maximum life: +20.00 Maximum stamina: +10.00 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
Unlightarc the voratun torque of kinetic psionic shield [power 137] (20 cooldown) Unlightarc the voratun torque of kinetic psionic shield [power 137] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Fatigue: -2% Damage when hit (Melee): 8 darkness Changes stats: +4 Dex / +1 Wil Talent cooldown: Silence (-1 turn) Talents granted: +3 Telekinetic Blast +3 Silence Reduces incoming crit damage: 10.00% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 137 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 10 psi. Torques are made by powerful psionics to store psionic powers. |
Xalaith [power 4] (10 cooldown) Xalaith [power 4] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +4 (+0 eff.) Armour: +6 Changes stats: +2 Dex Changes resistances penetration: +15% physical Changes damage: +27% physical Critical mult.: +12.00% Stamina each turn: +1.00 It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of thermal psionic shield 'Gildawe' [power 73] (20 cooldown) dwarven-steel torque of thermal psionic shield 'Gildawe' [power 73] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +3 Wil Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence Critical mult.: +10.00% Mindpower: +2 (+1 eff.) See invisible: +9 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 73 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 hate. 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
stralite torque of thermal psionic shield 'Shockusher' [power 107] (20 cooldown) stralite torque of thermal psionic shield 'Shockusher' [power 107] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +12% lightning Maximum wards: +1 physical / +2 mind / +4 darkness Changes damage: +18% lightning / +6% fire Talent cooldown: Silence (-1 turn) Talents granted: +4 Silence +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Chedunaldir the yew totem of thorny skin [power 50] (20 cooldown) Chedunaldir the yew totem of thorny skin [power 50] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Physical save: +18 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +20% Stun/Freeze immunity: +25% Knockback immunity: +20% It can be used to harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Dayworm the elven-wood totem of healing [power 172] (20 cooldown) Dayworm the elven-wood totem of healing [power 172] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 12 light / 12 fire Changes resistances: +3% light Changes damage: +6% light Talent cooldown: Rushing Claws (-1 turn) Talent granted: +4 Rushing Claws It can be used to heal a target within range 8 (based on Willpower) for 172, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Ce'Nukira [power 14] (6 cooldown) Ce'Nukira [power 14] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +3 Dex / +4 Mag / +7 Con Changes resistances: +5% physical Reduces incoming crit damage: 18.00% Only die when reaching: -99.00 life Healing mod.: +25% It can be used to reveal the area around you, dispelling darkness (radius 14, power 78 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 12 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glareshear [power 103] (10 cooldown) Glareshear [power 103] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Defense: +9 (+0 eff.) Ranged Defense: +9 (+9 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +6% mind / +9% acid Changes resistances penetration: +10% light Only die when reaching: -40.00 life Light radius: +3 It can be used to fire a bolt of a random element with (base) damage 52 to 103, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 117 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
dragonbone wand of conjuration 'Zubarenn' [power 517] (10 cooldown) dragonbone wand of conjuration 'Zubarenn' [power 517] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour: +10 Defense: +9 (+0 eff.) Ranged Defense: +9 (+9 eff.) Changes resistances: +9% mind / +3% physical Maximum wards: +3 lightning / +4 temporal / +5 blight / +5 fire / +5 cold Changes damage: +12% mind Grants telepathy: Dragon Talent granted: +1 Ward Critical mult.: +6.00% Physical save: +6 (+2 eff.) Mental save: +6 (+1 eff.) It can be used to fire a bolt of a random element with (base) damage 258 to 517, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Beemnir' [power 14] (6 cooldown) elven-wood wand of clairvoyance 'Beemnir' [power 14] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +15% acid / +6% light / +6% lightning Changes resistances penetration: +10% mind Spell save: +30 (+10 eff.) Poison immunity: +10% Disease immunity: +15% Pinning immunity: +10% Only die when reaching: -60.00 life It can be used to reveal the area around you, dispelling darkness (radius 14, power 78 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 12 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+0 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Oryon the Cornac Sawbutcher level 37
56th Regrowth 123rd year of Ascendancy at 23:01 see stats
By Oryon the Cornac Sawbutcher level 37
55th Regrowth 123rd year of Ascendancy at 07:25 see stats
By Oryon the Cornac Sawbutcher level 41
72nd Regrowth 123rd year of Ascendancy at 10:03 see stats
By Oryon the Cornac Sawbutcher level 42
75th Regrowth 123rd year of Ascendancy at 21:54 see stats
By Oryon the Cornac Sawbutcher level 49
22nd Haze 123rd year of Ascendancy at 14:50 see stats
By Oryon the Cornac Sawbutcher level 40
69th Regrowth 123rd year of Ascendancy at 23:19 see stats
By Oryon the Cornac Sawbutcher level 34
46th Regrowth 123rd year of Ascendancy at 23:51 see stats
By Oryon the Cornac Sawbutcher level 42
39th Pyre 123rd year of Ascendancy at 08:21 see stats
By Oryon the Cornac Sawbutcher level 10
20th Dusk 122nd year of Ascendancy at 21:53 see stats
By Oryon the Cornac Sawbutcher level 38
63rd Regrowth 123rd year of Ascendancy at 10:08 see stats
By Oryon the Cornac Sawbutcher level 47
6th Haze 123rd year of Ascendancy at 23:32 see stats
By Oryon the Cornac Sawbutcher level 33
41st Regrowth 123rd year of Ascendancy at 16:13 see stats
By Oryon the Cornac Sawbutcher level 21
51st Haze 122nd year of Ascendancy at 15:11 see stats
By Oryon the Cornac Sawbutcher level 31
30th Regrowth 123rd year of Ascendancy at 12:35 see stats
By Oryon the Cornac Sawbutcher level 10
20th Dusk 122nd year of Ascendancy at 21:51 see stats
By Oryon the Cornac Sawbutcher level 20
46th Haze 122nd year of Ascendancy at 15:09 see stats
By Oryon the Cornac Sawbutcher level 30
11st Regrowth 123rd year of Ascendancy at 02:08 see stats
By Oryon the Cornac Sawbutcher level 40
64th Regrowth 123rd year of Ascendancy at 06:22 see stats
By Oryon the Cornac Sawbutcher level 50
57th Haze 123rd year of Ascendancy at 16:46 see stats
By Oryon the Cornac Sawbutcher level 50
7th Decay 123rd year of Ascendancy at 07:42 see stats
By Oryon the Cornac Sawbutcher level 18
3rd Haze 122nd year of Ascendancy at 13:09 see stats
By Oryon the Cornac Sawbutcher level 50
4th Regrowth 124th year of Ascendancy at 21:50 see stats
By Oryon the Cornac Sawbutcher level 38
63rd Regrowth 123rd year of Ascendancy at 04:17 see stats
By Oryon the Cornac Sawbutcher level 22
54th Haze 122nd year of Ascendancy at 11:32 see stats
By Oryon the Cornac Sawbutcher level 39
63rd Regrowth 123rd year of Ascendancy at 13:28 see stats
By Oryon the Cornac Sawbutcher level 50
4th Regrowth 124th year of Ascendancy at 21:48 see stats
By Oryon the Cornac Sawbutcher level 13
43rd Dusk 122nd year of Ascendancy at 07:30 see stats
By Oryon the Cornac Sawbutcher level 18
41st Haze 122nd year of Ascendancy at 19:13 see stats
By Oryon the Cornac Sawbutcher level 11
29th Dusk 122nd year of Ascendancy at 21:32 see stats
By Oryon the Cornac Sawbutcher level 50
66th Haze 123rd year of Ascendancy at 13:08 see stats
By Oryon the Cornac Sawbutcher level 12
33rd Dusk 122nd year of Ascendancy at 10:14 see stats
By Oryon the Cornac Sawbutcher level 43
55th Pyre 123rd year of Ascendancy at 02:16 see stats
By Oryon the Cornac Sawbutcher level 22
53rd Haze 122nd year of Ascendancy at 12:21 see stats
By Oryon the Cornac Sawbutcher level 14
45th Dusk 122nd year of Ascendancy at 01:48 see stats
By Oryon the Cornac Sawbutcher level 36
54th Regrowth 123rd year of Ascendancy at 16:15 see stats
Log
Burning from Oryon hits Elandar for 201 fire damage.
Elandar evades Ungolmor.
Oryon's saw motors are back to normal.
Oryon receives 48 healing.
Elandar hits Ungolmor for 153 arcane, 87 darkness (240 total damage).
Oryon uses Block.
Your summoned ungolmor disappears.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Bleeding from Oryon hits Elandar for 759 physical damage.
Burning from Oryon hits Elandar for 201 fire damage.
Burning from Oryon killed Elandar!
Talent Punishment is ready to use.
Oryon receives 48 healing.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New game difficulty mode: Madness
Saving done.
Oryon deactivates Furnace.
Oryon has finished recovering.
Oryon deactivates Grinding Shield.
Oryon deactivates Melting Point.
Oryon deactivates Overheat Saws.
Oryon deactivates Tempest of Metal.
Oryon deactivates Mow Down.
Oryon deactivates Chant of Fortitude.