











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 31 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 28 on the 1st Steel 123rd year of Ascendancy at 06:58 / 1 |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 17 (base 10) |
| Constitution | 32 (base 13) |
| Magic | 63 (base 59) |
| Willpower | 26 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 996/996 |
| Insanity | 0/100 |
| Healing Factor | 1.4633663366336 |
| Regeneration | 2.5608910891088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 54 |
| Crit Chance | 24% |
| APR | 19 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +34% |
| Arcane | +20% |
| Mind | +11% |
| All | +5% |
| Darkness | +26% |
| Light | +8% |
| Temporal | +20% |
| Physical | +29% |
| Fire | +13% |
| Nature | +11% |
Offense: Damage Penetration
| Blight | +20% |
| Physical | +10% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 47.413408721348 (66.666666666667%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 13 |
| Physical Save | 58 |
| Spell Save | 54 |
| Mental Save | 43 |
Defense: Resistances
| Darkness | + 26%( 74%) |
| Light | + 26%( 74%) |
| Nature | + 45%( 74%) |
| Blight | + 39%( 74%) |
| Cold | + 39%( 74%) |
| Mind | + 28%( 74%) |
| All | + 23%( 74%) |
Defense: Immunities
| Stun Resistance | 51% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 652% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 471 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 126. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of elder vampire blood. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed chunk of ghoul flesh. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Delifast the Splendourknave (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +20% Dmg.mod +3% light +6% mind Res.pen +5% mind On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +2% ---------- misc Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Mardygorn'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +10% physical Apr +2 ----- def ----- Phys.save +3 (+1 eff.) Max.HP +43.00 ---------- misc Vim/s.crit +1.00 Max.vim +20.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | elven-wood totem of cure ailments 'Earaledil' [power 3] (10 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Res.pen +5% mind ----- def ----- Armour +4 ---------- misc Wards +3 acid +3 nature +4 light Talents +1 Invoke Tentacle +1 Ward Cooldown Invoke Tentacle +5 Remove up to 3 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +4 Mag +6 Wil +5 Cun dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +18 (+9 eff.) Dmg.mod +6% blight +5% all Res.pen +20% blight On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Spell.save +8 (+2 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Rotthorn the voratun mace (43.5-60.9 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 43.5 - 60.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% Melee+ +5 nature +10 temporal On Crit: * cripple the target While equipped: Stats +4 Dex dps ---------- Phys.crit +10.0% Dmg.mod +6% nature Acc +15 (+5 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% mind +9% nature Blunt and deadly. |
| On hands | dwarven-steel gauntlets 'Voidravage' (0 def, 9 armour)1.5 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 5 physical Dmg.mod +15% temporal +5% physical Acc +12 (+4 eff.) Melee Ret 8 darkness ----- def ----- Armour +9 Resists +3% darkness HP.reg +1.50 ---------- misc Stam/turn +0.80 Max.stam +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Silyvena the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: Stats +5 Str +2 Mag +8 Con ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +8% Crit.dmg- 15.00% Max.HP +44.00 ---------- misc Light +2 A suit of armour made of mail. |
| Cloak | Vorabreth the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.crit +3.0% Crit.mult +3.00% Dmg.mod +3% physical Acc +4 (+2 eff.) Apr +4 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% light Max.HP +30.00 Disease- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ce'Nana the Woewing0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Lck +1 Cun dps ---------- Mind.crit +2% Crit.mult +22.00% Spell.pwr +5 (+2 eff.) Dmg.mod +8% blight +8% fire +6% darkness Acc +12 (+4 eff.) ----- def ----- Armour +5 Defense +19 (+10 eff.) Res.Cap +4% all Phys.save +13 (+4 eff.) Unseen.red 13% ---------- misc Psi/ret +0.12 Amulets can have magical properties. |
Inventory
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Relgaruineg the Demonspitter0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Res.pen +15% darkness +5% arcane ----- def ----- Resists +28% fire +5% arcane +26% cold Amulets can have magical properties. |
steel amulet 'Emelowen'0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Con +5 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +5% acid +4% fire +5% cold +5% lightning Melee Ret 4 temporal ----- def ----- Resists +15% temporal Pinning- +24% Knockbk- +22% Amulets can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
warrior's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +6 Resists +22% fire Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.59 cold and 14.24 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +6 (+2 eff.) Rings can have magical properties. |
steel ring 'Yveta'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+4 eff.) Dmg.mod +10% light Acc +8 (+3 eff.) Apr +7 Melee Ret 4 temporal ----- def ----- Defense +11 (+6 eff.) Rng.Def +3 (+2 eff.) Resists +20% light +1% physical Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Ivirama the Smolderspire0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +12 Cun +12 Dex dps ---------- Dmg.mod +6% fire +13% darkness +15% arcane Acc +14 (+5 eff.) ----- def ----- Resists +26% darkness Rings can have magical properties. |
Mayulena0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +5 Cun +1 Con dps ---------- Crit.mult +6.00% Res.pen +10% physical Acc +8 (+3 eff.) ----- def ----- Resists +8% nature +6% blight Phys.save +3 (+1 eff.) Max.HP +30.00 Blind- +31% Poison- +15% Disease- +15% ---------- misc Infravis +5 See.Stealth +11 See.Invis +14 Rings can have magical properties. |
gold ring 'Gunosta'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +13% fire Res.pen +10% mind Melee Ret 20 mind ----- def ----- Fatigue -8% Resists +26% fire Crit.dmg- 15.00% ---------- misc Light +3 Rings can have magical properties. |
gold ring of lightning (+22%)0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. |
balanced dwarven-steel mace of massacre (35-49 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Master Power 35.0 - 49.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +20% Blunt and deadly. |
steel plate armour 'Gydor' (12 def, 18 armour)17.0 T2 massive armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +18 Defense +12 (+6 eff.) Fatigue +22% Mind.save +27 (+9 eff.) Blind- +35% Disease- +20% Stun/Frz- +10% Teleport- +25% A suit of armour made of metal plates. |
Polabrelle the Blazewing1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Resists +15% acid +3% light Max.HP +35.00 A belt that goes around your waist. |
rough leather belt 'Glintwolf'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +9 (+5 eff.) Stealth +6 ---------- misc Light +3 A belt that goes around your waist. |
grounding hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +8% lightning +5% temporal Max.HP +36.00 A belt that goes around your waist. |
hardened leather belt 'Flare's kiss'1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +2 Mag +1 Wil +2 Con ----- def ----- Armour +5 Defense +8 (+4 eff.) Resists +16% fire +8% cold Phys.save +16 (+5 eff.) Mind.save +10 (+4 eff.) Max.HP +55.00 A belt that goes around your waist. |
Kadenik (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% fire Phys.save +6 (+2 eff.) Max.HP +10.00 HP.reg +1.20 A pair of boots made of leather. |
pair of hardened leather boots 'Bethyba' (6 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Armour +7 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +3% Resists +9% mind Phys.save +16 (+5 eff.) Mind.save +27 (+9 eff.) Disease- +25% A pair of boots made of leather. |
pair of hardened leather boots 'Heatspire' (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +15% fire ----- def ----- Armour +9 Fatigue +3% Mind.save +6 (+2 eff.) Disease- +10% Disarm- +10% Knockbk- +10% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
rough leather gloves 'Khelurosta' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +13.00% Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +6% acid Max.HP +30.00 ---------- misc Max.hate +6.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flowerravage (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +12% fire ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +18% fire Phys.save +20 (+6 eff.) Max.HP +70.00 A pointy cloth hat, very wizardly... |
Smolderpanic the iron helm (9 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +3.00% Phys.pwr +2 (+0 eff.) Melee Ret 4 fire ----- def ----- Armour +3 Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Fatigue +5% Resists +5% cold Max.HP +20.00 Heal.mod +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
523 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Haniyachak the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +1 Dex +2 Mag dps ---------- Res.pen +5% mind ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Rhurim' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Mag +1 Wil ----- def ----- Fatigue -4% Resists +3% physical Disease- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of kinetic psionic shield [power 33] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 33 for 7 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Radhidur the steel torque of thermal psionic shield [power 53] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Acc +4 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +2% physical Max.HP +60.00 ---------- misc Equi/ret +0.12 Talents +3 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 53 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Zuberassra [power 30] (30 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% acid Res.pen +10% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +12% temporal +6% fire Spell.save +20 (+6 eff.) ---------- misc Talents +2 Silence Cooldown Silence -1 Teleport randomly (rad 30) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of cure ailments 'Glowknight' [power 2] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +16 (+6 eff.) Dmg.mod +6% light On Hit (Melee): * 30% chance to blind ----- def ----- Spell.save +30 (+9 eff.) ---------- misc Talents +2 Lay Web Cooldown Lay Web -1 Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Salagariada the yew totem of healing [power 125] (20 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% arcane ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Light +3 Talents +1 Invoke Tentacle +2 Lay Web Cooldown Invoke Tentacle +5 Lay Web -1 Heal a target within range 7 (based on Willpower) for 125 Puts all charms on 20 cooldown 100% to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
yew wand of clairvoyance 'Darkhunger' [power 11] (6 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Con ----- def ----- Armour +8 Resists +12% darkness HP.reg +0.40 Reveal the area around you, dispelling darkness (radius 11, power 71 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 7 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Reis the Dwarf Writhing One level 30
14th Steel 123rd year of Ascendancy at 01:15 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Reis the Dwarf Writhing One level 25
14th Iron 123rd year of Ascendancy at 01:48 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Reis the Dwarf Writhing One level 14
35th Profit 122nd year of Ascendancy at 03:06 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Reis the Dwarf Writhing One level 31
21st Steel 123rd year of Ascendancy at 14:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Reis the Dwarf Writhing One level 20
5th Dearth 122nd year of Ascendancy at 23:02 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Reis the Dwarf Writhing One level 28
1st Steel 123rd year of Ascendancy at 07:22 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Reis the Dwarf Writhing One level 30
7th Steel 123rd year of Ascendancy at 21:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Reis the Dwarf Writhing One level 10
31st Voratun 122nd year of Ascendancy at 18:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Reis the Dwarf Writhing One level 20
5th Dearth 122nd year of Ascendancy at 05:48 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Reis the Dwarf Writhing One level 30
7th Steel 123rd year of Ascendancy at 00:30 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Reis the Dwarf Writhing One level 18
23rd Wealth 122nd year of Ascendancy at 08:36 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Reis the Dwarf Writhing One level 30
14th Steel 123rd year of Ascendancy at 12:32 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Reis the Dwarf Writhing One level 25
14th Iron 123rd year of Ascendancy at 23:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Reis the Dwarf Writhing One level 10
11st Profit 122nd year of Ascendancy at 09:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Reis the Dwarf Writhing One level 18
28th Wealth 122nd year of Ascendancy at 11:53 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Reis the Dwarf Writhing One level 21
40th Dearth 122nd year of Ascendancy at 12:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Reis the Dwarf Writhing One level 22
22nd Shortage 122nd year of Ascendancy at 17:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Reis the Dwarf Writhing One level 16
4th Wealth 122nd year of Ascendancy at 01:58 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Reis the Dwarf Writhing One level 28
1st Steel 123rd year of Ascendancy at 06:58 see stats
Log
You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).
You gain 24.08 gold from the transmogrification of yew wand of conjuration 'Strikezeal' [power 271] (10 cooldown).
Personal New Achievement: Dragon's Greed (Insane (Roguelike) difficulty)!
You gain 4.58 gold from the transmogrification of bright alchemist's lamp of focus.
You gain 25.00 gold from the transmogrification of Ebonyweeper.
You gain 3.34 gold from the transmogrification of steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour).
You gain 1.23 gold from the transmogrification of cinder dwarven-steel gauntlets (0 def, 2 armour).
You gain 0.85 gold from the transmogrification of pair of hardened leather boots of uncanny dodging (2 def, 3 armour).
You gain 25.00 gold from the transmogrification of pair of hardened leather boots 'Silatira' (0 def, 3 armour).
You gain 22.65 gold from the transmogrification of Oakstone (2 def, 0 armour).
You gain 25.00 gold from the transmogrification of Blazelore (2 def, 0 armour).
You gain 25.00 gold from the transmogrification of Baliharagar (2 def, 0 armour).
You gain 20.68 gold from the transmogrification of hardened leather belt 'Gorygandil'.
You gain 4.42 gold from the transmogrification of cleansing hardened leather armour of Eyal (3 def, 6 armour).
You gain 20.56 gold from the transmogrification of cured leather armour 'Hanyldir' (2 def, 4 armour).
You gain 0.76 gold from the transmogrification of rough leather armour of lightning resistance (1 def, 2 armour).
You gain 1.48 gold from the transmogrification of spellwoven cashmere robe of the mind (+12%) (2 def, 0 armour).
You gain 19.08 gold from the transmogrification of Deepsbender of the Blightspawn (14 def, 16 armour, 79 block).
You gain 12.25 gold from the transmogrification of pouch of stralite shots 'Barklore' (18/18, 48.5-58.2 power, 10 apr).
You gain 1.55 gold from the transmogrification of ranger's hardened leather sling.
You gain 25.00 gold from the transmogrification of Arildarin the cured leather sling.
You gain 2.03 gold from the transmogrification of arcing stralite dagger (27.5-35.75 power, 9 apr).
You gain 20.00 gold from the transmogrification of Icy Kill (35-45.5 power, 10 apr).
You gain 19.36 gold from the transmogrification of Balubar the steel greatsword (25.5-40.8 power, 2 apr).
You gain 16.41 gold from the transmogrification of Daimygarak the gold ring.
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Reis deactivates Chaos Orbs.









































































































