










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 19 / 34% |
| Size | small |
| Lifes / Deaths | Killed by Xigabeth the copperhead snake at level 19 on the 21st Haze 122nd year of Ascendancy at 03:13 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 6 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 65 (base 47) |
| Cunning | 49 (base 39) |
Resources
| Life | 0/319 |
| Psi | 30/264 |
| Healing Factor | 1.084797979798 |
| Regeneration | 5.36975 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +107.19994720145% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 33.294708266768 |
| See Invisible | 33.294708266768 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 43 |
| Crit Chance | 17% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 43 |
| Crit Chance | 17% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Fire | +6% |
| Temporal | +12% |
| Mind | +18% |
| Physical | +14% |
| Cold | +10% |
| Nature | +12% |
Offense: Damage Penetration
| Physical | +6% |
| Arcane | +5% |
| Mind | +5% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 54 (70%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 4 |
| Physical Save | 10 |
| Spell Save | 23 |
| Mental Save | 40 |
Defense: Resistances
| Blight | + 5%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 23%( 70%) |
| All | 0%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 7%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 4%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 70% |
| Disarm Resistance | 20% |
| Silence Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 122 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Thought-Form: Bowman |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 1.14 nature damage per turn and decreasing all heals received by 11%. Insidious Poison |
| beneficial effect | The target's skin reacts to damage, granting 28 armour and 40% armour hardiness. Thorny Skin |
| detrimental effect | On death will restore to the source up to 1 times the vim's worth. Bleak Outcome |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blazepower (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning On Hit (Melee): * 30% chance to daze at end of turn * 15% chance to blind ----- def ----- Armour +1 Fatigue +1% Resists +11% lightning +7% temporal +3% light ---------- misc Light +3 A pair of boots made of leather. |
| Light source | preserving brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +1 Con ----- def ----- Resists +5% blight Max.HP +40.00 HP.reg +1.10 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Aerywen' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +12% mind Res.pen +5% arcane +5% mind Melee Ret 4 arcane ----- def ----- Armour +1 Fatigue +1% Resists +6% mind A cap made of leather. |
| On hands | rough leather gloves 'Isomira' (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 physical Dmg.mod +4% physical Acc +10 (+8 eff.) ----- def ----- Armour +6 Resists +1% physical Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.04 Max.hate +6.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | tentacled ash totem of thorny skin [power 28] (18/18 cooldown)2.0 T2 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +21.00 Disarm- +20% Pinning- +21% Knockbk- +21% ---------- misc Max.enc +21 Rings can have magical properties. |
| On fingers | Sewerpiety0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +12% lightning +12% temporal On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +24% lightning Max.HP +48.00 HP.reg +0.60 Heal.mod +12% Rings can have magical properties. |
| Around neck | Ulfodurab the Kindlerip0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +11% cold +11% fire +3% mind +3% light ---------- misc Light +3 Amulets can have magical properties. |
| In main hand | Eye of Winter (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
| Around waist | noble's rough leather belt of valiance1.0 T1 belt armor [Ego++] Master/Psionic While equipped: Stats +2 Wil ----- def ----- D.Red.from +19% Summoned Mind.save +6 (+2 eff.) Max.HP +49.00 A belt that goes around your waist. |
| In off hand | Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+6 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
| Cloak | Willowslicer the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature +6% fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold +6% nature +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour (1 def, 2 armour)9.0 T1 light armor Reqs Str 10 [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Max.HP +34.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 140)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 140 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
starlit copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% light +12% darkness Heal.mod +12% Blind- +21% Cut- +40% Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 220 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
warrior's copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
steel amulet 'Yaronarihad'0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt While equipped: dps ---------- Res.pen +20% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +14% blight +10% mind +11% nature +10% lightning Poison- +20% Disease- +21% Confus- +24% Stun/Frz- +22% Amulets can have magical properties. |
Velolaith0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Resists +24% lightning +3% cold Cut- +15% Knockbk- +15% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
Betakira the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +6 Wil +5 Cun dps ---------- Phys.crit +7.0% Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +30 (+20 eff.) ---------- misc Stam/turn +0.40 Rings can have magical properties. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
Dayward the vined mindstar (5-5.5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 5.0 - 5.5 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 light On Crit.r2 +4 light While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +12% light +4% physical Res.pen +4% physical Melee Ret 12 arcane ----- def ----- Resists +4% physical +6% light +5% arcane Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel plate armour 'Glukira' (4 def, 9 armour)17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +6% temporal Res.pen +5% blight Melee Ret 8 blight ----- def ----- Armour +9 Defense +4 (+4 eff.) Fatigue +22% Resists +9% temporal Max.HP +58.00 Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Thunderking (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +3% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +11% lightning +6% temporal +15% fire A pair of boots made of leather. |
Murkbearer (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% nature +20% mind Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +2% Resists +12% nature ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanetira the Infernopanic (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Cun +1 Con dps ---------- Phys.pwr +6 (+6 eff.) Dmg.mod +3% fire Res.pen +15% fire Melee Ret 4 fire ----- def ----- Armour +1 ---------- misc Light +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Dimwrecker (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% lightning Melee Ret 20 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Max.hate +6.00 Max.psi +20.00 A pointy cloth hat, very wizardly... |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
79 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Drilakath the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Spell.crit +3% Crit.mult +5.00% S.pwr/crit +8 Dmg.mod +12% blight Phasing +10% ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Splendourshear [power 105] (18/6 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Melee Ret 12 mind ----- def ----- Resists +12% light ---------- misc Psi/ret +0.04 Hate/m.crit +3.00 Telepathy Demon/Minor Demon/Major Creates a wall of flames lasting 4 turns (dealing 45 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Velyganne the Dourvalor [power 409] (18/9 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +3% darkness +15% lightning ---------- misc Wards +4 lightning +3 temporal +3 blight +2 fire +3 cold Talents +1 Ward +3 Void Blast Fire a bolt of a random element with (base) damage 204 to 409 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Avigar the Yeek Solipsist level 16
22nd Dusk 122nd year of Ascendancy at 20:59 see stats
Fast Curse Dispel (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Avigar the Yeek Solipsist level 16
22nd Dusk 122nd year of Ascendancy at 20:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Avigar the Yeek Solipsist level 10
2nd Summertide 122nd year of Ascendancy at 13:42 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Avigar the Yeek Solipsist level 17
42nd Dusk 122nd year of Ascendancy at 06:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Avigar the Yeek Solipsist level 11
3rd Summertide 122nd year of Ascendancy at 21:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Avigar the Yeek Solipsist level 18
19th Haze 122nd year of Ascendancy at 20:51 see stats
Log
Avigar stops regenerating health quickly.
Shadow casts Blindside.
Avigar converts some damage to Psi!
Avigar hits Shadow for 2 arcane damage.
Shadow hits Avigar for 6 to psi, 8 physical (14 total damage).
Xigabeth the copperhead snake performs a melee critical strike against Avigar's summoned tentacle!
Xigabeth the copperhead snake performs a melee critical strike against Something!
Xigabeth the copperhead snake hits Avigar's summoned tentacle for 26 physical, 1 nature, 3 temporal, 4 nature, 36 physical (70 total damage).
Xigabeth the copperhead snake hits Something for 8 mind, 1 nature, 6 temporal, 7 nature, 9 mind (31 total damage).
Insidious Poison from Xigabeth the copperhead snake hits Avigar's summoned tentacle for 1 nature damage.
Avigar's summoned tentacle hits Xigabeth the copperhead snake for 34 physical damage.
Avigar performs a melee critical strike against Shadow!
Avigar hits Shadow for 9 cold, 3 physical, 6 physical, 3 physical (21 total damage).
Avigar feels pain again.
Avigar is moving less freely.
Xigabeth the copperhead snake misses Avigar's summoned tentacle.
Xigabeth the copperhead snake hits Avigar's summoned tentacle for 28 physical, 1 nature, 3 temporal, 4 nature (36 total damage).
Avigar converts some damage to Psi!
Avigar hits Shadow for 2 arcane damage.
Shadow hits Avigar for 3 to psi, 4 physical (6 total damage).
Insidious Poison from Xigabeth the copperhead snake hits Avigar's summoned tentacle for 1 nature damage.
Avigar's summoned tentacle hits Shadow for 40 physical damage.
Avigar uses Dream Smith's Hammer.
Avigar hits Shadow for 62 physical, 3 physical (66 total damage).
As Avigar's summoned tentacle falls you notice that Avigar seems to shudder in pain!
Avigar resists the mind attack!
Avigar is poisoned!
Saving game...





























































































