Splugh the level 1 Halfling Alchemist by Klapaucius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAlchemist
Level / Exp1 / 89%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic18 (base 18)
Willpower11 (base 11)
Cunning13 (base 10)

Resources

Life139/139
Mana105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense4.05
Ranged Defense4.05
Fatigue0
Physical Save8.225
Spell Save11.025
Mental Save9.275

Defense: Resistances

All 0%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Infusion1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


There is a way to the next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Splugh wears:
linen cloak of resilience (1 def, 0 armour).

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 11.5-16.1 power, 5 apr).
You gain 2.32 gold from the transmogrification of
insulating pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.18 gold from the transmogrification of
nature's mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 1.76 gold from the transmogrification of
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
There is a way to the previous level here (press '' or right click to use).
You give
acidic iron dagger (5.5-7.15 power, 5 apr) to golem (servant of Splugh).
You give
thought-forged iron dagger of crippling (4-5.2 power, 5 apr) to golem (servant of Splugh).
Character control switched to golem (servant of Splugh).
Splugh uses Infusion: Regeneration.

Splugh starts regenerating health quickly.


Golem (servant of Splugh) wears(replacing):
acidic iron dagger (5.5-7.15 power, 5 apr).

Golem (servant of Splugh) wears(offslot):
thought-forged iron dagger of crippling (4-5.2 power, 5 apr).

Character control switched to Splugh.

Resting starts...

Splugh stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).