Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.1.2Donators/Buyers bonus! Infinite500 v2.1: Revised high level play for ToME 1.1.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 38 / 15% |
| Size | small |
| Lifes / Deaths | Killed by reaver at level 38 on the 79th Pyre 122nd year of Ascendancy at 05:03 / 1 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 10 (base 12) |
| Constitution | 16 (base 18) |
| Magic | 66 (base 60) |
| Willpower | 78 (base 60) |
| Cunning | 28 (base 21) |
Resources
| Life | -1/369 |
| Mana | 265/362 |
| Psi | 232/433 |
| Healing Factor | 0.73 |
| Regeneration | 9.7455 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +118% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 7 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 44 |
| Crit Chance | 9% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 44 |
| Crit Chance | 10% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62.297253633895 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.6 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Temporal | +20% |
| Lightning | +10% |
| Fire | +10% |
| Nature | +4% |
Offense: Damage Penetration
| Temporal | +20% |
| Lightning | +50% |
| Fire | +4% |
| Nature | +4% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 17 |
| Ranged Defense | 23.763440162443 |
| Fatigue | 2 |
| Physical Save | 16.94 |
| Spell Save | 36.7 |
| Mental Save | 42.7 |
Defense: Resistances
| Acid | + 4%( 70%) |
| Blight | + 3%( 70%) |
| Cold | + 4%( 70%) |
| All | 0%( 70%) |
| Lightning | + 4%( 70%) |
| Light | + 4%( 70%) |
| Temporal | + 23%( 70%) |
| Darkness | + 5%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Confusion Resistance | 95% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 972% over 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Arcane | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cursed / Gestures | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hurricane |
| talent | Thermal Shield |
| talent | Arcane Shield |
| talent | Kinetic Shield |
| talent | Tempest |
| talent | Arcane Power |
| talent | Feather Wind |
| talent | Shielding |
| talent | Beyond the Flesh |
| detrimental effect | The target is on fire, taking 56.48 fire damage per turn. Burning |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 3.86 nature damage per turn and decreasing all heals received by 27%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Psionic focus | blighted elven-wood starstaff of channeling (25-30 power, 5 apr, darkness damage) blighted elven-wood starstaff of channeling (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 10 infective blight Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.29 Vim when firing critical spell: +3.00 Maximum vim: +22.00 Spellpower: +24 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven elven-silk wizard hat of decomposition (3 def, 0 armour) spellwoven elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +4% fire / +4% cold / +4% lightning / +4% acid / +4% nature / +3% blight / +4% light / +5% darkness / +3% temporal Mana each turn: +0.27 Spellpower: +3 Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | volcanic elven-wood wand of lightning [power 210] (6 cooldown) volcanic elven-wood wand of lightning [power 210] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to fire a beam of lightning (dam 70-210), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
| On fingers | warrior's gold ring of sensing warrior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Str Blindness immunity: +29% See stealth: +7 See invisible: +5 Rings can have magical properties. |
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| In main hand | harmonious thorny mindstar of flames (7-7.7 power, 24 apr, mind damage) harmonious thorny mindstar of flames (7-7.7 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 fire Changes resistances: +5% nature / +7% fire Changes resistances penetration: +4% nature / +4% fire Changes damage: +4% nature / +6% fire Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.00 Mindpower: +3 Mental crit. chance: +3% Global speed: +3% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | cinder rough leather gloves of the iron hand (0 def, 1 armour) cinder rough leather gloves of the iron hand (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Wil / +3 Con Damage when the wearer hits(melee): 6 fire Changes resistances: +6% fire Changes damage: +4% fire Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | gifted living mindstar of life (16-17.6 power, 40 apr, nature damage) gifted living mindstar of life (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +1.10 Maximum life: +13.00 Mindpower: +11 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | regal elven-silk cloak of the Shaloren (3 def, 0 armour) regal elven-silk cloak of the Shaloren (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +1 Mag / +3 Wil Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Inventory
Newly picked up lifebinding elven-wood vilestaff of might (25-30 power, 5 apr, fire damage)lifebinding elven-wood vilestaff of might (25-30 power, 5 apr, fire damage) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +25% fire Talent granted: +1 Command Staff Life regen: +1.00 Spellpower: +17 Spell crit. chance: +11% Healing mod.: +14% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up dreamer's silk robe of the elements (3 def, 0 armour)dreamer's silk robe of the elements (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +7 Cun / +5 Wil Damage when the wearer hits(melee): 9 fire / 8 cold / 7 lightning / 8 acid Damage when the wearer is hit: 10 fire / 9 cold / 13 lightning / 13 acid Changes resistances: +6% fire / +6% cold / +8% lightning / +6% acid Changes damage: +8% fire / +5% cold / +8% lightning / +7% acid Physical save: +13 Spell save: +15 Mental save: +28 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By lukA the Yeek Adventurer level 22
76th Pyre 122nd year of Ascendancy at 02:46 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By lukA the Yeek Adventurer level 38
79th Pyre 122nd year of Ascendancy at 04:48 see stats
Level 10 (Roguelike)
Got a character to level 10.By lukA the Yeek Adventurer level 10
74th Pyre 122nd year of Ascendancy at 21:23 see stats
Level 20 (Roguelike)
Got a character to level 20.By lukA the Yeek Adventurer level 20
75th Pyre 122nd year of Ascendancy at 20:53 see stats
Level 30 (Roguelike)
Got a character to level 30.By lukA the Yeek Adventurer level 30
77th Pyre 122nd year of Ascendancy at 17:41 see stats
Log
LukA casts Shock.
Reaver casts Bone Grab.
LukA's mind surges with critical power!
LukA is pinned to the ground.
LukA's mind surges with critical power!
Reaver drains life from lukA!
LukA's mind surges with critical power!
LukA's mind surges with critical power!
Reaver drains life from lukA!
lukA mentally dismisses some damage!
lukA converts some damage to Psi!
lukA hits Reaver for 1 healing, 10 temporal, 8 fire, 1 healing, 10 temporal, 8 fire (37 total damage) [3 healing].
LukA's Shock hits lukA for 19 to psi, 31 lightning (50 total damage).
Reaver hits lukA for (6 to psi shield), 15 to psi, 24 physical, 24 to psi, 40 blight, (4 dismissed), 2 to psi, 4 blight, (7 dismissed), 2 to psi, 4 blight, (5 to psi shield), (1 dismissed), 0 to psi, 1 fire, (6 to psi shield), (2 dismissed), 0 to psi, 1 cold, (1 dismissed), 1 to psi, 1 lightning, (3 to psi shield), (0 dismissed), 0 to psi, 0 acid, (9 dismissed), 3 to psi, 4 blight, (7 dismissed), 2 to psi, 4 blight (133 total damage).
LukA is dazed!
Reaver casts Bone Spear.
LukA is not dazed anymore.
LukA is poisoned!
Reaver drains life from lukA!
LukA's mind surges with critical power!
lukA mentally dismisses some damage!
lukA converts some damage to Psi!
lukA hits Reaver for 1 healing, 10 temporal, 7 fire, 10 temporal, 7 fire (33 total damage) [1 healing].
Reaver hits lukA for (6 to psi shield), 25 to psi, 41 physical, 9 to psi, 15 nature, (21 dismissed), 6 to psi, 10 blight, 1 to psi, 2 nature, (6 to psi shield), (4 dismissed), 1 to psi, 2 acid, (11 to psi shield), (3 dismissed), 1 to psi, 1 fire, (6 dismissed), 2 to psi, 3 blight, (12 to psi shield), (2 dismissed), 1 to psi, 2 cold, 7 to psi, 12 blight (142 total damage).
lukA the level 38 yeek adventurer was poxed to death by a reaver on level 51 of The Arena.
Reaver killed lukA!
Reaver shrugs off the effect 'Stunned'!
Reaver is stunned!
lukA hits Reaver for 289 fire, 128 physical (417 total damage).
lukA hits Reaver for 230 fire, 252 physical (481 total damage).
