









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Male |
Race | Orc |
Class | Adventurer |
Level / Exp | 124 / 97% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 63 on the 33rd Haze 122nd year of Ascendancy at 04:49 / 8Killed by spitting spider at level 63 on the 33rd Haze 122nd year of Ascendancy at 08:39 Killed by Porama the treant at level 87 on the 78th Haze 122nd year of Ascendancy at 05:24 Killed by skeleton warrior at level 87 on the 78th Haze 122nd year of Ascendancy at 17:01 Killed by Xytha the orc master wyrmic at level 87 on the 78th Haze 122nd year of Ascendancy at 19:34 Killed by luminous horror at level 89 on the 3rd Decay 122nd year of Ascendancy at 18:20 Killed by ghoulking at level 99 on the 9th Allure 123rd year of Ascendancy at 16:08 Killed by Polanor the storm wyrm at level 124 on the 24th Regrowth 123rd year of Ascendancy at 15:35 |
Primary Stats
Strength | 215 (base 100) |
Dexterity | 114 (base 100) |
Constitution | 176 (base 100) |
Magic | 122 (base 100) |
Willpower | 119 (base 100) |
Cunning | 121 (base 100) |
Resources
Mana | 11413/11073 |
Equilibrium | 0 |
Life | 19001/18160 |
Stamina | 5566/5566 |
Hate | 100/100 |
Healing Factor | 1.7196531791907 |
Regeneration | 114.84459684624 |
Speed
Mental | +1.5010215292932E-11% |
Attack | 0% |
Movement | +3.9523939676656E-12% |
Spell | +1.4965806371947E-11% |
Global | +100% |
Vision
Sight | 8 |
Lite | 18 |
Infravision | 14 |
See Stealth | 130.83821642529 |
See Invisible | 145.83821642529 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 931 |
Accuracy | 104 |
Crit Chance | 120% |
APR | 71 |
Speed | 1.20 |
Offense: Spell
Spellpower | 101 |
Crit Chance | 57% |
Speed | 0.99999999999985 |
Offense: Mind
Mindpower | 94 |
Crit Chance | 66% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +15% |
Temporal | +30% |
Physical | +20% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Darkness | +28% |
All | +18% |
Defense: Base
Armour (hardiness) | 70.285714285714 (100%) |
Defense | 96 |
Ranged Defense | 96 |
Fatigue | 0 |
Physical Save | 113 |
Spell Save | 113 |
Mental Save | 89 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 37%( 70%) |
Cold | + 40%( 70%) |
All | + 30%( 70%) |
Darkness | + 54%( 70%) |
Light | + 40%( 70%) |
Temporal | + 40%( 70%) |
Lightning | + 40%( 70%) |
Physical | + 38%( 70%) |
Fire | + 37%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Teleport Resistance | 10% |
Confusion Resistance | 70% |
Fear Resistance | 0% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / One with shadows | 1.20 |
| 12/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Technique / Two-handed assault | 1.60 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Cunning / Shadow magic | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Combat techniques | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Technique / Berserker's strength | 1.60 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Two-handed weapons | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.20 |
| 12/5 |
| 3/5 |
| 1/5 |
| 12/5 |
Spell / Air | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Enhancement | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Magical combat | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Earth | 1.20 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Combat veteran | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Cursed / Strife | 1.20 |
| 1/5 |
| 12/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Wildfire | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Stone | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Unarmed training | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Conditioning | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Race / Orc | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 8/5 |
Spell / Conveyance | 1.20 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 12/5 |
| 12/5 |
| 10/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | The thrill of combat improves the target's maximum life by 22%, life regeneration by 47.87, and stamina regeneration by 9.57. Bloodbath |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Increases defense by 38. Mobile Defense |
detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
detrimental effect | This character's flames are feeding the source, healing them for 12 per turn and giving them 7 vim. Devouring flames |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
Wake up and kill the dreaming horror boss 'Xowyn the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 159) | failed |
Wake up and kill the dreaming horror boss 'Xyda the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 191)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 107)You completed the challenge and received: Random Artifact: Flashparry | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 108)You completed the challenge and received: Random Artifact: Blazewreath (30-36 power, 6 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 115)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 116)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 117)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 123)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 125) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 127) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 129) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 138) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 140) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 141) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 147) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 148) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 156) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 158) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 161) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 166) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 171) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 180) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 183) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 185) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 195) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 199) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 201) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 205) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21)You completed the challenge and received: Random Artifact: Durestir (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 212) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 213) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 217) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 218) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22)You completed the challenge and received: Random Artifact: Blastshaper (20-24 power, 4 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 247) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 248) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 249) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 253) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 256) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 263) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 266) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 269) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 38)You completed the challenge and received: Random Artifact: Heatmaim (42.5-55.25 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 42)You completed the challenge and received: Random Artifact: Sepsistorrent (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 48)You completed the challenge and received: Random Artifact: Adima (30-36 power, 6 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 57)You completed the challenge and received: Random Artifact: Puskin (38.5-50.05 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 61)You completed the challenge and received: Random Artifact: Striketrial (8-8.8 power, 24 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 62) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 70)You completed the challenge and received: Random Artifact: Chargedeath (20-24 power, 4 apr, physical element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 82)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 85)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 91)You completed the challenge and received: Random Artifact: The Black Spike (48-67.2 power, 20 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 128) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 14)You completed the challenge and received: Random Artifact: Arthykath (15-18 power, 3 apr, darkness element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 18)You completed the challenge and received: Random Artifact: Chydusta (10-13 power, 6 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 197) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 216) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 226) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 252) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 260) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 268) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 36)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 51)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 52)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 63)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 64)You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 122)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 46)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 74)Turns left: 0 You completed the challenge and received: Random Artifact: Ce'Ninor (55-82.5 power, 3 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 100)You completed the challenge and received: Random Artifact: Lightblow (3 def, 16 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 104)You completed the challenge and received: Random Artifact: Woeblast (22/22, 25-30 power, 7 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 110)You completed the challenge and received: Random Artifact: Aritta | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 111)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 112)You completed the challenge and received: Random Artifact: Lustresteel (20-24 power, 6 apr, cold element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 113)You completed the challenge and received: Random Artifact: Sparkbutcher (11 def, 0 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 139)You completed the challenge and received: Random Artifact: Spiderpall of clairvoyance [power 9] (3 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 144)You completed the challenge and received: Random Artifact: Thunderbait (0 def, 8 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 157)You completed the challenge and received: Random Artifact: Brandrebel (3-3.3 power, 12 apr, mind damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 184)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 192)You completed the challenge and received: Random Artifact: Kindleraze (21/21, 34-40.8 power, 3 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 196)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 204)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 207)You completed the challenge and received: Random Artifact: Gloomknave | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 219)You completed the challenge and received: Random Artifact: Dawnbait (12 def, 5 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 242)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 43)You completed the challenge and received: Random Artifact: Daimareldir (12 def, 11 armour, 65 block) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 47)You completed the challenge and received: Random Artifact: Voidbraid (0 def, 3 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 5)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 50)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 67)You completed the challenge and received: Random Artifact: Woebringer (20-28 power, 4 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 89)You completed the challenge and received: Random Artifact: Barydosus (3 def, 10 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 90)You completed the challenge and received: Random Artifact: Porekira (3 def, 11 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 96)You completed the challenge and received: Random Artifact: Bethayama (0 def, 6 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 10)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 101) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 120) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 152) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 167) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 170) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 172) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 173) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 176) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 188) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 206) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 222) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 228) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 233) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 236) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 244) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 251) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 254) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 267)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 271) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 272) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 276) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 37)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 54) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 60) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 65) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 66) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 73) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 76) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 79) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 99) | failed |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 121)Turns left: -1 | failed |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 257)Turns left: 31 You completed the challenge and received: Random Artifact: Morningspike (15-18 power, 3 apr, cold element) | done |
Leave the level in less than 159 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (159) (Level 26)Turns left: 135 You completed the challenge and received: Random Artifact: Xerarithra (2 def, 0 armour) | done |
Leave the level in less than 162 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (162) (Level 124)Turns left: -1 | failed |
Leave the level in less than 162 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (162) (Level 126)Turns left: -1 | failed |
Leave the level in less than 171 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (171) (Level 137)Turns left: 126 You completed the challenge and received: Random Artifact: Xerulaith (3 def, 11 armour) | done |
Leave the level in less than 171 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (171) (Level 69)Turns left: -1 | failed |
Leave the level in less than 174 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (174) (Level 9)Turns left: 69 You completed the challenge and received: Random Artifact: Skyknight (2.5-2.75 power, 12 apr, nature damage) | done |
Leave the level in less than 183 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (183) (Level 13)Turns left: 145 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 198 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (198) (Level 143)Turns left: 90 You completed the challenge and received: Random Artifact: Jetsaw (40-56 power, 6 apr) | done |
Leave the level in less than 222 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (222) (Level 93)Turns left: -1 | failed |
Leave the level in less than 228 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (228) (Level 131)Turns left: 95 You completed the challenge and received: Random Artifact: Fogdream (0 def, 5 armour) | done |
Leave the level in less than 234 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (234) (Level 84)Turns left: -1 | failed |
Leave the level in less than 246 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (246) (Level 103)Turns left: -1 | failed |
Leave the level in less than 267 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (267) (Level 182)Turns left: 220 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 273 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (273) (Level 41)Turns left: 229 You completed the challenge and received: Random Artifact: Gorugen (7 def, 5 armour) | done |
Leave the level in less than 303 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (303) (Level 190)Turns left: 265 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 351 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (351) (Level 153)Turns left: 320 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 399 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (399) (Level 86)Turns left: -1 | failed |
Leave the level in less than 432 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (432) (Level 109)Turns left: -1 | failed |
Leave the level in less than 528 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (528) (Level 165)Turns left: -1 | failed |
Leave the level in less than 72 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (72) (Level 55)Turns left: -1 | failed |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 72)Turns left: 41 You completed the challenge and received: Random Artifact: Offalwrest (20-24 power, 4 apr, cold element) | done |
Leave the level in less than 99 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (99) (Level 149)Turns left: 14 You completed the challenge and received: Random Artifact: Kindlepulverizer (17.5-26.25 power, 1 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Armour: +8 Defense: +16 (+3 eff.) Fatigue: +3% Damage when hit (Melee): 16 blight Changes stats: +3 Str / +3 Mag / +3 Con Mental save: +20 (+4 eff.) Mana each turn: +0.08 It can be used to activate talent Rush, placing all other charms into a 9 cooldown : Effective talent level: 4.5 Power cost: 9 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 163, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 363.63 darkness damage (based on Mindpower and charge), costing 4 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +4.0% Armour: +5 Fatigue: +5% Changes stats: +2 Str / +2 Mag / +2 Wil / +1 Cun / +11 Lck Changes resistances: +9% nature / +6% fire Physical save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Teleport immunity: +10% Stamina when hit: +1.70 Equilibrium when hit: +1.80 Spell crit. chance: +4% Mental crit. chance: +2% Light radius: +1 A cap made of leather. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 7 power out of 35/35) : Effective talent level: 2.4 Power cost: 7 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+7 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | ![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 40% Wil, 50% Mag, 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 290.70 to 872.10 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 785.40 to 1570.80 physical damage (based on Strength) to each, costing 17 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Armour: +3 Changes stats: +4 Dex Changes damage: +30% temporal Light radius: +3 Infravision radius: +3 See invisible: +15 When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +15 Crit. chance: +20.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +2.0% Defense: +3 (+1 eff.) Damage when hit (Melee): 16 nature Changes stats: +12 Mag / +11 Wil Physical save: +40 (+7 eff.) Spell save: +43 (+7 eff.) Mental save: +12 (+3 eff.) Life regen: +0.80 Maximum mana: +160.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 4 power out of 48/48) : Effective talent level: 5.6 Power cost: 4 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 408.03 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +18 (+2 eff.) Damage when hit (Melee): 12 fire Changes stats: +3 Str / +7 Dex / +3 Con Changes damage: +15% fire / +11% mind / +6% light Mental save: +13 (+3 eff.) Maximum hate: +4.00 Light radius: +1 Infravision radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 27 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 6 power out of 25/25) : Effective talent level: 5.0 Power cost: 6 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 4 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 11 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Caige the Orc Adventurer level 94
1st Wintertide 123rd year of Ascendancy at 23:01 see stats
By Caige the Orc Adventurer level 94
1st Allure 123rd year of Ascendancy at 03:19 see stats
By Caige the Orc Adventurer level 62
28th Haze 122nd year of Ascendancy at 09:04 see stats
By Caige the Orc Adventurer level 41
54th Dusk 122nd year of Ascendancy at 12:09 see stats
By Caige the Orc Adventurer level 20
9th Flare 122nd year of Ascendancy at 06:31 see stats
By Caige the Orc Adventurer level 23
6th Dusk 122nd year of Ascendancy at 00:48 see stats
By Caige the Orc Adventurer level 39
48th Dusk 122nd year of Ascendancy at 20:15 see stats
By Caige the Orc Adventurer level 94
1st Wintertide 123rd year of Ascendancy at 23:07 see stats
By Caige the Orc Adventurer level 46
71st Dusk 122nd year of Ascendancy at 18:44 see stats
By Caige the Orc Adventurer level 13
3rd Summertide 122nd year of Ascendancy at 04:23 see stats
By Caige the Orc Adventurer level 81
66th Haze 122nd year of Ascendancy at 07:58 see stats
By Caige the Orc Adventurer level 102
1st Regrowth 123rd year of Ascendancy at 20:52 see stats
By Caige the Orc Adventurer level 23
5th Dusk 122nd year of Ascendancy at 12:42 see stats
By Caige the Orc Adventurer level 113
12nd Regrowth 123rd year of Ascendancy at 15:54 see stats
By Caige the Orc Adventurer level 31
24th Dusk 122nd year of Ascendancy at 15:37 see stats
By Caige the Orc Adventurer level 37
43rd Dusk 122nd year of Ascendancy at 20:17 see stats
By Caige the Orc Adventurer level 45
61st Dusk 122nd year of Ascendancy at 11:43 see stats
By Caige the Orc Adventurer level 53
7th Haze 122nd year of Ascendancy at 07:37 see stats
By Caige the Orc Adventurer level 60
25th Haze 122nd year of Ascendancy at 20:18 see stats
By Caige the Orc Adventurer level 65
36th Haze 122nd year of Ascendancy at 22:43 see stats
By Caige the Orc Adventurer level 73
52nd Haze 122nd year of Ascendancy at 12:21 see stats
By Caige the Orc Adventurer level 10
79th Pyre 122nd year of Ascendancy at 09:27 see stats
By Caige the Orc Adventurer level 20
8th Flare 122nd year of Ascendancy at 23:07 see stats
By Caige the Orc Adventurer level 30
19th Dusk 122nd year of Ascendancy at 18:28 see stats
By Caige the Orc Adventurer level 40
50th Dusk 122nd year of Ascendancy at 01:57 see stats
By Caige the Orc Adventurer level 50
79th Dusk 122nd year of Ascendancy at 13:16 see stats
By Caige the Orc Adventurer level 99
9th Allure 123rd year of Ascendancy at 19:23 see stats
By Caige the Orc Adventurer level 88
1st Decay 122nd year of Ascendancy at 01:06 see stats
By Caige the Orc Adventurer level 90
5th Decay 122nd year of Ascendancy at 11:20 see stats
By Caige the Orc Adventurer level 18
6th Flare 122nd year of Ascendancy at 12:00 see stats
By Caige the Orc Adventurer level 8
76th Pyre 122nd year of Ascendancy at 06:27 see stats
By Caige the Orc Adventurer level 55
13rd Haze 122nd year of Ascendancy at 09:27 see stats
By Caige the Orc Adventurer level 49
77th Dusk 122nd year of Ascendancy at 21:28 see stats
By Caige the Orc Adventurer level 54
10th Haze 122nd year of Ascendancy at 18:33 see stats
By Caige the Orc Adventurer level 29
18th Dusk 122nd year of Ascendancy at 08:42 see stats
By Caige the Orc Adventurer level 18
6th Flare 122nd year of Ascendancy at 16:21 see stats
Log
Caige hits Islisera the chitinous spider for 6 blight, 6 fire, 6 nature (18 total damage).
Islisera the chitinous spider hits Caige for (349 shifted), 0 physical, 39 fire, 154 fire (193 total damage).
Caige's is no longer blazing.
Islisera the chitinous spider receives 21 healing from Devouring flames from Islisera the chitinous spider.
Bleeding from Caige hits Islisera the chitinous spider for 357 physical damage.
Islisera the chitinous spider performs a melee critical strike against Caige!
Caige shrugs off the critical damage!
Caige's is surrounded with an all-consuming flame!
Caige hits Islisera the chitinous spider for 6 blight, 6 fire, 6 nature (18 total damage).
Islisera the chitinous spider hits Caige for 332 physical, 39 fire (371 total damage).
Islisera the chitinous spider performs a melee critical strike against Caige!
Caige shrugs off the critical damage!
Share the Pain performs a melee critical strike against Caige!
Caige shrugs off the critical damage!
Caige hits Islisera the chitinous spider for 6 blight, 6 fire, 6 nature, 6 blight, 6 fire, 6 nature (36 total damage).
Share the Pain hits Caige for 540 physical damage.
Islisera the chitinous spider hits Caige for 416 physical, 39 fire, 154 fire, 39 fire (648 total damage).
Caige's is no longer blazing.
Islisera the chitinous spider receives 21 healing from Devouring flames from Islisera the chitinous spider.
Bleeding from Caige hits Islisera the chitinous spider for 357 physical damage.
Islisera the chitinous spider performs a melee critical strike against Caige!
Caige shrugs off the critical damage!
Caige's is surrounded with an all-consuming flame!
Caige hits Islisera the chitinous spider for 6 blight, 6 fire, 6 nature (18 total damage).
Islisera the chitinous spider hits Caige for 616 physical, 46 fire (662 total damage).
Caige's is no longer blazing.
Caige no longer revels in blood quite so much.
Caige is less impervious to physical effects.