Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. |
Campaign | Demons |
Mode | Normal Adventure |
Sex | Female |
Race | Kruk Yeti |
Class | Possessor |
Level / Exp | 50 / 851% |
Size | big |
Lifes / Deaths | Killed by Azelf at level 30 on the 243rd Vengeance 123rd year of Ascendancy at 09:41 2 / 5Killed by Ce'Nimina the tiger at level 35 on the 258th Vengeance 123rd year of Ascendancy at 23:37 Killed by Veluta the panther at level 35 on the 259th Vengeance 123rd year of Ascendancy at 03:57 Killed by King Tolak the Fair at level 50 on the 284th Vengeance 123rd year of Ascendancy at 20:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 305th Vengeance 123rd year of Ascendancy at 02:59 |
Primary Stats
Strength | 126.447 (base 35) |
Dexterity | 49.247 (base 12) |
Constitution | 61 (base 55) |
Magic | 103.6305 (base 10) |
Willpower | 83 (base 60) |
Cunning | 127.943 (base 60) |
Resources
Life | 8673/8673 |
Mana | 859/859 |
Psi | 617/617 |
Vim | 348/348 |
Healing Factor | 1.7949470706753 |
Regeneration | 146.53826455738 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +145.07212032837% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 8 |
See Stealth | 83.805696069165 |
See Invisible | 83.805696069165 |
Offense: Mainhand
Damage | 181 |
Accuracy | 65 |
Crit Chance | 54% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 68 |
Accuracy | 73 |
Crit Chance | 56% |
APR | 47 |
Speed | 1.00 |
Offense: Spell
Spellpower | 84 |
Crit Chance | 60% |
Speed | 1 |
Offense: Mind
Mindpower | 104 |
Crit Chance | 66% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +14% |
Light | +15% |
Mind | +34% |
Blight | +9% |
Physical | 0% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Lightning | 0% |
Mind | +36% |
All | 0% |
Defense: Base
Armour (hardiness) | 19.7915 (30%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 62.975 |
Spell Save | 66.425 |
Mental Save | 67 |
Defense: Resistances
Blight | + 62%( 70%) |
Arcane | + 42%( 70%) |
Cold | + 47%( 70%) |
All | + 39%( 70%) |
Lightning | + 44%( 70%) |
Temporal | + 43%( 70%) |
Physical | + 47%( 70%) |
Darkness | + 43%( 70%) |
Fire | + 39%( 70%) |
Nature | + 59%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 17% |
Knockback Resistance | 0% |
Stun Resistance | 46% |
Poison Resistance | 100% |
Blind Resistance | 93% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 724 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 689 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -717 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 717 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 632 damage for 7 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Possession | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Psionic / Deep horror | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Psionic / Battle psionics | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Body snatcher | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Psionic / Mentalism | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Psionic / Feedback | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Psionic Disruption |
talent | Channel Pain |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
beneficial effect | You use the body of one of your fallen victims. Assume Form |
detrimental effect | Zone-wide effect: The flames of the Fearscape increase all fire and blight damage by 10%, but the weird gravity reduces knockback resistance by 20%. Fearscape Zone |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * Your Rhaloren allies have plunged Elvala into chaos. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * The Allied Kingdom leadership is destroyed. Victory is certain. You have won the game! | done |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
On feet | Voridhena (5 def, 3 armour) Voridhena (5 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +5 Wil offense ------ Ignore resists +20% mind defense ------ Armor +3 Defense +5 (+2 eff.) Resistance +8% lightning +7% temporal Physical save +6 (+1 eff.) A pair of boots made of leather. |
Quiver | quiver of ash arrows of erosion (17/17, 20-27 power, 7 apr) quiver of ash arrows of erosion (17/17, 20-27 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Nature Weapon Damage 19.5 - 27.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 17 On-ranged-hit +9 nature Arrows are used with bows to pierce your foes to death. |
Light source | preserving dwarven lantern preserving dwarven lantern1.0 Encumbrance T5 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +10% blight Life Regen +5.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Mayeritta (11 def, 5 armour) Mayeritta (11 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +5 Dex +15 Cun offense ------ Spell Crit +4% Spellpower +10 (+2 eff.) Accuracy +12 (+3 eff.) Ignore Armor +8 When Hit 10 blight When Hit: * 18% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +11 (+4 eff.) Fatigue +5% Resistance +5% arcane +9% darkness A cap made of leather. |
On hands | alchemist's drakeskin leather gloves (0 def, 3 armour) alchemist's drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ On-Hit 5 acid 5 fire 7 cold 5 lightning defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | overpowered yew totem of healing [power 488] (20 cooldown) overpowered yew totem of healing [power 488] (20 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 488 Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's voratun ring of life warrior's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str defense ------ Armor +12 Life +100.00 Life Regen +14.00 Healmod +16% Rings make your fingers look great! |
On fingers | treant's voratun ring of life treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +11% nature +13% blight Life +86.00 Life Regen +15.00 Healmod +17% Poison Resist +21% Disease Resist +23% Rings make your fingers look great! |
Around neck | Azelf Azelf0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil +3 Cun offense ------ Mind Crit +3% Mindpower +13 (+2 eff.) On-Hit 11 light 9 darkness Damage +15% light +14% darkness +9% mind When Hit 4 mind When Hit: * 12% chance to blind * 13% chance to reduce damage dealt by 40% defense ------ Resistance +6% nature Mind save +15 (+4 eff.) Confus Resist +20% other ------- Max psi +10.00 Amulets make your neck look great! |
In main hand | Thunderfall (50-70 power, 6 apr) Thunderfall (50-70 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Psionic Weapon Damage 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Around waist | noble's hardened leather belt of recklessness noble's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +5 Wil offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +4 (+1 eff.) Against +23% Summoned defense ------ Resist Against +26% Summoned A belt that goes around your waist. |
In off hand | creative living mindstar of clarity (16-18 power, 40 apr, mind damage) creative living mindstar of clarity (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +5% Critical power +8.00% Mindpower +10 (+2 eff.) defense ------ Mind save +2 (+0 eff.) other ------- Max psi +44.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | restorative elven-silk cloak of the hunter (3 def, 0 armour) restorative elven-silk cloak of the hunter (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: offense ------ Accuracy +25 (+6 eff.) defense ------ Defense +3 (+1 eff.) Fatigue -7% Resistance +16% nature +15% blight Life +80.00 Life Regen +10.00 Healmod +13% other ------- Max stamina +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | psion's elven-silk robe of Linaniil (0 def, 0 armour) psion's elven-silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +10% Mind Crit +3% Spellpower +24 (+5 eff.) Mindpower +8 (+1 eff.) Damage +25% mind Ignore resists +16% mind defense ------ Resistance +15% all other ------- Mana/turn +0.24 Psi/turn +0.59 Max mana +100.00 Max psi +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 335; cd 13) healing infusion of the sneak (heal 335; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 335 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 668%; cd 10) movement infusion of the psychic (speed 668%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 668% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 33%; physical; dur 2; cd 11) wild infusion of the psychic (res 33%; physical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, mind, cold, nature, temporal) Prismatic Rune (6 turns; lightning, physical, mind, cold, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 4 mind, 3 cold, 5 nature, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 618 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
stormshield rune of the sneak (threshold 31; blocks 8; dur 4; cd 15) stormshield rune of the sneak (threshold 31; blocks 8; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 131; cd 14) teleportation rune of the duelist (range 131; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 131 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing gold amulet of mastery (0.20 Psionic / Feedback) cleansing gold amulet of mastery (0.20 Psionic / Feedback)0.1 Encumbrance T3 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +10% nature +14% blight Poison Resist +20% Disease Resist +33% other ------- Masteries +0.20 Psionic/Feedback Amulets make your neck look great! |
protective steel amulet protective steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +5 Defense +4 (+1 eff.) Max Resistance +2% all Physical save +9 (+1 eff.) Amulets make your neck look great! |
protective stralite amulet of murder protective stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +13.00% Accuracy +6 (+2 eff.) Ignore Armor +13 defense ------ Armor +5 Defense +8 (+3 eff.) Max Resistance +3% all Physical save +12 (+2 eff.) Amulets make your neck look great! |
serendipitous stralite amulet of strength (+5) serendipitous stralite amulet of strength (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +2 Str offense ------ Accuracy +13 (+3 eff.) defense ------ Defense +9 (+3 eff.) Resist unseen 10% Amulets make your neck look great! |
starlit steel amulet of strength (+3) starlit steel amulet of strength (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +11% light +13% darkness Blind Resist +20% Amulets make your neck look great! |
vitalizing stralite amulet of dexterity (+5) vitalizing stralite amulet of dexterity (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Dex +4 Con defense ------ Physical save +17 (+2 eff.) Life +49.00 Life Regen +4.00 Amulets make your neck look great! |
wanderer's stralite amulet wanderer's stralite amulet0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +7 Cun +8 Con offense ------ Move Speed +10% defense ------ Fatigue -8% Life Regen +5.00 other ------- Stamina/turn +1.10 Amulets make your neck look great! |
wanderer's voratun amulet of cunning (+5) wanderer's voratun amulet of cunning (+5)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +16 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -7% Life Regen +3.00 other ------- Stamina/turn +1.20 Amulets make your neck look great! |
warmaker's voratun amulet of constitution (+6) warmaker's voratun amulet of constitution (+6)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +8 Dex +8 Wil +10 Con Amulets make your neck look great! |
warrior's gold amulet of constitution (+3) warrior's gold amulet of constitution (+3)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +7% physical other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Nightsong Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 50 out of 50/50. Range 8 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Skymistress Skymistress0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Mindpower +5 (+1 eff.) Damage +3% mind +12% fire When Hit 8 mind 4 cold defense ------ Resistance +9% lightning +24% fire other ------- Max hate +6.00 Rings make your fingers look great! |
The Black Ring The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+1 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Void Orb Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+1 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 5.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 257.61 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring of pilfering conjurer's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Mag +7 Wil offense ------ Spellpower +13 (+2 eff.) Accuracy +17 (+4 eff.) Ignore Armor +10 defense ------ Defense +14 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of tenacity copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +21.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
gladiator's gold ring of nature (+28%) gladiator's gold ring of nature (+28%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +7 Con offense ------ Physical Power +6 (+1 eff.) Damage +14% nature defense ------ Resistance +28% nature Rings make your fingers look great! |
gladiator's stralite ring of warding gladiator's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +7 Con offense ------ Physical Power +12 (+2 eff.) defense ------ Resistance +17% acid +14% fire +22% lightning +16% cold Rings make your fingers look great! |
marksman's gold ring of corrosion (+24%) marksman's gold ring of corrosion (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Dex offense ------ Damage +12% acid Accuracy +10 (+3 eff.) defense ------ Resistance +24% acid Rings make your fingers look great! |
pixie's voratun ring of luminosity pixie's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +7 Cun +12 Mag offense ------ Spellpower +9 (+2 eff.) On-Hit 34 light On-Ranged-Hit 25 light Damage +20% light Rings make your fingers look great! |
psionicist's copper ring psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+1 eff.) Rings make your fingers look great! |
psionicist's gold ring psionicist's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+2 eff.) Rings make your fingers look great! |
psionicist's gold ring of nature (+24%) psionicist's gold ring of nature (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Wil offense ------ Damage +12% nature defense ------ Resistance +24% nature Mind save +10 (+2 eff.) Rings make your fingers look great! |
rogue's stralite ring of fire (+20%) rogue's stralite ring of fire (+20%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun offense ------ Damage +10% fire defense ------ Defense +8 (+3 eff.) Resistance +20% fire Rings make your fingers look great! |
rogue's stralite ring of pilfering rogue's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +5 Cun offense ------ Accuracy +9 (+2 eff.) Ignore Armor +13 defense ------ Defense +21 (+7 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's stralite ring of luminosity savior's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag offense ------ On-Hit 24 light On-Ranged-Hit 14 light Damage +14% light defense ------ Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Rings make your fingers look great! |
savior's voratun ring of pilfering savior's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +16 (+5 eff.) Physical save +13 (+2 eff.) Spell save +14 (+2 eff.) Mind save +18 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's gold ring of nature (+22%) sneakthief's gold ring of nature (+22%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +6 Dex offense ------ Damage +11% nature Accuracy +5 (+1 eff.) defense ------ Resistance +22% nature Rings make your fingers look great! |
sneakthief's voratun ring sneakthief's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex offense ------ Accuracy +13 (+3 eff.) Rings make your fingers look great! |
solipsist's steel ring solipsist's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +7 (+1 eff.) Rings make your fingers look great! |
solipsist's stralite ring of tenacity solipsist's stralite ring of tenacity0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +13 (+2 eff.) defense ------ Life +28.00 Disarm Resist +41% Pinning Resist +40% Knockbk Resist +38% Rings make your fingers look great! |
solipsist's voratun ring of luminosity solipsist's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil +7 Cun offense ------ Mindpower +7 (+1 eff.) On-Hit 25 light On-Ranged-Hit 29 light Damage +19% light Rings make your fingers look great! |
stralite ring of misery stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 11 physical On-Ranged-Hit 12 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 51 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 51 other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
stralite ring of pilfering stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+3 eff.) Ignore Armor +11 defense ------ Defense +10 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of speed stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +12% Accuracy +8 (+2 eff.) defense ------ Defense +13 (+4 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
treant's stralite ring of lightning (+9%) treant's stralite ring of lightning (+9%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +14% lightning defense ------ Resistance +9% blight +8% nature +28% lightning Poison Resist +14% Disease Resist +18% Rings make your fingers look great! |
voratun ring voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
warrior's voratun ring of clarity warrior's voratun ring of clarity0.1 Encumbrance T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +7 Str defense ------ Armor +14 Mind save +10 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
Genocide (42-67 power, 4 apr) Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Lightwolf the voratun mace (44-62 power, 6 apr) Lightwolf the voratun mace (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Nature Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +14 nature While equipped: Stats +3 Str offense ------ Ignore Armor +3 When Hit 8 light defense ------ Armor +8 Resistance +9% cold Physical save +9 (+1 eff.) Life +100.00 Blunt and deadly. |
blazebringer's voratun mace of massacre (56-78 power, 6 apr) blazebringer's voratun mace of massacre (56-78 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature/Master Weapon Damage 56.0 - 78.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +49 fire While equipped: offense ------ Global Speed +7% Ignore resists +11% fire Blunt and deadly. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage) Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Weapon Damage 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +27 Critical Rate +5.0% Attack Speed 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag offense ------ Spell Crit +12% Mind Crit +12% Spellpower +12 (+2 eff.) Mindpower +12 (+2 eff.) Damage +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
absorbing pulsing mindstar of life (14-15 power, 32 apr, mind damage) absorbing pulsing mindstar of life (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) defense ------ Resistance +13% lightning +9% fire +15% cold Life +28.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar of frost (15-16 power, 40 apr, mind damage) dreamer's living mindstar of frost (15-16 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 11 cold Damage +14% cold Ignore resists +11% cold defense ------ Armor +9 Resistance +17% mind +14% cold Mind save +3 (+1 eff.) other ------- Psi/turn +0.90 Max psi +34.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of disruption (14-15 power, 32 apr, nature damage) dreamer's pulsing mindstar of disruption (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Weapon Damage 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% Damage Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) defense ------ Resistance +13% mind Mind save +6 (+1 eff.) other ------- Psi/turn +0.30 Max psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of gales (17-19 power, 40 apr, nature damage) inquisitor's living mindstar of gales (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Disrupt Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 154 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +12% lightning +11% cold +16% physical defense ------ Defense +8 (+3 eff.) Pinning Resist +18% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of venom (16-18 power, 40 apr, mind damage) wrathful living mindstar of venom (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +16% Mindpower +10 (+2 eff.) On-Hit 12 acid Damage +14% acid Ignore resists +18% acid defense ------ Resistance +11% acid Life Regen +3.00 other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of venom (16-18 power, 40 apr, nature damage) wyrm's living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 7 lightning 9 physical 7 cold 20 acid 5 fire Damage +14% acid Ignore resists +16% acid defense ------ Resistance +7% lightning +7% physical +6% fire +5% cold +21% acid Life Regen +4.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Spiderveil the hardened leather belt Spiderveil the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Disrupt While equipped: offense ------ Damage +12% nature Ignore resists +5% cold When Hit 8 cold On-Hit (Melee): * 20% chance to slow global speed by 81% defense ------ Resistance +9% acid +3% light +5% blight other ------- Light +1 A belt that goes around your waist. |
insulating rough leather belt insulating rough leather belt1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Resistance +5% fire +5% cold A belt that goes around your waist. |
monstrous drakeskin leather belt of recklessness monstrous drakeskin leather belt of recklessness1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats +3 Str +6 Con offense ------ Physical Crit +6.0% Critical power +10.00% Physical Power +16 (+3 eff.) defense ------ Physical save +15 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
reinforced hardened leather belt of dampening reinforced hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: defense ------ Armor +10 Defense +8 (+3 eff.) Resistance +7% acid +8% fire +5% lightning +7% cold Physical save +12 (+2 eff.) A belt that goes around your waist. |
rough leather belt 'Flashwar' rough leather belt 'Flashwar'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Defense +9 (+3 eff.) Resistance +12% acid +9% light Stealth +6 A belt that goes around your waist. |
elven-silk cloak of mindcraft (3 def, 0 armour) elven-silk cloak of mindcraft (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% defense ------ Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak (2 def, 0 armour) resilient cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Nature While equipped: defense ------ Defense +2 (+1 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe of life (0 def, 0 armour) focusing woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +5 Wil defense ------ Resistance +7% blight +9% all Life +51.00 Life Regen +2.60 Healmod +15% other ------- Mana/turn +0.17 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of Angolwen (0 def, 0 armour) tormentor's silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +2 Wil +6 Cun offense ------ Critical power +15.00% Spellpower +13 (+2 eff.) Spellpower/crit +5 defense ------ Resistance +13% all Silence Resist +44% other ------- Hate-on-crit +2.00 Psi-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con offense ------ Damage +7% nature defense ------ Resistance +8% blight +11% all Life +62.00 Life Regen +2.50 Healmod +17% Poison Resist +26% Disease Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour) dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil defense ------ Armor +5 Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +7 (+2 eff.) A pair of boots made of leather. |
dreamer's pair of voratun boots of rushing (0 def, 5 armour) dreamer's pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Wil +3 Cun +3 Con defense ------ Armor +5 Fatigue +4% Physical save +12 (+2 eff.) Spell save +12 (+2 eff.) Mind save +11 (+3 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of drakeskin leather boots of speed (0 def, 5 armour) stealthy pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego] Arcane/Master While equipped: Stats +13 Lck +8 Dex offense ------ Move Speed +25% defense ------ Armor +5 Stealth +15 A pair of boots made of leather. |
Sepsispeal the drakeskin leather gloves (0 def, 3 armour) Sepsispeal the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: offense ------ On-Hit 14 lightning Damage +14% lightning Ignore resists +20% nature +25% temporal On-Hit (Melee): * 20% chance to slow global speed by 81% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Resistance +7% lightning +15% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive drakeskin leather gloves of strength (+4) (0 def, 3 armour) corrosive drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +4 Str offense ------ Physical Power +7 (+1 eff.) On-Hit 8 acid Damage +6% acid defense ------ Armor +3 Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive rough leather gloves (0 def, 1 armour) corrosive rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 acid Damage +4% acid defense ------ Armor +1 Resistance +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful drakeskin leather gloves of archery (0 def, 3 armour) restful drakeskin leather gloves of archery (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +9 Dex offense ------ Accuracy +8 (+2 eff.) Ignore Armor +6 defense ------ Armor +3 Life Regen +7.00 other ------- Stamina/turn +2.00 Max stamina +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed drakeskin leather cap of dexterity (+9) (0 def, 5 armour) bladed drakeskin leather cap of dexterity (+9) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +9 Str +6 Dex defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 454.3 Physical damage. If the attack hits, the target is confused (39% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
clarifying elven-silk wizard hat of nature (+16%) (3 def, 0 armour) clarifying elven-silk wizard hat of nature (+16%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Psionic While equipped: Stats +9 Cun offense ------ Damage +11% nature defense ------ Defense +3 (+1 eff.) Resistance +16% nature Mind save +14 (+3 eff.) A pointy cloth hat, very wizardly... |
leafwalker's drakeskin leather cap (0 def, 5 armour) leafwalker's drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +8% nature Spell save +6 (+1 eff.) Life +50.00 Healmod +15% A cap made of leather. |
Sanguine Shield (0 def, 15 armour, 220 block) Sanguine Shield (0 def, 15 armour, 220 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Con offense ------ When Hit 15 draining blight defense ------ Armor +15 Fatigue +19% Resistance +25% blight +10% light Life Regen +5.00 other ------- Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit 10 darkness defense ------ Armor +9 Defense +12 (+4 eff.) Ranged Defense +15 (+5 eff.) Fatigue +28% other ------- Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield Shadow Power +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
psychokinetic quiver of dragonbone arrows of crippling (20/20, 52-72 power, 18 apr) psychokinetic quiver of dragonbone arrows of crippling (20/20, 52-72 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master/Psionic Weapon Damage 51.5 - 72.1 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +17.0% Capacity 20 On-ranged-hit +44 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 360 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
67 alchemist agate 67 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Frigidraptor the voratun pickaxe (dig speed 11 turns) Frigidraptor the voratun pickaxe (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +9 Cun +3 Str offense ------ Damage +27% mind When Hit 10 cold On-Hit (Melee): * 22 arcane resource burn defense ------ Resistance +12% darkness +9% light +9% nature Life +39.00 other ------- Max stamina +30.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +21.00 other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Shaderesolve' brass lantern 'Shaderesolve'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +3% darkness Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 51 defense ------ Resistance +6% darkness Mind save +6 (+1 eff.) other ------- Light +3 See Stealth +8 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focus2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarity0.0 Encumbrance T3 lite [Ego+] Arcane/Psionic While equipped: Stats +6 Mag offense ------ Spellpower +8 (+1 eff.) defense ------ Mind save +8 (+2 eff.) other ------- Light +6 See Stealth +9 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving dwarven lantern of the zealot preserving dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +5% blight +3% all Spell save +7 (+1 eff.) Life Regen +8.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Runed Skull Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
4 bloodstone 4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending dwarven-steel torque of gale force [power 205] (15 cooldown) extending dwarven-steel torque of gale force [power 205] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 205 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of mindblast [power 300] (18 cooldown) supercharged dwarven-steel torque of mindblast [power 300] (18 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 402 mind damage and silencing them for 4 turns Puts all charms on 18 turn cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing dragonbone totem of stinging [power 416] (15 cooldown) cleansing dragonbone totem of stinging [power 416] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 416 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 122] (15 cooldown) elm totem of healing [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
extending elm totem of healing [power 110] (15 cooldown) extending elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
extending yew totem of thorny skin [power 35] (20 cooldown) extending yew totem of thorny skin [power 35] (20 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50% Puts all charms on 20 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of summon tentacle [power 575] (33 cooldown) overpowered dragonbone totem of summon tentacle [power 575] (33 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1451 Base Damage: 675 Armor: 26 All Resist: 22 Puts all charms on 33 turn cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of stinging [power 596] (20 cooldown) overpowered elven-wood totem of stinging [power 596] (20 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Sting an enemy dealing 596 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing elm wand of conjuration [power 105] (15 cooldown) piercing elm wand of conjuration [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 114 fire damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond 5 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Hammer of Urh'Rok
The King is dead, and the Allied Kingdoms lie in ruins, thanks to your efforts.
Maj'Eyal will fall into the demons' hands. Eventually, all trace of the sher'tul will be wiped out.
You have done your duty.
You may continue playing and enjoy the rest of the world.
Achievements
By Azelf the Kruk Yeti Possessor level 25
207th Vengeance 123rd year of Ascendancy at 21:28 see stats
By Azelf the Kruk Yeti Possessor level 34
257th Vengeance 123rd year of Ascendancy at 19:55 see stats
By Azelf the Kruk Yeti Possessor level 29
232nd Vengeance 123rd year of Ascendancy at 23:16 see stats
By Azelf the Kruk Yeti Possessor level 10
76th Vengeance 123rd year of Ascendancy at 09:00 see stats
By Azelf the Kruk Yeti Possessor level 20
119th Vengeance 123rd year of Ascendancy at 02:40 see stats
By Azelf the Kruk Yeti Possessor level 30
232nd Vengeance 123rd year of Ascendancy at 23:16 see stats
By Azelf the Kruk Yeti Possessor level 40
269th Vengeance 123rd year of Ascendancy at 02:36 see stats
By Azelf the Kruk Yeti Possessor level 50
284th Vengeance 123rd year of Ascendancy at 12:38 see stats
By Azelf the Kruk Yeti Possessor level 39
267th Vengeance 123rd year of Ascendancy at 18:24 see stats
By Azelf the Kruk Yeti Possessor level 50
285th Vengeance 123rd year of Ascendancy at 19:25 see stats
By Azelf the Kruk Yeti Possessor level 50
299th Vengeance 123rd year of Ascendancy at 12:03 see stats
By Azelf the Kruk Yeti Possessor level 50
285th Vengeance 123rd year of Ascendancy at 22:57 see stats
By Azelf the Kruk Yeti Possessor level 28
218th Vengeance 123rd year of Ascendancy at 17:32 see stats
By Azelf the Kruk Yeti Possessor level 35
260th Vengeance 123rd year of Ascendancy at 00:23 see stats