
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 26 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by elven elite warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:22 / 72Killed by giant fire ant at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:49 Killed by elven tempest at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:01 Killed by elven tempest at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:34 Killed by skeleton warrior at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:38 Killed by human sun-paladin at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:23 Killed by ritch larva at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:00 Killed by bandit at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:31 Killed by king cobra at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:34 Killed by Walrog at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:03 Killed by Walrog at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:29 Killed by Walrog at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:29 Killed by orc master assassin at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:07 Killed by elven blood mage at level 10 on the 7th Mirth 122nd year of Ascendancy at 08:32 Killed by Rat Lich at level 12 on the 9th Mirth 122nd year of Ascendancy at 10:06 Killed by Xanydheth the green ooze at level 14 on the 3rd Summertide 122nd year of Ascendancy at 02:50 Killed by bloated horror at level 14 on the 3rd Summertide 122nd year of Ascendancy at 06:02 Killed by Varsha the Writhing at level 15 on the 3rd Summertide 122nd year of Ascendancy at 18:31 Killed by Varsha the Writhing at level 15 on the 3rd Summertide 122nd year of Ascendancy at 19:37 Killed by Varsha the Writhing at level 15 on the 3rd Summertide 122nd year of Ascendancy at 20:41 Killed by Varsha the Writhing at level 15 on the 3rd Summertide 122nd year of Ascendancy at 21:50 Killed by Varsha the Writhing at level 15 on the 3rd Summertide 122nd year of Ascendancy at 22:58 Killed by onilug at level 15 on the 1st Flare 122nd year of Ascendancy at 16:08 Killed by Aurkor the Bringer of Doom at level 16 on the 4th Flare 122nd year of Ascendancy at 09:56 Killed by Voredhemina the hornet swarm at level 17 on the 4th Flare 122nd year of Ascendancy at 22:34 Killed by Voredhemina the hornet swarm at level 17 on the 4th Flare 122nd year of Ascendancy at 23:50 Killed by Belykira the cold drake hatchling at level 17 on the 5th Flare 122nd year of Ascendancy at 03:03 Killed by Islusewen the ancient elven mummy at level 19 on the 7th Flare 122nd year of Ascendancy at 21:12 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 02:35 Killed by ritch flamespitter at level 19 on the 9th Flare 122nd year of Ascendancy at 03:44 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 04:58 Killed by 3-headed hydra at level 19 on the 9th Flare 122nd year of Ascendancy at 06:10 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 07:31 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 08:43 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 09:57 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 11:13 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 12:26 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 13:39 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 14:45 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 16:00 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 17:17 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 18:50 Killed by Polesewyn the dreaming horror at level 19 on the 9th Flare 122nd year of Ascendancy at 20:34 Killed by Walrog at level 19 on the 9th Flare 122nd year of Ascendancy at 22:49 Killed by Khormuhar the Spawn of Urh'Rok at level 20 on the 10th Flare 122nd year of Ascendancy at 00:24 Killed by Khormuhar the Spawn of Urh'Rok at level 20 on the 10th Flare 122nd year of Ascendancy at 01:29 Killed by Khormuhar the Spawn of Urh'Rok at level 20 on the 10th Flare 122nd year of Ascendancy at 01:40 Killed by Khormuhar the Spawn of Urh'Rok at level 20 on the 10th Flare 122nd year of Ascendancy at 02:42 Killed by daelach at level 20 on the 10th Flare 122nd year of Ascendancy at 04:52 Killed by thaurhereg at level 20 on the 10th Flare 122nd year of Ascendancy at 06:04 Killed by onilug at level 20 on the 10th Flare 122nd year of Ascendancy at 15:40 Killed by onilug at level 20 on the 10th Flare 122nd year of Ascendancy at 16:42 Killed by onilug at level 20 on the 10th Flare 122nd year of Ascendancy at 17:36 Killed by onilug at level 20 on the 10th Flare 122nd year of Ascendancy at 19:08 Killed by Emebrera the netherworm mass at level 25 on the 8th Dusk 122nd year of Ascendancy at 11:03 Killed by Emebrera the netherworm mass at level 25 on the 8th Dusk 122nd year of Ascendancy at 13:01 Killed by Emebrera the netherworm mass at level 25 on the 8th Dusk 122nd year of Ascendancy at 15:23 Killed by Emebrera the netherworm mass at level 25 on the 8th Dusk 122nd year of Ascendancy at 17:56 Killed by decaying devourer at level 25 on the 8th Dusk 122nd year of Ascendancy at 20:11 Killed by Emebrera the netherworm mass at level 25 on the 8th Dusk 122nd year of Ascendancy at 22:10 Killed by Emebrera the netherworm mass at level 25 on the 8th Dusk 122nd year of Ascendancy at 23:29 Killed by Emebrera the netherworm mass at level 25 on the 9th Dusk 122nd year of Ascendancy at 03:12 Killed by bloated horror at level 25 on the 9th Dusk 122nd year of Ascendancy at 06:51 Killed by bloated horror at level 25 on the 9th Dusk 122nd year of Ascendancy at 09:49 Killed by bloated horror at level 25 on the 9th Dusk 122nd year of Ascendancy at 11:53 Killed by bloated horror at level 25 on the 9th Dusk 122nd year of Ascendancy at 13:08 Killed by Islenor the giant green ant at level 25 on the 9th Dusk 122nd year of Ascendancy at 22:53 Killed by Aamon at level 25 on the 10th Dusk 122nd year of Ascendancy at 00:58 Killed by Layotta the bandit at level 26 on the 11st Dusk 122nd year of Ascendancy at 20:30 Killed by Nerith the giant lightning ant at level 26 on the 12nd Dusk 122nd year of Ascendancy at 00:38 Killed by Nerith the giant lightning ant at level 26 on the 12nd Dusk 122nd year of Ascendancy at 02:04 Killed by fire drake hatchling at level 26 on the 12nd Dusk 122nd year of Ascendancy at 05:04 |
Primary Stats
| Strength | 61 (base 57) |
| Dexterity | 15 (base 10) |
| Constitution | 22 (base 16) |
| Magic | 47 (base 46) |
| Willpower | 14 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | 454/679 |
| Stamina | 127/185 |
| Vim | 128/160 |
| Healing Factor | 1.3024166372474 |
| Regeneration | 11.288757386298 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +119.41616685128% |
Vision
| Sight | 8 |
| Lite | 5 |
| Infravision | 6 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 46 |
| Crit Chance | 25% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Light | +13% |
| Temporal | +9% |
| Nature | +8% |
| Physical | +13% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 46.084537089062 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 4 |
| Physical Save | 43 |
| Spell Save | 50 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 20%( 70%) |
| Cold | + 24%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 37%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 31% |
| Poison Resistance | 45% |
| Confusion Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 221 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 108.53 nature damage per turn. Poison |
Quests
Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (281)Turns left: 25 You completed the challenge and received: Random Artifact: Pitchbait (27-32 power, 4 apr, fire element) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 12): MultiplicityTurns left: 117 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | active |
Wake up and kill the dreaming horror boss 'Polesewyn the dreaming horror'. Infinite Dungeon Challenge (Level 17): Dream Hunter | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 18): Headhunter0 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: Random Artifact: Splendourspitter (7-10 power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (122)Turns left: 78 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Emerin the dreaming horror'. Infinite Dungeon Challenge (Level 27): Dream Hunter | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (329)Turns left: 32 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 59 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (59)Turns left: 37 You completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Nerathra the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Changes stats: +3 Dex Maximum encumbrance: +28 Physical save: +7 (+2 eff.) Spellpower: +5 (+2 eff.) Infravision radius: +3 See invisible: +9 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm 'Olarath' (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Armour: +5 Fatigue: +5% Changes stats: +2 Dex / +2 Cun / +2 Con Changes resistances: +6% fire Physical save: +6 (+2 eff.) Only die when reaching: -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | treant's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% nature / +7% blight Poison immunity: +15% Disease immunity: +16% Rings make your fingers look great! |
| Around waist | Voredara the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Defense: +21 (+9 eff.) Changes resistances: +18% fire Stealth bonus: +7 Poison immunity: +20% Mana when firing critical spell: +2.00 Maximum vim: +20.00 A belt that goes around your waist. |
| In main hand | Shivertrencher (46-74 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 nature Damage (radius 1) on hit: +10 fire Damage (radius 2) on crit: +4 acid / +8 cold When wielded/worn: Changes resistances: +15% acid Changes resistances penetration: +10% acid Massive two-handed swords. |
| On hands | hardened leather gloves 'Gleammoon' (0 def, 2 armour)Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Damage (Melee): 6 fire / 5 temporal Damage (Ranged): 8 temporal Damage when hit (Melee): 2 light Changes resistances: +5% temporal / +6% mind / +6% fire Changes damage: +5% temporal / +9% light / +6% fire Physical save: +8 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | thick linen cloak of the guardian (7 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +10 Defense: +7 (+3 eff.) Changes resistances: +12% cold Physical save: +11 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ce'NudaPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +5 (+2 eff.) Fatigue: -5% Changes stats: +1 Mag Changes resistances: +12% mind Changes resistances penetration: +15% arcane Changes damage: +5% darkness / +4% temporal / +4% light / +5% physical Poison immunity: +10% Confusion immunity: +28% Life regen: +2.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Amulets make your neck look great! |
Inventory
Alethel the dwarven-steel battleaxe (31-46 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 temporal When wielded/worn: Physical crit. chance: +10.0% Physical power: +12 (+4 eff.) Changes stats: +1 Wil Changes resistances: +10% temporal Changes resistances penetration: +20% arcane Spell save: +3 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.thought-forged iron battleaxe of erosion (14-21 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 10 Damage (Melee): +10 nature / +10 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Massive two-handed battleaxes. |
thought-forged iron battleaxe of massacre (24-35 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 23.5 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 10 Damage (Melee): +7 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword of enduring (38-62 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +9 Con / +10 Wil Maximum life: +30.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.hateful dwarven-steel greatsword of massacre (42-68 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.5 - 68.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +12% Living Massive two-handed swords. |
iron greatsword (18-28 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
truestriking dwarven-steel greatsword of evisceration (34-54 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Physical crit. chance: +10.0% Physical power: +10 (+3 eff.) Changes resistances penetration: +10% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.hateful dwarven-steel longsword of rage (21-29 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +11% Living When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +3 Str Changes damage: +6% physical Sharp, long, and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+5 eff.) Maximum psi: +30.00 Mindpower: +12 (+8 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level.ash vilestaff of wizardry (15-18 power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes damage: +15% acid Talent granted: +1 Command Staff Maximum mana: +33.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Boltbreak the stralite waraxe (32-45 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +10 nature Damage (radius 2) on crit: +4 lightning When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +18% lightning Changes resistances penetration: +10% lightning Changes damage: +9% lightning One-handed war axes. |
hardened leather belt 'Scorchhunt'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +3% cold Changes damage: +6% fire Physical save: +14 (+4 eff.) Mental save: +5 (+3 eff.) Spellpower: +3 (+1 eff.) Mindpower: +8 (+6 eff.) A belt that goes around your waist. |
enveloping linen cloak of protection (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.focusing cashmere robe of protection (3 def, 2 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +11% all Physical save: +18 (+6 eff.) Mana each turn: +0.11 Psi each turn: +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Pusstun the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Con Changes resistances: +7% lightning / +6% temporal / +9% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's iron helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun mail armour of lightning resistance (5 def, 28 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +20% lightning A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating dwarven-steel mail armour of delving (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +5 Str Changes resistances: +15% darkness / +10% physical Life regen: +2.70 Stamina each turn: +0.90 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
steel mail armour 'Arthadir' (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% acid / +16% fire / +6% light Spell save: +3 (+1 eff.) Life regen: +1.00 Maximum life: +33.00 Healing mod.: +22% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.cleansing dwarven-steel plate armour of the dragon (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +8% acid / +5% physical / +7% lightning / +11% blight / +5% fire / +12% nature / +7% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +21% Stun/Freeze immunity: +28% Knockback immunity: +26% A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 142.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 142.29 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Isenn [power 10] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 35% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun Changes damage: +15% temporal Maximum hate: +4.00 Mental crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to reveal the area around you, dispelling darkness (radius 10, power 62 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Aamon the Cornac Doombringer level 16
4th Flare 122nd year of Ascendancy at 10:57 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Aamon the Cornac Doombringer level 20
10th Flare 122nd year of Ascendancy at 22:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aamon the Cornac Doombringer level 21
3rd Dusk 122nd year of Ascendancy at 04:27 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Aamon the Cornac Doombringer level 13
2nd Summertide 122nd year of Ascendancy at 01:12 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Aamon the Cornac Doombringer level 21
2nd Dusk 122nd year of Ascendancy at 23:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aamon the Cornac Doombringer level 10
6th Mirth 122nd year of Ascendancy at 07:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aamon the Cornac Doombringer level 20
9th Flare 122nd year of Ascendancy at 23:53 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Aamon the Cornac Doombringer level 17
4th Flare 122nd year of Ascendancy at 23:50 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Aamon the Cornac Doombringer level 19
9th Flare 122nd year of Ascendancy at 22:49 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Aamon the Cornac Doombringer level 12
9th Mirth 122nd year of Ascendancy at 11:23 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aamon the Cornac Doombringer level 20
9th Flare 122nd year of Ascendancy at 23:56 see stats
Log
Aamon is cured!
Aamon lessens the pain.
Aamon casts Draining Assault.
A naga steps out of the naga invasion coral portal!
Naga myrmidon is on fire!
Naga myrmidon uses Infusion: Wild.
Naga myrmidon stops burning.
Naga myrmidon is cured!
Naga myrmidon lessens the pain.
Aamon steals life from Naga myrmidon!
Aamon steals life from Naga myrmidon!
Aamon steals life from Naga myrmidon!
Aamon hits Naga myrmidon for 70 fire damage.
Aamon hits Naga myrmidon for 235 physical, 11 nature, 6 fire, 6 temporal, 10 fire, 15 fire, 198 physical (481 total damage).
Aamon hits Naga myrmidon for 81 fire damage.
Aamon receives 22 healing from Naga myrmidon.
Naga myrmidon hits Aamon for 73 healing, 4 healing, 2 healing, 2 healing, 3 healing, 5 healing, 19 healing (0 total damage) [108 healing].
Aamon receives 25 healing from Naga myrmidon.
Naga myrmidon's is no longer blazing.
Naga myrmidon uses Spit Poison.
Aamon is poisoned!
Aamon killed Naga myrmidon!
Aamon receives 2 healing from Devouring flames from Aamon.
Naga myrmidon hits Aamon for (22 abyssal shield), 22 nature (22 total damage).
Naga myrmidon's morale has been lowered.
Talent Incinerating Blows is ready to use.
Poison from Naga myrmidon hits Aamon for (22 abyssal shield), 22 nature (22 total damage).
Naga myrmidon uses Spit Poison.
Naga myrmidon hits Aamon for (22 abyssal shield), 22 nature (22 total damage).











































































































