Ehfj the level 4 Yeek Reaver by lalolalo9

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceYeek
ClassReaver
Level / Exp4 / 46%
Sizesmall
Lifes / Deaths

Primary Stats

Strength19 (base 22)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic18 (base 18)
Willpower24 (base 10)
Cunning16 (base 10)

Resources

Life-1/132
Vim73/112
Healing Factor0.95714285714286
Regeneration11.725

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy3
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage10
Accuracy3
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower9
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+6%

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save22
Spell Save14
Mental Save14

Defense: Resistances

Blight+ 19%( 70%)
Acid+ 18%( 70%)
Physical+ 18%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Scourge1.30
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
4/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Yeek1.00
5/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Tool
On fingers
Around waist
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Drain is ready to use.
Ran for 2 turns (stop reason: at door).


Ehfj casts Virulent Disease.

Ehfj casts Drain.

Ehfj's Drain hits Human guard for
65 blight damage.
Human guard rushes out!

Human guard misses Ehfj.
Ran for 2 turns (stop reason: hostile spotted to the southwest (human guard)).


Talent Virulent Disease is ready to use.
Ehfj casts Virulent Disease.

Human guard shrugs off the effect 'Weakness Disease'!

Human guard hits Ehfj for 29 physical, 6 temporal (35 total damage).

Human guard hits Ehfj for 27 physical, 6 temporal (33 total damage).
Ehfj hits Human guard for 17 physical, 13 physical (30 total damage).
Human guard hits Ehfj for 5 temporal, 5 temporal (10 total damage).
Talent Virulent Disease is ready to use.
Ehfj casts Virulent Disease.

Human guard is afflicted by a weakness disease!


Human guard hits Ehfj for 28 physical, 6 temporal (35 total damage).
Ehfj uses Infusion: Wild.

Ehfj lessens the pain.

Ehfj uses Infusion: Regeneration.

Ehfj starts regenerating health quickly.

Saving game...