Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.1 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 26 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 11 on the 14th Dusk 122nd year of Ascendancy at 05:57 / 10Killed by orc blood mage at level 21 on the 17th Haze 122nd year of Ascendancy at 06:37 Killed by Warmaster Gnarg at level 21 on the 17th Haze 122nd year of Ascendancy at 08:22 Killed by orc pyromancer at level 22 on the 18th Haze 122nd year of Ascendancy at 22:05 Killed by orc high pyromancer at level 22 on the 22nd Haze 122nd year of Ascendancy at 07:31 Killed by Ivominor the gigantic sandworm tunneler at level 22 on the 22nd Haze 122nd year of Ascendancy at 12:29 Killed by Aduyakira the fiery orc wyrmic at level 23 on the 23rd Haze 122nd year of Ascendancy at 08:28 Killed by Vor, Grand Geomancer of the Pride at level 24 on the 27th Haze 122nd year of Ascendancy at 12:39 Killed by shadow at level 24 on the 28th Haze 122nd year of Ascendancy at 04:40 Killed by worm that walks at level 24 on the 28th Haze 122nd year of Ascendancy at 15:06 |
Primary Stats
| Strength | 79 (base 30) |
| Dexterity | 95 (base 57) |
| Constitution | 41 (base 26) |
| Magic | 16 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 23 (base 14) |
Resources
| Life | 832/832 |
| Mana | 150/150 |
| Stamina | 173/173 |
| Positive | 0/105 |
| Healing Factor | 1.2203791469193 |
| Regeneration | 0.30509478672982 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 18 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 178 |
| Accuracy | 54 |
| Crit Chance | 34% |
| APR | 37 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 41 (52.672020837855%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 3.1517027863777 |
| Physical Save | 37 |
| Spell Save | 10 |
| Mental Save | 33 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Confusion Resistance | 21% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 36% |
| Disarm Resistance | 36% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 33% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 234 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.54 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.54 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Premonition |
| talent | Chant of Fortitude |
| talent | Piercing Ammunition |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by ghoul. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 194. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed sandworm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of bone giant dust. * You've found the needed ice wyrm tooth. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots (0 def, 3 armour) wanderer's pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +2 Con Physical save: +13 (+5 eff.) Mental save: +15 (+7 eff.) A pair of boots made of leather. |
| Quiver | sentry's quiver of dragonbone arrows (53/53, 61.5-86.1 power, 27 apr) sentry's quiver of dragonbone arrows (53/53, 61.5-86.1 power, 27 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 61.5 - 86.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +27 Crit. chance: +3.0% Capacity: 53 Turns elapse between self-loadings: 0 Arrows are used with bows to pierce your foes to death. |
| Light source | watchleader's dwarven lantern of focus watchleader's dwarven lantern of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes damage: +10% mind Blindness immunity: +36% Confusion immunity: +21% Light radius: +7 See stealth: +18 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dragonslayer's drakeskin leather cap of the bounder (0 def, 5 armour) dragonslayer's drakeskin leather cap of the bounder (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +7 Dex Changes resistances: +10% acid / +10% fire / +5% lightning / +13% cold A cap made of leather. |
| Tool | brutal voratun pickaxe (dig speed 12 turns) brutal voratun pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +7 (+2 eff.) Changes stats: +3 Str Critical mult.: +13.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Silyrevena the Voidsnake Silyrevena the VoidsnakePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 16% chance to blind Damage (Melee): 24 light Effects on ranged hit: * 13% chance to blind Damage (Ranged): 24 light Changes stats: +3 Dex / +4 Con Changes resistances: +12% darkness Changes resistances penetration: +20% darkness Rings can have magical properties. |
| On fingers | gladiator's voratun ring of tenacity gladiator's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +7 Str / +6 Con Disarm immunity: +36% Pinning immunity: +28% Knockback immunity: +33% Maximum life: +35.00 Rings can have magical properties. |
| Around waist | balancing drakeskin leather belt of shielding balancing drakeskin leather belt of shieldingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Armour: +9 Changes stats: +5 Cun / +4 Dex Mental crit. chance: +12% It can be used to create a temporary shield that absorbs 269 damage, putting all charms on cooldown for 24 turns. A belt that goes around your waist. |
| In main hand | mighty dragonbone longbow of true flight mighty dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +18.0% Physical power: +9 (+2 eff.) Changes stats: +6 Str Longbows are used to shoot arrows at your foes. |
| On hands | heroic drakeskin leather gloves (0 def, 8 armour) heroic drakeskin leather gloves (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +10 (+5 eff.) Maximum life: +62.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | volcanic reinforced leather armour of delving (4 def, 16 armour) volcanic reinforced leather armour of delving (4 def, 16 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 6 fire Changes stats: +4 Str Changes resistances: +19% fire / +14% darkness / +26% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +4 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +3 Dex Changes resistances: +16% darkness / +13% temporal Defense after a teleport: +10 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 8 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating stralite amulet of perfection (0.24 Technique / Archery training,0.24 Technique / Combat training) insulating stralite amulet of perfection (0.24 Technique / Archery training,0.24 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +12% fire / +14% cold Talent masteries: +0.24 Technique / Archery training +0.24 Technique / Combat training Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
stabilizing voratun amulet of constitution (+5) stabilizing voratun amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +14% temporal Pinning immunity: +28% Knockback immunity: +28% Amulets can have magical properties. |
voratun amulet of murder voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +15 Critical mult.: +14.00% Amulets can have magical properties. |
savage's stralite ring of corrosion (+30%) savage's stralite ring of corrosion (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +30% acid Changes damage: +15% acid Spell save: +13 (+11 eff.) Maximum stamina: +20.00 Rings can have magical properties. |
sneakthief's stralite ring of corrosion (+28%) sneakthief's stralite ring of corrosion (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
keeper's elven-wood longbow of true flight keeper's elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +17 (+5 eff.) Physical crit. chance: +12.0% Changes resistances penetration: +12% physical / +17% temporal Changes damage: +18% physical / +24% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+4 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
deadly quiver of dragonbone arrows of gravity (23/23, 65-91 power, 18 apr) deadly quiver of dragonbone arrows of gravity (23/23, 65-91 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 65.0 - 91.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 On weapon hit: * 10% chance to crush the target Damage (Ranged): +9 gravity Arrows are used with bows to pierce your foes to death. |
elemental quiver of dragonbone arrows of accuracy (24/24, 54-75.6 power, 18 apr) elemental quiver of dragonbone arrows of accuracy (24/24, 54-75.6 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
elemental quiver of elven-wood arrows of warping (17/17, 41.5-58.1 power, 14 apr) elemental quiver of elven-wood arrows of warping (17/17, 41.5-58.1 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 17 On weapon hit: * Random elemental explosion * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +11 temporal / +11 physical Arrows are used with bows to pierce your foes to death. |
hateful quiver of elven-wood arrows of annihilation (21/21, 57.5-80.5 power, 20 apr) hateful quiver of elven-wood arrows of annihilation (21/21, 57.5-80.5 power, 20 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 57.5 - 80.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +11.5% Capacity: 21 Travel speed: +200% Damage (Ranged): +14 darkness Damage against: +12% Living Arrows are used with bows to pierce your foes to death. |
hateful quiver of elven-wood arrows of annihilation (24/24, 54-75.6 power, 22 apr) hateful quiver of elven-wood arrows of annihilation (24/24, 54-75.6 power, 22 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Crit. chance: +11.5% Capacity: 24 Travel speed: +200% Damage (Ranged): +32 darkness Damage against: +15% Living Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of amnesia (22/22, 44-61.6 power, 14 apr) quiver of elven-wood arrows of amnesia (22/22, 44-61.6 power, 14 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 22 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
voratun pickaxe of predation (dig speed 16 turns) voratun pickaxe of predation (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +3 Str / +6 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 16 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 162 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 8 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
overpowered dragonbone totem of healing [power 382] (24/22 cooldown) overpowered dragonbone totem of healing [power 382] (24/22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal a target within range 6 (based on Willpower) for 382, putting all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone wand of conjuration [power 781] (24/12 cooldown) overpowered dragonbone wand of conjuration [power 781] (24/12 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element with (base) damage 390 to 781, putting all charms on cooldown for 12 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+10 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+10 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Boris Boneflinger the Skeleton Archer level 18
74th Dusk 122nd year of Ascendancy at 11:24 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Boris Boneflinger the Skeleton Archer level 23
25th Haze 122nd year of Ascendancy at 08:25 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Boris Boneflinger the Skeleton Archer level 20
12nd Haze 122nd year of Ascendancy at 23:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Boris Boneflinger the Skeleton Archer level 10
5th Dusk 122nd year of Ascendancy at 23:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Boris Boneflinger the Skeleton Archer level 19
10th Haze 122nd year of Ascendancy at 09:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Boris Boneflinger the Skeleton Archer level 16
70th Dusk 122nd year of Ascendancy at 06:24 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Boris Boneflinger the Skeleton Archer level 15
62nd Dusk 122nd year of Ascendancy at 05:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Boris Boneflinger the Skeleton Archer level 10
5th Flare 122nd year of Ascendancy at 08:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Boris Boneflinger the Skeleton Archer level 20
10th Haze 122nd year of Ascendancy at 09:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Boris Boneflinger the Skeleton Archer level 13
27th Dusk 122nd year of Ascendancy at 23:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Boris Boneflinger the Skeleton Archer level 21
17th Haze 122nd year of Ascendancy at 16:01 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Boris Boneflinger the Skeleton Archer level 20
10th Haze 122nd year of Ascendancy at 10:25 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Boris Boneflinger the Skeleton Archer level 6
4th Mirth 122nd year of Ascendancy at 23:59 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Boris Boneflinger the Skeleton Archer level 26
32nd Haze 122nd year of Ascendancy at 10:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Boris Boneflinger the Skeleton Archer level 15
68th Dusk 122nd year of Ascendancy at 16:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Boris Boneflinger the Skeleton Archer level 17
71st Dusk 122nd year of Ascendancy at 15:45 see stats
Log
Today is the 43rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 44th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 45th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 46th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 47th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 48th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 49th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 50th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 51st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 52nd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 53rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 54th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 55th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 56th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 57th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 58th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 59th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 60th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 61st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 62nd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 63rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 64th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 65th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 66th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 67th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 68th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
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Boris Boneflinger deactivates Chant of Fortitude.
Boris Boneflinger deactivates Premonition.
Boris Boneflinger deactivates Piercing Ammunition.
