Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 | 
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Thalore | 
| Class | Solipsist | 
| Level / Exp | 41 / 50% | 
| Size | huge | 
| Lifes / Deaths | Killed by Blood Master at level 16 on the 34th Haze 122nd year of Ascendancy at 14:36 0 / 7Killed by Blood Master at level 16 on the 34th Haze 122nd year of Ascendancy at 16:39 Killed by elven cultist at level 23 on the 50th Regrowth 123rd year of Ascendancy at 12:04 Killed by orc pyromancer at level 27 on the 6th Pyre 123rd year of Ascendancy at 07:28 Killed by Zubivea the thief at level 28 on the 6th Pyre 123rd year of Ascendancy at 11:44 Killed by orc elite berserker at level 40 on the 3rd Haze 123rd year of Ascendancy at 12:13 Killed by eternal bone giant at level 41 on the 5th Haze 123rd year of Ascendancy at 20:05  | 
| Antimagic | Follower | 
Primary Stats
| Strength | 36 (base 12) | 
| Dexterity | 22 (base 13) | 
| Constitution | 50 (base 46) | 
| Magic | 15 (base 11) | 
| Willpower | 87 (base 62) | 
| Cunning | 72 (base 60) | 
Resources
| Life | 768/768 | 
| Equilibrium | 48 | 
| Psi | 415/415 | 
| Psi_feedback | 0/110 | 
| Healing Factor | 1.17 | 
| Regeneration | 9.4185 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +129.79368932039% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine, humanoid/orc | 
Offense: Mainhand
| Damage | 77 | 
| Accuracy | 48 | 
| Crit Chance | 33% | 
| APR | 86 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 75 | 
| Accuracy | 48 | 
| Crit Chance | 33% | 
| APR | 86 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10.25 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 67.729155923789 | 
| Crit Chance | 36% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +2% | 
Offense: Damage Penetration
| All | +15% | 
Defense: Base
| Armour (hardiness) | 22.119644628184 (30%) | 
| Defense | 34.659822314092 | 
| Ranged Defense | 39.659822314092 | 
| Fatigue | 0 | 
| Physical Save | 68.135453390254 | 
| Spell Save | 59.421319343753 | 
| Mental Save | 67.086328390254 | 
Defense: Resistances
| All | + 19%( 70%) | 
Defense: Immunities
| Knockback Resistance | 90% | 
| Stun Resistance | 0% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 40% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 456 life over 5 turns. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 659% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -531 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat.  | 
Class Talents
| Psionic / Psychic Assault | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Psionic / Solipsism | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
| Psionic / Thought-Forms | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Distortion | 1.30 | 
  | 2/5 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Dream Smith | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
| Psionic / Nightmare | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
| Psionic / Slumber | 1.40 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Mentalism | 1.50 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Feedback | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Dream Forge | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Wild-gift / Antimagic | 1.00 | 
  | 2/5 | 
  | 4/5 | 
  | 3/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Dreaming | 1.40 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Thought-Form: Defender | 
| talent | Forge Shield | 
| talent | Night Terror | 
| talent | Psiblades | 
| talent | Lucid Dreamer | 
| talent | Antimagic Shield | 
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+30% global speed). Clarity | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events!  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)).  | done | 
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Willpower by +2.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2.  | done | 
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)).  | done | 
You failed to protect the temporal explorer from death by oozing horror. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed | 
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)).  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | active | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 450.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!  | completed | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | Brain Boots (10 def, 5 armour) Brain Boots (10 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +5 (+2 eff.) Armour: +5 Defense: +10 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: -1% Changes stats: +3 Con Changes resistances: +9% acid / +15% fire / +15% cold Grants telepathy: Humanoid/Orc Physical save: +11 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+4 eff.) Life regen: +0.60 Maximum life: +20.00 Maximum hate: +6.00 A pair of boots made of leather.  | 
| Light source | piercing dwarven lantern of illusion piercing dwarven lantern of illusionCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +12 (+6 eff.) Changes resistances penetration: +15% all Physical save: +17 (+3 eff.) Spell save: +20 (+4 eff.) Mental save: +16 (+4 eff.) Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head | Brainpower (0 def, 5 armour) Brainpower (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 light / 10 physical Changes stats: +12 Str / +7 Wil Changes resistances: +15% physical / +6% light / +3% temporal / +21% fire / +6% darkness / +11% cold Changes damage: +9% darkness Physical save: +40 (+8 eff.) Maximum hate: +6.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 192.9 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather.  | 
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 (+2 eff.) Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 109.01 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.  | 
| Tool | Adysetira the Lightvortex [power 4]  (15 cooldown) Adysetira the Lightvortex [power 4]  (15 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Armour penetration: +4 Damage when hit (Melee): 4 light Changes resistances: +1% physical Maximum wards: +5 acid / +3 nature / +4 light Changes resistances penetration: +10% physical Talents granted: +1 Ward +4 Rushing Claws Spell save: +3 (+1 eff.) Maximum life: +20.00 Light radius: +2 It can be used to remove up to 4 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.  | 
| On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are.  | 
| Around neck | Lightwing the stralite amulet Lightwing the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 8 arcane Changes resistances: +6% light / +5% arcane Life regen: +2.00 Amulets can have magical properties.  | 
| In main hand | manaburning living mindstar of life (17.5-19.25 power, 52 apr, mind damage) manaburning living mindstar of life (17.5-19.25 power, 52 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 74% Wil, 45% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +52 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 18 arcane resource burn When wielded/worn: Changes resistances: +8% arcane Life regen: +1.80 Maximum life: +23.00 Mindpower: +15 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
| In off hand | nature's living mindstar of balance (16.5-18.15 power, 52 apr, mind damage) nature's living mindstar of balance (16.5-18.15 power, 52 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 74% Wil, 45% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +52 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +8% nature Physical save: +7 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +3 (+1 eff.) Disease immunity: +16% Equilibrium when hit: +1.40 Mindpower: +15 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 104 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 13% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.  | 
| Main armor | silk robe 'Aeridragorn' (3 def, 0 armour) silk robe 'Aeridragorn' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 8 blight Changes resistances: +10% blight / +16% cold Changes resistances penetration: +28% mind Changes damage: +13% mind / +11% cold Life regen: +3.40 Mana each turn: +0.08 Psi each turn: +0.66 Maximum life: +74.00 Maximum psi: +18.00 Spellpower: +6 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +3% Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score.  | 
Olarab the voratun amulet Olarab the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +9 Cun / +6 Wil Changes resistances: +3% physical Talent masteries: +0.40 Wild-gift / Harmony +0.40 Psionic / Feedback Mental save: +11 (+3 eff.) Confusion immunity: +25% Mana each turn: +0.16 Mana when firing critical spell: +4.00 Vim when firing critical spell: +1.00 Maximum life: +10.00 Mindpower: +15 (+4 eff.) Healing mod.: +10% Amulets can have magical properties.  | 
savior's stralite amulet of vision savior's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +13 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +22 (+6 eff.) Blindness immunity: +15% Infravision radius: +6 Sight radius: +2 See invisible: +6 Amulets can have magical properties.  | 
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
Lightningtorrent LightningtorrentCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +1 Physical power: +6 (+2 eff.) Armour: +12 Defense: +9 (+4 eff.) Fatigue: -9% Changes stats: +7 Str Changes resistances: +3% lightning Changes resistances penetration: +10% physical Changes damage: +12% physical Maximum encumbrance: +36 Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties.  | 
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +1.30 Maximum life: +77.00 Mindpower: +10 (+2 eff.) Healing mod.: +15% Rings can have magical properties.  | 
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of massacre (78.5-117.75 power, 4 apr)elemental voratun battleaxe of massacre (78.5-117.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 78.5 - 117.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +20% fire / +21% lightning / +23% cold Massive two-handed battleaxes.  | 
This item will automatically be transmogrified when you leave the level. arcing voratun dagger of torment (38.5-50.05 power, 9 apr)arcing voratun dagger of torment (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Changes resistances penetration: +11% mind / +10% darkness Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. inquisitor's voratun longsword of erosion (42.5-59.5 power, 6 apr)inquisitor's voratun longsword of erosion (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 21 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +12 temporal / +16 nature Sharp, long, and deadly.  | 
This item will automatically be transmogrified when you leave the level. voratun mace of purging (46-64.4 power, 6 apr)voratun mace of purging (46-64.4 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +10 nature Blunt and deadly.  | 
wrathful living mindstar (16.5-18.15 power, 40 apr, mind damage) wrathful living mindstar (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
reinforced drakeskin leather belt of burglary reinforced drakeskin leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Defense: +9 (+4 eff.) Changes stats: +5 Dex / +5 Cun / +10 Lck Trap disarming bonus: +21 Stealth bonus: +11 Physical save: +25 (+5 eff.) Infravision radius: +5 A belt that goes around your waist.  | 
heroic drakeskin leather gloves of butchering (0 def, 8 armour) heroic drakeskin leather gloves of butchering (0 def, 8 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 (+7 eff.) Armour penetration: +12 Physical power: +11 (+4 eff.) Armour: +8 Changes resistances: +9% blight Spell save: +19 (+4 eff.) Mental save: +10 (+2 eff.) Maximum life: +65.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 53.12 to 159.37 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms.  | 
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+6 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again."  | 
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness!  | 
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy.  | 
119 alchemist agate 119 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
iron pickaxe of Reknor (dig speed 18 turns) iron pickaxe of Reknor (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +5% darkness / +5% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it?  | 
watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +8 (+2 eff.) Blindness immunity: +35% Confusion immunity: +15% Light radius: +8 See stealth: +10 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch.  | 
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb.  | 
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+2 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 85 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it.  | 
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Pointy Thoughts the Thalore Solipsist level 22
3rd Allure 123rd year of Ascendancy at 00:54 see stats
			A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Pointy Thoughts the Thalore Solipsist level 16
23rd Haze 122nd year of Ascendancy at 06:10 see stats
			Antimagic!
			Completed antimagic training in the Ziguranth camp.By Pointy Thoughts the Thalore Solipsist level 16
27th Haze 122nd year of Ascendancy at 23:54 see stats
			Arachnophobia
			Destroyed the spydric menace.By Pointy Thoughts the Thalore Solipsist level 27
1st Time of Balance 123rd year of Ascendancy at 18:39 see stats
			Back and there again
			Opened a portal to the Far East from Maj'Eyal.By Pointy Thoughts the Thalore Solipsist level 34
7th Flare 123rd year of Ascendancy at 03:42 see stats
			Brave new world
			Went to the Far East and took part in the war.By Pointy Thoughts the Thalore Solipsist level 26
79th Regrowth 123rd year of Ascendancy at 04:25 see stats
			Can you bear it? So much bearness!
			Killed Borius in the Bearscape.By Pointy Thoughts the Thalore Solipsist level 22
6th Regrowth 123rd year of Ascendancy at 03:02 see stats
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Pointy Thoughts the Thalore Solipsist level 13
70th Dusk 122nd year of Ascendancy at 07:49 see stats
			Destroyer's bane
			Killed Golbug the Destroyer.By Pointy Thoughts the Thalore Solipsist level 25
76th Regrowth 123rd year of Ascendancy at 12:16 see stats
			Don't Poosh it!
			Killed Kelad in the lost land of Poosh.By Pointy Thoughts the Thalore Solipsist level 24
63rd Regrowth 123rd year of Ascendancy at 03:44 see stats
			Exterminator
			Killed 1000 creatures.By Pointy Thoughts the Thalore Solipsist level 17
72nd Haze 122nd year of Ascendancy at 19:27 see stats
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Pointy Thoughts the Thalore Solipsist level 37
50th Dusk 123rd year of Ascendancy at 07:04 see stats
			Fear me not!
			Survived the Fearscape!By Pointy Thoughts the Thalore Solipsist level 36
19th Dusk 123rd year of Ascendancy at 10:22 see stats
			Fear of Fours
			Killed all four bosses of the Slime Tunnels.By Pointy Thoughts the Thalore Solipsist level 38
75th Dusk 123rd year of Ascendancy at 17:25 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pointy Thoughts the Thalore Solipsist level 16
23rd Haze 122nd year of Ascendancy at 05:46 see stats
			Level 10
			Got a character to level 10.By Pointy Thoughts the Thalore Solipsist level 10
5th Flare 122nd year of Ascendancy at 20:21 see stats
			Level 20
			Got a character to level 20.By Pointy Thoughts the Thalore Solipsist level 20
7th Decay 122nd year of Ascendancy at 05:16 see stats
			Level 30
			Got a character to level 30.By Pointy Thoughts the Thalore Solipsist level 30
42nd Pyre 123rd year of Ascendancy at 04:33 see stats
			Level 40
			Got a character to level 40.By Pointy Thoughts the Thalore Solipsist level 40
79th Dusk 123rd year of Ascendancy at 00:26 see stats
			Merry wintertide!
			Finish the Santascape event and free the little helper elves.By Pointy Thoughts the Thalore Solipsist level 23
18th Regrowth 123rd year of Ascendancy at 09:54 see stats
			Oozemancer
			Destroyed the corrupted oozemancer.By Pointy Thoughts the Thalore Solipsist level 36
35th Dusk 123rd year of Ascendancy at 12:32 see stats
			Orcrist
			Killed the leaders of the Orc Pride.By Pointy Thoughts the Thalore Solipsist level 38
74th Dusk 123rd year of Ascendancy at 13:57 see stats
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Pointy Thoughts the Thalore Solipsist level 12
25th Dusk 122nd year of Ascendancy at 11:27 see stats
			Savior of the damsels in distress
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Pointy Thoughts the Thalore Solipsist level 24
60th Regrowth 123rd year of Ascendancy at 02:03 see stats
			Size matters
			Did over 600 damage in one attack.By Pointy Thoughts the Thalore Solipsist level 32
1st Mirth 123rd year of Ascendancy at 02:35 see stats
			Sliders
			Activated a portal using the Orb of Many Ways.By Pointy Thoughts the Thalore Solipsist level 26
76th Regrowth 123rd year of Ascendancy at 14:21 see stats
			That was close
			Killed your target while having only 1 life left.By Pointy Thoughts the Thalore Solipsist level 22
1st Allure 123rd year of Ascendancy at 10:19 see stats
			The Arena
			Unlocked Arena mode.By Pointy Thoughts the Thalore Solipsist level 8
5th Mirth 122nd year of Ascendancy at 06:17 see stats
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By Pointy Thoughts the Thalore Solipsist level 16
23rd Haze 122nd year of Ascendancy at 06:10 see stats
			The Rat Lich
			Killed the terrible Rat Lich.By Pointy Thoughts the Thalore Solipsist level 14
13rd Haze 122nd year of Ascendancy at 00:01 see stats
			The secret city
			Discovered the truth about mages.By Pointy Thoughts the Thalore Solipsist level 8
7th Mirth 122nd year of Ascendancy at 21:41 see stats
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By Pointy Thoughts the Thalore Solipsist level 28
25th Pyre 123rd year of Ascendancy at 11:48 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Pointy Thoughts the Thalore Solipsist level 28
7th Pyre 123rd year of Ascendancy at 06:57 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Pointy Thoughts the Thalore Solipsist level 19
1st Decay 122nd year of Ascendancy at 00:40 see stats
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Pointy Thoughts the Thalore Solipsist level 21
2nd Wintertide 123rd year of Ascendancy at 11:49 see stats
Log
Talent Nature's Pride is ready to use.
Rested for 114 turns (stop reason: all resources and life at maximum).
Pointy Thoughts activates Antimagic Shield.
Pointy Thoughts activates Psiblades.
Pointy Thoughts activates Night Terror.
Pointy Thoughts activates Lucid Dreamer.
Pointy Thoughts activates Thought-Form: Defender.
Thought-forged defender activates Lucid Dreamer.
Thought-forged defender activates Shield Wall.
Pointy Thoughts activates Forge Shield.
Resting starts...
Talent Thought-Form: Bowman is ready to use.
Talent Thought-Form: Warrior is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).
Thought-forged defender deactivates Shield Wall.
Thought-forged defender deactivates Lucid Dreamer.
Pointy Thoughts deactivates Forge Shield.
Pointy Thoughts deactivates Thought-Form: Defender.
Pointy Thoughts deactivates Night Terror.
Pointy Thoughts deactivates Lucid Dreamer.
Pointy Thoughts deactivates Psiblades.
Pointy Thoughts deactivates Antimagic Shield.
