












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! No move when enemy visible 1.5.5Ashes of Urh'Rok 1.5.0Official Expansion!Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Prodigy Tweaks 1.5.5 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 8 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 8 on the 7th Flare 122nd year of Ascendancy at 07:51 / 1 |
Primary Stats
| Strength | 29 (base 23) |
| Dexterity | 15 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 28 (base 25) |
| Willpower | 18 (base 12) |
| Cunning | 12 (base 12) |
Resources
| Psi | 86/108 |
| Vim | 100/110 |
| Life | -39/237 |
| Steam | 100/100 |
| Paradox | 328 |
| Stamina | 123/123 |
| Healing Factor | 1.3164835164835 |
| Regeneration | 16.126923076923 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 36 |
| Crit Chance | 7% |
| APR | 9 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Lightning | +3% |
Offense: Damage Penetration
| Blight | +15% |
| Darkness | +5% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 26.478187773193 (30%) |
| Defense | 8 |
| Ranged Defense | 11 |
| Fatigue | 9 |
| Physical Save | 24 |
| Spell Save | 20 |
| Mental Save | 16 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
| Lightning | + 29%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
Class Talents
| Chronomancy / Bow Threading | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hardened Core |
| talent | Beyond the Flesh |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | [vs. steady elm longbow (In main hand, 1 of 4)]elm longbow 'Shockkin' 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% (-) Range +6 (-) On Hit.r1 +2 lightning On Crit.r2 +4 lightning While equipped: Stats +3 Str dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +11 (+5 eff.) Acc +0 (+0 eff.) (-9 (-4 eff.)) ----- def ----- Resists +3% lightning Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| Quiver | [vs. quiver of elm arrows (16/18, 112% power, 5 apr) (Quiver)]quiver of elm arrows (16/18, 112% power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 112% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 (-) Crit +1.0% (-) Capacity 18 (-) Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 (-) ---------- misc Light +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. insulating iron helm of strength (+3) (0 def, 3 armour) (On head)]insulating iron helm of strength (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +3(-) Str ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6%(-) cold +6%(-) fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | [vs. grounding pair of iron boots of uncanny dodging (3 def, 3 armour) (On feet)]grounding pair of iron boots of uncanny dodging (3 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 (-) Defense +3 (+3 eff.) (-) Rng.Def +3 (+3 eff.) (-) Fatigue +2% (-) Resists +6%(-) lightning +5%(-) temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | [vs. Chikath the Bolthacker (On fingers, 1 of 2)]Chikath the Bolthacker 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+7 eff.) (-) Spell.pwr +7 (+4 eff.) (-) Mind.pwr +9 (+6 eff.) (-) Apr +4 (-) Melee Ret 16(-) physical ----- def ----- Resists +15%(-) lightning ---------- misc Stam/turn +1.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Chikath the Bolthacker (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-7 eff.)) Spell.pwr +0 (+0 eff.) (-7 (-4 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-6 eff.)) Acc +6 (+3 eff.) Apr +0 (-4) Melee Ret 0(-16) physical ----- def ----- Resists +0%(-15%) lightning ---------- misc Stam/turn +0.00 (-1.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of willpower (+3) (Around neck)]copper amulet of willpower (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Wil Amulets can have magical properties. |
| In main hand | [vs. steady elm longbow (In main hand, 1 of 4)]steady elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% (-) Range +6 (-) While equipped: dps ---------- Phys.crit +2.0% (-) Acc +9 (+4 eff.) (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. storm rough leather gloves (0 def, 1 armour) (On hands)]storm rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7(-) lightning Dmg.mod +3%(-) lightning ----- def ----- Armour +1 (-) Resists +5%(-) lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| Cloak | [vs. Shadowimmortal the linen cloak (1 def, 0 armour) (Cloak)]Shadowimmortal the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6%(-) darkness Res.pen +5%(-) darkness +20%(-) temporal ----- def ----- Defense +1 (+1 eff.) (-) Resists +3%(-) darkness Spell.save +5 (+4 eff.) (-) Mind.save +6 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Torelach the hardened leather armour (3 def, 6 armour) (Main armor)]Torelach the hardened leather armour (3 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Rare] Master While equipped: Stats +3(-) Mag dps ---------- Res.pen +15%(-) blight ----- def ----- Armour +6 (-) Defense +3 (+3 eff.) (-) Fatigue +2% (-) Resists +5%(-) physical Crit.dmg- 15.00% (-) Phys.save +15 (+10 eff.) (-) ---------- misc Telepathy Dragon A suit of armour made of leather. |
Inventory
[vs. Implant: Steam Generator [steam generator implant (steam 4)] (on body)]steam generator implant of the sneak (steam 5) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.9 steam per turn. Can be activated for an instant burst of 25 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Regeneration (on body)]regeneration infusion (heal 89 over 5 turns) 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 89 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Just what you need to support your back when lifting heavy things; like armour, weapons or Yetis. Requires talents: - Smith (1) - Mechanical (1) Requires ingredients: - lump of iron (2) Example Item: iron back support 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -4% ---------- misc Max.enc +10 Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] A powerful salve that steels your body for a while, letting you survive below 0 life while increasing resistances. To be used with the medical injector implant. Requires talents: - Therapeutics (1) Requires ingredients: - sandworm tooth (2) - stack of herbs (viperweed) (3) Example Item: simple pain suppressor salve [power 91] 1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -91 life and reduces all damage by 9% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Not only does it help seal wounds, protecting you from bleeding and enhancing your healing, it also protects from armour chafe! Requires talents: - Therapeutics (2) Requires ingredients: - stack of herbs (viperweed) (3) Example Item: simple second skin 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +2.00 Poison- +30% Disease- +30% Cut- +30% Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. steady elm longbow (In main hand, 1 of 4)]elm vilestaff (100% power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% (+34%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% (-25%) Range +0 (-6) While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% acid Acc +0 (+0 eff.) (-9 (-4 eff.)) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. steady elm longbow (In main hand, 1 of 4)]elm vilestaff (100% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% (+34%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% (-25%) Range +0 (-6) While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness Acc +0 (+0 eff.) (-9 (-4 eff.)) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. steady elm longbow (In main hand, 1 of 4)]potent elm vilestaff of fate (104% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 105% (+39%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% (-25%) Range +0 (-6) While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +12% darkness Acc +0 (+0 eff.) (-9 (-4 eff.)) ----- def ----- Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. steady elm longbow (In main hand, 1 of 4)]arcing steel greatmaul of vileness (130% power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane Power 131% (+65%) Range: 1.5x (+0.4x) Uses 72% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% (-25%) Range +0 (-6) Melee+ +9 blight +9 lightning On Hit: * 7% chance to disease (+7%) + 25% chance for lightning to arc to a second target While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Acc +0 (+0 eff.) (-9 (-4 eff.)) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. steady elm longbow (In main hand, 1 of 4)]Vileworm (132% power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Nature Power 132% (+66%) Range: 1.4x (+0.3x) Uses 60% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% (-25%) Range +0 (-6) While equipped: Stats +5 Mag dps ---------- Phys.crit +0.0% (-2.0%) Spell.pwr +6 (+2 eff.) Dmg.mod +9% blight Res.pen +7% nature Acc +0 (+0 eff.) (-9 (-4 eff.)) Melee Ret 20 arcane 8 nature ----- def ----- Resists +2% all ---------- misc Talents +1 Corrosive Slashes Blunt and deadly. Tap to cycle through comparison choices |
[vs. steady elm longbow (In main hand, 1 of 4)]iron waraxe (104% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 105% (+39%) Range: 1.4x (+0.3x) Uses 60% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% (-25%) Range +0 (-6) While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Acc +0 (+0 eff.) (-9 (-4 eff.)) One-handed war axes. Tap to cycle through comparison choices |
[vs. steady elm longbow (In main hand, 1 of 5)]Umbral Razor (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% (+63%) Range: 1.3x (+0.2x) Uses 27% Wil, 27% Cun, 10% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% (-25%) Range +0 (-6) Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +5% darkness Res.pen +10% darkness Acc +0 (+0 eff.) (-9 (-4 eff.)) ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 101.13 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. iron steamsaw (98% power, 0 apr) (Second weapon set: In off hand)]deflecting steel shield of cold resistance (+15%) (11 def, 2 armour, 43 block) 7.0 T2 shield armor Reqs Str 16 Heavy Armour Training 2 [Ego] Master Crit +0.0% (-1.5%) Atk.spd inf% (inf%) Block +0 (-14) Uses 0.0(-1.0) Steam While equipped: ----- def ----- Armour +2 (-) Defense +11 (+11 eff.) (+9 (+9 eff.)) Rng.Def +6 (+6 eff.) Fatigue +8% (+4%) Resists +15% cold Proj.evade +7% ---------- misc Talents +0(+-3) Flame Bolts +2(+1) Block Handheld deflection devices. |
[vs. Torelach the hardened leather armour (3 def, 6 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: Stats +0(-3) Mag dps ---------- Res.pen +0%(-15%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-2%) Resists +0%(-5%) physical Crit.dmg- 0.00% (-15.00%) Phys.save +0 (+0 eff.) (-15 (-10 eff.)) ---------- misc Telepathy Dragon A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Torelach the hardened leather armour (3 def, 6 armour) (Main armor)]rough leather armour (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-3) Mag dps ---------- Res.pen +0%(-15%) blight ----- def ----- Armour +2 (-4) Defense +1 (+1 eff.) (-2 (-2 eff.)) Fatigue +6% (+4%) Resists +0%(-5%) physical Crit.dmg- 0.00% (-15.00%) Phys.save +0 (+0 eff.) (-15 (-10 eff.)) ---------- misc Telepathy Dragon A suit of armour made of leather. |
[vs. Shadowimmortal the linen cloak (1 def, 0 armour) (Cloak)]thick linen cloak of the Shaloren (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Wil +1 Mag dps ---------- Dmg.mod +0%(-6%) darkness Res.pen +0%(-5%) darkness +0%(-20%) temporal ----- def ----- Armour +6 Defense +1 (+1 eff.) (-) Resists +0%(-3%) darkness +11% cold Spell.save +0 (+0 eff.) (-5 (-4 eff.)) Mind.save +0 (+0 eff.) (-6 (-6 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [quasit] (level 11, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% physical Dmg.red +6 physical Demon status: alive (100% life). The seed of a demon. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Hergan the Cornac Adventurer level 8
4th Flare 122nd year of Ascendancy at 18:33 see stats
Log
Demon Seed is still on cooldown for 4 turns.
Demon Seed is still on cooldown for 4 turns.
Hergan casts Arrow Stitching.
Hergan warps space-time to equip: steady elm longbow
elm longbow 'Shockkin'
quiver of elm arrows.
Hergan's temporal clone's Arrow Stitching misses armoured skeleton warrior.
Hergan's Arrow Stitching misses armoured skeleton warrior.
Hergan's temporal clone's Arrow Stitching hits Armoured skeleton warrior for 2 physical damage.
Hergan's temporal clone's Arrow Stitching hits Armoured skeleton warrior for 3 physical, 1 lightning (4 total damage).
Hergan's temporal clone's Arrow Stitching hits Armoured skeleton warrior for 3 physical, 1 lightning (4 total damage).
Hergan's Arrow Stitching hits Armoured skeleton warrior for 5 physical, 2 lightning (7 total damage).
Armoured skeleton warrior uses Disarm.
Hergan is disarmed!
Hergan hits Armoured skeleton warrior for 16 physical damage.
Armoured skeleton warrior hits Hergan for 26 physical damage.
Hergan hits Armoured skeleton warrior for 3 physical, 5 lightning (9 total damage).
Armoured skeleton warrior is not stunned anymore.
Hergan hits Armoured skeleton warrior for 14 physical damage.
Armoured skeleton warrior hits Hergan for 70 physical damage.
Hergan hits Armoured skeleton warrior for 3 physical, 5 lightning (9 total damage).
Hergan hits Armoured skeleton warrior for 16 physical damage.
Armoured skeleton warrior hits Hergan for 68 physical damage.
Hergan uses Infusion: Regeneration.
Hergan starts regenerating health quickly.
Talent Demon Seed is ready to use.
Talent Warp Blade is ready to use.
Armoured skeleton warrior uses Shield Pummel.
Saving game...


































































