TECHNOMANCY the level 20 Kruk Yeti Archmage by Terrabrand

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceKruk Yeti
ClassArchmage
Level / Exp20 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 11)
Dexterity12 (base 10)
Constitution36 (base 10)
Magic60 (base 48)
Willpower28 (base 13)
Cunning56 (base 37)

Resources

Life429/429
Mana322/322
Steam100/100
Healing Factor1.7393203883495
Regeneration6.3485194174758

Speed

Mental0%
Attack0%
Movement+31.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision3

Offense: Mainhand

Damage31
Accuracy19
Crit Chance18%
APR7
Speed1.00

Offense: Spell

Spellpower55
Crit Chance37%
Speed1

Offense: Mind

Mindpower36
Crit Chance15%
Speed1

Offense: Damage Bonus

Darkness+31%
Light+13%
Temporal+14%
Arcane+18%
Cold+32%
All+7%

Offense: Damage Penetration

Physical+7%
Darkness+24%

Defense: Base

Armour (hardiness)13 (30%)
Defense4
Ranged Defense22
Fatigue0
Physical Save23
Spell Save35
Mental Save33

Defense: Resistances

Blight+ 14%( 70%)
Arcane+ 28%( 70%)
Cold+ 24%( 70%)
All+ 9%( 70%)
Lightning+ 44%( 70%)
Light+ 17%( 70%)
Physical+ 21%( 70%)
Darkness+ 36%( 70%)
Fire+ 17%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Disarm Resistance32%
Bleed Resistance10%
Confusion Resistance11%
Pinning Resistance100%
Stun Resistance100%
Instadeath Resistance100%
Silence Resistance20%

Inscriptions (4/5)

Infusions
Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
2/5
5/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
4/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
5/5
1/5
0/5
0/5

Generic Talents

Race / Yeti1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
5/5
1/5
1/5
0/5
Steamtech / Physics1.00
3/5
2/5
3/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
active
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By TECHNOMANCY the Kruk Yeti Archmage level 12
28th Retaking 124th year of Ascendancy at 18:13
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By TECHNOMANCY the Kruk Yeti Archmage level 10
23rd Retaking 124th year of Ascendancy at 09:57
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By TECHNOMANCY the Kruk Yeti Archmage level 20
44th Retaking 124th year of Ascendancy at 06:56
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By TECHNOMANCY the Kruk Yeti Archmage level 16
37th Retaking 124th year of Ascendancy at 08:02
see stats

Log


You carefully collect some ritch eggs.

Disruption Shield hits
TECHNOMANCY for (38 absorbed) damage.
TECHNOMANCY's glacial vapour area effect hits
TECHNOMANCY for 0 cold damage.
Talent Glacial Vapour is ready to use.

You carefully collect some ritch eggs.

TECHNOMANCY is no longer surging arcane power.


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

TECHNOMANCY deactivates
Arcane Power.
TECHNOMANCY activates
Arcane Power.
TECHNOMANCY deactivates
Feather Wind.
TECHNOMANCY activates
Feather Wind.
TECHNOMANCY wears (replacing
Yeti-fur Cloak (9 def, 2 armour) ): Xanulraressra (2 def, 0 armour).
You detach
voratun grounding strap from your Yeti-fur Cloak (9 def, 2 armour).
You attach
voratun grounding strap to your Xanulraressra (2 def, 0 armour) .
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!


Resting starts...

The unstable sand tunnel collapses!

Rested for 5 turns (stop reason: all resources and life at maximum).


TECHNOMANCY deactivates
Feather Wind.
TECHNOMANCY deactivates
Disruption Shield.
TECHNOMANCY deactivates
Arcane Power.