












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Dwarf | 
| Class | Solipsist | 
| Level / Exp | 33 / 74% | 
| Size | medium | 
| Lifes / Deaths | Killed by Xyma the greater telugoroth at level 32 on the 20th Loss 122nd year of Ascendancy at 02:12  / 1 | 
Primary Stats
| Strength | 25 (base 10) | 
| Dexterity | 34 (base 18) | 
| Constitution | 46 (base 13) | 
| Magic | 12 (base 10) | 
| Willpower | 102.91155338496 (base 60) | 
| Cunning | 113.91155338496 (base 60) | 
Resources
| Life | 547/547 | 
| Equilibrium | 18 | 
| Psi | 536/536 | 
| Healing Factor | 1.5767804250994 | 
| Regeneration | 6.7013168066724 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +160% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 5 | 
| See Stealth | 47.223502048631 | 
| See Invisible | 47.223502048631 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 88 | 
| Accuracy | 58 | 
| Crit Chance | 39% | 
| APR | 51 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 90 | 
| Accuracy | 58 | 
| Crit Chance | 39% | 
| APR | 62 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 21 | 
| Crit Chance | 33% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 82 | 
| Crit Chance | 55% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +17% | 
| Blight | +11% | 
| Physical | +15% | 
| Cold | +16% | 
| All | +2% | 
| Darkness | +8% | 
| Light | +10% | 
| Temporal | +6% | 
| Lightning | +47% | 
| Mind | +38% | 
| Nature | +38% | 
Offense: Damage Penetration
| Blight | +5% | 
| Lightning | +10% | 
| Fire | +30% | 
| Mind | +15% | 
Defense: Base
| Armour (hardiness) | 23 (60%) | 
| Defense | 34 | 
| Ranged Defense | 34 | 
| Fatigue | 3 | 
| Physical Save | 64.37 | 
| Spell Save | 58.98 | 
| Mental Save | 79 | 
Defense: Resistances
| Blight | + 43%( 70%) | 
| Arcane | + 36%( 70%) | 
| Mind | + 49%( 70%) | 
| All | + 33%( 70%) | 
| Lightning | + 43%( 70%) | 
| Darkness | + 39%( 70%) | 
| Cold | + 58%( 70%) | 
| Fire | + 48%( 70%) | 
| Nature | + 70%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 0% | 
| Poison Resistance | 20% | 
| Confusion Resistance | 24% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 544 life over 5 turns. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 726% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
Class Talents
| Psionic / Psychic Assault | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
| Psionic / Solipsism | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Psionic / Thought-Forms | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Psionic / Dream Smith | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Slumber | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Nightmare | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Psionic / Distortion | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Mindstar mastery | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Psionic / Mentalism | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Feedback | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Dreaming | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Lucid Dreamer | 
| talent | Psiblades | 
| talent | Thought-Form: Defender | 
| talent | Chant of Fortitude | 
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5.  | done | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of wight ectoplasm. * You've found the needed naga tongue. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed electric eel tail. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed storm wyrm claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.'  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Blazevault (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +4 Con dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning +20% fire +10% mind ----- def ----- Armour +4 Fatigue +3% Resists +15% fire Phys.save +15 (+3 eff.) Mind.save +13 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  Morningbloom2.0 T1 lite [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% light Res.pen +10% fire ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Layuyanor the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Cun +9 Wil dps ---------- Spell.crit +1% Mind.crit +6% Spell.pwr +10 (+5 eff.) Dmg.mod +8% physical +6% darkness +5% light +16% nature +4% temporal ----- def ----- Defense +2 (+1 eff.) Resists +24% nature Mind.save +18 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Hateful Whisper: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 279 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly...  | 
| On hands |  Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
| Tool |  Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +5 Str +5 Wil +8 Cun +5 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning +7% all Phys.save +18 (+3 eff.) Mind.save +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.  | 
| On fingers |  stralite ring 'Aerukira'0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +12 Cun +11 Wil dps ---------- Mind.pwr +18 (+3 eff.) Dmg.mod +14% cold Melee Ret 8 mind ----- def ----- Resists +31% cold +3% nature +3% darkness Spell.save +6 (+2 eff.) ---------- misc Max.psi +20.00 Rings make your fingers look great!  | 
| On fingers |  Vorovea0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +7 Dex +2 Cun +6 Con dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +6% mind Acc +14 (+6 eff.) ---------- misc Max.hate +4.00 Rings make your fingers look great!  | 
| Around neck |  Tideradiance the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex dps ---------- Phys.crit +3.0% Melee Ret 4 cold ----- def ----- Armour +2 Resists +11% mind +5% arcane Die.at -60.00 life Confus- +24% Amulets make your neck look great!  | 
| In main hand |  Psionic Fury (12-13 power, 38 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 82% Wil, 49% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +38 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +8% Mind.pwr +16 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 324.63 mind damage (based on Willpower) to all within radius 5. Uses 34 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.  | 
| Around waist |  rough leather belt 'Tempestwisp'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +4 Mag +2 Wil +5 Con dps ---------- Dmg.mod +18% lightning ----- def ----- Resists +7% fire +6% cold ---------- misc Light +3 A belt that goes around your waist.  | 
| In off hand |  pulsing mindstar 'Hurugen' (13-14 power, 49 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Mind Uses 82% Wil, 49% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +49 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +13 (+2 eff.) Phasing +10% ----- def ----- Armour +2 Defense +10 (+5 eff.) Resists +6% nature +3% mind +6% darkness Mind.save +15 (+3 eff.) Heal.mod +19% Heal/summ +45 ---------- misc Max.psi +56.00 Max.vim +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  Kasta the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +9% blight Res.pen +5% mind +5% blight Acc +5 (+2 eff.) Apr +6 ----- def ----- Defense +10 (+5 eff.) Resists +13% nature +15% blight Phys.save +8 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +4.00 Heal.mod +13% ---------- misc Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.  | 
Inventory
 Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved.  | 
 movement infusion of the duelist (speed 817%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion of the titan (res 25%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of the Rift (561.65 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 595.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 ethereal rune of the psychic (power 28; resist 35%; move 52%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 52% faster, and you are invisible (power 28). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the sneak (absorb 515; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 515 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 gold amulet 'Ce'Nessra'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +3% blight +6% light +12% mind Amulets make your neck look great!  | 
 steel amulet 'Deepswell'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Armour +2 Blind- +20% Poison- +10% Cut- +20% Disarm- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great!  | 
 Blazewoe the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +6% lightning Acc +10 (+5 eff.) Apr +13 ----- def ----- Defense +10 (+5 eff.) Resists +9% lightning Crit.chn- 5.00% Silence- +31% ---------- misc Mana/turn +0.16 Infravis +3 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 Jetwarden the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 73% * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +6% nature +6% darkness HP.reg +4.00 Stun/Frz- +30% Rings make your fingers look great!  | 
 Scumking the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +13 Dex +6 Cun +4 Con dps ---------- Dmg.mod +6% acid Acc +7 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Resists +6% nature +9% acid Crit.chn- 15.00% ---------- misc See.Invis +3 Rings make your fingers look great!  | 
 titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+1 eff.) Rings make your fingers look great!  | 
 Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+8 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.  | 
 Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+1 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar.  | 
 Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 170.86 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar.  | 
 pulsing mindstar of storms (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +2 Mag +4 Wil +3 Cun +5 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Melee+ 9 lightning Dmg.mod +4% lightning Res.pen +9% lightning ----- def ----- Resists +9% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Glacierwish the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Con dps ---------- Dmg.mod +6% acid +6% cold Res.pen +25% acid +15% cold ----- def ----- Defense +2 (+1 eff.) Resists +24% acid Spell.save +7 (+2 eff.) ---------- misc Stam/turn +0.70 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Gorama the Voidmark (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +23% cold +24% nature +9% darkness Res.pen +15% cold Melee Ret 2 darkness ----- def ----- Resists +21% cold +11% all Poison- +54% Disease- +58% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Beolamnir the Boltwyrd (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +8 Dex dps ---------- Phys.crit +1.0% Phys.pwr +30 (+10 eff.) Acc +20 (+8 eff.) ----- def ----- Armour +3 Resists +6% lightning Stealth +9 A pair of boots made of leather.  | 
 Poriyanne the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Dex +4 Con dps ---------- Apr +9 ----- def ----- Armour +1 Die.at -20.00 life Silence- +22% Confus- +22% Stun/Frz- +21% A pair of boots made of leather.  | 
 stealthy pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +5 Dex +2 Con +7 Lck ----- def ----- Armour +3 Stealth +7 Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather.  | 
 undeterred pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Silence- +22% Confus- +24% Stun/Frz- +23% Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather.  | 
 scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+5 eff.) On Melee Ret: * 22 arcane resource burn ----- def ----- Armour +2 Spell.save +11 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Baridorab (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +9 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +3 Fatigue +3% Phys.save +14 (+2 eff.) ---------- misc Max.stam +30.00 A cap made of leather.  | 
 Eilinykira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Dex +2 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% physical Res.pen +10% acid Apr +3 ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+1 eff.) A pointy cloth hat, very wizardly...  | 
 Shadowoozer the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +2 Dex +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% physical Res.pen +5% physical ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 86.4 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.  | 
 Glowstrider the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% temporal +13% light +13% darkness Crit.chn- 15.00% ---------- misc Light +3 A suit of armour made of leather.  | 
 drakeskin leather armour 'Eradochak' (32 def, 8 armour)9.0 T5 light armor [Random Unique] Master While equipped: Stats +8 Dex dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +8 (+3 eff.) Mov.spd +20% Dmg.mod +3% arcane +6% blight Res.pen +10% arcane Phasing +30% ----- def ----- Armour +8 Defense +32 (+12 eff.) Fatigue +8% Resists +28% acid +3% mind ---------- misc Max.vim +20.00 A suit of armour made of leather.  | 
 drakeskin leather armour 'Firelord' (20 def, 18 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Melee+ 10 fire Ranged+ 7 fire Dmg.mod +15% fire Melee Ret 4 acid ----- def ----- Armour +18 Defense +20 (+8 eff.) Fatigue +8% Resists +64% fire +28% physical A suit of armour made of leather.  | 
 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 116 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 Anuhir (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +10% mind +8% fire ----- def ----- Resists +6% blight +16% fire +7% darkness Spell.save +3 (+1 eff.) Mind.save +8 (+2 eff.) HP.reg +2.00 Cut- +20% Pinning- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it?  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 62% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Aerakira the iron torque of mindblast [power 110]  (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex +4 Con dps ---------- Phys.crit +5.0% ----- def ----- Defense +20 (+8 eff.) Resists +12% fire Blast the opponent's mind dealing 152 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Koba the Red the Dwarf Solipsist level 19
13rd Wealth 122nd year of Ascendancy at 02:49 see stats
			Don't Poosh it! (Insane (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.By Koba the Red the Dwarf Solipsist level 32
20th Loss 122nd year of Ascendancy at 01:49 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Koba the Red the Dwarf Solipsist level 32
5th Loss 122nd year of Ascendancy at 13:10 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By Koba the Red the Dwarf Solipsist level 28
31st Dearth 122nd year of Ascendancy at 05:51 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Koba the Red the Dwarf Solipsist level 23
7th Dearth 122nd year of Ascendancy at 09:21 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Koba the Red the Dwarf Solipsist level 10
30th Voratun 122nd year of Ascendancy at 03:47 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Koba the Red the Dwarf Solipsist level 20
21st Wealth 122nd year of Ascendancy at 00:05 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Koba the Red the Dwarf Solipsist level 30
32nd Dearth 122nd year of Ascendancy at 17:30 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Koba the Red the Dwarf Solipsist level 33
21st Loss 122nd year of Ascendancy at 21:39 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Koba the Red the Dwarf Solipsist level 26
15th Dearth 122nd year of Ascendancy at 04:07 see stats
			Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Koba the Red the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 06:06 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Koba the Red the Dwarf Solipsist level 10
30th Voratun 122nd year of Ascendancy at 21:25 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Koba the Red the Dwarf Solipsist level 12
12nd Profit 122nd year of Ascendancy at 01:37 see stats
			Thralless (Insane (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Koba the Red the Dwarf Solipsist level 30
36th Dearth 122nd year of Ascendancy at 19:23 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Koba the Red the Dwarf Solipsist level 23
29th Wealth 122nd year of Ascendancy at 21:33 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Koba the Red the Dwarf Solipsist level 15
24th Profit 122nd year of Ascendancy at 04:46 see stats
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Koba the Red the Dwarf Solipsist level 32
20th Loss 122nd year of Ascendancy at 02:12 see stats
Log
Ran for 4 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
Today is the 30th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.
There is a Shatur (Town) here (press '' or right click to use).
Today is the 1st Iron of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
Ran for 3 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ran for 3 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 5 turns (stop reason: didn't move).
Ran for 4 turns (stop reason: didn't move).
Ran for 7 turns (stop reason: store entrance spotted).
There is no way out of this level here.




























































































































