




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 23 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 56 (base 50) |
| Dexterity | 18 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 46 (base 46) |
| Willpower | 13 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 477/487 |
| Hate | 100/100 |
| Vim | 118/118 |
| Healing Factor | 0.54054054054054 |
| Regeneration | 0.54054054054054 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +49.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 18 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 58 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 58 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -50% |
| Physical | -50% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 27 |
| Mental Save | 28 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 32%(100%) |
| Cold | + 34%(100%) |
| All | + 25%(100%) |
| Darkness | + 27%(100%) |
| Temporal | + 30%(100%) |
| Mind | + 42%(100%) |
| Fire | -12%(100%) |
| Lightning | + 40%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 20% |
| Confusion Resistance | 15% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 155 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Radiancerain (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +2 Fatigue -5% Resists +6% mind +3% darkness Confus- +15% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +4 (+4 eff.) Resists +20% lightning Rings can have magical properties. |
| On fingers | warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
| On fingers | savior's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
| On fingers | mule's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Rings can have magical properties. |
| Around waist | hardened leather belt 'Olydas'1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +3 Wil +5 Cun +7 Lck dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +7 Resists +6% blight Stealth +8 Max.HP +42.00 ---------- misc T.Disarm +20 Infravis +5 Telepathy Dragon Create a temporary shield that absorbs 245 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| Main armor | mindwoven Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) ----- def ----- Mind.save +15 (+7 eff.) Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | Lelokalthohek (116% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 nature +9 temporal On Hit.r1 +20 blight While equipped: Stats +3 Dex +3 Con ----- def ----- Fatigue -6% Crit.dmg- 10.00% ---------- misc Infravis +3 Sharp, long, and deadly. |
| In main hand | steel longsword 'Tyzilatar' (113% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +20 insidious poison +5 darkness Against +7% Living On Hit: * 10 arcane resource burn While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +7 (+5 eff.) Resists +6% temporal +3% cold Disarm- +20% Sharp, long, and deadly. |
Inventory
shielding rune of the warrior (absorb 319 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel amulet 'Toxinwarden'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +6% mind Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% nature +6% mind Amulets can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) Rings can have magical properties. |
Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 144% Range: 1.3x Uses 55% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals physical damage equal to 3% of the target's missing health While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+9 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
dwarven-steel dagger 'Polewen' (110% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Master/Psionic Power 110% Range: 1.3x Uses 45% Dex, 45% Str Dmg Acid Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 nature +9 temporal On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +3% acid Res.pen +9% physical Acc +6 (+1 eff.) Apr +5 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +6% light Sharp, short and deadly. |
Surefire4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Gleamumbra (103% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 acid +6 mind On Hit: * 40% chance to corrode armour by 30% * 12% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +3% acid Res.pen +15% acid ----- def ----- Resists +12% acid ---------- misc Light +3 Sharp, long, and deadly. |
steel longsword 'Bregirain' (120% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 121% Range: 1.4x Uses 100% Str Dmg Mind Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 acid +10 cold On Crit: * splashes the target with acid While equipped: ----- def ----- Resists +6% temporal Blind- +25% Disease- +10% Disarm- +5% Sharp, long, and deadly. |
Blackknave (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +8 nature While equipped: dps ---------- Spell.crit +7% Crit.mult +24.00% Spell.pwr +21 (+7 eff.) Melee+ 25 fire Dmg.mod +25% acid Res.pen +5% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness +9% temporal Anom.red +18 Def/telep +13 Res/telep +9% Dur/telep +22% ---------- misc See.Invis +14 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 9) dealing 13.25 to 15.90 acid damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
Ce'Nalratira (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 acid On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target * splashes the target with acid While equipped: Stats +2 Wil dps ---------- Phys.crit +6.0% Mind.pwr +4 (+2 eff.) Melee Ret 4 temporal One-handed war axes. |
Glorebeth (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 111% While equipped: Stats +2 Dex +6 Mag +3 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Crit.dmg- 10.00% Mind.save +30 (+14 eff.) ---------- misc Max.psi +40.00 One-handed war axes. |
dwarven-steel waraxe 'Brightqueen' (117% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 blight On Hit: 10% Epidemic 3 On Hit: * 40% chance to cause random gloom * 10% chance to disease While equipped: dps ---------- Res.pen +25% fire Melee Ret 12 mind ----- def ----- Disease- +17% One-handed war axes. |
iron waraxe (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (101% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Glorimivea the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% acid Res.pen +15% acid ----- def ----- Resists +3% blight +3% temporal +6% darkness +3% lightning Phys.save +7 (+3 eff.) A belt that goes around your waist. |
Loruchak1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Melee Ret 12 temporal ----- def ----- Armour +6 Resists +3% temporal Mind.save +8 (+4 eff.) Die.at -40.00 life Max.HP +57.00 A belt that goes around your waist. |
Poriba the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +5 Wil +4 Con ----- def ----- Resists +6% fire +5% cold ---------- misc Infravis +1 See.Invis +3 A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
thick linen cloak of Eldoral (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Darktooth the dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +3 Wil +5 Cun +3 Con dps ---------- Dmg.mod +3% mind Melee Ret 8 darkness ----- def ----- Armour +11 Defense +5 (+4 eff.) Fatigue +24% Resists +7% acid +15% physical +6% darkness +8% lightning +5% fire +3% mind +7% cold Phys.save +16 (+8 eff.) Mind.save +15 (+7 eff.) Disarm- +20% Stun/Frz- +27% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Achievements
Log
Houjuu Nue links closer to his ally!
Worm that walks (servant of Houjuu Nue) links closer to his ally!
Character control switched to Houjuu Nue.
There is an item here: Windglean (2 def, 6 armour)
There is an item here: Chalykhad (5 def, 11 armour)
There is an item here: Gloomstrider (4 def, 9 armour)
Ran for 2 turns (stop reason: object seen).
There is an item here: Robe of the Worm (Improved) (2 def, 4 armour)
There is an item here: Robe of the Worm (Improved) (2 def, 4 armour)
Houjuu Nue picks up (r.): Robe of the Worm (Improved) (2 def, 4 armour).
You extract spinel from Robe of the Worm (Improved) (2 def, 4 armour)
You gain 4.00 gold from the transmogrification of spinel.
Houjuu Nue casts Extract Gems.
Character control switched to worm that walks (servant of Houjuu Nue).
Worm that walks (servant of Houjuu Nue) switches his weapons to: unarmed.
Worm that walks (servant of Houjuu Nue) switches his weapons to: steel longsword 'Tyzilatar'
Lelokalthohek.
Houjuu Nue deactivates Chaos Orbs.
Worm that walks (servant of Houjuu Nue) deactivates Ruin.
Worm that walks (servant of Houjuu Nue) deactivates Worm that Walks Link.
Worm that walks (servant of Houjuu Nue) deactivates Infestation.















































