AhCrap... the level 25 Cornac Arcane Blade by VanceVasser

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp25 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 20)
Dexterity25 (base 10)
Constitution11 (base 10)
Magic70 (base 55)
Willpower10 (base 10)
Cunning49 (base 39)

Resources

Life762/762
Mana129/129
Stamina163/163
Healing Factor1.0097162075846
Regeneration1.2621452594807

Speed

Mental0%
Attack0%
Movement+31.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth33.294708266768
See Invisible33.294708266768

Offense: Mainhand

Damage52
Accuracy42
Crit Chance24%
APR3
Speed1.00

Offense: Spell

Spellpower51
Crit Chance43%
Speed1

Offense: Mind

Mindpower26
Crit Chance14%
Speed1

Offense: Damage Bonus

Lightning+35%
Light+10%
Nature+19%
Mind+24%
Fire+12%
All0%

Offense: Damage Penetration

Lightning+35%
Light+10%
Physical+5%

Defense: Base

Armour (hardiness)38.228395341036 (56.297102139833%)
Defense20
Ranged Defense31
Fatigue0
Physical Save22
Spell Save28
Mental Save22

Defense: Resistances

Acid+ 11%( 70%)
Blight+ 3%( 70%)
Arcane+ 5%( 70%)
Cold+ 8%( 70%)
All 0%( 70%)
Lightning+ 42%( 70%)
Light+ 32%( 70%)
Mind+ 15%( 70%)
Fire+ 30%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Stun Resistance99%
Pinning Resistance100%
Knockback Resistance40%
Disarm Resistance20%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (5/5)

Infusions
Runes
Runes
Runes
Runes

Class Talents

Spell / Air1.30
5/5
1/5
5/5
4/5
Spell / Enhancement1.30
1/5
1/5
1/5
5/5
Technique / Magical combat1.30
5/5
1/5
3/5
1/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
1/5
0/5
Spell / Staff combat1.20
1/5
1/5
0/5
0/5
Spell / Aegis1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
4/5
1/5
0/5
Spell / Conveyance1.00
5/5
1/5
0/5
0/5
Technique / Conditioning1.00
1/5
4/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By AhCrap... the Cornac Arcane Blade level 13
14th Dusk 122nd year of Ascendancy at 03:50
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By AhCrap... the Cornac Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 20:04
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By AhCrap... the Cornac Arcane Blade level 20
39th Haze 122nd year of Ascendancy at 15:43
see stats
Poisonous (Insane (Adventure) difficulty) Sided with the assassin lord.
By AhCrap... the Cornac Arcane Blade level 19
3rd Haze 122nd year of Ascendancy at 09:34
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By AhCrap... the Cornac Arcane Blade level 14
26th Dusk 122nd year of Ascendancy at 22:46
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By AhCrap... the Cornac Arcane Blade level 7
1st Mirth 122nd year of Ascendancy at 02:51
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By AhCrap... the Cornac Arcane Blade level 8
2nd Mirth 122nd year of Ascendancy at 03:22
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By AhCrap... the Cornac Arcane Blade level 9
8th Mirth 122nd year of Ascendancy at 01:53
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By AhCrap... the Cornac Arcane Blade level 19
39th Haze 122nd year of Ascendancy at 05:51
see stats

Log


You gain 0.90 gold from the transmogrification of
acidic pouch of iron shots of accuracy (21/21, 113% power, 1 apr).
You gain 19.12 gold from the transmogrification of
Lavawasp (12/12, 121% power, 7 apr).
You gain 4.40 gold from the transmogrification of
crackling dwarven-steel shield (0 def, 6 armour, 136% power, 79 block).
You gain 3.24 gold from the transmogrification of
radiant dwarven-steel mail armour (3 def, 8 armour).
You gain 20.95 gold from the transmogrification of
Glittersage the iron gauntlets (0 def, 1 armour).
You gain 4.55 gold from the transmogrification of
timebroken linen robe of corrosion (+18%) (0 def, 0 armour).
You gain 18.78 gold from the transmogrification of
steel waraxe 'Obsidianhunter' (108% power, 3 apr).
You gain 1.15 gold from the transmogrification of
flaming iron waraxe of massacre (118% power, 2 apr).
You gain 23.56 gold from the transmogrification of
Hotar (115% power, 2 apr).
You gain 2.43 gold from the transmogrification of
potent ash magestaff of might (118% power, 3 apr, arcane element).
You gain 18.09 gold from the transmogrification of
Blindspiker the cured leather sling.
You gain 3.47 gold from the transmogrification of
elemental dwarven-steel longsword (128% power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (129% power, 2 apr).
You gain 3.89 gold from the transmogrification of
steel dagger of evisceration (105% power, 6 apr).
You gain 1.30 gold from the transmogrification of
biting gale rune (damage 60; dur 4; cd 22).
You gain 0.96 gold from the transmogrification of
regeneration infusion (heal 154; 13 cd).
You gain 0.67 gold from the transmogrification of
healing infusion (heal 57; cd 11).
There is a way to the next level here (press '' or right click to use).
AhCrap... wears (replacing
Crystal Shard (113% power, 4 apr, physical element)): potent elven-wood magestaff (135% power, 5 apr, lightning element).

AhCrap... wears (replacing
potent elven-wood magestaff (135% power, 5 apr, lightning element)): Splendourwisp (111% power, 3 apr, lightning element) =crit=.

Resting starts...

Talent Infusion: Movement is ready to use.
Talent Command Staff is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


The furious lightning storm around AhCrap... calms down and disappears.