Doesthisevenwork the level 19 Yeek Summoner by Fertasd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp19 / 76%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 13)
Dexterity11 (base 11)
Constitution8 (base 10)
Magic15 (base 10)
Willpower61 (base 46)
Cunning55.329150457673 (base 36)

Resources

Life389/389
Equilibrium38
Healing Factor1.4831460674158
Regeneration8.8247191011239

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104%

Vision

Sight10
Lite5
Infravision5
See Stealth35.124028207844
See Invisible44.124028207844
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage45
Accuracy37
Crit Chance17%
APR38
Speed1.00

Offense: Offhand

Damage65
Accuracy37
Crit Chance19%
APR63
Speed1.00

Offense: Spell

Spellpower15
Crit Chance15%
Speed1

Offense: Mind

Mindpower51
Crit Chance27%
Speed1

Offense: Damage Bonus

Lightning+3%
Fire+5%
Acid+11%
Darkness+26%
Physical+11%
Mind+6%
Nature+6%

Offense: Damage Penetration

Mind+25%

Defense: Base

Armour (hardiness)14 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save22
Spell Save26
Mental Save40

Defense: Resistances

Acid+ 27%( 70%)
Blight+ 23%( 70%)
Physical+ 11%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)
Darkness+ 37%( 70%)
Cold+ 26%( 70%)
Fire+ 28%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Silence Resistance60%
Instadeath Resistance100%
Confusion Resistance95%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
1/5
2/5
1/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
2/5
3/5
Wild-gift / Summoning (advanced)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (distance)1.30
3/5
1/5
1/5
3/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
1/5
1/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5
Wild-gift / Mindstar mastery1.10
3/5
1/5
1/5
1/5
Race / Yeek1.00
1/5
5/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Doesthisevenwork the Yeek Summoner level 10
7th Flare 122nd year of Ascendancy at 12:45
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Doesthisevenwork the Yeek Summoner level 9
2nd Flare 122nd year of Ascendancy at 18:32
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Doesthisevenwork the Yeek Summoner level 10
10th Dusk 122nd year of Ascendancy at 21:13
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Doesthisevenwork the Yeek Summoner level 19
56th Dusk 122nd year of Ascendancy at 08:02
see stats

Log

You gain 2.91 gold from the transmogrification of surging elm magestaff of projection (10-12 power, 2 apr, arcane element).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 13.39 gold from the transmogrification of
ash vilestaff 'Islunn' (15-18 power, 3 apr, darkness element).
You gain 10.33 gold from the transmogrification of
Salulesena (10-12 power, 2 apr, arcane element).
You gain 12.80 gold from the transmogrification of
Arena the Lightwrest (10-12 power, 2 apr, blight element).
You gain 1.85 gold from the transmogrification of
steel greatsword of purging (22-35.2 power, 2 apr).
You gain 3.52 gold from the transmogrification of
insidious steel greatsword of dampening (23-36.8 power, 2 apr).
You gain 1.62 gold from the transmogrification of
iron dagger of daylight (9.5-12.35 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Doesthisevenwork deactivates Master Summoner.

Doesthisevenwork deactivates Psiblades.