









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.6.0Donators/Buyers bonus! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cloak Reminder 1.3.0Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 22 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Poltergeist Cuthaneg the Dimrot at level 22 on the 46th Haze 122nd year of Ascendancy at 02:35 / 1 |
Primary Stats
| Strength | 64 (base 43) |
| Dexterity | 15 (base 11) |
| Constitution | 39 (base 14) |
| Magic | 61 (base 50) |
| Willpower | 23 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -1/726 |
| Vim | 59/94 |
| Healing Factor | 1.7781339712919 |
| Regeneration | 11.113337320574 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | +11% |
| Spell | -30% |
| Global | +61.538461538462% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 50 |
| Crit Chance | 5% |
| APR | 10 |
| Speed | 1.43 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 50 |
| Crit Chance | 4% |
| APR | 10 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 5% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 0 |
| Crit Chance | 2% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Blight | -48% |
| Physical | -35% |
| All | -51% |
Offense: Damage Penetration
| Blight | +23% |
| Arcane | +43% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 31.446120162647 (81.030927835052%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 26 |
| Physical Save | 46 |
| Spell Save | 41 |
| Mental Save | 38 |
Defense: Resistances
| Darkness | + 24%( 70%) |
| Acid | + 29%( 70%) |
| Nature | + 42%( 70%) |
| Temporal | + 14%( 70%) |
| Blight | + 53%( 70%) |
| Cold | + 49%( 70%) |
| Fire | + 15%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Silence Resistance | 31% |
| Bleed Resistance | 100% |
| Confusion Resistance | 48% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Stun Resistance | 96% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 4 times. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Corruption / Torment | 1.42 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Bone Shield |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The target has been harassed by its stalker, reducing damage by 51%. Harassed |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 18. Bloodlust |
| detrimental effect | The target is losing hope, all damage it does is reduced by 21%. Numbing Darkness |
| detrimental effect | The target has been overwhemed by a furious assault, reducing defence by -30. Overwhelmed |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 34. Intimidated |
| detrimental effect | The target has been splashed with acid, reducing armour by 22% (6). Armor Corroded |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanaranor (11 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +3% Crit.mult +5.00% Res.pen +20% arcane ----- def ----- Armour +4 Defense +11 (+11 eff.) Fatigue +3% Resists +7% cold +8% fire Silence- +31% Confus- +28% Stun/Frz- +26% Def/telep +10 Res/telep +10% Dur/telep +10% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dairydig the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +3% blight Res.pen +15% blight +15% arcane +8% all Apr +7 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Defense +8 (+8 eff.) Resists +6% blight Phys.save +20 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) Heal.mod +17% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | heroic iron gauntlets (0 def, 4 armour)1.5 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +4 Fatigue +1% Mind.save +5 (+2 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Emelora' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun +2 Wil dps ---------- Acc +4 (+2 eff.) ----- def ----- Disease- +20% ---------- misc Max.hate +2.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | pixie's copper ring of speed0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+3 eff.) Mov.spd +11% Acc +6 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| On fingers | psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings can have magical properties. |
| Around neck | Cyrewe0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +1 Con dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Phys.save +10 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +10 (+4 eff.) ---------- misc Stam/turn +2.00 Masteries +0.12 Corruption/Torment Amulets can have magical properties. |
| In main hand | steel waraxe 'Maledil' (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living On Hit.r1 +7 fire While equipped: Stats +1 Str dps ---------- Dmg.mod +6% physical Acc +7 (+3 eff.) ----- def ----- Max.HP +20.00 HP.reg +4.00 Confus- +20% Teleport- +10% One-handed war axes. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | acidic steel longsword of paradox (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 temporal On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 While equipped: ----- def ----- Resists +7% temporal Sharp, long, and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+4 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 50; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -193; dur 6; cd 35)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -193 life. The duration and life will increase by 1% for every 1% life you have lost (currently 386 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 436%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 436% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 3; phase 15; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 10; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 702% over 10 turns; mana 35; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 702% for 10 turns (0 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 103; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eremethad the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Mag dps ---------- Dmg.mod +3% mind Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 5 ----- def ----- Fatigue -5% HP.reg +2.00 Amulets can have magical properties. |
a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets can have magical properties. |
savior's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun ----- def ----- Phys.save +11 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +12 (+5 eff.) Amulets can have magical properties. |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Emeriawyn the Pitchscar0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% darkness Res.pen +15% fire ----- def ----- Resists +3% darkness +3% acid Mind.save +4 (+2 eff.) Rings can have magical properties. |
Kindleraven the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +8 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +6 (+0 eff.) Dmg.mod +6% lightning +9% fire Res.pen +10% fire Acc +5 (+2 eff.) Rings can have magical properties. |
Pusidol0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Con +3 Mag dps ---------- Dmg.mod +11% lightning Melee Ret 6 nature ----- def ----- Resists +31% lightning +6% nature Spell.save +17 (+6 eff.) ---------- misc Max.stam +10.00 Rings can have magical properties. |
elemental dwarven-steel battleaxe of massacre (41.5-62.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 41.5 - 62.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 59 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +27% cold Res.pen +7% cold Massive two-handed battleaxes. |
steel battleaxe 'Elinn' (22.5-33.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 22.5 - 33.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 cold On Hit.r1 +8 acid While equipped: Stats +1 Con dps ---------- Phys.pwr +30 (+10 eff.) Dmg.mod +9% physical ---------- misc Max.stam +30.00 Massive two-handed battleaxes. |
Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
steel dagger (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Normal] Power 12.5 - 16.3 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger of amnesia (13-16.9 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Psionic Power 13.0 - 16.9 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 1 turns (checks Confusion immunity) Sharp, short and deadly. |
steel dagger of the mystic (11-14.3 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 11.0 - 14.3 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil +2 Mag dps ---------- Spell.pwr +6 (+3 eff.) Sharp, short and deadly. |
truestriking steel dagger of evisceration (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego++] Master Power 12.5 - 16.3 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+2 eff.) Res.pen +5% physical Acc +7 (+3 eff.) Apr +7 Sharp, short and deadly. |
Poltergeist's Porewe (27.5-41.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 27.5 - 41.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +16 acid +7 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 50% chance to put 1 talent on cooldown for 1 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +6% acid Res.pen +5% acid ----- def ----- Defense +4 (+4 eff.) Resists +5% arcane Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Massive two-handed mauls. |
Poltergeist's Tirakai's Maul (32-41.6 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: ----- def ----- Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
stormbringer's dwarven-steel greatmaul of evisceration (42.5-63.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Nature/Master Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +14 lightning +30 cold On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+3 eff.) Mov.spd +28% Res.pen +19% lightning +13% cold Massive two-handed mauls. |
warbringer's dwarven-steel greatmaul of massacre (51.5-77.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 51.5 - 77.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +13% physical ----- def ----- Disarm- +22% Massive two-handed mauls. |
arcing steel greatsword of massacre (34.5-55.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Massive two-handed swords. |
dwarven-steel greatsword of enduring (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Wil +13 Con ----- def ----- Max.HP +42.00 Massive two-handed swords. |
truestriking steel greatsword (23-36.8 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 23.0 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +9 (+3 eff.) Apr +9 Massive two-handed swords. |
Corpsebow4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Unique] Arcane/Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Cyst Burst 1 On Hit: 25% Epidemic 1 While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
keeper's yew longbow of piercing4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego++] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Dmg.mod +21% temporal +15% physical Res.pen +9% temporal +9% physical +11% all Acc +8 (+3 eff.) Apr +12 ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
acidic steel longsword of daylight (14-19.6 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 light Against +5% Undead On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Sharp, long, and deadly. |
arcing dwarven-steel longsword of massacre (28.5-39.9 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Sharp, long, and deadly. |
iron longsword 'Emawen' (16-22.4 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +12 physical On Hit: * 10% chance to reduce armor by 29% While equipped: ----- def ----- Die.at -20.00 life Sharp, long, and deadly. |
plaguebringer's dwarven-steel longsword of evisceration (22-30.8 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 19 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+3 eff.) ----- def ----- Disease- +12% Sharp, long, and deadly. |
slime-covered steel longsword of evisceration (16.5-23.1 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Disrupt/Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 7% chance to slow global speed by 10% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+2 eff.) Sharp, long, and deadly. |
warbringer's dwarven-steel longsword of crippling (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con dps ---------- Phys.crit +8.0% Phys.pwr +6 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +12% Sharp, long, and deadly. |
Belisenn the steel mace (15.5-21.7 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +7% physical Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +6% nature +9% fire Poison- +20% Cut- +10% Disarm- +10% Blunt and deadly. |
acidic iron mace of vileness (11.5-16.1 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 19 On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Blunt and deadly. |
acidic steel mace of massacre (21-29.4 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Blunt and deadly. |
dwarven-steel mace of shearing (27.5-38.5 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all Acc +10 (+4 eff.) Apr +6 Blunt and deadly. |
warbringer's steel mace of amnesia (11.5-16.1 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Master/Psionic Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 1 turns (checks Confusion immunity) While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +6% physical ----- def ----- Disarm- +12% Blunt and deadly. |
mitotic thorny mindstar of storms (10-11 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature Power 10.0 - 11.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +7.5% Atk.spd 100% On Hit: * 8% chance to slow global speed by 10% * 7% chance to reduce armor by 29% While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil +1 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+0 eff.) Melee+ 6 lightning Dmg.mod +6% lightning Res.pen +9% lightning ----- def ----- Resists +9% lightning ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating thorny mindstar (7-7.7 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+0 eff.) Dmg.mod +3% mind Res.pen +4% mind ----- def ----- Resists +4% mind Dmg.Resnn +7% ---------- misc Psi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Borerablek' (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 arcane While equipped: Stats +4 Cun +2 Mag dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +4 (+0 eff.) Res.pen +25% arcane ---------- misc Max.vim +50.00 Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Darkmaim4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +9 lightning On Hit.r1 +4 light +16 fire On Hit: * 10% chance to reduce damage dealt by 5% While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +25% darkness ----- def ----- Resists +9% light Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling of piercing4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% all Acc +5 (+2 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
swiftstrike hardened leather sling of enduring4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +6 Wil +1 Cun +7 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +31.00 Slings are used to hurl stones or metal shots at your foes. |
Eclipse (18-21.6 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+6 eff.) Dmg.mod +15% temporal +15% physical +15% light +15% darkness ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
cruel ash vilestaff of fate (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +12.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight ----- def ----- Phys.save +5 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff of channeling (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +17.00% Spell.pwr +24 (+10 eff.) Melee+ 18 fire Dmg.mod +20% lightning ---------- misc Mana/turn +0.27 See.Invis +8 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
lifebinding yew magestaff (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego+] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +12 (+6 eff.) Dmg.mod +20% arcane ----- def ----- HP.reg +0.70 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of wizardry (24-28.8 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Wil +2 Mag dps ---------- Spell.crit +3% Spell.pwr +17 (+8 eff.) Dmg.mod +24% fire ---------- misc Max.mana +26.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kimarion the Arcquick (15.5-21.7 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 lightning On Crit.r2 +4 cold While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Dmg.mod +15% arcane Acc +9 (+3 eff.) Melee Ret 10 arcane One-handed war axes. |
flaming iron waraxe of daylight (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 light Against +7% Undead On Hit.r1 +6 fire One-handed war axes. |
flaming steel waraxe (11-15.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire One-handed war axes. |
iron waraxe (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
steel waraxe of corruption (11-15.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 One-handed war axes. |
truestriking dwarven-steel waraxe of massacre (29.5-41.3 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +5 (+2 eff.) Apr +7 One-handed war axes. |
truestriking dwarven-steel waraxe of shearing (21.5-30.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% all +8% physical Acc +13 (+5 eff.) Apr +12 One-handed war axes. |
truestriking steel waraxe of daylight (11-15.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 light Against +9% Undead While equipped: dps ---------- Res.pen +6% physical Acc +8 (+3 eff.) Apr +7 One-handed war axes. |
nightruned hardened leather belt of shielding1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Resists +7% light +10% darkness Create a temporary shield that absorbs 197 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
rough leather belt 'Porudherin'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Spell.crit +1% Dmg.mod +9% arcane ----- def ----- Resists +3% lightning +6% fire +11% cold A belt that goes around your waist. |
Ce'Nossra the Fogtrencher (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 5% ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% fire +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Pyreshear' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +6% fire +16% darkness Res.pen +9% darkness +15% fire ----- def ----- Defense +2 (+2 eff.) Resists +6% fire +16% darkness +15% mind Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelevea (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Resists +6% lightning +6% cold +21% darkness +9% all Crit.dmg- 15.00% Blind- +20% Silence- +10% Knockbk- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+10 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
mindwoven cashmere robe of light (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+0 eff.) Dmg.mod +16% light ----- def ----- Resists +24% light +11% all Mind.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.crit +3% Spell.pwr +5 (+3 eff.) Dmg.mod +11% acid +11% temporal +9% physical +9% cold +11% arcane +8% fire ----- def ----- Resists +12% acid +10% physical +10% cold +12% fire +11% all ---------- misc Max.mana +40.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Resists +7% cold +5% fire ---------- misc Stam/turn +0.50 Max.stam +14.00 A pair of boots made of leather. |
pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +2 Wil +2 Mag ----- def ----- Armour +3 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
undeterred pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane While equipped: Stats +3 Wil +2 Mag ----- def ----- Armour +1 Silence- +20% Confus- +24% Stun/Frz- +20% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Eluba the Infernorend (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Str +1 Wil +2 Cun dps ---------- Dmg.mod +11% blight +3% fire Melee Ret 2 acid ----- def ----- Defense +1 (+1 eff.) Resists +11% blight +6% fire A pointy cloth hat, very wizardly... |
Tarrydontir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Wil dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Defense +1 (+1 eff.) Phys.save +12 (+4 eff.) A pointy cloth hat, very wizardly... |
bladed dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 160.4 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Blazetrail (2 def, 6 armour)14.0 T2 heavy armor [Rare] Master While equipped: dps ---------- Res.pen +25% mind +10% light ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +6% blight +18% fire +3% darkness Blind- +20% ---------- misc Light +3 A suit of armour made of mail. |
Radhuthad the Dourwind (2 def, 9 armour)14.0 T1 heavy armor [Rare] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +3% nature +9% temporal ---------- misc See.Invis +3 A suit of armour made of mail. |
steel mail armour of command (11 def, 10 armour)14.0 T2 heavy armor [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +10 Defense +11 (+11 eff.) Fatigue +12% Mind.save +12 (+5 eff.) A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+14 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Strikehunter (0 def, 7 armour)17.0 T1 massive armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +7 Fatigue +22% Resists +6% lightning +9% temporal Phys.save +6 (+2 eff.) Max.HP +21.00 HP.reg +2.00 Heal.mod +11% Blind- +20% A suit of armour made of metal plates. |
radiant steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +9 Fatigue +22% Resists +11% blight +10% darkness Max.HP +34.00 HP.reg +3.00 Heal.mod +11% ---------- misc Light +1 A suit of armour made of metal plates. |
Eilineldassra (20 def, 19 armour, 82 block)7.0 T2 shield armor [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +19 Defense +20 (+19 eff.) Fatigue +8% Resists +6% blight +12% physical Shield.near.proj +36 Proj.slow +18% Max.HP +20.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Scorchfury (0 def, 4 armour, 38.5 block)7.0 T2 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +4 Dex +5 Cun dps ---------- Mind.crit +6% Acc +9 (+3 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +6% blight ---------- misc Max.psi +30.00 Talents +1 Block Handheld deflection devices. |
corrosive steel shield of cold resistance (+11%) (0 def, 4 armour, 37 block)7.0 T2 shield armor [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Con dps ---------- On Melee Ret: * 12% chance to reduce armor by 29% ----- def ----- Armour +4 Fatigue +8% Resists +11% acid +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Layelrann (15/15, 19.5-27.3 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Arcane Power 19.5 - 27.3 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 15 Ranged+ +20 blight On Hit.r1 +16 mind +20 blight On Crit.r2 +8 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
190 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Shinewrack the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% light +12% physical Res.pen +5% physical ----- def ----- Resists +9% light Max.HP +43.00 ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of clarity1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Light +7 See.Stealth +7 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of amnesia (16/16, 21-25.2 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Psionic Power 21.0 - 25.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 On Hit: * 50% chance to put 1 talent on cooldown for 1 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
warded yew wand of shielding [power 248] (20 cooldown)2.0 T3 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 blight +3 arcane +3 light +3 darkness Talents +1 Ward Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bob the Ghoul Reaver level 12
10th Dusk 122nd year of Ascendancy at 18:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bob the Ghoul Reaver level 10
1st Summertide 122nd year of Ascendancy at 07:58 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bob the Ghoul Reaver level 20
29th Haze 122nd year of Ascendancy at 14:55 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Bob the Ghoul Reaver level 18
67th Dusk 122nd year of Ascendancy at 02:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bob the Ghoul Reaver level 9
10th Mirth 122nd year of Ascendancy at 17:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bob the Ghoul Reaver level 12
3rd Flare 122nd year of Ascendancy at 15:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bob the Ghoul Reaver level 18
40th Dusk 122nd year of Ascendancy at 07:21 see stats
Log
Ruin hits Bob for 5 healing, 6 healing, 6 healing, 6 healing (0 total damage) [23 healing].
Bob hits Poltergeist Cuthaneg the Dimrot for 64 physical, 4 darkness, 8 blight, 4 fire, 32 physical, 4 temporal, 8 blight, 21 blight, 4 darkness, 9 blight, 4 fire, 14 blight, 4 temporal, 9 blight (191 total damage).
Carrion worm mass bites blight poison into Poltergeist Cuthaneg the Dimrot.
Poltergeist Cuthaneg the Dimrot resists Carrion worm mass's 'Blight Poison'!
Carrion worm mass hits Poltergeist Cuthaneg the Dimrot for 3 physical, 11 blight (15 total damage).
Melee retaliation hits Carrion worm mass for 0 acid damage.
Acid Splash from Bob hits Poltergeist Cuthaneg the Dimrot for 3 acid damage.
Poltergeist Cuthaneg the Dimrot uses Slash.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 71.
Poltergeist Cuthaneg the Dimrot hits Bob for (237 resilience), 292 physical, 13 darkness, 6 nature (312 total damage).
Bob seems more focused.
Talent Pestilent Blight is ready to use.
Carrion worm mass bites blight poison into Poltergeist Cuthaneg the Dimrot.
Poltergeist Cuthaneg the Dimrot resists Carrion worm mass's 'Blight Poison'!
Melee retaliation hits Carrion worm mass for 0 acid damage.
Carrion worm mass hits Poltergeist Cuthaneg the Dimrot for 2 physical, 11 blight (14 total damage).
Your summoned carrion worm mass disappears.
Carrion worm mass hits Poltergeist Cuthaneg the Dimrot for 2 physical damage.
Melee retaliation hits Carrion worm mass for 0 acid damage.
Acid Splash from Bob hits Poltergeist Cuthaneg the Dimrot for 5 acid damage.
Carrion worm mass's wormblight area effect hits Poltergeist Cuthaneg the Dimrot for 29 blight damage.
Bob receives 17 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's morale has been lowered.
Poltergeist Cuthaneg the Dimrot uses Harass Prey.
Bob has been harassed.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 23.
Bob's Worm Rot is disrupted!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 26.
Bob is no longer being stalked by Poltergeist Cuthaneg the Dimrot.
Saving game...





























































































































