










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 20 / 77% |
| Size | big |
| Lifes / Deaths | Killed by tHE wALL at level 18 on the 37th Haze 122nd year of Ascendancy at 02:02 0 / 6Killed by Porykira the snow giant chieftain at level 19 on the 56th Haze 122nd year of Ascendancy at 21:38 Killed by Shasshhiy'Kaish at level 19 on the 59th Haze 122nd year of Ascendancy at 04:54 Killed by Porudhetira the blade horror at level 20 on the 74th Haze 122nd year of Ascendancy at 17:41 Killed by Porudhetira the blade horror at level 20 on the 74th Haze 122nd year of Ascendancy at 21:43 Killed by tHE wALL at level 20 on the 74th Haze 122nd year of Ascendancy at 21:49 |
Primary Stats
| Strength | 46 (base 38) |
| Dexterity | 43 (base 38) |
| Constitution | 35 (base 26) |
| Magic | 17 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 732/732 |
| Stamina | 184/184 |
| Healing Factor | 1.1829268292683 |
| Regeneration | 6.2237291664673 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 57 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.6666666666667 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +11% |
| Lightning | +4% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Arcane | +15% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 42.317011280365 (73.452380952381%) |
| Defense | 24 |
| Ranged Defense | 30 |
| Fatigue | 36 |
| Physical Save | 38 |
| Spell Save | 22 |
| Mental Save | 10 |
Defense: Resistances
| Nature | + 19%( 70%) |
| Lightning | + 20%( 70%) |
| Cold | + 19%( 70%) |
| Darkness | + 24%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 23%( 70%) |
| Mind | + 17%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 21% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 246 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 226 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 24. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed hummerhorn wing. * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of uncanny dodging (4 def, 9 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Fogripper1.0 T3 lite [Rare] Nature While equipped: Stats +7 Mag +2 Wil dps ---------- Res.pen +5% darkness ----- def ----- Resists +18% darkness Max.HP +52.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | stabilizing iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | storm iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning Acc +13 (+3 eff.) ----- def ----- Armour +1 Resists +5% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of kinetic psionic shield [power 49] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ring of blight (+11%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% blight ----- def ----- Armour +6 Resists +11% blight Rings can have magical properties. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +24% Rings can have magical properties. |
| Around neck | clarifying copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% mind Confus- +21% Amulets can have magical properties. |
| In main hand | Bethilradama (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 cold On Crit: * cripple the target While equipped: Stats +1 Wil dps ---------- Phys.crit +12.0% Crit.mult +14.00% Res.pen +15% arcane Apr +12 ----- def ----- Resists +5% arcane ---------- misc Telepathy Humanoid/Orc One-handed war axes. |
| Around waist | Radhydir the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +9 Con +2 Wil dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Isadama the dwarven-steel shield (8 def, 2 armour, 32-38.4 power, 78 block)7.0 T3 shield armor [Rare] Disrupt When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +78 While equipped: dps ---------- Phys.crit +6.0% Melee Ret 12 mind ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +12% arcane Max.HP +20.00 ---------- misc Max.stam +15.00 Max.hate +4.00 Talents +3 Block Handheld deflection devices. |
| Cloak | thick cashmere cloak of Eldoral (2 def, 5 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +5 Defense +2 (+1 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour 'Thunderjustice' (3 def, 8 armour)14.0 T3 heavy armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +12% fire Res.pen +20% lightning Melee Ret 16 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +10% blight +13% nature +9% lightning A suit of armour made of mail. |
Inventory
wild infusion (resist 16%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
thick linen cloak of protection (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +12% cold Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By tHE wALL the Cornac Bulwark level 13
2nd Haze 122nd year of Ascendancy at 21:13 see stats
Exterminator
Killed 1000 creatures.By tHE wALL the Cornac Bulwark level 19
57th Haze 122nd year of Ascendancy at 00:15 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By tHE wALL the Cornac Bulwark level 16
22nd Haze 122nd year of Ascendancy at 15:01 see stats
Level 10
Got a character to level 10.By tHE wALL the Cornac Bulwark level 10
55th Dusk 122nd year of Ascendancy at 14:15 see stats
Level 20
Got a character to level 20.By tHE wALL the Cornac Bulwark level 20
59th Haze 122nd year of Ascendancy at 22:43 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By tHE wALL the Cornac Bulwark level 17
32nd Haze 122nd year of Ascendancy at 15:12 see stats
The secret city
Discovered the truth about mages.By tHE wALL the Cornac Bulwark level 18
39th Haze 122nd year of Ascendancy at 22:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By tHE wALL the Cornac Bulwark level 17
35th Haze 122nd year of Ascendancy at 08:21 see stats
Log
Porudhetira the blade horror hits tHE wALL for 55 physical damage.
Porudhetira the blade horror resists the mind attack!
tHE wALL hits Porudhetira the blade horror for 6 fire, 1 mind (7 total damage).
Porudhetira the blade horror hits tHE wALL for 55 physical damage.
THE wALL's Rune: Shielding has been disrupted by anti-magic forces!
Porudhetira the blade horror is not crippled anymore.
Kinetic Aura hits tHE wALL for 9 physical damage.
tHE wALL the level 20 cornac bulwark was raked to death by Porudhetira the blade horror on level 1 of Yiilkgur, the Sher'Tul Fortress.
You have no more lives left.
THE wALL deactivates Precise Strikes.
THE wALL has finished recovering.
THE wALL overcomes the gloom
THE wALL is free from the decrepitude disease.
THE wALL deactivates Shield Wall.
THE wALL deactivates Last Stand.
THE wALL overcomes the gloom
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Kinetic Aura killed tHE wALL!
Talent Repulsion is ready to use.
Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rush is ready to use.
Talent Block is ready to use.
Talent Shield Slam is ready to use.
Saving done.
Saving game...























































