Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 22 / 50% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 36 (base 30) |
| Dexterity | 12 (base 10) |
| Constitution | 30 (base 27) |
| Magic | 14 (base 14) |
| Willpower | 50 (base 44) |
| Cunning | 15 (base 10) |
Resources
| Life | 582/602 |
| Mana | 426/426 |
| Equilibrium | 30 |
| Healing Factor | 1.1162568759374 |
| Regeneration | 0.27906421898434 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 21 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 21 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.5 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 24.4 (60%) |
| Defense | 22.35 |
| Ranged Defense | 29.35 |
| Fatigue | 42 |
| Physical Save | 21.55 |
| Spell Save | 21.2 |
| Mental Save | 28.205163879867 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 29%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Disarm Resistance | 25% |
| Knockback Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.50 |
| 3/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Race / Dwarf | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Vines |
| talent | Meditation |
| talent | Shards |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of evasion (6 def, 1 armour) pair of rough leather boots of evasion (6 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +6 Fatigue: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them for 10 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | sneakthief's steel ring of tenacity sneakthief's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +4 Dex Disarm immunity: +25% Pinning immunity: +20% Knockback immunity: +20% Rings can have magical properties. |
| Around neck | inertial steel amulet of murder inertial steel amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +4 Physical crit. chance: +4.0% Critical mult.: +10.00% Pinning immunity: +20% Stamina each turn: +0.30 Amulets can have magical properties. |
| In main hand | coruscating dwarven-steel shield (8 def, 2 armour, 28 dam, 84.5 block) coruscating dwarven-steel shield (8 def, 2 armour, 28 dam, 84.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +84 Damage when this weapon hits: +11 fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +2 Str Damage when the wearer is hit: 11 fire Changes resistances: +10% fire Talent granted: +3 Block Handheld deflection devices |
| Around waist | hardened leather belt of the mystic hardened leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Spellpower: +7 A belt that goes around your waist. |
| In off hand | icy steel shield of fire resistance (+17%) (6 def, 2 armour, 15 dam, 44 block) icy steel shield of fire resistance (+17%) (6 def, 2 armour, 15 dam, 44 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +44 Damage when this weapon hits: +12 ice When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer is hit: 11 cold Changes resistances: +17% fire Talent granted: +2 Block Handheld deflection devices |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel mail armour (3 def, 8 armour) radiant dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +15% darkness / +14% blight Light radius: +1 A suit of armour made of mail. |
Inventory
psychic's regeneration infusion (heal 498 over 5 turns) psychic's regeneration infusion (heal 498 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 498 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Halichik the Pitchmortal Halichik the PitchmortalRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +9 Damage conversion: 20% darkness When wielded/worn: Physical power: +7 Changes stats: +3 Str / +4 Dex Damage when the wearer is hit: 16 darkness Changes resistances penetration: +5% darkness Slings are used to hurl stones or metal shots at your foes. |
185 alchemist agate 185 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Rorga the Dwarf Stone Warden level 17
18th Voratun 122nd year of Ascendancy at 04:26 see stats
Level 10
Got a character to level 10.By Rorga the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 06:48 see stats
Level 20
Got a character to level 20.By Rorga the Dwarf Stone Warden level 20
18th Voratun 122nd year of Ascendancy at 17:11 see stats
Log
Bought: psychic's regeneration infusion (heal 498 over 5 turns) for 84.60 gold.
Rorga deactivates Stone Vines.
Rorga activates Stone Vines.
Rorga meditates on nature.
Rorga meditates on nature.
Rorga deactivates Shards.
Rorga activates Shards.
You are unable to move!
Rorga is no longer pinned.
Fryjia Loren hits Rorga for 14 physical damage.
Talent Elemental Split is ready to use.
Fryjia Loren hits Rorga for 14 physical damage.
Rorga's skin returns to normal.
Rorga shakes off the crushing forces.
There is an item here: unblemished cured leather sling
You pickup 0.90 gold pieces.
Talent Eldritch Stone is ready to use.
There is an item here: unblemished cured leather sling
Rorga picks up (b.): unblemished cured leather sling.
There is an item here: ranger's yew longbow
Talent Nature's Touch is ready to use.
Talent Resilience of the Dwarves is ready to use.
